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Templar Mace. 10% Cure potency can be useful if you're pretty much main-healing on Paladin.
Ferien
12-17-2007, 11:08 AM
Templar Mace. 10% Cure potency can be useful if you're pretty much main-healing on Paladin.
Or if you're getting a considerable amount of hate from Cures alone. 10% potency is equivalent to +10 Enmity while you're curing (as long as you can cure for the full amount), so it ends up being the best hate generator in those situations as well.
Deband
12-17-2007, 12:50 PM
ah thankyou!
Lagunasa
12-17-2007, 01:24 PM
I dunno if this should go hereeeeeeeeee but
How do crafting tiers work? and how do they affect HQ?
I have been on and off with smithing since 05 b/c it was a quick way to make a buck, but now I'm sorta thinking about getting serious but i dunno.
Vistani
12-17-2007, 01:35 PM
I still don't understand what Soldier's Drink do.
Boosts your damage rating.
skurlover
12-17-2007, 01:39 PM
I dunno if this should go hereeeeeeeeee but
How do crafting tiers work? and how do they affect HQ?
I have been on and off with smithing since 05 b/c it was a quick way to make a buck, but now I'm sorta thinking about getting serious but i dunno.
You're right, it doesn't belong here. It belongs in the "Crafting Forum" but I'll gladly answer your question anyways. :lol:
Tier 1: 11 over cap (on all main and sub crafts) which includes Support and +Skill Items.
Tier 2: 31 over cap etc.
Tier 3: 51 over cap etc.
Tier 1 is generally accepted @ 10% HQ rate, 2 @ 25% HQ rate, and 3 ~@50% HQ rate. That being said, on synths where there is HQ, HQ2, and HQ3 it doesn't mean if you are Tier 3, you are going to HQ3 all the time. It just means you have a better chance of moving into one of the HQs. If you are Tier 1 on main, but Tier 3 on the subcraft, you still stay Tier 1 on the synth.
For each subcraft, you can assume about 5% addtional break chance. So for a snyth with a main and 2 subcrafts, I believe you have a 15% break chance right from the get go. (Someone explain this better if you can plz)
Halion
12-17-2007, 01:51 PM
what exactly are the spawn conditions of Carmine-tailed Janberry? the Asklepios NM. cleared the room where fraudopedia said the PH were and not a pop for 2 hours. very sure 0 people were in the zone.. If its just a lotto pop then it could be 5centuries before it pops {hi2u pre patch thf knife nm}..
I don't know the max window time, but the information on wiki is correct for the placeholders.
gandorf
12-17-2007, 08:00 PM
I know this question has been asked a lot but is windower fix? I mean is their a way to stop the dead pixels from showing up?
Tsuko_Asura
12-17-2007, 08:33 PM
As far as I can tell, there's a way to cover it up, but not to fix it.
Don't quote me on that, though. :shock:
Epical
12-18-2007, 09:24 PM
In regards to straps (for GKT, however that may help):
Mythril+1 = Good to have around when you need to pile on extra STR and others won't make as big of an impact (bigger mobs)? Would Axe Grip just be a better choice? I figure the acc would help more than HP+20.
Claymore = Compared to the other grips out there, not worth it?
Pole = looks decent, something I should pick up?
Sword/Katana = lol?
Why does Kirin drop wind crystals, and not earth crystals?
Martinius
12-18-2007, 11:36 PM
Why does Kirin drop wind crystals, and not earth crystals?
because he's a manticore before he's a blm and smn, and manticores as a mob family drop wind crystals. same reason byakko drops lightning crystals instead of light crystals, even tho he casts only white magic.
In regards to straps (for GKT, however that may help):
Mythril+1 = Good to have around when you need to pile on extra STR and others won't make as big of an impact (bigger mobs)? Would Axe Grip just be a better choice? I figure the acc would help more than HP+20.
Claymore = Compared to the other grips out there, not worth it?
Pole = looks decent, something I should pick up?
Sword/Katana = lol?
For SAM I'd go: Brass/+1 -> Mythril/+1 -> Pole Strap.
Sword Strap: I wouldn't mess with it because it lowers your TP/hit and might affect your #hits to 100tp.
Claymore: Eh.. doesn't appeal to me.
Axe: I got this the day the grips were released.. used it for a bit.. now it's only use is for when I use Earth Staff.
For SAM I'd go: Brass/+1 -> Mythril/+1 -> Pole Strap.
Sword Strap: I wouldn't mess with it because it lowers your TP/hit and might affect your #hits to 100tp.
Claymore: Eh.. doesn't appeal to me.
Axe: I got this the day the grips were released.. used it for a bit.. now it's only use is for when I use Earth Staff.
Edit: Ok, you are referring to level progression. Thought that was your order of priority :shock:
I use Pole Strap personally. On top of Brutal and /WAR I find myself getting DA procs on WS fairly often, which makes me a happy camper. When the grips were first released I used Mythril Grip +1 for a while and that was nice too, but it was one of those things where I could hardly feel the difference.
Mythril Grip = Barely noticeable increase in acc and damage. Meh.
Pole Strap = Every once in a while I'll DA on a WS for uber damage. Yay!
Sword Strap is interesting to me because, given enough Store TP, it could be viable even for 6-hit setups. I think I figured at one point that you would need somewhere around 50+ Store TP total, 15 of that being from gear, which doesn't seem entirely unreasonable. Rajas + Usu shoes + Usu/Askar body might do the trick.
Kaope
12-19-2007, 09:43 AM
At what point is Refresh > HMP heal or vice versa? (I'm talking bout vermy vs errant body in particular)
At what point is Refresh > HMP heal or vice versa? (I'm talking bout vermy vs errant body in particular)
Auto-Refresh (1/tic) works out to 3 hMP. Therefore, Errant Body > Vermillion Cloak for hMP. If you have a setup that allows you to switch gear after 19 seconds, you're best off wearing the Vermy for 19 seconds, then switching to Errant.
Ferien
12-19-2007, 11:00 AM
At what point is Refresh > HMP heal or vice versa? (I'm talking bout vermy vs errant body in particular)
Auto-Refresh (1/tic) works out to 3 hMP. Therefore, Errant Body > Vermillion Cloak for hMP. If you have a setup that allows you to switch gear after 19 seconds, you're best off wearing the Vermy for 19 seconds, then switching to Errant.
I've noticed that sometimes 19 seconds is too long, and your healing tick will come in before the gear is switched. Don't know what the deal with that is, but I believe I have mine set to 15 seconds, and it works fine.
healing ticks seem off in wotg areas, dont know if its deliberate or a bug
Amele
12-19-2007, 12:00 PM
For SAM I'd go: Brass/+1 -> Mythril/+1 -> Pole Strap.
Sword Strap: I wouldn't mess with it because it lowers your TP/hit and might affect your #hits to 100tp.
Claymore: Eh.. doesn't appeal to me.
Axe: I got this the day the grips were released.. used it for a bit.. now it's only use is for when I use Earth Staff.
Edit: Ok, you are referring to level progression. Thought that was your order of priority :shock:
I use Pole Strap personally. On top of Brutal and /WAR I find myself getting DA procs on WS fairly often, which makes me a happy camper. When the grips were first released I used Mythril Grip +1 for a while and that was nice too, but it was one of those things where I could hardly feel the difference.
Mythril Grip = Barely noticeable increase in acc and damage. Meh.
Pole Strap = Every once in a while I'll DA on a WS for uber damage. Yay!
Sword Strap is interesting to me because, given enough Store TP, it could be viable even for 6-hit setups. I think I figured at one point that you would need somewhere around 50+ Store TP total, 15 of that being from gear, which doesn't seem entirely unreasonable. Rajas + Usu shoes + Usu/Askar body might do the trick.
assuming normal 450 delay GKT, you would go from a delay of 450 to 437.(ok, 436.5 which could go either way, depending on where the flooring occurs). which is 11.1 TP before store TP. so 51 STP :) as you noted, you can get to 35 naked with full merits, leaving 16 to get from gear.
you would need to wear brutal, rajas, and two additional pieces 5+ point pieces (usu/askar/hachiman/myo+1 legs with a chiv etc.). if you've already got the usu shoes and askar body it'd be worth considering. otherwise it's probably not worth it for sam: primarily because replacing 3% haste on hands or feet with -3% delay reduction isn't worth it.
another note about grips: pole strap is functionally blank for soboro so if you like to use it with any regularity, you'll need a different grip to use with it (I like platinum and claymore, depending on what I'm doing with my soboro)
At what point is Refresh > HMP heal or vice versa? (I'm talking bout vermy vs errant body in particular)
Auto-Refresh (1/tic) works out to 3 hMP. Therefore, Errant Body > Vermillion Cloak for hMP. If you have a setup that allows you to switch gear after 19 seconds, you're best off wearing the Vermy for 19 seconds, then switching to Errant.
I've noticed that sometimes 19 seconds is too long, and your healing tick will come in before the gear is switched. Don't know what the deal with that is, but I believe I have mine set to 15 seconds, and it works fine.
I would wear the body 18 seconds and guarantee the sixth tick, but that's just me.
if you're -really- OC, you can write a macro that swaps the hmp body in for 3 seconds and hit it 2 seconds before each hmp tick. doing this will gain you an average of 7.33mp per 10 seconds, or 2.2 mp/tick.
edit@capo: I've noticed no issues; are you sure you are not lagging?
Mythril +1 for full Tp WC buffed Steel Cyclones
Pole Strap for fashion (it's pretty), and general purpose hitting shit
Claymore with Rampager for Raging Rush spam in Meripo (just a preference thing, makes me happy, though it's iffy whether it's actually better than pole strap, it just feels better)
I'd use Axe grip on Drk, HP and Str for Souleatering shit.
Platinum is nice with Soboro and shit, gotta love it when the Sam stuns a Feather Tickle
Sword Strap is all bad, especially with Store TP gear, as you're blanking out a portion of that Store Tp gear for a 3% DoT gain, sounds nice, but look at what happens.
War/Sam, 504 Delay Gaxe, Rajas+Chiv+Brutal= 6 Hits to 100%
3024 Delay before haste, from 0, til you WS
Same setup, +Sword Strap, 7 hits to 100%, 490~ Delay
3400~ Delay before haste, from 0, til you WS
Naturally that doesn't factor DA since it's same with both (unless you have pole strap on first setup), or TP from WS, which is 18-21 with the first Setup and Raging Rush, 17-20 with the second setup, I believe.
ferigor
12-19-2007, 01:56 PM
Looked in search but I can't seem to find what I'm after. Friend was talking about getting some voyager sallets but we don't have SMNs. So I'm curious how the sac pull method works with..say rdm mnk thf. We have other jobs/people available as well so if you have another strategy so that would be fine. I have no experience with the NM before so I'm not really sure how the hate works after a sac pull.
With just 3 people I'd foresee a lot of death. What your best bet would probably be is pull, sleepga them all, kill 1 as quickly as possible and go back through the displacement and wait for the flies to deaggro (This takes forever). I would say that they probably have around 1600 life, so they don't drop very fast. It takes about 3 fully unresisted astral flows to put them down, if thats any indicator.
They usually cast slowga and some other garbage when they get in range, but sometimes they will spam aero II and this can take your tank down fast. My group was pld, whm, blm, smnX3, and it only happened to us once but our PLD got killed fast by an unusual amount of aero IIs. We managed to get a couple astral flows off and kill a few but we still had like 6 left and we would kill them 2 at a time by pulling and sleeping.
There were some JP players who occasionally would be out there soloing a fly. They were usually BLM or RDM and would stack as many DoTs as possible, die and reraise over and over again. We were there when a guy killed one and he said (as best he could through auto-translate) that he had lost 8000 xp on his RDM trying to kill like this one, and all it dropped was bandana.
its probably lag because ive only been looking at it during campaign, it just seemed like the first tic was taking less time to happen, other tics after that were fine
Fiofio
12-19-2007, 02:29 PM
If you have 290 sword skill, how much +acc do you need for good Vorpal Blade damage, without eating Sole Sushi and using /nin sub? I'm trying to figure out if I should be using Morrigan's Coronal, or maybe tweak my gear here and there to reduce some STR and add more ACC.
Callisto
12-19-2007, 02:40 PM
Nooby question of my own, I know nothing about fishing, but I heard some people bitching about how their Lu Shang's isn't really worth all the effort they put into it anymore, and I'm wondering: What happened to fishing to make that happen?
RMT fishbots, screwed markets for legit crafters who would be buying your fish, as the RMT's are largely self supplying anyway.
Regarding Vorpal, it's a Crit Tp Multi-hitter, I personally don't like to swing a multi-hit 1her with less than +40 Acc against high VT-low IT, back in the day that was Ohat+Hauberk+Life Belt+PCC, then mainly Str in the other slots.
Naturally with madrigal or lower mobs it will require less Acc, I just held true to the line of thought that a missed hit always does 0, so +50 Str won't help that hit.
Lemme think.
Coronal is 5 Acc, 5 Body, 5 Feet (Denali I assume), 8 Potent, 10 PCC, 6 Volunteers Brais, or 3 from Denali legs/Homam.
Toss in Alky's for the hands, Forager's, two Str rings, Brutal/Triumph, and I guess Tiphia.
Would give a good amount of Str, and 41 Acc should be plenty.
Fiofio
12-19-2007, 04:51 PM
I'm using the following gear for Vorpal Blade, and I also have +10 acc from the Accuracy job trait from setting Disseverment and Frenetic Rip:
Perdu Hanger
Demon Slayer
Morrigan's Coronal
Chivalrous Chain
Morrigan's Robe
Alkyoneus's Bracelets
2 x Flame Rings
Suppanomimi & Brutal Earring
Amemet Mantle +1
Potent Belt
Homam Cosciales
Homam Gambieras
In total, without any food at all, I should have +48 acc from this gear and job trait, along with 290 sword skill and 76 DEX. Just wondering if maybe I should change out the Coronal for Optical Hat, or would this setup be enough? :)
Ferien
12-19-2007, 04:55 PM
Should be more than enough.
can virtue weapons proc on WS? :cake: for ppl that answer!!!
Bakthi
12-19-2007, 11:25 PM
Nooby question of my own, I know nothing about fishing, but I heard some people bitching about how their Lu Shang's isn't really worth all the effort they put into it anymore, and I'm wondering: What happened to fishing to make that happen?What Max said, basically. I do consider mine to be worth it still, but I have the cooking and alchemy to back it up, so I am also self-supplying. If you just try to catch fish and sell them on the AH, it can get pretty depressing. Honestly though, I'd still rather be doing that than competing with DD/THFs over farming spots. Yes, you can kill mobs faster with your TH1 than I can with my TH3. It's very impressive. Cut it out >.>
Nooby question of my own, I know nothing about fishing, but I heard some people bitching about how their Lu Shang's isn't really worth all the effort they put into it anymore, and I'm wondering: What happened to fishing to make that happen?What Max said, basically. I do consider mine to be worth it still, but I have the cooking and alchemy to back it up, so I am also self-supplying. If you just try to catch fish and sell them on the AH, it can get pretty depressing. Honestly though, I'd still rather be doing that than competing with DD/THFs over farming spots. Yes, you can kill mobs faster with your TH1 than I can with my TH3. It's very impressive. Cut it out >.>
Thats why I go on a DD sub and bring a Thf friend, he tags the mob, I rape it, he moves to another, I come rape it, lather rinse repeat, profit!
Ferien
12-20-2007, 08:32 AM
can virtue weapons proc on WS? :cake: for ppl that answer!!!
No, they can't. viewtopic.php?f=31&t=21119 (http://www.bluegartr.com/forum/viewtopic.php?f=31&t=21119)
ringthree
12-20-2007, 09:31 AM
In regards to straps (for GKT, however that may help):
Mythril+1 = Good to have around when you need to pile on extra STR and others won't make as big of an impact (bigger mobs)? Would Axe Grip just be a better choice? I figure the acc would help more than HP+20.
Claymore = Compared to the other grips out there, not worth it?
Pole = looks decent, something I should pick up?
Sword/Katana = lol?
I would say that Axe Grip is better than Mythril Grip for the STR, but I use it mostly for the HP on NIN when tanking.
Claymore is best for Soboro, and Pole is best for Hagun with Claymore being a decent alternative.
Sword is very good for places in which a 6 hit set-up is unnecessary (/THF?), it is also good for other jobs if you can't get to a 6 hit set-up or are way over a 6 hit set-up.
In most situations, Sword Strap adds an attack round to 100%, reducing WS frequency, which is where a big portion of 2her damage comes from.
Most of the other "good" options don't hinder your time til WS, and Pole even helps it, all while providing their own DoT benefits, 2% more doubles, 3% more crits, 2 or 3 more Acc, versus 3% faster swings (yay, 15 Delay off a great axe) in exchange for an extra hit to 100, AND gimping your Rajas ring.
It really is quite awful.
ringthree
12-20-2007, 10:24 AM
I'm using the following gear for Vorpal Blade, and I also have +10 acc from the Accuracy job trait from setting Disseverment and Frenetic Rip:
Perdu Hanger
Demon Slayer
Morrigan's Coronal
Chivalrous Chain
Morrigan's Robe
Alkyoneus's Bracelets
2 x Flame Rings
Suppanomimi & Brutal Earring
Amemet Mantle +1
Potent Belt
Homam Cosciales
Homam Gambieras
In total, without any food at all, I should have +48 acc from this gear and job trait, along with 290 sword skill and 76 DEX. Just wondering if maybe I should change out the Coronal for Optical Hat, or would this setup be enough? :)
The accuracy you need is going to depend largely on the mobs you are fighting.
Well, the stats on the Coronal are very nice, so I would think that you should look for other places to find accuracy first. For example, PCC instead of the Chiv Chain. It would net you the same increase in accuracy with one more strength.
Other options include Galliard Trousers instead of Homam Cosciales, netting +1 Accuracy and +2 STR. Life instead of Potent might be another option but there is a loss of STR there. Also, I assume you are using a Tiphia Sting, but if not then definitely pick one up.
There are more I am sure, you just need to hunt around a bit.
I, personally and others probably wont agree with me on this LOL, don't like Gigas Bracelets because of the loss of accuracy. I don't really know what the alternatives are there so I can't say for sure, and if there isn't much then stick with it. :)
Claymore is best for Soboro, and Pole is best for Hagun with Claymore being a decent alternative.
Why would you ever use Claymore Grip on SAM? I thought the generally accepted (although not proven?) understanding was that SAM WS can't Crit unless forced with SA. My crit rate on SAM is not very high to begin with even with 4/4 crit merits so I hardly see how adding 3% crits is going to do anything for me, especially if its never going to proc on my WS.
I use Polearm Strap even with Soboro mostly for the higher WS average. But if I had to switch I'd probably go to Mythril+1.
ringthree
12-20-2007, 11:15 AM
In most situations, Sword Strap adds an attack round to 100%, reducing WS frequency, which is where a big portion of 2her damage comes from.
Most of the other "good" options don't hinder your time til WS, and Pole even helps it, all while providing their own DoT benefits, 2% more doubles, 3% more crits, 2 or 3 more Acc, versus 3% faster swings (yay, 15 Delay off a great axe) in exchange for an extra hit to 100, AND gimping your Rajas ring.
It really is quite awful.
Actually, (and I don't know if you read my post before posting) the Sword Strap is not "quite awful" IF you can't get to or do not need to worry about a 6 hit set-up. Under those circumstances it is in fact quite impressive. For a SAM those situations will likely only include someone with out a Rajas ring (main job mage or tank) or using an alternative sub (THF). Getting to 100% in one less attack round matters very little if you have to wait on SATA, while delay reduction could be increasing your melee damage during that time.
I am not saying that it is universally a good thing, just that it is definitely not awful. For example, a DRG/SAM using a Mezraq and standard Store TP gear (Rajas, Chiv Chain, Brutal Earring) can not get to a 6 hit set-up, and the Sword Strap would not effect a 7 hit set-up. In this situation the Sword Strap will probably be the best option, depending on haste gear, etc. While for a WAR with a 504 Great Axe it would force it from a 6 hit set-up to a 7 so it would indeed in that case be "quite awful". But then there are situations like Askar Korazin and eating Carbonara (which I think many people under appreciate) that can return them to a 6 hit set-up. Math is definitely not my forte, but as I understand it Double Attack has dimishing returns while delay reduction has multiplicative benefits.
Shit is situational, of course, but if you can make a situation in which you can get more delay reduction AND get keep a 6-hit build then it is probably the best option.
ringthree
12-20-2007, 11:24 AM
Claymore is best for Soboro, and Pole is best for Hagun with Claymore being a decent alternative.
Why would you ever use Claymore Grip on SAM? I thought the generally accepted (although not proven?) understanding was that SAM WS can't Crit unless forced with SA. My crit rate on SAM is not very high to begin with even with 4/4 crit merits so I hardly see how adding 3% crits is going to do anything for me, especially if its never going to proc on my WS.
I use Polearm Strap even with Soboro mostly for the higher WS average. But if I had to switch I'd probably go to Mythril+1.
Depending on the distribution of 1, 2 and 3 attack rounds (and I have discussed this before in another thread on this subject) Pole Strap will do from next to nothing to nothing for Soboro, except on WS. It's the same reason you don't use a Brutal Earring for Soboro (unless you absolutely have to have it for a 6-hit build, which if you are using the correct equipment you should never have to do). So you are giving up +3% Crit chance on all of your attacks for a +2% chance of a DA on only your WS's, that is not a very good trade off at all. I would bet that Axe Grip would have better returns than Pole Strap.
And what is this about not Crit'ing on SAM WS's without SATA? I have never heard that, well, I have heard people mention it, but dismissed it from my own observations, and complete lack of evidence.
moguri
12-20-2007, 11:32 AM
Claymore is best for Soboro, and Pole is best for Hagun with Claymore being a decent alternative.
Why would you ever use Claymore Grip on SAM? I thought the generally accepted (although not proven?) understanding was that SAM WS can't Crit unless forced with SA. My crit rate on SAM is not very high to begin with even with 4/4 crit merits so I hardly see how adding 3% crits is going to do anything for me, especially if its never going to proc on my WS.
I use Polearm Strap even with Soboro mostly for the higher WS average. But if I had to switch I'd probably go to Mythril+1.
Depending on the distribution of 1, 2 and 3 attack rounds (and I have discussed this before in another thread on this subject) Pole Strap will do from next to nothing to nothing for Soboro, except on WS. It's the same reason you don't use a Brutal Earring for Soboro (unless you absolutely have to have it for a 6-hit build, which if you are using the correct equipment you should never have to do). So you are giving up +3% Crit chance on all of your attacks for a +2% chance of a DA on only your WS's, that is not a very good trade off at all. I would bet that Axe Grip would have better returns than Pole Strap.
And what is this about not Crit'ing on SAM WS's without SATA? I have never heard that, well, I have heard people mention it, but dismissed it from my own observations, and complete lack of evidence.
It is generally accepted that unless the WS description allows for criticals, that WS cannot critical unless forced by SA or Mighty Strikes. Ex: asuran fists can't critical.
Ferien
12-20-2007, 11:37 AM
And what is this about not Crit'ing on SAM WS's without SATA? I have never heard that, well, I have heard people mention it, but dismissed it from my own observations, and complete lack of evidence.
It was shown a while ago that if a WS didn't specifically say it could crit, that the only way to get it to was through Mighty Strikes or Sneak Attack. Was a while ago, but I definitely remember, because I adamantly refused to believe it, and then was proven wrong.
Now for my own question...What's the most effective 6-hit build for a WAR and SAM without Rajas or Askar? I already figure I'm going to need Carbonara for my WAR, but is there a way to do it on SAM? Also, is it possible at 70, or will I have to wait for 75?
ringthree
12-20-2007, 12:07 PM
And what is this about not Crit'ing on SAM WS's without SATA? I have never heard that, well, I have heard people mention it, but dismissed it from my own observations, and complete lack of evidence.
It was shown a while ago that if a WS didn't specifically say it could crit, that the only way to get it to was through Mighty Strikes or Sneak Attack. Was a while ago, but I definitely remember, because I adamantly refused to believe it, and then was proven wrong.
Can I see the evidence of this, because I am still in the adamant refusal group? LOL
Even if this is the case, I still highly doubt that Pole Strap will outparse a Claymore grip. Besides the difference in damage comparing regular melee crits to a DA WS, I believe that a DA on a WS gains none of the fTP modifiers from the WS or something like this. This is observable by the fact that 1 TP return SAM weaponskills hit for very low damage. So you are basically comparing 3% crit over your melee phase to 2% of one additional STR modified regular hit which will happen at best once every 6 hits. I could be wrong on whether the fTP modifier is not applied or if its the stat modifier which is applied, but the fact remains that the second attack of DA SAM weaponskill is significantly weaker than the first hit.
Now for my own question...What's the most effective 6-hit build for a WAR and SAM without Rajas or Askar? I already figure I'm going to need Carbonara for my WAR, but is there a way to do it on SAM? Also, is it possible at 70, or will I have to wait for 75?
A WAR/SAM using a 504 delay GA will only need Carbonara and +1 Store TP to get to a 6-hit build.
A SAM using a 450 delay GK will need full Store TP merits, Carbonara and Hachiman Sune-ate to hit the minimun +46 Store TP to get to a 6-hit build. That is probably the most simple way to get to a 6-hit build without Rajas.
can virtue weapons proc on WS? :cake: for ppl that answer!!!
No, they can't. viewtopic.php?f=31&t=21119 (http://www.bluegartr.com/forum/viewtopic.php?f=31&t=21119)
:cake: thankss
Niiro
12-20-2007, 12:34 PM
Now for my own question...What's the most effective 6-hit build for a WAR and SAM without Rajas or Askar? I already figure I'm going to need Carbonara for my WAR, but is there a way to do it on SAM? Also, is it possible at 70, or will I have to wait for 75?
Without Rajas, Askar, or Usukane (if you can't get Askar or Rajas I doubt you're likely to have usukane) the ideal 6 hit setup for SAM would be:
25 Traits
10 Merits
9 Hachiman Kote +1
1 Brutal Earring
1 Chivalrous Chain
If you plan on using Carbonara to achieve it, the Kote can be NQ and you can use something else in place of the Chiv Chain (don't need Brutal either but you should have one either way).
I'm not bored enough to figure it out for WAR atm.
And no, SAM WSs cannot crit without the use of SA, I've actually tested that myself.
Amele
12-20-2007, 12:39 PM
looks like it is samurai day on the random question thread lol.
Claymore is best for Soboro, and Pole is best for Hagun with Claymore being a decent alternative.
Why would you ever use Claymore Grip on SAM? I thought the generally accepted (although not proven?) understanding was that SAM WS can't Crit unless forced with SA. My crit rate on SAM is not very high to begin with even with 4/4 crit merits so I hardly see how adding 3% crits is going to do anything for me, especially if its never going to proc on my WS.
I use Polearm Strap even with Soboro mostly for the higher WS average. But if I had to switch I'd probably go to Mythril+1.
2% chance of a 50% boost to your weaponskills is pathetic.
3% chance of a 50-100% boost on every regular swing is going to outperform that every single time. my opinions basically match ringthree's, although I like toying with plat on soboro just because of the hit density.
the Sword Strap is not "quite awful" IF you can't get to or do not need to worry about a 6 hit set-up. Under those circumstances it is in fact quite impressive. For a SAM those situations will likely only include someone with out a Rajas ring (main job mage or tank) or using an alternative sub (THF).
while I agree generally with your assessment of /thf (I disagree in the particulars, if you can manage to get your potential time to TP down in the 30 second range (six hit setup with sub 5 second swing speed and 90%+ accuracy) it is useful to be able to ws twice per 1 minute SA cycle. but this is more of an exception) I disagree with your assessment that you would want to use this if you couldn't get a six hit setup.
you would need 29 store TP to maintain the 7 hits you would otherwise have naked; if you have a rajas this is fine and would remove the requirement for merits (so for a -fresh- sam75, sword is better until they get their first 15 merit points) if you don't have a rajas you're either putting 3+ merits into store TP (at which point you should consider doing a six hit build without a rajas: either via askar body or with double hachiman/usukane) or you're sacrificing haste in either hands or feet slots. (with the singular exception of people who already own askar body or usukane shoes. who I would recommend start working on a six hit setup anyway)
so, basically; it's only optimal for transient situations (pre-store TP merits, after getting one of usu feet/body or askar body, but before getting both, etc) and is feasible but non-optimal for other situations (in which you would be losing 3% haste to get -3% delay, which is a bad trade.) or in situations where you can't get mean time to WS to 30 seconds or lower on /thf. now, it's cheap enough that these are all worth considering: but I don't know if I would consider it worth the trouble.
Now for my own question...What's the most effective 6-hit build for a WAR and SAM without Rajas or Askar? I already figure I'm going to need Carbonara for my WAR, but is there a way to do it on SAM? Also, is it possible at 70, or will I have to wait for 75?
Samurai: 46 store TP, 25 free @ 70, 35 free @ 75. (so 21 at 70, 11 at 75)
it's easy to get at 75 but you sacrifice a haste piece (basically wear hachiman hands and feet) if you don't eat carbonara. at 70 you would need to wear both pieces + shinimusha haidate (level 50 STP+6) and eat carbonara.
Warrior, it would depend on your weapon, but assuming 504 delay (rampager, martial bhuj, byakko's axe, fort axe etc.) you would need 22 store TP for six hits: you get 0 free. basically, you'd need a corsair >.>;
for 7 hits you just need five, carbonara + brutal is all you need.
ringthree
12-20-2007, 01:48 PM
the Sword Strap is not "quite awful" IF you can't get to or do not need to worry about a 6 hit set-up. Under those circumstances it is in fact quite impressive. For a SAM those situations will likely only include someone with out a Rajas ring (main job mage or tank) or using an alternative sub (THF).
while I agree generally with your assessment of /thf (I disagree in the particulars, if you can manage to get your potential time to TP down in the 30 second range (six hit setup with sub 5 second swing speed and 90%+ accuracy) it is useful to be able to ws twice per 1 minute SA cycle. but this is more of an exception) I disagree with your assessment that you would want to use this if you couldn't get a six hit setup.
you would need 29 store TP to maintain the 7 hits you would otherwise have naked; if you have a rajas this is fine and would remove the requirement for merits (so for a -fresh- sam75, sword is better until they get their first 15 merit points) if you don't have a rajas you're either putting 3+ merits into store TP (at which point you should consider doing a six hit build without a rajas: either via askar body or with double hachiman/usukane) or you're sacrificing haste in either hands or feet slots. (with the singular exception of people who already own askar body or usukane shoes. who I would recommend start working on a six hit setup anyway)
so, basically; it's only optimal for transient situations (pre-store TP merits, after getting one of usu feet/body or askar body, but before getting both, etc) and is feasible but non-optimal for other situations (in which you would be losing 3% haste to get -3% delay, which is a bad trade.) or in situations where you can't get mean time to WS to 30 seconds or lower on /thf. now, it's cheap enough that these are all worth considering: but I don't know if I would consider it worth the trouble.
I have already conceded it is definitely not worth it if you are losing your 6-hit build. I do not think that is a reasonable proposition for SAM because they already have to carefully balance gear to get to a 6-hit build, and I would never suggest adding more Store TP just so that you can use a Sword Strap. For example if my SAM gets an Askar Korazin, I would not then try to use a Sword Strap, I would instead stop using Hachiman Sune-ate for TP build and switch to Fuma Sune-ate.
My arguments generally dealt with other jobs, were it's either difficult to get to a 6-hit build (DRG/SAM) or it is easy to get to a 6-hit build (WAR/SAM). I will concede that I mentioned a SAM without a Rajas, and I can see your point there, but the argument definitely holds for other jobs. There are also other things to consider like TP return on multi-hit WS's, etc, but at that point I am delving even farther from the original point of this thread. LOL
kinda feel like an idiot asking this and i could easily go test myself but effort </3
to convert damage to mp while cover is up with valor surcoat equipped, does the target of the damage have to be the person you are covering, or will you get mp back even if you are taking the damage directly? i always figured it has to be covered damage but i thought id ask to confirm
Bakthi
12-20-2007, 03:06 PM
Warrior, it would depend on your weapon, but assuming 504 delay (rampager, martial bhuj, byakko's axe, fort axe etc.) you would need 22 store TP for six hits: you get 0 free. basically, you'd need a corsair >.>;
for 7 hits you just need five, carbonara + brutal is all you need.I'd imagine a WAR using greataxe might be /SAM, so unless I misunderstand it, that's 15 free, not 0, leaving 7 to make up. Rajas, Brutal, and Chiv. Chain add up to 7 (I didn't check your math to make sure +22 is what is needed, because this doesn't really affect me other than academically).
Ferien
12-20-2007, 03:31 PM
Actually, it'd be easier for me to get Usukane feet than it would be to get Askar, since I do Salvage regularly, but I have a Sattva that I don't want to get rid of, so that's the deal with Rajas. Also, WAR/SAM gets the 15 base from subjob, so I guess the only way to do it is with Rajas, Askar, or Carbonara.
As for SAM, I have Dusk hands and feet, Pallas's, Fumas, and Rutters, and my main concern is getting the most out of my entire gearset. I think I remember someone saying that if you use Hachiman feet, you can't swap them out, is that true? Optimization is the goal here, but if it's impossible to do, so be it (or, alternatively, suck it up and dump my Sattva...)
Regardless, I guess the consensus is to just eat Carbonara?
I think I remember someone saying that if you use Hachiman feet, you can't swap them out, is that true?
Yeah, this is true for SAMs who use the Hachi feet + Rajas + Brutal. My personal preference is to use the Hachiman Kote instead, which has enough Store TP to allow me to wear Rutters on WS. And if I ever get Usukane shoes I'll trash my Hachiman all together, just got the 25 piece last night but skirmisher pephredo is a whore.
Amele
12-20-2007, 04:00 PM
@ringthree: yeah, I guess I misunderstood your comments slightly (you risk losing 7 hits depending on what you're wearing. a sam without some store TP gear who uses a sword strap goes back to 8; a sam with 5+ points of store TP gear (the amount needed to maintain that 7 hit setup with strap is 4) should be within easy reach of a six hit setup, only needing 11 after merits.)
I think I remember someone saying that if you use Hachiman feet, you can't swap them out, is that true?
Yeah, this is true for SAMs who use the Hachi feet + Rajas + Brutal. My personal preference is to use the Hachiman Kote instead, which has enough Store TP to allow me to wear Rutters on WS. And if I ever get Usukane shoes I'll trash my Hachiman all together, just got the 25 piece last night but skirmisher pephredo is a whore.
using hachi feet is worthwhile if you have better hand pieces than foot pieces (this is rare, mostly people who don't have fuma shoes or have dusk+1 hands etc) otherwise, like you state, hachi kote are better because you can swap them out on ws and not lose the six hit setup.
ferien: in your case since you have rutters and a good str hand piece, you probably want to use hachi hands with your carbonara. good luck on the usu shoes: we've got 4 of the 35's now but we still haven't gotten it (or ares hands really..) to drop from LAC - we've seen everything else enough times that we've maxed out on the drops ._.;
and y'all are right; I forgot about the 15 from /sam. the aforementioned gear sets are correct for war/sam.
Niiro
12-20-2007, 04:28 PM
we've got 4 of the 35's now but we still haven't gotten it (or ares hands really..) to drop from LAC - we've seen everything else enough times that we've maxed out on the drops ._.;
I've got the 35 usu legs and my LS leader has 35 morrigan's body, have seen neither 25 drop from LBC in forver.
I know the feeling -.-
Fucking Phobos's mask.
Fucking Phobos's mask.
Had this double drop for us the other night :?
Delay reduction does not have the same multiplicative benefits lthat Haste does, ruining that part of the argument.
Claymore to me is best for Raging Rush spam, 3% crits during melee AND ws ftw! For Soboro it comes down to not blanking out a gear slot, 3% crits with Soboro spam helps the lower damage, Plat helps the Acc/Stunning is nice, Mythril +1/Axe help on WS/a little on Melee.
Not all sams use Soboro full time, I would probably be a Hagun sam, prefer the look of the weapon, and the WS damage, so Pole ftw.
Rajas without /Sam makes a 504 Great Axe go 8-7 hit, Sword Strap with 504 and no Store Tp stays 8 hits, /Sam you're normally just barely 7 hits I believe, but Sword Strap puts you back to 8 hit as I recall, and it ruins 6 hit build unless you use Askar body or Carbonara.
Give how much more benefit Pole or Claymore give to Great axe, without nullifying store Tp gear, and that they both help Great Axe WSes, it's horrible for Gaxe use.
It's also horrible for War/Nin's with Sword Strap+Rajas, made me very sad seeing that all over the place.
Halion
12-20-2007, 06:16 PM
I use sword strap on DRG because it didn't change my hits to 100 :\
RDM defense set question: I am not a tank or anything, I mostly use it for campaign to be honest, it's fun to /BLU and tank large groups. Hexerei Cape 3% all damage versus Cheviot 5% physical/10% nighttime physical? I'm not splurging 700k extra for Umbra unless I garner more use for it.
Edit: Also any suggestion for my standing set neck piece? Nothing obvious comes to mind and my promise badge has been bugging me lately.
Amele
12-20-2007, 08:23 PM
Delay reduction does not have the same multiplicative benefits lthat Haste does, ruining that part of the argument.
this is misleading: you do get the same benefit assuming you have the same quantity (speaking strictly about attack speed and not tp gain) it is however, much harder to get straight delay reduction.
SathFenrir
12-20-2007, 10:09 PM
Fucking Phobos's mask.
Had this double drop for us the other night :?
Trade you for some anythings.
Needed this for like 3-4 weeks now, even though I only semi-want to finish ares' mask (aka waste my gil)
Aurara
12-20-2007, 11:14 PM
Fucking Phobos's mask.
Had this double drop for us the other night :?
Trade you for some anythings.
Needed this for like 3-4 weeks now, even though I only semi-want to finish ares' mask (aka waste my gil)
Pffft, you wanna give me those 12 O.ingots -.-
Delay reduction does not have the same multiplicative benefits lthat Haste does, ruining that part of the argument.
this is misleading: you do get the same benefit assuming you have the same quantity (speaking strictly about attack speed and not tp gain) it is however, much harder to get straight delay reduction.
As I said, you get the same attack speed gain, you generally reduce your TP gain, in the same was that Dual wield does, so it doesn't give the full benefits of haste.
Since the DoT for 2h weapons isn't the vast majority of their output, it just doesn't strike me as wise to lengthen the time between WSes unnecessarily.
Going from my 6 hit War/Sam to 7 hit War/Anything else already feels slow, going back to 8 hits would kill my soul, lawl.
ringthree
12-21-2007, 12:00 AM
I think I remember someone saying that if you use Hachiman feet, you can't swap them out, is that true?
Yeah, this is true for SAMs who use the Hachi feet + Rajas + Brutal. My personal preference is to use the Hachiman Kote instead, which has enough Store TP to allow me to wear Rutters on WS. And if I ever get Usukane shoes I'll trash my Hachiman all together, just got the 25 piece last night but skirmisher pephredo is a whore.
Excluding Askar and Usukane, the reason you go with Hachi feet is because Dusk gloves are better than Fuma Sune-ate. It's all a question of finding what works and what doesn't, and mixing and matching to get the right combo. That being said, TP in Hachi feet, Rajas, Brutal and Chiv Chain and you will have enough so that you can use Rutter on WS. 5 Swings at 16.9 + 1 WS at 16.3 and you have 100.8 TP in 6 hits.
ringthree
12-21-2007, 12:05 AM
Delay reduction does not have the same multiplicative benefits lthat Haste does, ruining that part of the argument.
Claymore to me is best for Raging Rush spam, 3% crits during melee AND ws ftw! For Soboro it comes down to not blanking out a gear slot, 3% crits with Soboro spam helps the lower damage, Plat helps the Acc/Stunning is nice, Mythril +1/Axe help on WS/a little on Melee.
Not all sams use Soboro full time, I would probably be a Hagun sam, prefer the look of the weapon, and the WS damage, so Pole ftw.
Rajas without /Sam makes a 504 Great Axe go 8-7 hit, Sword Strap with 504 and no Store Tp stays 8 hits, /Sam you're normally just barely 7 hits I believe, but Sword Strap puts you back to 8 hit as I recall, and it ruins 6 hit build unless you use Askar body or Carbonara.
Give how much more benefit Pole or Claymore give to Great axe, without nullifying store Tp gear, and that they both help Great Axe WSes, it's horrible for Gaxe use.
It's also horrible for War/Nin's with Sword Strap+Rajas, made me very sad seeing that all over the place.
You literally ignored a page worth of discussion on the issue and just repeated yourself. :roll:
[quote="Max™":2lkk9bw3]Delay reduction does not have the same multiplicative benefits lthat Haste does, ruining that part of the argument.
this is misleading: you do get the same benefit assuming you have the same quantity (speaking strictly about attack speed and not tp gain) it is however, much harder to get straight delay reduction.
As I said, you get the same attack speed gain, you generally reduce your TP gain, in the same was that Dual wield does, so it doesn't give the full benefits of haste.
Since the DoT for 2h weapons isn't the vast majority of their output, it just doesn't strike me as wise to lengthen the time between WSes unnecessarily.
Going from my 6 hit War/Sam to 7 hit War/Anything else already feels slow, going back to 8 hits would kill my soul, lawl.[/quote:2lkk9bw3]
No one is suggesting using it if you increase the number of hits to get to 100TP. Your argument is complete moot. :roll:
Sampi
12-21-2007, 12:06 AM
Now for my own question...What's the most effective 6-hit build for a WAR and SAM without Rajas or Askar? I already figure I'm going to need Carbonara for my WAR, but is there a way to do it on SAM? Also, is it possible at 70, or will I have to wait for 75?
As for the 6 hit setup at 70, the ways to do it are either HQ Hachi hands and feet, Chiv chain and Rajas, requiring no store TP in food, or lose 6 of that store tp (in HQ pieces, chiv chain, Rajas) and use Carbonra. Since you need 21 once you hit 70.
Hachi hands - 8 (HQ 9)
Hachi Feet - 5 (HQ 6)
Rajas -5
Chiv Chain - 1
Carbonra - 6
You could also use Hachi Body, but if you do, I would really want to stab you in the eye, cause its never ever worth it wearing Hachi body.
Amele
12-21-2007, 12:11 AM
[quote="Max™":2gtb9793]Delay reduction does not have the same multiplicative benefits lthat Haste does, ruining that part of the argument.
this is misleading: you do get the same benefit assuming you have the same quantity (speaking strictly about attack speed and not tp gain) it is however, much harder to get straight delay reduction.
As I said, you get the same attack speed gain, you generally reduce your TP gain, in the same was that Dual wield does, so it doesn't give the full benefits of haste.
Since the DoT for 2h weapons isn't the vast majority of their output, it just doesn't strike me as wise to lengthen the time between WSes unnecessarily.
Going from my 6 hit War/Sam to 7 hit War/Anything else already feels slow, going back to 8 hits would kill my soul, lawl.[/quote:2gtb9793]
well see, you stated 'multiplicative' which I read as a comment on the increasing returns nature of haste (And other delay reducing effects) and not so much as "multiple benefits" as I see you now intended.
That being said, TP in Hachi feet, Rajas, Brutal and Chiv Chain and you will have enough so that you can use Rutter on WS. 5 Swings at 16.9 + 1 WS at 16.3 and you have 100.8 TP in 6 hits.
So you'd advocate taking Chiv Chain over P Charm? Don't get me wrong, I'll gladly take the cheaper alternative :P
To be honest I just got my rutters last night and I'm still experimenting on what works and what doesn't. If adding chiv lchain lets me keep Dusk Gloves on than I guess its worth checking out (unless you have a J torque, which I do not).
ringthree
12-21-2007, 12:26 AM
That being said, TP in Hachi feet, Rajas, Brutal and Chiv Chain and you will have enough so that you can use Rutter on WS. 5 Swings at 16.9 + 1 WS at 16.3 and you have 100.8 TP in 6 hits.
So you'd advocate taking Chiv Chain over P Charm? Don't get me wrong, I'll gladly take the cheaper alternative :P
To be honest I just got my rutters last night and I'm still experimenting on what works and what doesn't. If adding chiv lchain lets me keep Dusk Gloves on than I guess its worth checking out (unless you have a J torque, which I do not).
In this case, absolutely! I don't think that P Charm offers enough to justify the having to give up Rutters on WS with how accurate 2-handers are now. A Justice Torque on the other hand... LOL I wouldn't even give the Rutters a second look. :)
I did mean Multiple, was a little sleepy at the time I posted it.
There aren't many situations where Sword Strap won't be detrimental to your Tp building time, if you lack Rajas, and have certain delay weapons, then it gives a 3% DoT improvement, and nothing during WS.
Using Sword Strap and Store Tp gear is Similar to TPing in Rutters and a Swift belt, you're spending two gear slots to get less of a gain than you'd get from either one, and nullifying portions of both slots. It just makes me irrationally angry, I can't help it.
Marduk's Jubbah or Manteel?
Marduk's Jubbah or Manteel?
manteel while starting cast and macro in jubbah midcast ! if its not an option then jubbah imo, since refresh and fast cast(4%-5%?) and the biggest chr boost on any body piece > 12% off song cast and 2% haste
mahatma slops or sha'ir seraweels
Septimus
12-21-2007, 12:49 PM
mahatma slops or sha'ir seraweels
I prefer Sha'ir because they don't have -VIT as you will spend a lot of your time pulling and taking damage if you are not /NIN. (Plus they look so much nicer.) Keep the Slops (or Errant if you are on a budget) around for stoneskin if you are /WHM.
Amele
12-21-2007, 12:50 PM
wasn't there a 'what should I wear' thread for either/or questions? (not that they don't necessarily belong here, just that the sorts of questions traditionally asked here were a little more complex than that).
Croaker
12-21-2007, 01:04 PM
Questions about Mining:
I know I have seen answers to some of these in search. Some I have not seen answers to. I ask them all again for elaboration, clarification and second opinions.
Is there a hidden mining skill? If you think so, approximatly how long did you have to spend mining before you saw increased results?
Do mining results really decrease the longer you stay in zone? If so, how long does this take; hours, days, weeks?
Is the only effect of mining gear a reduction in axe breaks? Is HQ gear more effective for mining?
And lastly... 53 stacks of pickaxes used so far in Zhayolm... 0 Khroma, wtf?
Amele
12-21-2007, 01:17 PM
mining and smithing are my two primary gil making ventures (one I do when I'm poor the other when I'm rich) I would estimate that I have done in the area of 1200 hours+ mining. (average 3 hours per trip, average 2 trips per week, play time ~4 years.)
Questions about Mining:
Is there a hidden mining skill? If you think so, approximatly how long did you have to spend mining before you saw increased results? I go back and forth on this. I didn't start taking details notes until well after I would've reached "A10" skill if I had been chocobo digging (the one thing that we know has a hidden skill) and haven't seen any improvement. I do have consistently better results than any mining partners I have team-mined with, but this may have more to do with player experience and the fact that I can go through picks faster from being able to keep my inventory clearer (stopping to sort while mining slows you down). If it is true, I would assume that your 'skill' would rise at the same rate as chocobo skill does.
Do mining results really decrease the longer you stay in zone? If so, how long does this take; hours, days, weeks? Officially, yes; this was implemented on all helm activities (and fishing) to counteract RMT. it is possible that this has subsequently been ninja'd out - most career miners tend to zone every 1-2 hours anyway, either to refill on picks, as the result of a death, or due to full inventory.
Is the only effect of mining gear a reduction in axe breaks? Is HQ gear more effective for mining?
yes. it improves your pick retention rate. you do not need the legs. HQ gear is only defense. I don't have my original notes (lost the notebook) but I did tests with a friend's HQ gear vs. my NQ gear and the break rate over 100 picks per set was the same, once controlled for result variable. (i.e. miss break vs. ore break.) It is possible that HQ gear has a hidden additional effect of improving drop rate - if it does the effect is very small and no one has been able to prove it conclusively.
And lastly... 53 stacks of pickaxes used so far in Zhayolm... 0 Khroma, wtf?welcome to mining. most estimates put it at six hours ~continuous to hit a khroma on average, so you may not be staying long enough (mining results are only pseudo random.) moon phase also plays a role in mining - similar to fishing, I would assume. try varying the moonphase when you mine, if you mine at approximately the same time each trip.
Ferien
12-21-2007, 01:20 PM
Questions about Mining:
I know I have seen answers to some of these in search. Some I have not seen answers to. I ask them all again for elaboration, clarification and second opinions.
Is there a hidden mining skill? If you think so, approximatly how long did you have to spend mining before you saw increased results?
Do mining results really decrease the longer you stay in zone? If so, how long does this take; hours, days, weeks?
Is the only effect of mining gear a reduction in axe breaks? Is HQ gear more effective for mining?
And lastly... 53 stacks of pickaxes used so far in Zhayolm... 0 Khroma, wtf?
No, Yes (zone once an hour is the common answer), Yes, No, /comfort.
gdi Amele
Fiofio
12-21-2007, 01:29 PM
The accuracy you need is going to depend largely on the mobs you are fighting.
Well, the stats on the Coronal are very nice, so I would think that you should look for other places to find accuracy first. For example, PCC instead of the Chiv Chain. It would net you the same increase in accuracy with one more strength.
Other options include Galliard Trousers instead of Homam Cosciales, netting +1 Accuracy and +2 STR. Life instead of Potent might be another option but there is a loss of STR there. Also, I assume you are using a Tiphia Sting, but if not then definitely pick one up.
There are more I am sure, you just need to hunt around a bit.
I, personally and others probably wont agree with me on this LOL, don't like Gigas Bracelets because of the loss of accuracy. I don't really know what the alternatives are there so I can't say for sure, and if there isn't much then stick with it. :)
Could you clarify what you mean by the PCC giving the same increase in accuracy with one more strength? There isn't any STR on the PCC... do you mean that the extra 5 ACC will outweigh the +3 STR from Chivalrous?
Amele
12-21-2007, 01:40 PM
gdi Amele
dude, I kicked your ass; I even had time to formulate full paragraph answers and still beat you to it :shock:
a little more on the mining skill thing: it used to be hotly debated - the experienced miners have always put up results that make other people goggle (I never do worse than 4 darksteel/gold an hour in gusgen no matter what conditions I mine under and have with some routine exceeded 12 darksteel/gold in an hour, for instance; the general consensus when gusgen was a popular mine was 3-6 darksteel/gold an hour under the best conditions.)
but like all repetitive tasks in this game (especially ones that aren't really character dependent) alot of your output comes from economy of motion - I know where to go in the mine, I can estimate where other miners will be and avoid crossing points right after they have, and I have the smithing skill to melt -everything- I dig up that doesn't get immediately tossed - which allows me to never stop to sort inventory while standing at a point.
synthing in the abstract would slow you down - but there is a waxing and waning effect on point spawns along every loop (assuming the mine isn't at capacity) and you can learn to judge these to take advantage of your 'free' time.
today, the 'do helm activities have hidden skills?' questions are largely just curiousity. either you enjoy doing the activity or you don't; regardless of what some grizzled veteran miner is doing in terms of output you can't influence or power your way up - it's purely a function of how many points you hit (whether from ingame skill or player experience); and it's profitable from day one.
Ferien
12-21-2007, 01:41 PM
Morrigan's Coronal, etc
Could you clarify what you mean by the PCC giving the same increase in accuracy with one more strength? There isn't any STR on the PCC... do you mean that the extra 5 ACC will outweigh the +3 STR from Chivalrous?
I believe he means using Coronal + PCC instead of OHat + Chiv Chain. The net stats from both pieces combined are 15acc 4STR vs 15acc 3STR.
Fiofio
12-21-2007, 02:26 PM
Ahh ok... so in other words, ACC is so important that even Coronal & Chivalrous Chain's 10 acc 7 str is outweighed by dropping the chain and getting the PCC in?
ryskar
12-21-2007, 02:35 PM
Can triple attack proc on dancing edge if you're /nin?
Bakthi
12-21-2007, 02:47 PM
Marduk's Jubbah or Manteel?
manteel while starting cast and macro in jubbah midcast ! if its not an option then jubbah imo, since refresh and fast cast(4%-5%?) and the biggest chr boost on any body piece > 12% off song cast and 2% hasteI macro in Yigit Gomlek, start casting, then macro in Marduk's Jubbah. The Jubbah is definitely worth the money compared to the Manteel, especially if you are like me and aren't getting a Dalmatica anytime soon.
aurik
12-21-2007, 03:25 PM
Can triple attack proc on dancing edge if you're /nin?
Assuming as thf/nin; yes but you will only get 8 swings on the weaponskill.
ryskar
12-21-2007, 03:27 PM
ah, thanks! ^^
ringthree
12-21-2007, 03:46 PM
I did mean Multiple, was a little sleepy at the time I posted it.
There aren't many situations where Sword Strap won't be detrimental to your Tp building time, if you lack Rajas, and have certain delay weapons, then it gives a 3% DoT improvement, and nothing during WS.
Using Sword Strap and Store Tp gear is Similar to TPing in Rutters and a Swift belt, you're spending two gear slots to get less of a gain than you'd get from either one, and nullifying portions of both slots. It just makes me irrationally angry, I can't help it.
At this point you are definitely being irrational. ^.^/
Store TP is not like haste. It only matters if you can reduce the number of swings to get to 100TP. If the Sword Strap doesn't do that, then it is the best grip. If it does reduce number of swings to 100TP, then it is the worst.
ringthree
12-21-2007, 03:58 PM
Ahh ok... so in other words, ACC is so important that even Coronal & Chivalrous Chain's 10 acc 7 str is outweighed by dropping the chain and getting the PCC in?
No, I was working on the parameters that you gave. You said you were looking at switching your Coronal for an O-hat because you were concerned about accuracy, and I was saying there are better switches that you can make given your gear.
The most important thing I said was that you need to judge your accuracy against what you are fighting. There really is no universal answer to the question you are asking. Though it does look like with your skill level and accuracy that you should generally be ok, but there are myriad of factors to consider, the most important of which is what food you are using.
Fiofio
12-21-2007, 04:34 PM
Ok, I'm fighting against campaign mobs... most often as part of the Jugner Permanent Defense Force™ against orcs and the occasional gnole, and I'm eating Coeurl Sub for attack ;)
edit: My accuracy against these mobs seems to be pretty high even without sushi, I hardly ever miss.
Vyloan
12-21-2007, 07:49 PM
Bored and got into a pick up merit party earlier and it had some warriors in it! One was using NQ unicorn other NQ dusk feet. Which got me to think which is better in EXP parties? Movement from monster to monster is short (for the most part), unicorn doesn't always work, and you gain 4 ATK for 1 haste loss with NQ dusk.
Sooooo................ Dusk Ledelsens vs Unicorn Leggings go!
Ignore HQ, because HQ dusk blows everything away and HQ unicorn is pretty lol to try to find/get (IMO).
Naphtali
12-21-2007, 09:15 PM
Y/G/K = 1.5625/1.875/2.50 @100,200,300 TP right?
Dunno if this asked before, how much better would hagun be really @100-150tp WS's? I have Hagun/Onimaru now. Just wondering. If someone could example at say merit mob or such would be great. Mostly want to know if its worth it to still use Hagun always or if the difference is so small at 100-150tp that it does not matter.. Thanks!
Judai
12-21-2007, 10:01 PM
Ok, I'm fighting against campaign mobs... most often as part of the Jugner Permanent Defense Force™ against orcs and the occasional gnole, and I'm eating Coeurl Sub for attack ;)
edit: My accuracy against these mobs seems to be pretty high even without sushi, I hardly ever miss.
Campaign mobs have like no Evasion, if that is your sole purpose for the Vorpal Blade gear then just stack all the STR you can. My 61THF and 68NIN have no problems hitting or getting full returns on WSs with minimal Acc.
For any real mobs you will want to add more Acc but only to a point. It's really about testing out gear and seeing what you feel best with after watching TP returns and seeing numbers. Missing a hit on Vorpal(or any Multi-hit WS) is worse then adding a bit of STR. First and foremost you want to be able to consistently hit all hits and then you want add STR/DEX. DEX helps Critical WSs out alot imo, since it adds Crit potential and Acc. Personally I would prolly go Coronal/PCC on higher mobs, since the 4STR bonus is pretty nice compared to the 5Acc from Ohat. I don't use Chiv Chain for any Multi-Hit WSs though.
Bored and got into a pick up merit party earlier and it had some warriors in it! One was using NQ unicorn other NQ dusk feet. Which got me to think which is better in EXP parties? Movement from monster to monster is short (for the most part), unicorn doesn't always work, and you gain 4 ATK for 1 haste loss with NQ dusk.
Sooooo................ Dusk Ledelsens vs Unicorn Leggings go!
Ignore HQ, because HQ dusk blows everything away and HQ unicorn is pretty lol to try to find/get (IMO).
It pbviously depends on how good your Mages are and how much damage you are taking. If you are almost always White then Unicorn>Dusk. If you are taking tons of damage then Dusk will prolly win out. I personally hate the movement down, especially stacked with Dusk Gloves so I use Unicorn, had Dusk Feet for a bit but you just run so damn slow.. Had to switch out gear just to run to the next mob.
Alot of people use Amir Boots now instead, although I don't feel like spending 20k AS on those.
Fiofio
12-21-2007, 11:58 PM
I don't currently have a PCC, but I can buy one, or try to win one from the BC40. And I had a sneaking suspicion that campaign mobs have very little evasion, but now I know for sure.. lol :o
Guess I'll go tweak it around for merit mobs and see just how much acc I'll need.
Amele
12-22-2007, 12:18 AM
Y/G/K = 1.5625/1.875/2.50 @100,200,300 TP right?
Dunno if this asked before, how much better would hagun be really @100-150tp WS's? I have Hagun/Onimaru now. Just wondering. If someone could example at say merit mob or such would be great. Mostly want to know if its worth it to still use Hagun always or if the difference is so small at 100-150tp that it does not matter.. Thanks!
where did you get those numbers? o.o;
if those numbers are right, hagun should be better than onimaru at 100TP for most attack/str ranges.
I would need to know specific setups to get more exact than that. silly SE; they pushed the gap wider again.
I did mean Multiple, was a little sleepy at the time I posted it.
There aren't many situations where Sword Strap won't be detrimental to your Tp building time, if you lack Rajas, and have certain delay weapons, then it gives a 3% DoT improvement, and nothing during WS.
Using Sword Strap and Store Tp gear is Similar to TPing in Rutters and a Swift belt, you're spending two gear slots to get less of a gain than you'd get from either one, and nullifying portions of both slots. It just makes me irrationally angry, I can't help it.
At this point you are definitely being irrational. ^.^/
Store TP is not like haste. It only matters if you can reduce the number of swings to get to 100TP. If the Sword Strap doesn't do that, then it is the best grip. If it does reduce number of swings to 100TP, then it is the worst.
Sword strap does nothing during WS, it's a blank slot every time you WS, so for that alone it isn't the best, even if it doesn't add a hit to 100, it doesn't help when you get there.
Over time, Pole Strap can give a similar reduction in time to 100% Tp, and boost the damage of your weaponskills to boot.
For comparison, an Axe/Axe War, or a Thf/Nin, or a Nin/War, using Suppa improves their swing speed quite a bit, in most cases adds a hit to 100% but it isn't as big of a deal. If they aren't using Swords though, they don't leave it on during WS. You swap in a Triumph, or Merman's, or Assault, or something.
grips are a placebo
To a point, but when you add them into a more or less complete gear set, the difference between them shows a bit more.
Typical AH 2her with a random Grip isn't going to notice a huge difference between most of them. Top end 2her with little room to improve gearwise, gaining a free slot to improve your gear set is always welcome.
can frenzy pollen hundred fists effect be dispelled?
Naphtali
12-22-2007, 04:26 PM
by Amele on Sat Dec 22, 2007 3:18 am
Naphtali wrote:
Y/G/K = 1.5625/1.875/2.50 @100,200,300 TP right?
Dunno if this asked before, how much better would hagun be really @100-150tp WS's? I have Hagun/Onimaru now. Just wondering. If someone could example at say merit mob or such would be great. Mostly want to know if its worth it to still use Hagun always or if the difference is so small at 100-150tp that it does not matter.. Thanks!
where did you get those numbers? o.o;
if those numbers are right, hagun should be better than onimaru at 100TP for most attack/str ranges.
I would need to know specific setups to get more exact than that. silly SE; they pushed the gap wider again.
Those are the numbers studio gobli has. If Hagun is still better guess I'll keep using it anyway. Just was wondering because if it was really small difference @100-150tp.. might just use Oni for some more ATT/ACC on reg. hits.
TacoTaru
12-23-2007, 11:22 AM
If you lack Byakko's, Hecatomb, and/or Barbarosa's Zerahs, would Dusk Trousers be the best WS piece for War and Nin?
Ferien
12-23-2007, 12:53 PM
If you lack Byakko's, Hecatomb, and/or Barbarosa's Zerahs, would Dusk Trousers be the best WS piece for War and Nin?
I'd think Warrior's Cuisses trump Dusk for WAR, don't know about NIN.
If you lack Byakko's, Hecatomb, and/or Barbarosa's Zerahs, would Dusk Trousers be the best WS piece for War and Nin?
I'd think Warrior's Cuisses trump Dusk for WAR, don't know about NIN.
for NIN maybe shura legs? but yea cuisses are best piece aside from haidate for rampage
TacoTaru
12-23-2007, 04:17 PM
Cuisses best for Raging Rush/Steel Cyclone too? Kinda good to know that, our LS seems to get WAR more than anything else in all zones -.-
Epical
12-23-2007, 06:25 PM
Is it better to sacrifice O.kote/Pallas or Fuma Sune-ate to maintain 6hit (obviously placing a hachiman piece in either slot)? Is 6hit worth it?
Amele
12-23-2007, 06:45 PM
Is it better to sacrifice O.kote/Pallas or Fuma Sune-ate to maintain 6hit (obviously placing a hachiman piece in either slot)? Is 6hit worth it?
6 hit is worth it.
sacrifice the dusk gloves on TP (fuck okotes and pallas on TP when there's haste in the slot) and that lets you wear Okotes or pallas on weaponskill while maintaining six hit setup.
if you don't have the space in inventory/macros for the extra gear swap, hachi feet+dusk hands is generally a better overall stat boost than hachi hands+fuma; but it means not swapping. (hachi feet+dusk hands is generally cheaper than hachi hands+fuma+alky's too, for that matter.)
Martinius
12-23-2007, 07:51 PM
I've found personally the use of dusk hands and hachiman feet(leaving feet on during ws to maintain 6 hit) to be a great blend of haste, some attack(rather than hachiman hands' stupid latent), and allows me to use my alkys for ws and maintain a 6hit setup(full store tp merits, rajas and brutal being my other sources). while in some exp situations with poor healers or cranky seigan, you won't be wsing EVERY 100tp, a 6 hit setup is really phenominal and well worth it.
note: this is with a 450 delay gkt(hagun/soboro/onimaru in my case) and not using sword strap. with a lower delay gkt(like relic), i think you have to use hachiman hands to get a 6 hit, but can still ws in alkys(at least that's what i gleaned from rukenshin's lj).
Siralin
12-24-2007, 02:29 AM
I have some time to think about this, but I just got white rivet/snowy cermet for my 41PLD. This will be my next 75 and most free time I have will be spent leveling it. Seems like boots are the best bet. Is this correct?
Tsuko_Asura
12-24-2007, 02:53 AM
Seeing as how Apocalypse Nigh is a mission-esque quest, like Divine Might, can anyone enter the BC without actually qualifying for the reward? :?
Ferien
12-24-2007, 04:07 AM
I have some time to think about this, but I just got white rivet/snowy cermet for my 41PLD. This will be my next 75 and most free time I have will be spent leveling it. Seems like boots are the best bet. Is this correct?
Yes, but you're definitely going to need the NQ while you're leveling, so don't do something stupid.
izembo
12-24-2007, 07:17 AM
Seeing as how Apocalypse Nigh is a mission-esque quest, like Divine Might, can anyone enter the BC without actually qualifying for the reward? :?
as long as they are on the appropriate mission, yes. which if they are in sky they should be :P
I have some time to think about this, but I just got white rivet/snowy cermet for my 41PLD. This will be my next 75 and most free time I have will be spent leveling it. Seems like boots are the best bet. Is this correct?
Yes, but you're definitely going to need the NQ while you're leveling, so don't do something stupid.
something stupid like upgrade and re-quest them ?
Seigfried Of Pandy
12-24-2007, 10:37 AM
do bar status spells reduce the duration of the debuff if landed on you?
Septimus
12-24-2007, 11:12 AM
Bored and got into a pick up merit party earlier and it had some warriors in it! One was using NQ unicorn other NQ dusk feet. Which got me to think which is better in EXP parties? Movement from monster to monster is short (for the most part), unicorn doesn't always work, and you gain 4 ATK for 1 haste loss with NQ dusk.
Sooooo................ Dusk Ledelsens vs Unicorn Leggings go!
Ignore HQ, because HQ dusk blows everything away and HQ unicorn is pretty lol to try to find/get (IMO).
LOL? Really now?
http://www.bluegartr.com/img/073107/Septimus.jpg
Gift from the LS to me. :D
Xajii
12-24-2007, 11:26 AM
Bored and got into a pick up merit party earlier and it had some warriors in it! One was using NQ unicorn other NQ dusk feet. Which got me to think which is better in EXP parties? Movement from monster to monster is short (for the most part), unicorn doesn't always work, and you gain 4 ATK for 1 haste loss with NQ dusk.
Sooooo................ Dusk Ledelsens vs Unicorn Leggings go!
Ignore HQ, because HQ dusk blows everything away and HQ unicorn is pretty lol to try to find/get (IMO).
LOL? Really now?
http://www.bluegartr.com/img/073107/Septimus.jpg
Gift from the LS to me. :D
maybe if you didn't spend all your efforts on white-boxing you'd have more than 1 G :ashira:
;p whooooosh
Do all items which have abilities which work in Assault work in Salvage as well, or are the ToAU mission rings unique that way? Specifically, I'm curious about Storm Fife and Storm Crackows.
Vistani
12-24-2007, 12:03 PM
Bored and got into a pick up merit party earlier and it had some warriors in it! One was using NQ unicorn other NQ dusk feet. Which got me to think which is better in EXP parties? Movement from monster to monster is short (for the most part), unicorn doesn't always work, and you gain 4 ATK for 1 haste loss with NQ dusk.
Sooooo................ Dusk Ledelsens vs Unicorn Leggings go!
Ignore HQ, because HQ dusk blows everything away and HQ unicorn is pretty lol to try to find/get (IMO).
I really don't like unicorn leggings, I'm often getting hit into yellow in most everything and I figure that I'm going to be missing that haste when I most need it. I just keep a macro to swap out dusk hands/feet for stuff to run around in, then hit tp gear macro to go back to dusk.
ferigor
12-24-2007, 12:05 PM
I have a question about assault ranking up. First thing I'm going to say, I am not ruling out the possibility that I miscounted the assaults I've done.
This weekend I did nyzul isle for the first time, 3 failures and 1 win. After we won I went to see how close I was to ranking up. By my count, I had 20 assault points since my last rank up, 3 new assaults, 5 ones that I'd done over. I was really surprised when I spoke with naja and got the cs. My question being, are assault rank up points cumulative or is it points since your last promotion?
Like if I've done 6 assaults since ranking that I'd never done before and rank up afterwards, do I have 5 points towards my next rank up or do I essentially lose those 5 points? I was under the impression that you had to be on that rank to earn points toward ranking up, but this experience kind of dumbfounded me. Any help is appreciated, especially if I am missing something incredibly obvious.
This weekend I did nyzul isle for the first time, 3 failures and 1 win. After we won I went to see how close I was to ranking up. By my count, I had 20 assault points since my last rank up, 3 new assaults, 5 ones that I'd done over. I was really surprised when I spoke with naja and got the cs. My question being, are assault rank up points cumulative or is it points since your last promotion?
It's points since last promotion. Any excess points accumulated before a promotion are lost. Assuming you counted the Nyzul completion as one of your 3 new Assaults, my best guess is that you miscounted. The only other thing I can think of is that by Nyzul failure, do you mean timed out and got no tokens or do you mean you exited at less than five floors, meaning you got tokens but didn't advance your disc? Because if you exited by choice and got tokens, but didn't advance your disc by completing five floors, it still counts as a completed Assault for rank up purposes.
Alathar
12-24-2007, 12:21 PM
Simple question:
Do Dia and Bio stack?
My current xp party assures me that they patched it so that they do 2 years ago. My LS says they're full of shit.
Jeryhn
12-24-2007, 12:22 PM
Simple question:
Do Dia and Bio stack?
My current xp party assures me that they patched it so that they do 2 years ago. My LS says they're full of shit.
No they don't.
Don't exp with idiots.
Bored and got into a pick up merit party earlier and it had some warriors in it! One was using NQ unicorn other NQ dusk feet. Which got me to think which is better in EXP parties? Movement from monster to monster is short (for the most part), unicorn doesn't always work, and you gain 4 ATK for 1 haste loss with NQ dusk.
Sooooo................ Dusk Ledelsens vs Unicorn Leggings go!
Ignore HQ, because HQ dusk blows everything away and HQ unicorn is pretty lol to try to find/get (IMO).
I really don't like unicorn leggings, I'm often getting hit into yellow in most everything and I figure that I'm going to be missing that haste when I most need it. I just keep a macro to swap out dusk hands/feet for stuff to run around in, then hit tp gear macro to go back to dusk.
I also swap in a Crown, or Qiqirn hood, or Dandy Specs, depending on my mood, and comment out the other two.
Uni feet look nice, but when you have 1200 Hp, it isn't much room, nevermind when you're actively tanking something, or even worse, in Campaign, where the difference between full HP, and Red HP is someone pulling the wrong mob a little too close to you.
Tajin
12-24-2007, 12:39 PM
So... Should I bother with any pieces of wise gear?
P.S. No, town gear is not a valid advice >_>
Don't ban me ;;
Intense
12-24-2007, 12:45 PM
So... Should I bother with any pieces of wise gear?
P.S. No, town gear is not a valid advice >_>
Don't ban me ;;
Back in the day I owned wise pants+1, I like mahatma better. :mad:
Do all items which have abilities which work in Assault work in Salvage as well, or are the ToAU mission rings unique that way? Specifically, I'm curious about Storm Fife and Storm Crackows.
as far as i know all the assault latents work in salvage, i can confirm that storm fife does
Simple question:
Do Dia and Bio stack?
My current xp party assures me that they patched it so that they do 2 years ago. My LS says they're full of shit.
No they don't.
Seconded. If they don't believe you, there's an easy test.
Cast Dia on a mob. Follow it up with Bio. You won't ever see the message that says "Mob's Dia effect wears off." But you will see the "Mob's Bio effect wears off."
To further provide personal testimony, I bought one merit worth of Dia III partially just so I could overwrite overzealous BLM's who think it's a good idea to cast Bio II on zerged mobs or mobs that might need to be slept. I overwrite Bio II with Dia III all the time. Dia III wears off 30 seconds later, and the second it does, the mob can be slept, so Bio is gone. (Unless, of course, the same overzealous BLM has cast Shock or something on it....)
If they still don't believe you,
Don't exp with idiots.
So... Should I bother with any pieces of wise gear?
Wise Cap isn't a bad Enfeebling piece, although I preferred Elite Beret +1 pre-Duelist's Chapeau. The +INT on the Boots is also decent for nuking, at least until you get Yigit Crackows, Nashira Crackows, Duelist's Boots or Goliard Clogs. I know people who like the Wise Legs who otherwise seem like intelligent people, but I just don't think the +2 Magic Accuracy makes up for the +7/+8 MND or INT of Errant. You *MIGHT* be able to justify it on Sleep, Dispel, Gravity and other all-or-nothing enfeebles, but only if you have plenty of inventory space and know what to use it on and what not to. The Wise Body is ridiculously outclassed by Warlock's Tabard, and the Hands are outclassed by about 10 different pieces of gear.
Tajin
12-24-2007, 01:07 PM
So... Should I bother with any pieces of wise gear?
Wise Cap isn't a bad Enfeebling piece, although I preferred Elite Beret +1 pre-Duelist's Chapeau. The +INT on the Boots is also decent for nuking, at least until you get Yigit Crackows, Nashira Crackows, Duelist's Boots or Goliard Clogs. I know people who like the Wise Legs who otherwise seem like intelligent people, but I just don't think the +2 Magic Accuracy makes up for the +7/+8 MND or INT of Errant. You *MIGHT* be able to justify it on Sleep, Dispel, Gravity and other all-or-nothing enfeebles, but only if you have plenty of inventory space and know what to use it on and what not to. The Wise Body is ridiculously outclassed by Warlock's Tabard, and the Hands are outclassed by about 10 different pieces of gear.
Oh well, i do have full yigit, mahatma legs, will get an Elite Beret (NQ ;;), and Goliard Clogs ;; somebody invite me to nyzul :<
P.S. Also have lolnashira crackows.
Xajii
12-24-2007, 01:35 PM
So... Should I bother with any pieces of wise gear?
Wise Cap isn't a bad Enfeebling piece, although I preferred Elite Beret +1 pre-Duelist's Chapeau. The +INT on the Boots is also decent for nuking, at least until you get Yigit Crackows, Nashira Crackows, Duelist's Boots or Goliard Clogs. I know people who like the Wise Legs who otherwise seem like intelligent people, but I just don't think the +2 Magic Accuracy makes up for the +7/+8 MND or INT of Errant. You *MIGHT* be able to justify it on Sleep, Dispel, Gravity and other all-or-nothing enfeebles, but only if you have plenty of inventory space and know what to use it on and what not to. The Wise Body is ridiculously outclassed by Warlock's Tabard, and the Hands are outclassed by about 10 different pieces of gear.
Oh well, i do have full yigit, mahatma legs, will get an Elite Beret (NQ ;;), and Goliard Clogs ;; somebody invite me to nyzul :<
P.S. Also have lolnashira crackows.
I like to use wise+1 hands and errant hands instead of yigit gages for the -enmity, but that's just me. Wise cap+1 probably the best piece on rdm for drain and aspir.
Wise cap+1 probably the best piece on rdm for drain and aspir.
Good point, forgot about that. I go with Wlk. Chapeau +1 for the +5 INT, the Fast Cast, and the +1 Inventory Space over carrying Wise Cap.
Amele
12-24-2007, 02:31 PM
Do all items which have abilities which work in Assault work in Salvage as well, or are the ToAU mission rings unique that way? Specifically, I'm curious about Storm Fife and Storm Crackows.
all assault: gear works in salvage.
Airenn
12-25-2007, 12:15 AM
Aside from this: viewtopic.php?f=2&t=3549&p=705304&hilit=King+Vinegarroon+TP+Regen#p705304 (http://bluegartr.com/forum/viewtopic.php?f=2&t=3549&p=705304&hilit=King+Vinegarroon+TP+Regen#p705304)
Does anyone know if KV has TP Regen?
As someone who has been in a kiting party, I firmly believe it has TP Regen as he will draw-in/WS without getting many/any hits off.
This was during nighttime.
Any thoughts?
Judai
12-25-2007, 10:23 AM
Aside from this: http://bluegartr.com/forum/viewtopic. ... en#p705304 (http://bluegartr.com/forum/viewtopic.php?f=2&t=3549&p=705304&hilit=King+Vinegarroon+TP+Regen#p705304)
Does anyone know if KV has TP Regen?
As someone who has been in a kiting party, I firmly believe it has TP Regen as he will draw-in/WS without getting many/any hits off.
This was during nighttime.
Any thoughts?
I kited it for 2hrs yesterday to hold. It definately has TP Regen, it't not a huge regen and since it's 100% it prolly waits till a bit after 100TP to use the TP but it has TP Regen. Would be sch a joke to kite if it didn't. (still is kind of a joke to kite but Draw-In b2b TP moves can suck sometimes.)
2hrs holding, Helm and Shell dorp btw!
do bar status spells reduce the duration of the debuff if landed on you?
Yep.
Darkslitter
12-26-2007, 05:13 AM
Whats the lowest anyone's ever killed golden tongued marberry or w/e the uggy pendant NM is called?
Delekii
12-26-2007, 08:09 AM
Whats the lowest anyone's ever killed golden tongued marberry or w/e the uggy pendant NM is called?
Do you mean how many people? It's soloable by a number of jobs, though it takes a very, very long time, and a single fuck up means starting again at best.
In Flames
12-26-2007, 01:53 PM
Do misareaux coast and lufaise share fog? i.e. if fog is present in lufaise, is it also present in misareaux? I wouldn't think so because they're different zones but i've been told differently.
Spekkio
12-26-2007, 02:16 PM
is it impossible now for a bst to solo despot (assuming you could get him to pop ofc.) due to his habit of ws spam? my bst is 71 now and i'm hoping to hit up sky in the near future. curious if i should try to stand my ground if i should somehow pop him, or if i should just run for the hills.
fantasticdan
12-26-2007, 05:30 PM
Do misareaux coast and lufaise share fog? i.e. if fog is present in lufaise, is it also present in misareaux?
No.
Naramaska
12-26-2007, 08:25 PM
is it impossible now for a bst to solo despot (assuming you could get him to pop ofc.) due to his habit of ws spam? my bst is 71 now and i'm hoping to hit up sky in the near future. curious if i should try to stand my ground if i should somehow pop him, or if i should just run for the hills.
From my understanding, solo is impossible (was?), but duo is very manageable.
Evedgebah
12-27-2007, 01:01 AM
Does anyone know what the formula/chart for calculating a mobs stats is? (Eg: a Colibri's AGI, or a Wivre's VIT etc.) I know it has to do with some rank system, but I can't find a formula or chart written anywhere.
Tomiko
12-27-2007, 02:15 AM
is it impossible now for a bst to solo despot (assuming you could get him to pop ofc.) due to his habit of ws spam? my bst is 71 now and i'm hoping to hit up sky in the near future. curious if i should try to stand my ground if i should somehow pop him, or if i should just run for the hills.
From my understanding, solo is impossible (was?), but duo is very manageable.
Solo used to be possible (not sure if it still is though), but now the bigger issue is probably having it stolen when charming new pets.
I'm new to the DRK zerging thing. I was under the impression that when zerging, blood weapon worked with jump and high jump. Did they nerf it recently or was I always wrong?
Thanks in advance.
Tricen
12-27-2007, 02:43 AM
I'm new to the DRK zerging thing. I was under the impression that when zerging, blood weapon worked with jump and high jump. Did they nerf it recently or was I always wrong?
Thanks in advance.
Only works with standard melee hits <_>?
Drunkenmonk
12-27-2007, 03:36 AM
I'm new to the DRK zerging thing. I was under the impression that when zerging, blood weapon worked with jump and high jump. Did they nerf it recently or was I always wrong?
Thanks in advance.
souleater works with jumps, not BW.
Alistaire
12-27-2007, 01:44 PM
2% chance of a 50% boost to your weaponskills is pathetic.
3% chance of a 50-100% boost on every regular swing is going to outperform that every single time. my opinions basically match ringthree's, although I like toying with plat on soboro just because of the hit density.
To be fair, that's a bad comparison. The 2% Double Attack grip isn't just "2% chance of a 50% boost to ws". It's that and a 2% higher chance of a 100%+ boost on "every regular swing" (100% being a double attacked non-crit, + if it crits) + more tp whereas your 3%+ crit doesn't speed up your tp at all.
ringthree
12-27-2007, 03:20 PM
2% chance of a 50% boost to your weaponskills is pathetic.
3% chance of a 50-100% boost on every regular swing is going to outperform that every single time. my opinions basically match ringthree's, although I like toying with plat on soboro just because of the hit density.
To be fair, that's a bad comparison. The 2% Double Attack grip isn't just "2% chance of a 50% boost to ws". It's that and a 2% higher chance of a 100%+ boost on "every regular swing" (100% being a double attacked non-crit, + if it crits) + more tp whereas your 3%+ crit doesn't speed up your tp at all.
Amele's statement was in reference to what grip to use with Soboro.
Amele
12-27-2007, 09:02 PM
2% chance of a 50% boost to your weaponskills is pathetic.
3% chance of a 50-100% boost on every regular swing is going to outperform that every single time. my opinions basically match ringthree's, although I like toying with plat on soboro just because of the hit density.
To be fair, that's a bad comparison. The 2% Double Attack grip isn't just "2% chance of a 50% boost to ws". It's that and a 2% higher chance of a 100%+ boost on "every regular swing" (100% being a double attacked non-crit, + if it crits) + more tp whereas your 3%+ crit doesn't speed up your tp at all.
in context it was the most accurate comparison that could be made. (because context was soboro specifically.)
Ryushii
12-27-2007, 09:28 PM
How does one reach the Hecteyes type monsters in Den of Rancor for the hakutaku cluster eye piece? I don't need step by step stuff, just general directions.
How does one reach the Hecteyes type monsters in Den of Rancor for the hakutaku cluster eye piece? I don't need step by step stuff, just general directions.
They're by Hakutaku if you know where he is, from paintbrush zone line go all the way south to go to the lower level. Iirc the mobs are million eyes.
Plight
12-28-2007, 12:40 AM
What determines the TP that monsters gain as a result of player weapon skills? Otherwiki says the TP return of your weapon, as well as +1 for consecutive hits, but some playing around I've been doing as WHM/BST suggests that the consecutive hits don't matter.
Kiarax
12-28-2007, 12:53 AM
With no Subtle Blow just add 3% to your TP return.
nivlakian
12-28-2007, 12:57 AM
What determines the TP that monsters gain as a result of player weapon skills? Otherwiki says the TP return of your weapon, as well as +1 for consecutive hits, but some playing around I've been doing as WHM/BST suggests that the consecutive hits don't matter.
From the Apr 24, 2004 update notes:
enemies who are the targets of multiple-strike weapon skills will only gain TP from the first strike (first two strikes for hand-to-hand attacks or when wielding two weapons).
I don't think it's been changed since then.
Alistaire
12-28-2007, 02:23 AM
2% chance of a 50% boost to your weaponskills is pathetic.
3% chance of a 50-100% boost on every regular swing is going to outperform that every single time. my opinions basically match ringthree's, although I like toying with plat on soboro just because of the hit density.
To be fair, that's a bad comparison. The 2% Double Attack grip isn't just "2% chance of a 50% boost to ws". It's that and a 2% higher chance of a 100%+ boost on "every regular swing" (100% being a double attacked non-crit, + if it crits) + more tp whereas your 3%+ crit doesn't speed up your tp at all.
in context it was the most accurate comparison that could be made. (because context was soboro specifically.)
Yeah I saw that but didn't click till this reponse that "oh yeah, double attack doesn't really help 2-3 hit weapons". My bad.
New question: Using Souleater on Jailer of Temperance. If I'm doing slashing damage and he's immune to it, is souleater going to still add to that 0 dmg/hit or does it all get wiped to 0?
Kylex
12-28-2007, 04:40 AM
New question: Using Souleater on Jailer of Temperance. If I'm doing slashing damage and he's immune to it, is souleater going to still add to that 0 dmg/hit or does it all get wiped to 0?
I'd assume it would wipe at 0 still considering souleater is still adding damage relative to the type of weapon.
Is Dia II worth the extra mp over Dia?
Alistaire
12-28-2007, 07:18 AM
Is Dia II worth the extra mp over Dia?
It wasn't when it cost 56.
izembo
12-28-2007, 08:21 AM
as long as you have the mp, yes its worth it
Alistaire
12-28-2007, 09:18 AM
New question: Using Souleater on Jailer of Temperance. If I'm doing slashing damage and he's immune to it, is souleater going to still add to that 0 dmg/hit or does it all get wiped to 0?
I'd assume it would wipe at 0 still considering souleater is still adding damage relative to the type of weapon.
I'm looking for more of a "been there, done that" kind of answer. I'm sure someone somewhere must have tried this.
moguri
12-28-2007, 11:22 AM
Is Dia II worth the extra mp over Dia?
Yes.
skurlover
12-29-2007, 12:50 AM
Is Dia II worth the extra mp over Dia?
Dia I -- http://wiki.ffxiclopedia.org/wiki/Dia 5.27% Mob Defense Reduction
Dia II -- http://wiki.ffxiclopedia.org/wiki/Dia_II 10.35% Mob Defense Reduction
So yes, Dia II is worth it, it is basically double the reduction. Dia III is ~15% but it is generally considered to not be worth it (Correct me if I'm wrong RDMs).
Ramuhnub
12-29-2007, 01:22 AM
A question about Subtle Blow gear, does +10 Subtle Blow on a piece of gear = 10% Subtle Blow?
Delekii
12-29-2007, 01:22 AM
Is Dia II worth the extra mp over Dia?
Dia I -- http://wiki.ffxiclopedia.org/wiki/Dia 5.27% Mob Defense Reduction
Dia II -- http://wiki.ffxiclopedia.org/wiki/Dia_II 10.35% Mob Defense Reduction
So yes, Dia II is worth it, it is basically double the reduction. Dia III is ~15% but it is generally considered to not be worth it (Correct me if I'm wrong RDMs).
Shit is situational.
If you are only going to get equal use out of each time wise (ie. 30 seconds for 1 merit in dia3), then if you can justify Dia2 over 1 you should be able to justify 3 over 2.
5% for 7MP
10% for 30MP (4 times the cost, or 23MP extra for 5% defense)
15% for 45MP (only 1.5 times the cost, or 15MP extra for 5% defense)
If you need dia on for longer than 30 seconds (1 min, 1:30min depending on merits), then sure, use dia2. But for merit parties typically dia3 is good.
A question about Subtle Blow gear, does +10 Subtle Blow on a piece of gear = 10% Subtle Blow?
Ambiguous wording on the question, but to clarify: 10 subtle blow means the mob gets 10% less TP than they would have without it. 50 subtle blow means 50% less TP, etc.
If you give the mob 15TP per swing normally:
10 Subtle Blow total means it would get 13.5TP
50 Subtle Blow total means it would get 7.5TP
Ramuhnub
12-29-2007, 01:29 AM
Thank you~
aurik
12-29-2007, 01:31 AM
What determines the TP that monsters gain as a result of player weapon skills? Otherwiki says the TP return of your weapon, as well as +1 for consecutive hits, but some playing around I've been doing as WHM/BST suggests that the consecutive hits don't matter.
From the Apr 24, 2004 update notes:
enemies who are the targets of multiple-strike weapon skills will only gain TP from the first strike (first two strikes for hand-to-hand attacks or when wielding two weapons).
I don't think it's been changed since then.
This is correct, in weaponskills mobs only receive TP for the hits which return full TP.
Siralin
12-29-2007, 11:43 PM
When do average DD capabilities meet/surpass PLD hate holding abilities? I'm 51 so far and have yet to have a party where the DDs challenged me at holding hate.
No I'm not trying to show off saying I have uber hate holding abilities.
Tythera
12-29-2007, 11:50 PM
I'd say 55/60 when most jobs get their rampage/raging rush/sidewinder/guillotine/yukikaze. It's somewhere around there too where mobs start to hit hard enough you can't completely self heal with refresh / parade / sanction. If you have that stuff I mentioned though and cure a lot unless they're good most people still won't pull it off you.
Edit: just noticed you said average, probably more in the range of 65 for mediocre people, I could be wrong though, I did NIN and PLD in statics >_>
fobber
12-30-2007, 12:43 AM
Is ffxiah.com now safe to use? This is in regard to a post I saw somewhere in this forum about ffxiah having a trojan.
Siralin
12-30-2007, 01:09 AM
It was always safe to use.
Kylex
12-30-2007, 01:25 AM
Is ffxiah.com now safe to use? This is in regard to a post I saw somewhere in this forum about ffxiah having a trojan.
It was somepage, not ffxiah. Yes, it is now safe to use.
Do all servers have a whiney little bitch at HNM camps?
Shiva's WLB is Asereth... a bought account and owns an LS that wipe to Fafnir, he bitches about all HNMls at a 100+ person camp, lol the tard tries to make friends with people a day later
Note question: Do all servers have a whiney little bitch at HNM camps?
Say I logged out in a WotG area. If I tried to log in from a PC without WotG installed, what would happen?
Judai
12-30-2007, 03:29 PM
Say I logged out in a WotG area. If I tried to log in from a PC without WotG installed, what would happen?
you would d/c on logging in. won't be able to get on, prolly freeze your comp or something too.
Say I logged out in a WotG area. If I tried to log in from a PC without WotG installed, what would happen?
you would d/c on logging in. won't be able to get on, prolly freeze your comp or something too.
Oh, cockblisters. :(
Xrave
12-30-2007, 04:27 PM
you would d/c on logging in. won't be able to get on, prolly freeze your comp or something too.
Anti-RMT protection.
Jeryhn
12-30-2007, 05:59 PM
Say I logged out in a WotG area. If I tried to log in from a PC without WotG installed, what would happen?
I've done this. You simply won't be able to log in to the character at the selection screen.
^ What he said.
When that happened to me on vacation had my friend warp me to Whitegate and then I got on :x
LinktheDeme
12-31-2007, 06:05 PM
How come more paladins don't use darksteel harnesses? It looks like a good piece of gear if you don't have endgame gear. Just my opinion but if hate isn't a concern to you I don't see how this wouldn't be better than AF1 assuming its a straight tanked mob and assuming your /war.
edit: now that i think about it the darksteel +1 hat doesnt look too shaby either
Myrna
12-31-2007, 08:59 PM
First thought that came to mind is "no emnity". I find myself really noticing differences in emnity now that i'm using pld for endgame activities, and i'm really noticing not having baha mask/aegis hat compared to the other plds i'm with.
Stuff i'd want to wear that to reduce dmg, i'd /nin anyway.
EDIT!
Also, it looks like crap. Big deciding factor for me ;)
How come more paladins don't use darksteel harnesses? It looks like a good piece of gear if you don't have endgame gear. Just my opinion but if hate isn't a concern to you I don't see how this wouldn't be better than AF1 assuming its a straight tanked mob and assuming your /war.
edit: now that i think about it the darksteel +1 hat doesnt look too shaby either
Because I look hotter ion AF body.
no, seriously what myrna said.
Halion
12-31-2007, 11:27 PM
Anyone have a Console furnishing they could post a picture of please?
dinged 75 on whm, have af+1 upgrade mats sitting in locker, what do i upgrade first, hands or head?
Grats, I did AF head first (many do hands though because they can't stand the af1 head look).
Justice/Joy or Joy/Justice?
Way back when, I was told to mainhand Justice, but now I'm getting conflicting advice.
Liquidedust
01-01-2008, 05:41 PM
Justice/Joy or Joy/Justice?
Way back when, I was told to mainhand Justice, but now I'm getting conflicting advice.
Greater chance of an 8-hit vorpal with Justice in main hand. but greater damage overall on Vorpal with Joy in main-hand. Apart from that no real difference between main or off-handing them as far as I know.
Therin
01-01-2008, 07:08 PM
Justice/Joy or Joy/Justice?
Way back when, I was told to mainhand Justice, but now I'm getting conflicting advice.
Greater chance of an 8-hit vorpal with Justice in main hand. but greater damage overall on Vorpal with Joy in main-hand. Apart from that no real difference between main or off-handing them as far as I know.
Holy shit, never give PLD advice again.
Justice Sword will not, under any circumstances, have any affect on the number of swings Vorpal Blade does, nor will any multi-hit weapon. Ever.
Other than that, it doesn't matter which you main-hand or off-hand, but don't you think Justice/Joyeuse looks cooler? (I do. :P)
Retrieving/C.D/Searain
01-01-2008, 07:15 PM
Greater chance of an 8-hit vorpal with Justice in main hand. but greater damage overall on Vorpal with Joy in main-hand. Apart from that no real difference between main or off-handing them as far as I know.
8-hits Vorpals are not contemplated by the gameplay unless I've mistakenly interpreted my swords TP return all along, AFAIK you shouldn't be allowed to pull off more than 7 hits (4 base +1 from DW + 2 DA, one for each hand). Besides, since when Virtue weapons A. proc during weapon skills and B. would enhance your DA rate while performing the aforementioned WS's if main handed? Am I getting woosh'd, has it been tested elsewhere and I subsequently managed to miss the memo or what.
EDIT: bah nvm, Therin beat me to it.
Ashira
01-01-2008, 07:18 PM
dinged 75 on whm, have af+1 upgrade mats sitting in locker, what do i upgrade first, hands or head?
Didn't we already have this discussion? ._.;
Thulius
01-01-2008, 07:25 PM
Vision earring worth wearing over drone for RNG? Currently level 55 if it matters.
Xrave
01-01-2008, 08:14 PM
8-hits Vorpals are not contemplated by the gameplay unless I've mistakenly interpreted my swords TP return all along, AFAIK you shouldn't be allowed to pull off more than 7 hits (4 base +1 from DW + 2 DA, one for each hand)
Why do people still think you can only DA once per hand(weapon)?
You can DA one per hit of the WS without doing more than 8 hits per WS. So yes you can do an 8 hit Vorpal, however the chances of it happening are almost 0.
With /NIN and just Brutal, you have a 0.000625% chance of it occuring. Assuming 95% accuracy that becomes 0.000594% chance.
Nyuneko
01-01-2008, 08:28 PM
Is Barfira really helping against Mijin Gakure?
I have read people wearing BQ ring while getting Mijin Gakure noticed no difference when compared with no BQ ring; Ifrit not absorbing Mijin Gakure; or using Mijin on Gurfurlur's magic shield will still do damage despite it being a supposedly fire elemental attacks, etc... So does it mean that Mijin Gakure actually has no element and barfira actually doesn't help against Mijin Gakure? I haven't actually done any actual testing(ie bringing a NIN or 2 to ballista to test >.>), and not like Barfira cost a lot to cast, but just wondering.
EDIT:Picture of Console for Halion
http://www15.ocn.ne.jp/~amezishi/kagubaka/kagu/konsoru.jpg
Courtesy to this Japanese furnishings site.
http://www15.ocn.ne.jp/~amezishi/kagubaka/kagubaka.html
Saraphym
01-01-2008, 08:44 PM
random q.
is there any way to amplify/change the sound that notifies you when you receive a /tell. Its way too subtle for me. via 3rd pt program or w/e is fine, just anything that you can hear from like a room away with the speakers up.
Thulius
01-01-2008, 08:48 PM
Is Barfira really helping against Mijin Gakure?
As I understand it, Mijin is a non-elemental magic attack. Someone can correct me if I'm wrong, but shell and whatnot should still help to reduce damage.
Nyuneko
01-01-2008, 08:58 PM
Is Barfira really helping against Mijin Gakure?
As I understand it, Mijin is a non-elemental magic attack. Someone can correct me if I'm wrong, but shell and whatnot should still help to reduce damage.
If that's the case, then Barfira wouldn't help, as Barfira is just a fire-elemental magic defense bonus, I think? But still doesn't explained why it still does damage through Gurfurlur's magic absorb... unless non-elemental magic attack can't be absorbed. =X
Judai
01-01-2008, 09:27 PM
Is Barfira really helping against Mijin Gakure?
I have read people wearing BQ ring while getting Mijin Gakure noticed no difference when compared with no BQ ring; Ifrit not absorbing Mijin Gakure; or using Mijin on Gurfurlur's magic shield will still do damage despite it being a supposedly fire elemental attacks, etc... So does it mean that Mijin Gakure actually has no element and barfira actually doesn't help against Mijin Gakure? I haven't actually done any actual testing(ie bringing a NIN or 2 to ballista to test >.>), and not like Barfira cost a lot to cast, but just wondering.
EDIT:Picture of Console for Halion
http://www15.ocn.ne.jp/~amezishi/kagubaka/kagu/konsoru.jpg
Courtesy to this Japanese furnishings site.
http://www15.ocn.ne.jp/~amezishi/kagubaka/kagubaka.html
1. BQ Ring doesn't increase the amount of damage you take. Tried of people thinking that. It only lessens the resist rate you will have against fire based attacks.
2. Pretty sure Mijin was tested to be Non-Elemental.
Tajin
01-02-2008, 02:07 AM
Anybody having troubles connecting? Probably just a thing from my ISP, that or I got hacked :lol:
Edit: Error code POL-1160
Edit while editing: Yep, most likely my ISP, oh well Eugene if you are reading this, guess the buffalos will have to wait ;;
Retrieving/C.D/Searain
01-02-2008, 03:27 AM
8-hits Vorpals are not contemplated by the gameplay unless I've mistakenly interpreted my swords TP return all along, AFAIK you shouldn't be allowed to pull off more than 7 hits (4 base +1 from DW + 2 DA, one for each hand)
Why do people still think you can only DA once per hand(weapon)?
You can DA one per hit of the WS without doing more than 8 hits per WS. So yes you can do an 8 hit Vorpal, however the chances of it happening are almost 0.
With /NIN and just Brutal, you have a 0.000625% chance of it occuring. Assuming 95% accuracy that becomes 0.000594% chance.
I've never seen Vorpal Blade returning more than 16% TP's with Ridill/Joyeuse and I've religiously used this weapon combo for over a year basically 24/7 (I still occasionally switch to Axe in main hand and even more rarely to Gaxe and Gsword however, given the nature of the activities I've been doing in-game lately, my weapons of choice tend to be swords).
I must've performed thousands of Vorpal but still, normal TP return on a fully connected one appears to be 14%, Warrior's Charge usually produces a 15% one while all my damage records (including 1600+ ones on Skoffins, Decos and Sea Puks (http://img407.imageshack.us/img407/5194/vorpalsign2jg3.jpg)) were 16%'s, no exceptions.
The only Store TP items that made it into my WS gearset are Rajas Ring and Brutal, therefore (and thanks Kwon for clearing up a couple things) my base TP should be 5.3 pre-Store TP addition, in WS configuration (.85 from Dual Wield since Suppa gets removed while weapon skill'ing).
(5.3+5.3+1+1+1)*(1.06) = 14.4 TP
...on a 5 hit Vorpal, thus, since I've never noticed a TP return greater than 16% (and aside from paying maniacal attention to my character's performances, as people must've noticed by now I sorta get off on WS big numbers) I think we can pretty safely assume that DA can only get triggered twice during a Vorpal Blade as anything/NIN.
Whoever claims of having witnessed "8 hits" Vorpal Blades is either mistaken or just full of shit, regardless the likeliness of getting one statistically wise I should've seen at least a couple during the past year and a half and unfortunately, I haven't.
Don't get me wrong, I'm not questioning the reliability of your mathematical premise however I couldn't care less about the conclusion itself since my pluri-annual empiric experience outright refutes it, making its relevance in this instance is basically null; if I couldn't pull one off you haven't either, trust me.
This is one of those situations where practical experience rather than message boards-powered precepts or theorycrafting has the highest weight, besides, I dare you to prove otherwise specifically for a Dual-Wielded Vorpal.
Liquidedust
01-02-2008, 03:44 AM
Justice/Joy or Joy/Justice?
Way back when, I was told to mainhand Justice, but now I'm getting conflicting advice.
Greater chance of an 8-hit vorpal with Justice in main hand. but greater damage overall on Vorpal with Joy in main-hand. Apart from that no real difference between main or off-handing them as far as I know.
Holy shit, never give PLD advice again.
Justice Sword will not, under any circumstances, have any affect on the number of swings Vorpal Blade does, nor will any multi-hit weapon. Ever.
Other than that, it doesn't matter which you main-hand or off-hand, but don't you think Justice/Joyeuse looks cooler? (I do. :P)
Hmmm I have been told that justice could proc more then once on ws's but I could have been informed wrong so, but you always learn more the longer you play.
Just assumed it could proc more then once just as DA can on multi-hit weaponskills but well I reticify my statement then (keeping it unedited though for the whole conversation to make sense though).
(This assumption since I have seen double DA's on Raging Rush and Guillo for example, just assumed Justice could proc more then once on a multi-hitter)
Lyramion
01-02-2008, 03:47 AM
For years of using Blade Jin - Never seen more thn 2 DAs go EVER. Every hand can only DA once - it is that way sadly.
Noobta
01-02-2008, 06:47 AM
Quick question, what are the preferred sub jobs for scholar and dancer? Thinking of picking FFXI up again and wanted to level something new
Tomiko
01-02-2008, 10:32 AM
Quick question, what are the preferred sub jobs for scholar and dancer? Thinking of picking FFXI up again and wanted to level something new
Sch: I've seen Whm, Blm and Rdm used.
Dnc: Mnk til 20, then generally Nin is the most common.
Is Barfira really helping against Mijin Gakure?
As I understand it, Mijin is a non-elemental magic attack. Someone can correct me if I'm wrong, but shell and whatnot should still help to reduce damage.
Shell/magic damage taken reduction gear helps, but just to clarify, MDB does not.
Therin
01-02-2008, 10:42 AM
Justice/Joy or Joy/Justice?
Way back when, I was told to mainhand Justice, but now I'm getting conflicting advice.
Greater chance of an 8-hit vorpal with Justice in main hand. but greater damage overall on Vorpal with Joy in main-hand. Apart from that no real difference between main or off-handing them as far as I know.
Holy shit, never give PLD advice again.
Justice Sword will not, under any circumstances, have any affect on the number of swings Vorpal Blade does, nor will any multi-hit weapon. Ever.
Other than that, it doesn't matter which you main-hand or off-hand, but don't you think Justice/Joyeuse looks cooler? (I do. :P)
Hmmm I have been told that justice could proc more then once on ws's but I could have been informed wrong so, but you always learn more the longer you play.
Just assumed it could proc more then once just as DA can on multi-hit weaponskills but well I reticify my statement then (keeping it unedited though for the whole conversation to make sense though).
(This assumption since I have seen double DA's on Raging Rush and Guillo for example, just assumed Justice could proc more then once on a multi-hitter)
Yeah, sorry if I was a cock but I've argued with countless idiotshits on KI about whether or not Justice Sword can proc during a WS and I really don't see how anyone could think that, at all. At the rate that Justice Sword goes off, you'd certainly notice (let's put it this way: if you had a 50% double attack rate on each swing of your WS, you'd hit 8-hit Vorpals somewhere around 6.25% of the time, and 7-hit Vorpals about 12.5% of the time, which is grossly ridiculous - i.e, 1.4-2k Vorpal Blades on PLD, and I dare you to find a Vorpal Blade from a PLD that ever nears 2k on anything that isn't already weak to slashing or damage in general).
Searain - I can't personally say that I've ever had more than 2 double attacks to go off in a WS, because I don't have WAR leveled, so I typically don't have a very high double attack rate - but keep in mind, that even though you've probably done over 50,000 Vorpal Blades in your FFXI career, the chances of you seeing an 8-hit Vorpal according to his statistic is still astronomically low. 1 in 168350, to be exact. Note that this doesn't prove whether or not you can DA more than twice, but don't let the fact that you've never seen it happen sway you to think that it's impossible.
Retrieving/C.D/Searain
01-02-2008, 12:05 PM
Factor in DA from Warrior job trait and the occasional DA enhancing gear (such as Warrior's Cuisses et similia on Mighty Strikes'd WS) and the probabilities should start falling within the realm of reasonable. Regardless, my experience, albeit it doesn't provide an utterly conclusive evidence since this stuff is kinda hard to prove either way - I will concede this point - still holds more water than his theories.
Connotatively speaking, why would something be coded into the game in a way which basically makes sure it never, ever happens, unless it was something outrageously game-breaking (which definately isn't the case and even then, it'd be sorta dumb although comprehensible)?
No matter how small the chances of getting a x3+ DA on Vorpal (or any multi-hit WS comprised of 4- hits, such as Jin, while dual wielding - btw, Sea's also NIN 75) were, people would've noticed it at some point if it was actually possible, I've never seen anything of the likes being reported here or elsewhere though, feel free to correct me if I'm wrong.
Ferien
01-02-2008, 12:07 PM
Double Attack Stuff
The astronomically low chance to do it applies to everything except WAR. For WAR with 20% Double Attack (5 merits and Brutal), the chance of getting more than 2 DAs in a 5-hit WS is ~5.8%. With base 10% DA, the chance is around 0.96%. Searain's using Ridill and Joyeuse, so presumably he's WSing in 15% (Brutal and no DA merits), which gives him a 2.7% chance for more than 2 DAs. It's a one-in-37 shot, which, while rare and made rarer by the fact that accuracy is never 100%, you'd see it every once in a while.
Edit: beaten ;;
Amele
01-02-2008, 12:59 PM
Is Barfira really helping against Mijin Gakure?
As I understand it, Mijin is a non-elemental magic attack. Someone can correct me if I'm wrong, but shell and whatnot should still help to reduce damage.
Shell/magic damage taken reduction gear helps, but just to clarify, MDB does not.
really? that's.. interesting if it's the case, do you have a reference or did you do the tests yourself?
Is Barfira really helping against Mijin Gakure?
As I understand it, Mijin is a non-elemental magic attack. Someone can correct me if I'm wrong, but shell and whatnot should still help to reduce damage.
Shell/magic damage taken reduction gear helps, but just to clarify, MDB does not.
really? that's.. interesting if it's the case, do you have a reference or did you do the tests yourself?
It's based on my observations in Dynamis as WHM. I regularly take exactly the same amount of damage as everybody else in the party, with small fluctuations that could be explained by magic damage - gear, most likely coral/merman's earrings. I don't usually check party members, but when I do, and do the math, it adds up. If MDB worked against Mijin, then logically I should take less damage than people in my party just about every time, but I never saw numbers that matched up.
Amele
01-02-2008, 03:23 PM
Is Barfira really helping against Mijin Gakure?
As I understand it, Mijin is a non-elemental magic attack. Someone can correct me if I'm wrong, but shell and whatnot should still help to reduce damage.
Shell/magic damage taken reduction gear helps, but just to clarify, MDB does not.
really? that's.. interesting if it's the case, do you have a reference or did you do the tests yourself?
It's based on my observations in Dynamis as WHM. I regularly take exactly the same amount of damage as everybody else in the party, with small fluctuations that could be explained by magic damage - gear, most likely coral/merman's earrings. I don't usually check party members, but when I do, and do the math, it adds up. If MDB worked against Mijin, then logically I should take less damage than people in my party just about every time, but I never saw numbers that matched up.
I'll accept that, I'm rarely in range for mijin (and when I am I always have some partially damaged stoneskin up) so I don't get to compare like that.
this also settles the 'does MDB from barspell merits affect it even though it isn't elemental' debate. -> all that's left now is to find someone who's tested the mdb bonus on 'incorrect' elements.
[quote="Nyuneko":38v3eroo]Is Barfira really helping against Mijin Gakure?
As I understand it, Mijin is a non-elemental magic attack. Someone can correct me if I'm wrong, but shell and whatnot should still help to reduce damage.
Shell/magic damage taken reduction gear helps, but just to clarify, MDB does not.
really? that's.. interesting if it's the case, do you have a reference or did you do the tests yourself?
It's based on my observations in Dynamis as WHM. I regularly take exactly the same amount of damage as everybody else in the party, with small fluctuations that could be explained by magic damage - gear, most likely coral/merman's earrings. I don't usually check party members, but when I do, and do the math, it adds up. If MDB worked against Mijin, then logically I should take less damage than people in my party just about every time, but I never saw numbers that matched up.
I'll accept that, I'm rarely in range for mijin (and when I am I always have some partially damaged stoneskin up) so I don't get to compare like that.
this also settles the 'does MDB from barspell merits affect it even though it isn't elemental' debate. -> all that's left now is to find someone who's tested the mdb bonus on 'incorrect' elements.[/quote:38v3eroo]
I often have stoneskin up too, but it's easy to become lazy, especially in city dynamis, so it happens that I'll get full damage now and then. <_< To be honest I'm not entirely sure that Mijin Gakure isn't elemental either, I've seen resist-like numbers on a certain tonberry NMs, where somebody would take roughly half the damage compared to what I did. Might have been due to level difference too, but I dunno... It's certainly not fire elemental though, because barfira never seemed to make any difference whatsoever, and neither the NM or Dynamis mobs are high enough that you wouldn't resist them regularly with the right barspell.
I might go do some more testing on tonberry NMs, but the time it'll take to pop them is kinda discouraging, so it'll be a while before I can say anything for certain, if I even get around to it.
Fiofio
01-02-2008, 06:11 PM
Can the double attack trait from Brutal Earring work when using Joyeuse? I know that it works for Justice Sword, but not sure for Joy Toy :)
aurik
01-02-2008, 06:13 PM
Double attack trait will be checked before joyeuse, but only one or the other will trigger--not both.
Xrave
01-02-2008, 08:26 PM
I must've performed thousands of Vorpal but still, normal TP return on a fully connected one appears to be 14%, Warrior's Charge usually produces a 15% one while all my damage records (including 1600+ ones on Skoffins, Decos and Sea Puks (http://img407.imageshack.us/img407/5194/vorpalsign2jg3.jpg)) were 16%'s, no exceptions.
The only Store TP items that made it into my WS gearset are Rajas Ring and Brutal, therefore (and thanks Kwon for clearing up a couple things) my base TP should be 5.3 pre-Store TP addition, in WS configuration (.85 from Dual Wield since Suppa gets removed while weapon skill'ing).
(5.3+5.3+1+1+1)*(1.06) = 14.4 TP
...on a 5 hit Vorpal, thus, since I've never noticed a TP return greater than 16% (and aside from paying maniacal attention to my character's performances, as people must've noticed by now I sorta get off on WS big numbers) I think we can pretty safely assume that DA can only get triggered twice during a Vorpal Blade as anything/NIN.
Well...it appears you've been calculating your returned TP incorrectly.
Ridill (236 delay) and Joyeuse (224 delay) have a combined delay of 460. You say you don't WS in Suppa, so that's 15% from DW taking your base delay to 391. With a base delay of 391, this puts you in 180-450 range for TP calculation.
http://wiki.bluegartr.com/Store_TP
Plugging 391 into the equation and solving gives a combined TP of 10.07, or 10.0 once you floor it. So you're getting 5 TP per hit pre-Store TP, not 5.3 like you think you've been getting.
If you're wearing your Brutal and Rajas, this is 6 Store TP factored into the 10 total for 10.6 total TP if both swords hit, so 5.3 TP after Store TP per weapon.
WS, to my knowledge, calculate the TP you get for your main and offhand hits including the Store TP, then you just get 1% extra TP per hit added to your base WS TP total.
So those few 16% Vorpals you've been getting that do great numbers have infact been the triple DAs you think you've never seen.
5.3+5.3+1+1+1 = 13.6 TP for a normal Vorpal with your gear. Three extra DAs put you at 16.6, or as you see it on your TP bar, 16%
aurik
01-03-2008, 12:45 AM
How does 3rd eye merits and seigen interact? Are they still -2 seconds? -1 seconds? No change?
Darkwill
01-03-2008, 12:47 AM
How does 3rd eye merits and seigen interact? Are they still -2 seconds? -1 seconds? No change?
2seconds of TE when not on Seigan. -1 second while under Seigan effect.
Siralin
01-03-2008, 01:52 AM
Does Centurio XII-I (Intruder Earring NM) work off PHs or does he just pop when his window is up?
Halion
01-03-2008, 02:06 AM
Centurio just pops.
Linsivi
01-03-2008, 02:06 AM
Does Centurio XII-I (Intruder Earring NM) work off PHs or does he just pop when his window is up?
Pretty sure it just pops like the rest of the 21 hour NMs from CoP.
Question:
Can you unlock trial weapons in Besieged? Probably a long shot since you can't skill up, but can you do it in Campaign?
Siralin
01-03-2008, 02:13 AM
http://farm3.static.flickr.com/2201/2161104969_6190de9da9_b.jpg
Yep, doesn't work off PHs >_>. Been here like 20 minutes while browsing the internet. No dorp.
Jedimasta
01-03-2008, 02:36 AM
Can you unlock trial weapons in Besieged? Probably a long shot since you can't skill up, but can you do it in Campaign?
Yeah, I broke both my sword and my great axe in besieged, not so sure about campaign though.
Halion
01-03-2008, 05:00 AM
You can also skill up in Besieged but you cannot skill up at the very least on Campaign mobs with Allied Tags on so I doubt it. You can skill up on Campaign mobs without Tags on but uh... yeah.
You can only break a trial weapon in Campaign when you don't have tags I guess. I can confirm that you don't get points when you do have tags. Sucks cause I did 130~ points on GKT there, now I need to do it again.
I'm going to have to say that you cannot break a latent in besieged, as I was working on my Axe of Trials in Besieged regularly, and had been tallying my WSes in my Bazaar comment after each one so I could keep track easily.
I got up to 65, and later a Ninja friend logged and we went and did Ku > Full Break 50 times, and still hadn't lost the latent, even after equipping and unequipping, fighting Colibri and Spiders in Bhaflau the entire time, so we kept at it, and sure enough after the 60th Darkness, my latent disappeared.
So either I got the rare 365 Point weapon, or Besieged points don't count.
Regarding Doubles, I believe there is one weapon which doubles during WSes (besides twicer >.>) and it is that lame ass latent having, potentially wtfamazing cocktease known as the (Dark) Amood.
16.7 TP per hit, 18~19 Tp normal return, 20 when I fire a Warrior's charge with any other axe, yet from time to time, the Amood will kick in and give me a 21% return and ridiculous damage for a Dmg 55 weapon. Much more regularly with my 22% DA (Brutal+Pole+Merits) and firing off Warrior's Charge to boot.
Once in a blue moon I get a 21% using another axe (Rampager mainly) and wtfhappened type damage, but it's ridiculously rare, it still suggests to me that you can DA twice with a twohanded WS, with the Amood regularly, the rest I'm not so sure though.
I need to get a friend to let me strip all but one Utsu shadow, then fire a full DA gear WCed Amood Raging Rush at him, see if I can get a 4% TP return
every ws i did during besieged did not count towards breaking the latent of my trial axe, its easier to go solo crabs in kuftal anyway if you dont have somebody to sc with
re: doubles, i also get 21 tp return raging rush every now and then which would mean 6 hits no? (war/sam with perdu mainly with store tp+7 from gear) i was always under the impression that every hit of a ws could DA or TA with max hits capping at 8
16.7+1+1, but when I get a double, I rarely see 19, usually it is 20% suggesting that it adds in some fractional leftover somewhere.
21% would then be two doubles, and they're rare, but they show up from time to time (unless I'm using my Amood, then they're about as common as normal 20% returns) as War/Sam, Chiv/Rajas/Brutal, Rampager (504 Delay) mostly.
OctavoGilgamesh
01-03-2008, 11:36 AM
every ws i did during besieged did not count towards breaking the latent of my trial axe, its easier to go solo crabs in kuftal anyway if you dont have somebody to sc with
Going to confirm this for both campaign and beseiged. I tried to unlock my scythe of trials in besieged and campaign alone, but got frustrated when it never happened with well above the amount of points needed in theory.
On a side note, I was told by an ls mate that if you aren't getting xp for the mob, you won't be able to unlock a latent weapon. That I haven't tested, but seems to hold true for beseiged/campaign.
ferigor
01-03-2008, 01:49 PM
On a side note, I was told by an ls mate that if you aren't getting xp for the mob, you won't be able to unlock a latent weapon. That I haven't tested, but seems to hold true for beseiged/campaign.
this is correct. It has to be ep+ for you to get ws points on it. You can not earn ws points in anything where you don't earn xp, so besieged, dynamis, campaign, ksnm, bcnms, enm (get the xp as a reward, not for beating the mob) are all out.
Alistaire
01-03-2008, 02:46 PM
I'm surprised people don't think of sea first these days when looking at skillup/trial weapons since you're gonna want to farm for gorgets and/or sea pop items.
New question: For mobs that develop sleep resistance, do resisted castings of sleep add to the resistance? ie: does nin/drk spam sleep on wyrms or hold off that because it'd build resist?
aurik
01-03-2008, 03:08 PM
I'm surprised people don't think of sea first these days when looking at skillup/trial weapons since you're gonna want to farm for gorgets and/or sea pop items.
New question: For mobs that develop sleep resistance, do resisted castings of sleep add to the resistance? ie: does nin/drk spam sleep on wyrms or hold off that because it'd build resist?
They will build resist, make sure nin/drk does not put sleep in his cycle for things that you want to sleep.
OctavoGilgamesh
01-03-2008, 04:11 PM
I'm surprised people don't think of sea first these days when looking at skillup/trial weapons since you're gonna want to farm for gorgets and/or sea pop items.
Not all jobs can solo well, even on high ep - low dc prey. I would much rather solo skillup than wait for friends to be willing and available to go. Thus the idea to skll/unlock ws latents in beseiged/campaign.
On an emo note, I also like /bst skilling, and obviously that doesn't work for farming gorgets :cry:
Signet+/Dnc, I am a Warrior, one of the most shit-tastic solo jobs, and I can walk up to a EM or lower mob, call it names, question it's sexuality, and then walk away in one piece.
Ashira
01-03-2008, 07:49 PM
I'm surprised people don't think of sea first these days when looking at skillup/trial weapons since you're gonna want to farm for gorgets and/or sea pop items.
New question: For mobs that develop sleep resistance, do resisted castings of sleep add to the resistance? ie: does nin/drk spam sleep on wyrms or hold off that because it'd build resist?
They will build resist, make sure nin/drk does not put sleep in his cycle for things that you want to sleep.
This is true; however, our NIN/DRKs still use sleep in their rotation because we don't foresee needs to sleep. So it depends on how comfortable you are with the fight and such, too, on whether you want to take it out of use.
Ryushii
01-03-2008, 09:51 PM
I thought I saw it confirmed in another thread somewhere that you CAN unlock weapons in Campaign. I certianly haven't seen it disproved here.
Retrieving/C.D/Searain
01-03-2008, 11:52 PM
I must've performed thousands of Vorpal but still, normal TP return on a fully connected one appears to be 14%, Warrior's Charge usually produces a 15% one while all my damage records (including 1600+ ones on Skoffins, Decos and Sea Puks (http://img407.imageshack.us/img407/5194/vorpalsign2jg3.jpg)) were 16%'s, no exceptions.
The only Store TP items that made it into my WS gearset are Rajas Ring and Brutal, therefore (and thanks Kwon for clearing up a couple things) my base TP should be 5.3 pre-Store TP addition, in WS configuration (.85 from Dual Wield since Suppa gets removed while weapon skill'ing).
(5.3+5.3+1+1+1)*(1.06) = 14.4 TP
...on a 5 hit Vorpal, thus, since I've never noticed a TP return greater than 16% (and aside from paying maniacal attention to my character's performances, as people must've noticed by now I sorta get off on WS big numbers) I think we can pretty safely assume that DA can only get triggered twice during a Vorpal Blade as anything/NIN.
Well...it appears you've been calculating your returned TP incorrectly.
Ridill (236 delay) and Joyeuse (224 delay) have a combined delay of 460. You say you don't WS in Suppa, so that's 15% from DW taking your base delay to 391. With a base delay of 391, this puts you in 180-450 range for TP calculation.
http://wiki.bluegartr.com/Store_TP
Plugging 391 into the equation and solving gives a combined TP of 10.07, or 10.0 once you floor it. So you're getting 5 TP per hit pre-Store TP, not 5.3 like you think you've been getting.
If you're wearing your Brutal and Rajas, this is 6 Store TP factored into the 10 total for 10.6 total TP if both swords hit, so 5.3 TP after Store TP per weapon.
WS, to my knowledge, calculate the TP you get for your main and offhand hits including the Store TP, then you just get 1% extra TP per hit added to your base WS TP total.
So those few 16% Vorpals you've been getting that do great numbers have infact been the triple DAs you think you've never seen.
5.3+5.3+1+1+1 = 13.6 TP for a normal Vorpal with your gear. Three extra DAs put you at 16.6, or as you see it on your TP bar, 16%
Hmm...we were pretty sure the way it worked is TP for total weaponskill * (1+store TP), however we've done a couple tests yesterday to figure out whose TP return calculation was correct and seems like store TP is applied to all hits individually and rounded to down to 1 decimal place, so technically unless you have 10 store tp or more (this has been tested with Carbonara and turned out to be accurate) the extra hits only count as 1.0 (like if you have 6 store TP then you get 1.06 which rounds down to 1.0) but if you have 10 store tp for instance then you will get 1.1 on those other hits. (this is supposedly all 100% definite, the SAM friend who helped me had to find perfect setups to find the order of rounding - many thanks to Kwontess of Garuda), which would also explain the abrupt increase experienced with my set-up while using Carbonara as opposed to Sushi or Pipira.
391/2 = 195.5 -> 5.3 TP a swing. With 1.06 store TP you are at 5.6 a swing. Vorpal blade is 4 hits, 5 with DW, 6 with 1 DA and 7 with 2 DA. With 2 DA you have 2*5.6+5 = 16.2...even if Store TP didn't affect the extra hits. Honestly, I dont' see the point of confusion but then again, it's also 6 AM.
Xrave
01-04-2008, 02:08 AM
Your TP calculations are correct, I had an incorrect assumption on my other post. However I still stand by a WS being able to DA once per hit of the WS based on experience form my DRK and Guillotine.
There was a huge thread on KI, and one on BG as well, where people were arguing that dual-wielding jobs can't DA more than once per weapon. All the DRKs swore that they've seen as many as 3 or 4 DAs on one Guillotine (myself included for 3). Somewhere there is a screenshot of a WAR doing a Raging Rush with 3 DAs calculated from the TP return without taking damage from the mob...I will have to dig that up.
Anyways, for your Vorpal assuming you have 15% DA, you'll only see 3 triple-DA WSs per 1000 WSs (0.33%) This number is so low you could just be unlucky in never actually having it occur or you could have pulled hate after it due to the large damage and gotten hit during the WS so when you saw the TP you never thought about how many hits the WS actually did...or something. I do not know!
But I stand by being able to get 1 DA per hit of a WS from personal experience on DRK; it's happened a couple times (no I wasn't hit by the mob).
Math time, yay.
13.7 to start, but... wait a second, why am I getting 16 per hit with 15 Base+7 Gear... guess that is a question for later, I'm tired.
16.7 Normal per hit, 504 Gaxe, /Sam, Rajas, Chiv, Brutal for +7 Store TP, 22 Total Store TP.
16.7+1.2+1.2 would be 19.1+1.2 would be 20.3+1.2 for the 21.5 on a two doubles?
I get 18 which look like normal damage (divisible by three neatly, 900, 1150, etc) and 19/20 look like a single double on top of it, 1200, 1400, with 21 giving me 1600 and the like.
Retrieving/C.D/Searain
01-04-2008, 05:47 AM
Your TP calculations are correct, I had an incorrect assumption on my other post. However I still stand by a WS being able to DA once per hit of the WS based on experience form my DRK and Guillotine.
There was a huge thread on KI, and one on BG as well, where people were arguing that dual-wielding jobs can't DA more than once per weapon. All the DRKs swore that they've seen as many as 3 or 4 DAs on one Guillotine (myself included for 3). Somewhere there is a screenshot of a WAR doing a Raging Rush with 3 DAs calculated from the TP return without taking damage from the mob...I will have to dig that up.
Anyways, for your Vorpal assuming you have 15% DA, you'll only see 3 triple-DA WSs per 1000 WSs (0.33%) This number is so low you could just be unlucky in never actually having it occur or you could have pulled hate after it due to the large damage and gotten hit during the WS so when you saw the TP you never thought about how many hits the WS actually did...or something. I do not know!
But I stand by being able to get 1 DA per hit of a WS from personal experience on DRK; it's happened a couple times (no I wasn't hit by the mob).
Oh, I'm not questioning that either since I also believe 2 handers can DA several times (I've stumbled upon those threads a couple times as well not too long ago and unless I'm mistaken there used to be an interesting one on ffxionline.com too), my statement was essentially circumscribed to weapon skills executed by dual-wield'ers.
RKenshin
01-04-2008, 06:35 AM
On the topic of DAs:
The actual chance of landing an 8-hit Vorpal Blade with a 15% chance to DA and 85% accuracy is about .5%. This percent gets smaller when you include the fact that overkilling the mob in question before all 8 hits land is very likely, Flashga/Utsesumi/Blink/Evasion Bonuses skew the percent greatly when in effect, and you might as well include Murphy's Law. Realistically speaking, just factoring in a 25% chance for a WS that does over 1.5k damage to overkill a mob (which is rather reasonable considering most exp mobs have about 2.5-4k HP, and a 7 hit Vorpal will just about always at least break or fall close to 1.5k damage) already lowers that chance to .0017%.
Personally I don't remember if I've had any 8-hit Vorpals though. But, I haven't used the WS enough for my results to justify much of anything. On the other hand, I'm relatively sure I have seen a few 3x DA Blade: Jins for stupid damage. Clearing Sand Lizards for an Amemet pop who-knows-how-long ago I pulled out a 1.8k Jin with a TP return suggesting 3 DAs at the time (this was before the TP floor adjustments).
However I've personally seen what was either a 2x or a 3x DA Vorpal Blade as a WAR/DRG for about 1.4k with no 2h (iirc it was 3x DA), using Ridill about 1.5 years ago. I don't see why you couldn't DA multiple times per hand in Vorpal while dual wielding if you could while single wielding.
In addition there is some close to irrefutable proof towards each hit having a chance to DA with 2h weapons. From the obvious results of having multiple DAs occur in a WS, to having your WS DA percent average significantly higher than your innate DA %. I believe the same applies for dual wielding.
And this is why I miss the tp floor. :(
14tp DE? yay full hits. That next round? anywhere between 5 and 30tp sir.
Now it's all so annoyingly complex. :/
Azkarin
01-04-2008, 08:26 AM
I used to check out Ruke's LJ for the windower macro guide but I couldn't find it. Does anyone have a link to the direct page? I just need the line you enter in the macro itself...
/console exec war_nintp.txt
That line?
RKenshin
01-04-2008, 09:10 AM
I used to check out Ruke's LJ for the windower macro guide but I couldn't find it. Does anyone have a link to the direct page? I just need the line you enter in the macro itself...
There are probably better guides but this is the one you seem to be referring to:
http://rukenshin.livejournal.com/14854.html#cutid1
Azkarin
01-04-2008, 09:51 AM
/console exec war_nintp.txt
That line?
Thanks.
There are probably better guides but this is the one you seem to be referring to:
http://rukenshin.livejournal.com/14854.html#cutid1
And Thanks.
Alistaire
01-04-2008, 02:20 PM
I'm surprised people don't think of sea first these days when looking at skillup/trial weapons since you're gonna want to farm for gorgets and/or sea pop items.
Not all jobs can solo well, even on high ep - low dc prey. I would much rather solo skillup than wait for friends to be willing and available to go. Thus the idea to skll/unlock ws latents in beseiged/campaign.
On an emo note, I also like /bst skilling, and obviously that doesn't work for farming gorgets :cry:
Part of that idea though, is that you lure your friends out to come help you skill up by saying it'll help farm for their gorgets. :justasplanned:
Callisto
01-04-2008, 02:32 PM
2 nooby questions for me:
1) I saw a screenshot where someone's TP return after a WS was displayed in the chat log(not in windower info)...is that some kind of text command you can add in to the WS macro, or just a plugin trick?
2) Secondly, I heard a rumor of console players being able to save their macros to the server(was a PS2 player that told me this), any confirmation of that?
Thanks!
/echo <tp> TP Return!
I am not sure about where my macros are stored on PS2, but it feels too fast to be server side rather than client side.
Callisto
01-04-2008, 02:37 PM
/echo <tp> TP Return!
I am not sure about where my macros are stored on PS2, but it feels too fast to be server side rather than client side.
Thanks, and durrrr @ me not being able to figure that one out...
I know they're normally saved client side, but I heard there was a way to get them onto the server side. The main reason I ask is that my 360 seems like it's about to die, and I'm dreading having to redo all my macros(3 books for RDM/BRD/COR, soon a 4th for SCH), hoping there's some way around it. :oops:
Eldelphia
01-04-2008, 06:09 PM
How do I make Roc drop?
We've killed him 15 times as a shell - one drop, someone lotted instead of passed (doesn't have WHM, doesn't want WHM, dropped it...) and he won't put out.
Yours, in frustration
Me
chapstick
01-04-2008, 06:12 PM
Bring a lucky taru (*'-')
nivlakian
01-04-2008, 08:01 PM
2) Secondly, I heard a rumor of console players being able to save their macros to the server(was a PS2 player that told me this), any confirmation of that?
I'm not sure if this saves to the server exactly, but there is some sort of save thing you can do on the player select screen:
Macros, map markers, and other configuration files can now be saved to PlayOnline. There are four slots (one slot for one character) where data can be saved.
-To save data, press [L1+L3] or [Shift+Alt+Ctrl+B] at the character select screen. Use the directional buttons to select a slot to save the data to.
-To load data, press [R1+R3] or [Shif+Alt+Ctrl+R] at the character select screen. Use the directional buttons to select a slot to load the data from.
-To erase data, press [R2+L2+R3+L3] or [Shift+Alt+Ctrl+D] at the character select screen. Use the directional buttons to select a slot to delete the data from.
Jeveh
01-05-2008, 01:08 AM
How do you know when/where a campaign battle is about to start? Im prolly just totally missing this as it seems to be going right over my head. I usually just wait until someone says something in Ls chat but is there a way to tell?
Amele
01-05-2008, 01:21 AM
How do you know when/where a campaign battle is about to start? Im prolly just totally missing this as it seems to be going right over my head. I usually just wait until someone says something in Ls chat but is there a way to tell?
only where they currently are. if you spam the map you can look for the sword icon appearing, which indicates an area is just starting campaign.
Budonez
01-05-2008, 02:06 AM
How do I make Roc drop?
We've killed him 15 times as a shell - one drop, someone lotted instead of passed (doesn't have WHM, doesn't want WHM, dropped it...) and he won't put out.
Yours, in frustration
Me
Took me 13 kills for mine, was annoying -_-. Bring Tarus for sacrifice!
Eldelphia
01-05-2008, 08:46 AM
Bring a lucky taru (*'-')
::sneaks over to Asura, steals lucky taru:::
Right, back in a bit!
Toshiko
01-05-2008, 09:25 AM
How do YOU pronounce Ridill? Debate in my LS's Ventrilo about this, inquiring minds need to know.
Epical
01-05-2008, 09:29 AM
How do you know when/where a campaign battle is about to start? Im prolly just totally missing this as it seems to be going right over my head. I usually just wait until someone says something in Ls chat but is there a way to tell?
Honestly, just stay in Jugner/Meriphataud/Rolanberry. There seems to be more campaigns there than the other zones (from my experience, at least), and it's a lot less stressful than zone-hopping. Also nice to be there from beginning to end as opposing to teleing to a zone only to find out it ends as soon as you get your tags or shortly after.
Liquidedust
01-05-2008, 09:45 AM
How do YOU pronounce Ridill? Debate in my LS's Ventrilo about this, inquiring minds need to know.
Ask a swede, dane, norweigian or icelander to say it and you'd have pretty close to the correct pronounciation, this since it comes from old norse and those languages match old norse pronounciation pretty decently to this day (icelandic has barely changed much at all since it was still Norse).
chapstick
01-05-2008, 09:46 AM
How do YOU pronounce Ridill? Debate in my LS's Ventrilo about this, inquiring minds need to know.
Like riddle
ridd-ill (as in begone sickness), not like rid-ull, for riddle.
I stay in Garlaige Citadel myself, prefer the battles, and I can kick the ass of any lesser yagudo, and there are generally 4 or 5 people, so we all kind of know each other, and just stay out of each others way usually.
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