Item Search
     
BG-Wiki Search
Page 10 of 24 FirstFirst ... 8 9 10 11 12 20 ... LastLast
Results 181 to 200 of 473
  1. #181
    That SpellCast Guy
    Join Date
    Feb 2006
    Posts
    802
    BG Level
    5

    Update: Deimos is a lazy jerk that procrastinates and had his free time destroyed by the holiday Steam sale.

    Sorry. I'll try to post at least some of them soon, there were some things I was trying out that make the files easier to read, but I'm not 100% sure that they work. I need to do some testing on them before I commit. I'll try to pry myself away from my stack of games and do that soon.

  2. #182
    Fake Numbers
    Join Date
    May 2008
    Posts
    82
    BG Level
    2
    FFXI Server
    Ramuh

    Spelllcast Help Please

    Edit: posted in wrong spot and moved it to correct one

  3. #183
    Melee Summoner
    Join Date
    Dec 2009
    Posts
    26
    BG Level
    1
    FFXI Server
    Leviathan
    WoW Realm
    Hellscream

    I'm slamming my head against the wall trying to figure out why I have been unable to get the rules for canceling buffs before they are reapplied to work. Here is what I have currently:

    <if Spell="Sneak" advanced='"%target"="&lt;me&gt;"'>
    <action type="command" when="midcast">cancel 71</action>
    <action type="midcastdelay" delay="1" />
    </if>
    <elseif Spell="Stoneskin">
    <action type="midcastdelay" delay="3" />
    <action type="command" when="midcast">cancel 37</action>
    </elseif>
    <elseif Spell="Blink">
    <action type="command" when="midcast">cancel 36</action>
    <action type="midcastdelay" delay="2" />
    </elseif>
    <elseif spell="Utsusemi: Ichi">
    <action type="midcastdelay" delay="1" />
    <action type="Command" when="midcast">cancel 66</action>
    </elseif>

    This is the latest iteration, copied from another user's XML. So far no variation has produced the desired result. I'd really like to figure this out.Thanks

  4. #184
    That SpellCast Guy
    Join Date
    Feb 2006
    Posts
    802
    BG Level
    5

    Obvious, maybe, but are you 100% sure that you have the cancel plugin loaded? (It's required, spellcast can't cancel buffs on its own)

  5. #185
    Melee Summoner
    Join Date
    Dec 2009
    Posts
    26
    BG Level
    1
    FFXI Server
    Leviathan
    WoW Realm
    Hellscream

    Quote Originally Posted by Deimos View Post
    Obvious, maybe, but are you 100% sure that you have the cancel plugin loaded? (It's required, spellcast can't cancel buffs on its own)
    Thanks. I really feel like a moron now, but at least the problem is solved.

  6. #186
    Melee Summoner
    Join Date
    Oct 2008
    Posts
    46
    BG Level
    1

    question to everyone whos reading!

    I would like to know how i should write out to use the appropiate ele staves for each spell, WHILE making it use different main/sub slots for SLow and Paralyze repectively,in my RDM's spellcast xml file.

    Right now i have it so that it uses elemental staves for all spells. this is an example of what they currently look like for my enfeebling MND sets:

    <set name="Enfeebling-WhiteMagic">
    <lring>Aqua Ring</lring>
    <head>Goliard Chapeau</head>
    <neck>Morgana's Choker</neck>
    <hands>Dvt. Mitts +1</hands>
    <back>Aslan Cape</back>
    <waist>Penitent's Rope</waist>
    <legs>Mahatma Slops</legs>
    <body>Errant Hpl.</body>
    <feet>Mahatma Pigaches</feet>
    <sub>Raptor Strap +1</sub>
    <rring>Communion Ring</rring>
    <rear>Spinel earring</rear>
    <lear>Cmn. earring</lear>
    </set>

    Friend sent me his rdm file, i edited it and have no clue how to make above set use wand/shield. I tried adding:
    <Main>Mythic wand+1</main>
    <sub>muse Tariqah</sub>

    but it it only equips the shield. i can only assume its cuz shield was equipped after the set elemental stave was equipped.

    here are current rules:
    <rules>
    <if Status="Dead"> <action type="return" /> </if>
    <if Spell="Regen|Dia|Dia II|Diag*|Protec*|Shel*|Bar*|Blink|AquaVeil||Sneak| Invisible|Deodorize|Warp|Tractor|Escape|Reraise|Po isona|Paralyna|Blinda|Silena|Viruna|Cursna|Ice Spikes|Shock Spikes|Blaze Spikes|Tele*|"> <action type="return" /> </if>
    <action type="equip" when="resting" set="Resting" />
    <action type="equip" when="idle" set="Standard" />
    <action type="equip" when="engaged" set="Engaged" />

    <if Status="Engaged">
    <action type="equip" when="aftercast" set="Engaged" />
    </if>
    <else>
    <action type="equip" when="aftercast" set="Standard" />
    </else>

    <if TPGT="10">
    <if Mode="OR" BuffActive="Signet|Sigil" Status="Engaged">
    <action type="Disable" slot="main|sub|ranged" />
    </if>
    <else>
    <action type="Enable" slot="main|sub|ranged" />
    </else>
    </if>
    <else>
    <action type="Enable" slot="main|sub|ranged" />
    </else>

    <if Type="WeaponSkill" NotTPLT="100">
    <action type="castdelay" delay=".2" />
    <action type="Equip" when="Precast" set="WeaponSkill" />
    </if>

    <if Spell="Convert">
    <action type="castdelay" delay=".2" />
    <action type="Equip" when="Precast" set="Convert" />
    </if>

    <if Skill="*Magic">
    <action type="equip" when="precast" set="FastCast" />
    <if advanced='("%SpellElement" = "Unknown") OR ("%SpellElement" = "None")' />
    <elseif notSkill="EnhancingMagic">
    <action type="equip" when="midcast">
    <main lock="yes">$%SpellElementStaff</main>
    </action>
    </elseif>

    <if Skill="EnfeeblingMagic">
    <action type="equip" when="precast" set="Standard" />
    <action type="equip" when="midcast" set="Enfeebling-%Type" />
    </if>
    <elseif Skill="ElementalMagic">
    <action type="equip" when="precast" set="Standard" />
    <action type="equip" when="midcast" set="ElementalMagic" />
    <if MPPAfterCastLT="50">
    <action type="equip" when="midcast">
    <neck lock="yes">Uggalepih Pendant</neck>
    </action>
    </if>
    </elseif>
    <elseif Skill="BlueMagic">
    <if advanced='"%SpellElement" = "Unknown"'>
    <action type="equip" when="midcast" set="BlueMagic-Physical" />
    </if>
    <else>
    <action type="equip" when="midcast" set="BlueMagic-Magical" />
    </else>
    </elseif>
    <elseif NotSpell="Stoneskin|Refresh|Haste|Blink|Regen|Prot ect*|Shell*|Warp|Sneak|Invisible|Deodorize|Aquavei l|Erase|Escape|Teleport*">
    <action type="equip" when="midcast" set="%Skill" />
    </elseif>

    <if Advanced='("%SpellElement" = "%WeatherElement" OR "%SpellElement" = "%DayElement")'>
    <action Type="Equip" When="MidCast">
    <waist lock="yes">$%SpellElementObi</waist>
    </action>
    </if>
    </if>

    <if Spell="Sleep II">
    <action type="command" when="aftercast">spellcast var inc sleepid;wait 45;input /echo [$sleepid:%spell] &lt;%target&gt; Wearing off in 45s</action>
    <action type="command" when="aftercast">wait 75;input /echo [$sleepid:%spell] &lt;%target&gt; Wearing off in 15s</action>
    <action type="command" when="aftercast">wait 85;input /echo [$sleepid:%spell] &lt;%target&gt; Wearing off in 5s;spellcast var dec sleepid;</action>
    </if>
    <elseif Spell="Sleep|Sleepga">
    <action type="command" when="aftercast">spellcast var inc sleepid;wait 45;input /echo [$sleepid:%spell] &lt;%target&gt; Wearing off in 15s</action>
    <action type="command" when="aftercast">wait 55;input /echo [$sleepid:%spell] &lt;%target&gt; Wearing off in 5s;spellcast var dec sleepid;</action>
    </elseif>

    <if Spell="Silence">
    <action type="equip" when="midcast">
    <head>Duelist's Chapeau</head>
    <neck>Enfeebling Torque</neck>
    <hands>Morrigan's Cuffs</hands>
    <back>Altruistic Cape</back>
    <feet>Avocat Pigaches</feet>
    <body>Warlock's Tabard</body>
    <lring>Snow Ring</lring>
    <rring>Omega Ring</rring>
    </action>
    </if>

    <if Spell="Utsusemi*">
    <action type="equip" when="Precast">
    <head>Wlk. Chapeau +1</head>
    <body>Duelist's Tabard</body>
    <lear>Loquac. Earring</lear>
    <waist>Swift Belt</waist>
    </action>
    </if>

    <if Spell="Sneak" advanced='"%target"="&lt;me&gt;"'>
    <action type="command" when="midcast">cancel 71</action>
    <action type="midcastdelay" delay="1" />
    </if>
    <elseif Spell="Stoneskin">
    <action type="midcastdelay" delay="3" />
    <action type="equip" whem="midcast" set="SS" />
    <action type="command" when="midcast">cancel 37</action>
    </elseif>
    <elseif Spell="Blink">
    <action type="command" when="midcast">cancel 36</action>
    <action type="midcastdelay" delay="2" />
    </elseif>
    <elseif spell="Utsusemi: Ichi">
    <action type="midcastdelay" delay="1" />
    <action type="Command" when="midcast">cancel 66</action>
    </elseif>
    <elseif spell="Spectral Jig">
    <action type="Command" when="precast">cancel 71</action>
    </elseif>
    </rules>
    </spellcast>

    It would be greatly appreciated if anyone could tell me how to fix/write in the use of wand/shield for my mnd based magic!

    Edit: i would also like help with keeping dune boots on while footwork is on for my mnk, and switch back to usu when its over if thats possible, right now my file also just equips it on activation, then goes straight back to usu.
    <set name="Footwork" BaseSet="Standard">
    <feet>Dune Boots</feet>
    </set>

    and

    <if Spell="Footwork">
    <action type="equip" when="Precast" set="Footwork"/>
    </if>

    Sorry for the long post >< i dont know how to spoiler or any of that stuff, again that mnk file was sent to me by a friend.

  7. #187
    Xaru
    Guest

    Quote Originally Posted by illyst View Post
    question to everyone whos reading!

    I would like to know how i should write out to use the appropiate ele staves for each spell, WHILE making it use different main/sub slots for SLow and Paralyze repectively,in my RDM's spellcast xml file.

    Right now i have it so that it uses elemental staves for all spells. this is an example of what they currently look like for my enfeebling MND sets:
    Spoiler: show

    <set name="Enfeebling-WhiteMagic">
    <lring>Aqua Ring</lring>
    <head>Goliard Chapeau</head>
    <neck>Morgana's Choker</neck>
    <hands>Dvt. Mitts +1</hands>
    <back>Aslan Cape</back>
    <waist>Penitent's Rope</waist>
    <legs>Mahatma Slops</legs>
    <body>Errant Hpl.</body>
    <feet>Mahatma Pigaches</feet>
    <sub>Raptor Strap +1</sub>
    <rring>Communion Ring</rring>
    <rear>Spinel earring</rear>
    <lear>Cmn. earring</lear>
    </set>

    Friend sent me his rdm file, i edited it and have no clue how to make above set use wand/shield. I tried adding:
    <Main>Mythic wand+1</main>
    <sub>muse Tariqah</sub>

    but it it only equips the shield. i can only assume its cuz shield was equipped after the set elemental stave was equipped.

    here are current rules:
    <rules>
    <if Status="Dead"> <action type="return" /> </if>
    <if Spell="Regen|Dia|Dia II|Diag*|Protec*|Shel*|Bar*|Blink|AquaVeil||Sneak| Invisible|Deodorize|Warp|Tractor|Escape|Reraise|Po isona|Paralyna|Blinda|Silena|Viruna|Cursna|Ice Spikes|Shock Spikes|Blaze Spikes|Tele*|"> <action type="return" /> </if>
    <action type="equip" when="resting" set="Resting" />
    <action type="equip" when="idle" set="Standard" />
    <action type="equip" when="engaged" set="Engaged" />

    <if Status="Engaged">
    <action type="equip" when="aftercast" set="Engaged" />
    </if>
    <else>
    <action type="equip" when="aftercast" set="Standard" />
    </else>

    <if TPGT="10">
    <if Mode="OR" BuffActive="Signet|Sigil" Status="Engaged">
    <action type="Disable" slot="main|sub|ranged" />
    </if>
    <else>
    <action type="Enable" slot="main|sub|ranged" />
    </else>
    </if>
    <else>
    <action type="Enable" slot="main|sub|ranged" />
    </else>

    <if Type="WeaponSkill" NotTPLT="100">
    <action type="castdelay" delay=".2" />
    <action type="Equip" when="Precast" set="WeaponSkill" />
    </if>

    <if Spell="Convert">
    <action type="castdelay" delay=".2" />
    <action type="Equip" when="Precast" set="Convert" />
    </if>

    <if Skill="*Magic">
    <action type="equip" when="precast" set="FastCast" />
    <if advanced='("%SpellElement" = "Unknown") OR ("%SpellElement" = "None")' />
    <elseif notSkill="EnhancingMagic">
    <action type="equip" when="midcast">
    <main lock="yes">$%SpellElementStaff</main>
    </action>
    </elseif>

    <if Skill="EnfeeblingMagic">
    <action type="equip" when="precast" set="Standard" />
    <action type="equip" when="midcast" set="Enfeebling-%Type" />
    </if>
    <elseif Skill="ElementalMagic">
    <action type="equip" when="precast" set="Standard" />
    <action type="equip" when="midcast" set="ElementalMagic" />
    <if MPPAfterCastLT="50">
    <action type="equip" when="midcast">
    <neck lock="yes">Uggalepih Pendant</neck>
    </action>
    </if>
    </elseif>
    <elseif Skill="BlueMagic">
    <if advanced='"%SpellElement" = "Unknown"'>
    <action type="equip" when="midcast" set="BlueMagic-Physical" />
    </if>
    <else>
    <action type="equip" when="midcast" set="BlueMagic-Magical" />
    </else>
    </elseif>
    <elseif NotSpell="Stoneskin|Refresh|Haste|Blink|Regen|Prot ect*|Shell*|Warp|Sneak|Invisible|Deodorize|Aquavei l|Erase|Escape|Teleport*">
    <action type="equip" when="midcast" set="%Skill" />
    </elseif>

    <if Advanced='("%SpellElement" = "%WeatherElement" OR "%SpellElement" = "%DayElement")'>
    <action Type="Equip" When="MidCast">
    <waist lock="yes">$%SpellElementObi</waist>
    </action>
    </if>
    </if>

    <if Spell="Sleep II">
    <action type="command" when="aftercast">spellcast var inc sleepid;wait 45;input /echo [$sleepid:%spell] &lt;%target&gt; Wearing off in 45s</action>
    <action type="command" when="aftercast">wait 75;input /echo [$sleepid:%spell] &lt;%target&gt; Wearing off in 15s</action>
    <action type="command" when="aftercast">wait 85;input /echo [$sleepid:%spell] &lt;%target&gt; Wearing off in 5s;spellcast var dec sleepid;</action>
    </if>
    <elseif Spell="Sleep|Sleepga">
    <action type="command" when="aftercast">spellcast var inc sleepid;wait 45;input /echo [$sleepid:%spell] &lt;%target&gt; Wearing off in 15s</action>
    <action type="command" when="aftercast">wait 55;input /echo [$sleepid:%spell] &lt;%target&gt; Wearing off in 5s;spellcast var dec sleepid;</action>
    </elseif>

    <if Spell="Silence">
    <action type="equip" when="midcast">
    <head>Duelist's Chapeau</head>
    <neck>Enfeebling Torque</neck>
    <hands>Morrigan's Cuffs</hands>
    <back>Altruistic Cape</back>
    <feet>Avocat Pigaches</feet>
    <body>Warlock's Tabard</body>
    <lring>Snow Ring</lring>
    <rring>Omega Ring</rring>
    </action>
    </if>

    <if Spell="Utsusemi*">
    <action type="equip" when="Precast">
    <head>Wlk. Chapeau +1</head>
    <body>Duelist's Tabard</body>
    <lear>Loquac. Earring</lear>
    <waist>Swift Belt</waist>
    </action>
    </if>

    <if Spell="Sneak" advanced='"%target"="&lt;me&gt;"'>
    <action type="command" when="midcast">cancel 71</action>
    <action type="midcastdelay" delay="1" />
    </if>
    <elseif Spell="Stoneskin">
    <action type="midcastdelay" delay="3" />
    <action type="equip" whem="midcast" set="SS" />
    <action type="command" when="midcast">cancel 37</action>
    </elseif>
    <elseif Spell="Blink">
    <action type="command" when="midcast">cancel 36</action>
    <action type="midcastdelay" delay="2" />
    </elseif>
    <elseif spell="Utsusemi: Ichi">
    <action type="midcastdelay" delay="1" />
    <action type="Command" when="midcast">cancel 66</action>
    </elseif>
    <elseif spell="Spectral Jig">
    <action type="Command" when="precast">cancel 71</action>
    </elseif>
    </rules>
    </spellcast>

    It would be greatly appreciated if anyone could tell me how to fix/write in the use of wand/shield for my mnd based magic!

    Edit: i would also like help with keeping dune boots on while footwork is on for my mnk, and switch back to usu when its over if thats possible, right now my file also just equips it on activation, then goes straight back to usu.
    <set name="Footwork" BaseSet="Standard">
    <feet>Dune Boots</feet>
    </set>

    and

    <if Spell="Footwork">
    <action type="equip" when="Precast" set="Footwork"/>
    </if>

    Sorry for the long post >< i dont know how to spoiler or any of that stuff, again that mnk file was sent to me by a friend.
    Code:
     
    <main>Mythic Wand +1</main>
    <sub>Muse Tariqah</sub>
    There was no space before the +1 and not sure if capitalisation affects set slot names.

    Also for the footwork thing:

    Code:
    <set name="Footwork" BaseSet="Standard">
        <feet lock="yes">Dune Boots</feet>
    </set>
     
    <if mode="or" Spell="Footwork" BuffActive="Footwork">
        <action type="equip" when="Precast" set="Footwork"/>
    </if>
    That should lock it in when you cast Footwork, and while the buff is active (at work so can't check buff name, will be whatever FFXI shows when you select the status icon)

  8. #188
    Melee Summoner
    Join Date
    Oct 2008
    Posts
    46
    BG Level
    1

    ty! i just mistypes the +1 with nospace, but any clue of how to get it to equip wand/shield over ele staves?

    Edit: Footwork part doesnt work ><; FFXI calls it footwork too.

    Edit#2: I got the RDM thing to work, just the footwork now if anyone could help

  9. #189
    That SpellCast Guy
    Join Date
    Feb 2006
    Posts
    802
    BG Level
    5

    Hmm, your RDM rules are a pretty big mess, there's a lot of things in there that probably don't work right. And just adding wand/shield to your Enfeebling-WhiteMagic set isn't a very good solution, because that will make you use Wand/Shield for Silence as well, and it would be much better to use the staff there.

    The simplest way to make the wand/shield work only for Slow and Paralyze is probably to just add them into one of your rules, like this (going to put some of the surrounding code so you see where I'm making the change):

    Code:
    <if advanced='("%SpellElement" = "Unknown") OR ("%SpellElement" = "None")' />
    <elseif notSkill="EnhancingMagic">
    	<if spell="Paralyze*|Slow*">
    		<action type="equip" when="midcast">
    			<main>Mythic Wand +1</main>
    			<sub>Muse Tariqah</sub>
    		</action>
    	</if>
    	<else>
    		<action type="equip" when="midcast">
    			<main lock="yes">$%SpellElementStaff</main>
    		</action>
    	</else>
    </elseif>
    For Footwork, Xaru's stuff was close to right, but not quite. Where he has "Precast" in his rule, change it to "aftercast".

  10. #190
    Melee Summoner
    Join Date
    Oct 2008
    Posts
    46
    BG Level
    1

    Quote Originally Posted by Deimos View Post

    Code:
    <if advanced='("%SpellElement" = "Unknown") OR ("%SpellElement" = "None")' />
    <elseif notSkill="EnhancingMagic">
    	<if spell="Paralyze*|Slow*">
    		<action type="equip" when="midcast">
    			<main>Mythic Wand +1</main>
    			<sub>Muse Tariqah</sub>
    		</action>
    	</if>
    	<else>
    		<action type="equip" when="midcast">
    			<main lock="yes">$%SpellElementStaff</main>
    		</action>
    	</else>
    </elseif>
    Still doesnt work right. it just equips the wand and not shield, i've made a temporary fix by just adding "/equip sub Muse Tariqah" in the macro line, but a permanent fix would be helpful! thanks for your reply

  11. #191
    CoP Dynamis
    Join Date
    Nov 2007
    Posts
    268
    BG Level
    4

    Quote Originally Posted by illyst View Post
    Still doesnt work right. it just equips the wand and not shield, i've made a temporary fix by just adding "/equip sub Muse Tariqah" in the macro line, but a permanent fix would be helpful! thanks for your reply
    I had similar problems in my XML, only I think for me it just equipped the shield. That's why I said screw it and am waiting for this starter file where everything will be written by someone who knows what they're doing lol and not just copypasting bits and pieces from random XLMs and gluing them together, like I am.

  12. #192
    Mrp
    Mrp is offline
    New Merits
    Join Date
    Jun 2006
    Posts
    226
    BG Level
    4

    my macro won't.

    This is a macro for utsusemi
    I need this macro to Equip fast cast gear first , then Eva, then cancel utsusemi
    and the return idle or tp gear. I think i need to use Geardelay.
    Anyone have geardelay macro example?

    <if main="Drk">
    <if status="idle">
    <action type="equip" when="idle|aftercast" set="IdleSet" />
    </if>
    <elseif status="engaged">
    <action type="equip" when="engaged|aftercast" set="Standard" />
    </elseif>
    </if>

    </if>
    <if spell="Utsusemi: Ichi">
    <action type="equip" when="precast" set="Fastcast" />
    <action type="PrecastDelay" delay=".5" />
    <action type="equip" when="Midcast" set="Eva" />
    <action type="MidcastDelay" delay="1" />
    </if>

    <if BuffActive="Copy Image">
    <action type="Command" when="aftercast">cancel 66</action>
    <action type="aftercastdelay" delay="2.9" />
    </if>

  13. #193
    That SpellCast Guy
    Join Date
    Feb 2006
    Posts
    802
    BG Level
    5

    Quote Originally Posted by Mrp View Post
    Actually my macro work now. Thx anyway

    This is a macro for utsusemi
    This macro will Equip fast cast gear first , then Eva, then cancel utsusemi

    </if>
    <if spell="Utsusemi: Ichi">
    <action type="equip" when="precast" set="Fastcast" />
    <action type="PrecastDelay" delay=".5" />
    <action type="equip" when="Midcast" set="Eva" />
    <action type="MidcastDelay" delay="1" />
    </if>

    <if BuffActive="Copy Image">
    <action type="Command" when="aftercast">cancel 66</action>
    <action type="aftercastdelay" delay="2.9" />
    </if>
    I doubt that those are "working". When you cast Utsusemi: Ichi, you're adding a 0.5 delay to it just to put Fast Cast gear in. Besides making it really hard to time right, unless you're swapping in at least 12.5% Fast Cast, the spell is actually casting slower.

    Furthermore, if you do anything (cast any spell, use any WS, etc) while having shadows up, your shadows are going to get cancelled 2.9 seconds after doing it.

    You need to do the cancel as a midcast command, and I wouldn't bother with fastcast gear, just swap in eva at the start.

  14. #194
    Mrp
    Mrp is offline
    New Merits
    Join Date
    Jun 2006
    Posts
    226
    BG Level
    4

    Quote Originally Posted by Deimos View Post
    I doubt that those are "working". When you cast Utsusemi: Ichi, you're adding a 0.5 delay to it just to put Fast Cast gear in. Besides making it really hard to time right, unless you're swapping in at least 12.5% Fast Cast, the spell is actually casting slower.

    Furthermore, if you do anything (cast any spell, use any WS, etc) while having shadows up, your shadows are going to get cancelled 2.9 seconds after doing it.

    You need to do the cancel as a midcast command, and I wouldn't bother with fastcast gear, just swap in eva at the start.
    That is interesting , I forgot to mention i have Nuevo Coselete too. so i have 11 now?
    I'll have less chance of get interupt with more fast cast.

  15. #195
    Old Merits
    Join Date
    Aug 2007
    Posts
    1,088
    BG Level
    6
    FFXI Server
    Ragnarok

    just use 0.2 or something. 0.5 is overdone.

  16. #196
    Salvage Bans
    Join Date
    Sep 2008
    Posts
    972
    BG Level
    5
    FFXI Server
    Quetzalcoatl

    Spellcast changing gear when I'm on stun duty is slowing down the speed that an ability gets stunned so I want to script my xml to check if spell casted is stun and if so change it to a /raw command.

    Is this correct:

    Code:
    <if mode="AND" spell="Stun" NotBuffActive="Chainspell">
    <command>input /raw /ma "Stun" &lt;t&gt;</command>
    <cancelspell />
    <return />
    </if>
    Was loosely guessing on how to script this based on my composure and convert scripts in my XML..@_@

  17. #197
    That SpellCast Guy
    Join Date
    Feb 2006
    Posts
    802
    BG Level
    5

    It's generally easier to just set up your rules so that a delay isn't added on things that are time-sensitive, like Stun.

    Somewhere in your rules you probably have this line, or something similar:
    Code:
    <castdelay delay="0.3" />
    Change it to be like this:

    Code:
    <if NotSpell="Stun">
        <castdelay delay="0.3" />
    </if>

  18. #198
    Salvage Bans
    Join Date
    Sep 2008
    Posts
    972
    BG Level
    5
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by Deimos View Post
    It's generally easier to just set up your rules so that a delay isn't added on things that are time-sensitive, like Stun.

    Somewhere in your rules you probably have this line, or something similar:
    Code:
    <castdelay delay="0.3" />
    Change it to be like this:

    Code:
    <if NotSpell="Stun">
        <castdelay delay="0.3" />
    </if>
    I checked and I don't have a cast delay anywhere. =\

  19. #199
    Smells like Onions
    Join Date
    Dec 2009
    Posts
    2
    BG Level
    0
    FFXI Server
    Lakshmi

    working on BST xml and not sure how to get it to gear both weapons if I am sub nin.... I have tried a few things but none have worked yet... when I engage I want it to auto gear both wpns not just one, adding both wpns to the "engaged" set does not work so I am sure it has to go into the rule some how. thanks in advance...

  20. #200
    Cerberus
    Join Date
    Jan 2009
    Posts
    465
    BG Level
    4
    FFXIV Character
    Bik Pik
    FFXIV Server
    Hyperion
    FFXI Server
    Cerberus

    Quote Originally Posted by bladewing View Post
    working on BST xml and not sure how to get it to gear both weapons if I am sub nin.... I have tried a few things but none have worked yet... when I engage I want it to auto gear both wpns not just one, adding both wpns to the "engaged" set does not work so I am sure it has to go into the rule some how. thanks in advance...
    make 2 groups in your sets section

    Code:
    <group name="BSTWHM" default="yes">
    		<set name="Melee">
    			<main>axe</main>
                            <sub>Shield</sub>
    		</set>
    	</group>
     <group name="BSTNin" inherit="BSTWHM">
    		<set name="Melee">
    			<main>Axe</main>
                            <sub>Axe</sub>
    		</set>
    	</group> 
    </sets>
    add in whatever other sets you want of course.

Page 10 of 24 FirstFirst ... 8 9 10 11 12 20 ... LastLast

Similar Threads

  1. FL - The Price is Right - Please help
    By Tajin in forum FFXI: Everything
    Replies: 64
    Last Post: 2008-07-01, 09:52
  2. Wings Of The Goddess .dat files
    By Shiriokumo in forum FFXI: Everything
    Replies: 1
    Last Post: 2007-11-21, 16:52
  3. The hills are alive, please help me out.
    By Ligro in forum FFXI: Everything
    Replies: 25
    Last Post: 2006-05-01, 19:29
  4. THE 4 NATION/KEY ITEMS I NEED THREAD
    By berticus in forum FFXI: Everything
    Replies: 71
    Last Post: 2004-09-23, 21:14