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  1. #121
    New Merits
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    Yessss.

  2. #122
    Relic Shield
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    Fond memories of PSOBB. They better not fuck this up.

  3. #123
    Cake Mix
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    Quote Originally Posted by Ikith View Post
    Fond memories of PSOBB. They better not fuck this up.
    They will.

  4. #124

    amagad SUNDAY IT IS

  5. #125
    Ridill
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    http://www.pso-world.com/images/items/redbox12.gif

    Sooo ready for this. STILL makes my heart jump seeing these.

  6. #126
    Cake Mix
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    Not me. Fucking Dragon Slayers.

  7. #127
    Sandworm Swallows
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    DB Sabers

  8. #128
    Cake Mix
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    But.. this Dragon Slayer has 60 hit! DONT CARE ITS A DRAGON SLAYER GTFO.

  9. #129
    Ridill
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    I know the pain. I was a skywall i think it was called.. always a fucking dragon slayer or flowen's sword. /rage

  10. #130
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    Skyly caves on PSOv2 were a cruel joke. Fucking chain sawd city. GC Oran had me shitting cross scars however.

  11. #131
    Cake Mix
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    Skyly, not Skywall, but close enough, lol.

    And yeah, our best drop was the Sealed J-Sword, which was beyond rare as fuck, so that didn't help.

  12. #132
    Ridill
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    it's only been close to a decade lol.

    I still remember the countless runs trying to get a monkey king bar. HATED that boss. ungh.

  13. #133
    Cake Mix
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    Yeah, now they drop off of some people's Gibbles (Episode 2 mobs), so it's not terribad.. but that was a lot of the fun with PSO; the rare huntan games.

  14. #134

    Quote Originally Posted by Rokku View Post
    It'd be great if that would happen, but.. yeah. Sonic Team.

    I'd love for this to be more like PSO, but I'd be willing to bet money that Sega is going to continue using the PSU model and just stick the PSO title on it for nostalgia.
    It's called PSO2, not PSU2, I'm hoping thats the difference here. Then again, this may be just semantics as it's Sonic Team....

  15. #135
    Cake Mix
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    Again.. Sonic Team. They've whiffed more than they've hit it out of the ballpark, to use a baseball analogy here. I hope it'll be in the same PSO model, but I'm not counting on it.

  16. #136
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    Quote Originally Posted by Fallyn View Post
    It's called PSO2, not PSU2, I'm hoping thats the difference here. Then again, this may be just semantics as it's Sonic Team....
    Again, we're talking Sonic Team here. I'm well aware what it's called, but seeing as who we're dealing with here and the model that every PSO style game has been based on since PSU came out, I'd be more than willing to wager that this is going to be more PSU than PSO.

  17. #137
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    Quote Originally Posted by Rokku View Post
    I'd be more than willing to wager that this is going to be more PSU than PSO.
    What are the biggest differences between the two?

  18. #138
    Cake Mix
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    Quote Originally Posted by Hyan View Post
    What are the biggest differences between the two?
    Uh... one's not shit? And I'm serious.

    But on other notes, PSU tried to get *too* fancy, what with it's crafting system, it's areas/mobs/all that shit.. there's just a lot of wrong that happened with PSU. It's your basic 'way more flash than was needed in this situation' sort of game.

  19. #139
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    I personally didn't mind every PSU battle system iteration. It's only huge flaw imo was that the PP system was straight up ass for the first couple of titles. If they added back the method of leveling up your PAs manually on top of PSP2s PP recovery system, imo it'd be just fine. PSO and PSU was always a grindfest at it's core and leveling PAs manually to me was exciting as hell if I didn't already see the PAs full forms. Also gave me something to do alongside hunting rares when my friends weren't on but I still wanted to play. I honestly didn't care for them reverting back to the disc method of learning moves in PSP2 and I really wish they would've stopped trying to make PSU into PSO instead of evolving it into something that's obviously Phantasy Star yet still unique in it's own way. I see too many stupid-assed ideas to believe the fans know exactly what they want and introducing the equivalent of a half-assed looking Ragol into the game was stupid and pointless for me because that storyline should've been done with Episode 3.

    Also they need to go back to making their stage design not seem so lazily done. I never played Episode 4 but episode 2's last two stages made me actually feel like I was going from A-Z instead of feeling like I'm walking through one of the original Zelda's dungeons but in 3D.

  20. #140
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    Quote Originally Posted by AoE View Post
    I personally didn't mind every PSU battle system iteration. It's only huge flaw imo was that the PP system was straight up ass for the first couple of titles. If they added back the method of leveling up your PAs manually on top of PSP2s PP recovery system, imo it'd be just fine. PSO and PSU was always a grindfest at it's core and leveling PAs manually to me was exciting as hell if I didn't already see the PAs full forms. Also gave me something to do alongside hunting rares when my friends weren't on but I still wanted to play. I honestly didn't care for them reverting back to the disc method of learning moves in PSP2 and I really wish they would've stopped trying to make PSU into PSO instead of evolving it into something that's obviously Phantasy Star yet still unique in it's own way. I see too many stupid-assed ideas to believe the fans know exactly what they want and introducing the equivalent of a half-assed looking Ragol into the game was stupid and pointless for me because that storyline should've been done with Episode 3.

    Also they need to go back to making their stage design not seem so lazily done. I never played Episode 4 but episode 2's last two stages made me actually feel like I was going from A-Z instead of feeling like I'm walking through one of the original Zelda's dungeons but in 3D.
    I personally loved the Seabed in Ep2, and then CCA was fun too, though the mobs pissed me off so much.

    EP4 was more generic/worse than anything, I think. Best exp spot, by far, in the game.. but so fucking boring to look at, so much so, skins came out to modify how it looked.

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