<set name="Enfeebling-WhiteMagic">
<lring>Aqua Ring</lring>
<head>Goliard Chapeau</head>
<neck>Morgana's Choker</neck>
<hands>Dvt. Mitts +1</hands>
<back>Aslan Cape</back>
<waist>Penitent's Rope</waist>
<legs>Mahatma Slops</legs>
<body>Errant Hpl.</body>
<feet>Mahatma Pigaches</feet>
<sub>Raptor Strap +1</sub>
<rring>Communion Ring</rring>
<rear>Spinel earring</rear>
<lear>Cmn. earring</lear>
</set>
Friend sent me his rdm file, i edited it and have no clue how to make above set use wand/shield. I tried adding:
<Main>Mythic wand+1</main>
<sub>muse Tariqah</sub>
but it it only equips the shield. i can only assume its cuz shield was equipped after the set elemental stave was equipped.
here are current rules:
<rules>
<if Status="Dead"> <action type="return" /> </if>
<if Spell="Regen|Dia|Dia II|Diag*|Protec*|Shel*|Bar*|Blink|AquaVeil||Sneak| Invisible|Deodorize|Warp|Tractor|Escape|Reraise|Po isona|Paralyna|Blinda|Silena|Viruna|Cursna|Ice Spikes|Shock Spikes|Blaze Spikes|Tele*|"> <action type="return" /> </if>
<action type="equip" when="resting" set="Resting" />
<action type="equip" when="idle" set="Standard" />
<action type="equip" when="engaged" set="Engaged" />
<if Status="Engaged">
<action type="equip" when="aftercast" set="Engaged" />
</if>
<else>
<action type="equip" when="aftercast" set="Standard" />
</else>
<if TPGT="10">
<if Mode="OR" BuffActive="Signet|Sigil" Status="Engaged">
<action type="Disable" slot="main|sub|ranged" />
</if>
<else>
<action type="Enable" slot="main|sub|ranged" />
</else>
</if>
<else>
<action type="Enable" slot="main|sub|ranged" />
</else>
<if Type="WeaponSkill" NotTPLT="100">
<action type="castdelay" delay=".2" />
<action type="Equip" when="Precast" set="WeaponSkill" />
</if>
<if Spell="Convert">
<action type="castdelay" delay=".2" />
<action type="Equip" when="Precast" set="Convert" />
</if>
<if Skill="*Magic">
<action type="equip" when="precast" set="FastCast" />
<if advanced='("%SpellElement" = "Unknown") OR ("%SpellElement" = "None")' />
<elseif notSkill="EnhancingMagic">
<action type="equip" when="midcast">
<main lock="yes">$%SpellElementStaff</main>
</action>
</elseif>
<if Skill="EnfeeblingMagic">
<action type="equip" when="precast" set="Standard" />
<action type="equip" when="midcast" set="Enfeebling-%Type" />
</if>
<elseif Skill="ElementalMagic">
<action type="equip" when="precast" set="Standard" />
<action type="equip" when="midcast" set="ElementalMagic" />
<if MPPAfterCastLT="50">
<action type="equip" when="midcast">
<neck lock="yes">Uggalepih Pendant</neck>
</action>
</if>
</elseif>
<elseif Skill="BlueMagic">
<if advanced='"%SpellElement" = "Unknown"'>
<action type="equip" when="midcast" set="BlueMagic-Physical" />
</if>
<else>
<action type="equip" when="midcast" set="BlueMagic-Magical" />
</else>
</elseif>
<elseif NotSpell="Stoneskin|Refresh|Haste|Blink|Regen|Prot ect*|Shell*|Warp|Sneak|Invisible|Deodorize|Aquavei l|Erase|Escape|Teleport*">
<action type="equip" when="midcast" set="%Skill" />
</elseif>
<if Advanced='("%SpellElement" = "%WeatherElement" OR "%SpellElement" = "%DayElement")'>
<action Type="Equip" When="MidCast">
<waist lock="yes">$%SpellElementObi</waist>
</action>
</if>
</if>
<if Spell="Sleep II">
<action type="command" when="aftercast">spellcast var inc sleepid;wait 45;input /echo [$sleepid:%spell] <%target> Wearing off in 45s</action>
<action type="command" when="aftercast">wait 75;input /echo [$sleepid:%spell] <%target> Wearing off in 15s</action>
<action type="command" when="aftercast">wait 85;input /echo [$sleepid:%spell] <%target> Wearing off in 5s;spellcast var dec sleepid;</action>
</if>
<elseif Spell="Sleep|Sleepga">
<action type="command" when="aftercast">spellcast var inc sleepid;wait 45;input /echo [$sleepid:%spell] <%target> Wearing off in 15s</action>
<action type="command" when="aftercast">wait 55;input /echo [$sleepid:%spell] <%target> Wearing off in 5s;spellcast var dec sleepid;</action>
</elseif>
<if Spell="Silence">
<action type="equip" when="midcast">
<head>Duelist's Chapeau</head>
<neck>Enfeebling Torque</neck>
<hands>Morrigan's Cuffs</hands>
<back>Altruistic Cape</back>
<feet>Avocat Pigaches</feet>
<body>Warlock's Tabard</body>
<lring>Snow Ring</lring>
<rring>Omega Ring</rring>
</action>
</if>
<if Spell="Utsusemi*">
<action type="equip" when="Precast">
<head>Wlk. Chapeau +1</head>
<body>Duelist's Tabard</body>
<lear>Loquac. Earring</lear>
<waist>Swift Belt</waist>
</action>
</if>
<if Spell="Sneak" advanced='"%target"="<me>"'>
<action type="command" when="midcast">cancel 71</action>
<action type="midcastdelay" delay="1" />
</if>
<elseif Spell="Stoneskin">
<action type="midcastdelay" delay="3" />
<action type="equip" whem="midcast" set="SS" />
<action type="command" when="midcast">cancel 37</action>
</elseif>
<elseif Spell="Blink">
<action type="command" when="midcast">cancel 36</action>
<action type="midcastdelay" delay="2" />
</elseif>
<elseif spell="Utsusemi: Ichi">
<action type="midcastdelay" delay="1" />
<action type="Command" when="midcast">cancel 66</action>
</elseif>
<elseif spell="Spectral Jig">
<action type="Command" when="precast">cancel 71</action>
</elseif>
</rules>
</spellcast>
It would be greatly appreciated if anyone could tell me how to fix/write in the use of wand/shield for my mnd based magic!
Edit: i would also like help with keeping dune boots on while footwork is on for my mnk, and switch back to usu when its over if thats possible, right now my file also just equips it on activation, then goes straight back to usu.
<set name="Footwork" BaseSet="Standard">
<feet>Dune Boots</feet>
</set>
and
<if Spell="Footwork">
<action type="equip" when="Precast" set="Footwork"/>
</if>