Like in Everquest. Iksar monks could only choose to worship Cazic Thule, the God of Fear.
Also Death Domain clerics look mighty fun to play.
This is in Pathfinder Society; so I can just ignore the class alignment, then? In any case, I'm starting as Cleric, so this is all long-term stuff.
You can do whatever your DM allows, within reason.
I see. I just might do that, then. Pitch it as self-discipline, well within the character's inclinations.
Ultimately I'd like to do something like Cleric/Monk/Fighter (or maybe Samurai? that'd be neat). We'll see. Gotta get some more play in.
Eh... Multiclassing is interesting but you should probably stick within the limits of one as you're just starting off.
yeah, that's why i'm starting with Cleric; I'm pretty sure it's the closest to the core of what I want to do: a healer with a halberd fucking shit up. I'm just kinda casting an eye forward to where I'd like to take the character eventually. At some point.
This is one of the reasons why I've liked the Eberron setting. The book specifically states that the alignment requirements are really more a set of guidelines.
So you can get a local church order head cleric, to a good god, that's actually corrupt and evil. You can run into evil metallic dragons and good chromatics. And monstrous races just as varied by person as player races are.
This isn't my kickstarter but I've backed them and these dice are seriously awesome and must-have for any of you.
https://www.kickstarter.com/projects...ss/description
Its tempting Zet. So tempting.
They just closed their first wave of orders. Looking to complete those by Sept 2016. They had a LOT more orders than they planned.
Second wave is set for around Christmas 2016 - New Years 2017
Not D&D, but Exalted 3rd edition finally launched this week.
http://www.drivethrurpg.com/product/...rc=slider_view
It went Platinum in four days, which is fairly fast on DTRPG. (Also, in general, Platinum selling products on DTRPG fall into three main groups. White Wolf books, Shadowrun books, and Monte Cook books.)
The setting has been written up elsewhere better than I can manage: https://1d4chan.org/wiki/Exalted
The 3ed system in broad strokes is the same general "White Wolf Storyteller, but crunchier".
The crunch has been redone taking lessons from the failures from both 1st and 2nd editions, and was overseen by the writing crew hailed for doing it's damnedest to fix 2ed while it was running (think XIV 1.0 > 2.0).
The push and pull of combat actually takes inspiration from Dissidia's HP and Bravery system, and combat is overall way less complicated than 2nd edition's multi-step system. Mass Combat/Armies is streamlined and less of a tack on system. Intimacies and Social Combat are now functioning instead of being a broken invitation to phisical combat. Also Willpower and Mote economy is less life and death, the Chungian paradigm is dead.
Crafting is actually a thing now. Bureaucracy, economics, & nation-building/subverting are a bit less robust with the removal of Creation Ruling Mandate systems.
The upcoming supplements in the pipeline are the mechanical book for Dragon-Blooded, the setting book for The Realm, and a minor book of gear/artifacts that also lays out the Evocation system (also Warstriders).
New campaign means new character! We're playing Ravenloft (Ravencroft?) using 5e rulesets this time. Think I'm gonna roll a Rogue Arcane Trickster. This is my first time getting into the magic aspect, so if you guys have any advice on what to take, let me know! We're starting at level 6 and I'm thinking:
Cantrips:
Mage Hand (Mandatory)
Fire Bolt
True Strike
Spells:
Chromatic Orb
Color Spray
Disguise Self
Sleep
and Invisibility at lvl 7
so i'm finalizing my character; this will be my third session, so I can't make any more changes after this (aside from those you make when leveling up)
I know roughly what I want to do: Cleric/Fighter, Strength/Travel domains. I've got most of it worked out, but I'm stuck on picking my second trait. I'm looking really hard at Magical Knack, since I'm planning to cross-class, but from what I understand, you need to cross-class exactly two levels to get the most benefit from it. I'd been planning on doing just one level in Fighter, but now I'm thinking maybe I could throw another level into it or another class entirely.
Would that make sense to do?
I have come to the conclusion that yes, that makes sense. Lets me do two levels in other classes while keeping my caster level at max. So that's baller. Plus none of the other traits I can pick look all that great tbh. Too situational, and i KNOW im gonna use this one.
You've already given up the 20th level stuff by getting one fighter level, so just compare the 19th level cleric stuff to the 2nd level fighter stuff, and decide if that further utilized +1 is worth it.
Well, I just actually checked the classes (both Pathfinder and 3.5). Yeah, the class features are kinda bland for casters, you aren't missing anything other than a few spell slots.
I thought every class in Pathfinder was supposed to get cool shit at 20th to reward people who don't multi. Casters are exempt from this?
Hmm. That does raise another point, though. If I go two levels into fighter, I gain the level two Fighter stuff, but lose the level 19 Cleric stuff. That's a channel energy buff.
Hmm hmm hmm. Bonus feats though.
It's only a single die. The bigger thing is the 7th and 9th level daily spell slots.
And the bonus feat for 2nd level fighter has to be a combat feat, and you're already having issues finding/deciding feats.
I'd say the channeling die is more comparable to the +1 Will vs. Fear that 2nd level Fighter gets you.
How likely is it that this character will even reach 20th level?
0.000000005%