Other MMOs have certainly had enough content for people to not accuse the game of being a skeleton at launch. Nobody is expecting 3+ years of content at launch, but people can certainly expect to not be brain-dead and bored after the first week because of the sheer repetition and RNG grind of the game.
If we're simply talking about time-consumption = not-bored for the game, then yes, the game is anything but boring. With all the running, doing leves, doing other people's leves, crafting, gathering, mat-grinding, and trading with others, its hard to find time to stop and breathe. But all of this doesn't hide the fact that the game is extremely thin when it comes to content. Much of this is sheer grinding, especially leves. I can't believe SE seriously thought they could institute a daily system at the launch of a vanilla game and not have people notice it. You're literally doing the same 5 quests at each camp at each level spread again and again and again, with the only random aspect being the chance of rewards each time. Killing that exact same spread of mobs gets boring. Fast.
At least WoW's famous "kill 10 boars" and "kill as many boars as it takes to get me 15 tusk" quests, if nothing else, were only completable once, involved different zones each time you quested through an old area and moved onto a new one, had new reasons for killing the farmable mobs, and tried (literally, tried; not always succeeded) to offer some sort of lore reason. This group needs boar tusks for weapon-heads. That family needs boar livers for pies to feed the rest of the village. This skinner needs a truck-load of pelts, and you're getting em for cash. Do enough of his quests and he'll put in a good word for you to the village leader, which will give you real quests that advance the plot, getting you to your next area.
I wouldn't trust some random stranger either. I'd give them psuedo-meaningless tasks as well to test how serious they are about whatever they claimed they were after.