Originally Posted by
www.pso-world.com
# "Action" and "RPG" re-connected
# Increased variety of client orders
# Map functions changing in real time
# User-created story
# New interface for environmental interactions
# Global support
# Thorough racial balances
# Full user participation events
# Seasonal changes
# New chat system
# New mail functions
# Drastic item synthesis overhaul
# Even wider variety of ways to raise your character
# New direction of event scenes
# Approach from NPCs (possibly a new approach to NPCs?)
# Silhouette changes by add-ons (obscured)
# New photon arts (obscured)
# Community supported content (obscured)
# Additional character customization
# Category-based weapon training system (obscured)
# Implementation of asynchronous communication
# New party system
# Improved enemy AI / cooperation
# Limitless content
# New approach to the game client
# Implementation of a new "life work" (obscured)
# Daily surprises
# "Trump card" system
# Mutual interaction functionality for new and veteran users
There were also a number of words and phrases used in the trailer which may give some insight about PSO2's story and setting: "Awakening", "Sealed stone monument", "Pure Dark Falz" (obscured), "Apostles of _____" (obscured), "Camp ship", "Arkz", "Why is darkness born?", "Why is the Great Light no longer here?", and "A world in ruin." Talk about one heck of puzzle to put together! The full, original list can be found here.