Hard to copy paste >_> http://lodestone.finalfantasyxiv.com...84d9ed371bd789
Hard to copy paste >_> http://lodestone.finalfantasyxiv.com...84d9ed371bd789
urrg . . all this time I was hoping to be able to target body parts etc. I think this is just lazy its just like 11. using certain skills to trigger the !!! in abyssea . .
I duno. Im losing faith in this.
This isn't the kind of updates I want to see on that website
So a mage can't do squat to influence a battle unless they're popping a skillchain with someone else? If I'm soloing as a lancer, I can cripple the shit out of mobs (and I've done it in beta by use of skewer II on some hapless humanoids), but if I'm soloing on a mage, I have to receive the full berth of abilities and strength of mobs at all times?
Why can't a hard-hitting spell damage the head of a mob? Why can't thunder II blast off a goat's horns? Why can't fire II or flare burn a humanoid's legs to cripple them? Why can't blizzard II slow a mob's movement speed?
It sounds like once again, SE is only going half-way with their ideas. None of what is posted sounds bad, it just sounds incomplete.
Incomplete game, incomplete features. They work on everything at once.
I hope they'll combine the two systems later on for some mobs (NMs).
too bad BR's are just plain broken. Make it so it doesn't lock you out of combat and its a good idea. It should be a set of side commands that you setup & activate independently of your regular atk's. But it locking you out of combat, when I find that most of the time it doesn't work as intended, makes it worthless. Even if it did always work. Who wants to be fighting something - and while your setting up a BR the mob decides to WS you and nearly kill you... in this case you will die before you get to finish it since you can't do anything else.
I don't understand why they can't just import the XI WS system into XIV, this is basically the same thing but now w/ added affects. Only diff is your not locked out of combat in XI
I think these systems are designed for NM fights. Even in XI no one skill chained regular mobs, we just burned it down. On NM fights, however, you had tanks to hold the mob while setting up and doing skillchains.
Yeah it's a hassle to set up + mobs don't really have that much hp anyway so.. it's useless as it is now.
Quite interesting that you can enhance cross class skill potency with it.
Battle Regimen require a party; These Morons should fix party game play on top of anything before starting to give explainations of how something is supposed to work you will only use in a party....
The simple answer is that since players are already firing off their abilities randomly, these things would always take effect and never really be controllable. SC were hard enough to do without some random idiot messing things up by WS too early, if any and every attack could end up interrupting it they'd never go off right. This system gives a bit more control to the combat and tactics used in a fight as you have to plan out what effect you want to go for and who's going to be involved in it. Once the plans are made and everyone set their attacks, it can get fired off without worry of some asshat screwing things up.
That said, I agree it shouldn't completely lock you out of doing normal attacks while it's active.
Fucking wonderful. People want fluff, people get fluff, yet bitching continues just like normal.
Why even bother? It's a good thing I'm not a dev, cause I would just say fuck it at this point.
Haha I know. But when they update the Lodestone page, I don't wanna see shit about party dynamics when parties are broken. Make's it look like they completely ignore the problems of this game (lol). Put some info on the website that is a bit more important for their current situation. No one gives a shit about Battle Regimens.
It's almost like you forgot the entire premise of this game. Equip Skewer II on your mage and go to town if incapacitation proves to be that significant for you when you're soloing.
Though I am personally disappointed that its automatic targeting, and not different parts being manually targetable on a mob like the offline FFs.
wonder how embarrasing it can become for se, but this shit doesnt even work
it doesn't work regularly, it may work once then not the 2nd time you go to do.
Tried in P2. Lots of whiffing ensues. Would be better of mages could do something similar, though your point is noted.
Edit: Seriously though, you ever throw a melee WS on your mage? Its hilarious how inaccurate they become.
X2 Edit: Why try, Hyan? Because you want the money that Blizzard makes each month. That's why you try. The paycheck is well worth the bitching customer base, and they're going to bitch anyway, so you might as well go for the bucks.
What FF ever let you target body parts indiviudially? The only think I remember coming close are boss fights that have sereparate 'enemy units' on it's model.(IE: FFXII the airships with the lasers/cockpit/etc) I would hardly call that 'targeting specific body parts'. More of a boss 'gimmic'.
Could you imagine targeting body parts in this game? Pull up the menu > Select your body part to attack! *left leg* > Are you sure you want to hit there? > Yes! > Might I suggest you hit the torso rather than the left leg? > No! > So the left leg then? > Yes! > Wait 3 episodes of DBZ > Commence interactive hot + cold style mini game > *swing* > *whiff* > dead