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Thread: Hermes Shoes     submit to reddit submit to twitter

  1. #41
    Relic Shield
    Join Date
    Jul 2008
    Posts
    1,953
    BG Level
    6
    FFXIV Character
    Audrey Weaver
    FFXIV Server
    Behemoth
    FFXI Server
    Asura

    Quote Originally Posted by #686578 View Post
    Nope

    My shoes have only activated once and I've replenished my guildleves already

    It's been about 50 hours since my shoes last activated
    You have to take them off and put them back on for them to re-activate.

  2. #42
    Rainbow Dash was here,
    Applejack is a silly filly.

    Join Date
    Jan 2008
    Posts
    1,441
    BG Level
    6

    Quote Originally Posted by Yekyaa View Post
    Have you tried taking them off and leaving them off for the 24hrs? It's possible that the timer is activating even while you're logged off... Although this is just speculation, as my Shoes worked fine after the 24hrs had passed.
    Nope. I guess that's it.

  3. #43
    Vuitton
    Guest

    Any info on the Asuran Armguards? I am Alchemist 16 and still wearing them. Wondering if there is a limit to these.

  4. #44
    the whitest knight u' know
    Join Date
    May 2006
    Posts
    15,634
    BG Level
    9
    FFXIV Character
    Miya Kai
    FFXIV Server
    Excalibur

    They stop working at Rank-11.

    From Rank-1 to Rank-10 (for crafters) they will scale from Craftmanship+6 to Craftmanship+12 and then the hidden bonus drops to 0. They are essentially awesome gloves for the first 10 ranks, then you gotta' find something better by 11. However, if you don't have anything better than the static Output/Control+1 that they will always have, by all means, keep 'em on. They are cheap as shit to repair via NPC too.

    It's the same thing for gathering classes, just with Gathering instead of Craftsmanship.

    I'm not sure of the exact numbers for war/mage disciplines...

  5. #45
    Vuitton
    Guest

    Quote Originally Posted by miokomioko View Post
    They stop working at Rank-11.

    From Rank-1 to Rank-10 (for crafters) they will scale from Craftmanship+6 to Craftmanship+12 and then the hidden bonus drops to 0. They are essentially awesome gloves for the first 10 ranks, then you gotta' find something better by 11. However, if you don't have anything better than the static Output/Control+1 that they will always have, by all means, keep 'em on. They are cheap as shit to repair via NPC too.

    It's the same thing for gathering classes, just with Gathering instead of Craftsmanship.

    I'm not sure of the exact numbers for war/mage disciplines...
    Thanks this was a big help. I upgraded to +4 output gloves.