1. FFXIV Reset Timers
    Last daily reset was 8 hours, 27 minutes ago / Next daily reset is in 15 hours, 32 minutes
    Last weekly reset was 3 days, 1 hours, 27 minutes ago / Next weekly reset is in 3 days, 8 hours, 32 minutes
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  1. #41
    the whitest knight u' know
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    Wow http://lodestone.finalfantasyxiv.com...52a808093a9184

    Maintenance is over in 10 minutes now. (1h 15m early)

    They apologize for any inconvenience.

  2. #42
    New Odin
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    FUCK THIS SHIT

  3. #43
    the whitest knight u' know
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    I suspect we are being buttered up.

  4. #44

    I'm prepared to be pissed. They'll be like 10 things I can think of off the top of my head that still suck, and I'll wonder why they couldn't have used the last hour and 15 minutes working on at least one of those.

  5. #45
    the whitest knight u' know
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    Quote Originally Posted by Achitophel View Post
    I'm prepared to be pissed. They'll be like 10 things I can think of off the top of my head that still suck, and I'll wonder why they couldn't have used the last hour and 15 minutes working on at least one of those.
    Server down-time is not for them to plug their keyboards into the mainframe and hack away at the code. It's just time for them to upload the newest build of the game, that has already been worked on and compiled, into the servers.


    Servers up, no patch notes yet.

    No inventory sort yet.

  6. #46
    New Odin
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    They aren't actually *fixing* anything when the maintenance hits, you know? They just implement that shit asap and then put the servers back on lol.

    O lawd, too slow.

  7. #47
    the whitest knight u' know
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    A version update of FINAL FANTASY XIV was performed at the following time.

    *The software client will begin updating automatically the next time you run FINAL FANTASY XIV.

    [Date & Time]
    Oct. 15, 2010 at 1:45 AM (PDT)

    [Affected Service]
    FINAL FANTASY XIV

    [Important Update Details]

    - Market wards have been modified as follows:
    * Wards are now assigned specific item categories.
    * Items corresponding to a ward’s item category will receive lower tax rates than items that do not correspond to the category.
    * For an example of the new ward names and item categories, please visit the following page:
    ( http://lodestone.finalfantasyxiv.com...7cd1af570568aa )

    - Targeting and selecting a retainer will automatically open their Bazaar.

    - The party bonus system (which awards bonus skill points for battles fought in a party) has been changed so that the bonus is awarded based on the number of fellow party members in the same area who are within the appropriate skill rank range, not simply the total number of party members.

    * The party bonus system awards more points when there are more party members within the appropriate skill rank range.
    * In this case, "appropriate skill rank range" means a skill rank no more than five ranks lower or higher than your own.

    - The maximum numbers of crystals and shards each character and retainer is capable of carrying has been changed to 9999. This is a temporary measure and crystals or shards obtained in excess of this amount will automatically be discarded. The system is undergoing a fundamental redesign and adjustments will continue to be made.

    - NPC display priority has been modified. This will ensure that important NPCs, such as Baderon, are displayed first.

    - An issue where the retainer would not appear when summoned with the Summoning Bell has been fixed.

    - An issue where the retainer would be visible to other players when summoned with the bell has been fixed.

    - An issue where text commands could be used to equip items that the player should not have been able to equip has been fixed.

  8. #48

  9. #49

    Yes, I understand they don't just sit around waiting for the clock to strike midnight PDT so they can open up the server case and start turning wrenches. The idea that programs took less time to load than they thought it would still disturbs me.

  10. #50

    A version update of FINAL FANTASY XIV was performed at the following time.

    *The software client will begin updating automatically the next time you run FINAL FANTASY XIV.

    [Date & Time]
    Oct. 15, 2010 at 1:45 AM (PDT)

    [Affected Service]
    FINAL FANTASY XIV

    [Important Update Details]

    - Market wards have been modified as follows:
    * Wards are now assigned specific item categories.
    * Items corresponding to a ward’s item category will receive lower tax rates than items that do not correspond to the category.
    * For an example of the new ward names and item categories, please visit the following page:
    ( http://lodestone.finalfantasyxiv.com...7cd1af570568aa )

    - Targeting and selecting a retainer will automatically open their Bazaar.

    - The party bonus system (which awards bonus skill points for battles fought in a party) has been changed so that the bonus is awarded based on the number of fellow party members in the same area who are within the appropriate skill rank range, not simply the total number of party members.

    * The party bonus system awards more points when there are more party members within the appropriate skill rank range.
    * In this case, "appropriate skill rank range" means a skill rank no more than five ranks lower or higher than your own.

    - The maximum numbers of crystals and shards each character and retainer is capable of carrying has been changed to 9999. This is a temporary measure and crystals or shards obtained in excess of this amount will automatically be discarded. The system is undergoing a fundamental redesign and adjustments will continue to be made.

    - NPC display priority has been modified. This will ensure that important NPCs, such as Baderon, are displayed first.

    - An issue where the retainer would not appear when summoned with the Summoning Bell has been fixed.

    - An issue where the retainer would be visible to other players when summoned with the bell has been fixed.

    - An issue where text commands could be used to equip items that the player should not have been able to equip has been fixed.

  11. #51
    the whitest knight u' know
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    Their manner of explaining patch details is getting slightly better. I like that they not only said what "appropriate skill rank range" meant, they actually specified that the whole inventory maximum thing is a temporary fix and that they are trying to redesign it from the ground up. These kinds of comments put players at ease when they are unhappy with a current system.

  12. #52
    New Odin
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    - NPC display priority has been modified. This will ensure that important NPCs, such as Baderon, are displayed first.
    Oh yeah baby.

    Glad to see they took care of the PL problem and afk leveling (?) while not making the penalty too harsh, probably.

  13. #53

    I personally couldn't give a shit how they phrase it. A lack of auto-sort is getting extremely tedious, though. How hard is it to break items into categories (apparently they've already done that, considering the market ward tax thing) and then list them, say, alphabetically, from there? And make it so a button on the interface does that for you?

    Again, not a programmer, but I can't imagine that it's too difficult.

  14. #54
    the whitest knight u' know
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    I wonder if in the development stages, every individual item wasn't given some sort of value to create an order amongst each other, which is causing the lack of auto-sort. It could have been an oversight during the rush that would take some poor sap a long time to do.

  15. #55
    Relic Horn
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    Quote Originally Posted by Achitophel View Post
    - Targeting and selecting a retainer will automatically open their Bazaar.
    More of this type of thing please. Keep eliminating unnecessary menus and clicks.

    It's a decent update. They need to keep doing updates like this weekly.

    As for auto-sort, even a temporary alphabetical sort which should be easy to do, would be great.

  16. #56
    Ridill
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    Jun 2007
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    Teisha Linne
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    Moogle
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    Bahamut

    So they didn't include the market search in this update in the end?

  17. #57

    No search. 2% fee for selling in the correct ward and same 5% for all other goods.

  18. #58
    Puppetmaster
    Join Date
    Jun 2007
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    49
    BG Level
    1
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    Siren

    I was hoping they'd fixed the issue with people not receiving their earned skill points after the mob dies when in groups of 3 or more. Dammit.

  19. #59

    Pretty sure they already fixed that.

  20. #60

    Quote Originally Posted by Pixi View Post
    I was hoping they'd fixed the issue with people not receiving their earned skill points after the mob dies when in groups of 3 or more. Dammit.
    That was last week.

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