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Thread: Dancer discussion     submit to reddit submit to twitter

  1. #681
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    Re: Dancer discussion

    Curious anyone use /thf in a xp party with dagger belt?? I am level 41 and was thinking since so many of my parties have 2-3 dncs in it as of late having sneak attack could help with damage output combined with reverse flourish I could almost always pump out two or more sneak attack ws a fight at this level.

  2. #682
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    Re: Dancer discussion

    Quote Originally Posted by kenshyn
    Curious anyone use /thf in a xp party with dagger belt?? I am level 41 and was thinking since so many of my parties have 2-3 dncs in it as of late having sneak attack could help with damage output combined with reverse flourish I could almost always pump out two or more sneak attack ws a fight at this level.
    Going /NIN with Tilt belt would be better imo.

  3. #683
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    Re: Dancer discussion

    Did that damage sucked on Crawlers viper bite was doing 53ish damage alone tho not sure how much damage a well placed sneak attack viper bite could do every minute or so to help on damage. I am going to try it out next time I am in a multiple dancer party and see if it's of any use. The good thing tho was I was able to skill chain with a Ninja and had 3 scholars all magic burst was pretty fun.

  4. #684
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    Re: Dancer discussion

    With your 15 WDMG Federation Kukri it's impossible to do more than 72 damage with SAViperBite with /thf on a piercing-neutral mob. The only thing that makes Viper Bite good is the huge WDMG boost that mainjob thief gets from SATA.

  5. #685
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    Re: Dancer discussion

    Quote Originally Posted by kenshyn
    Did that damage sucked on Crawlers viper bite was doing 53ish damage alone tho not sure how much damage a well placed sneak attack viper bite could do every minute or so to help on damage. I am going to try it out next time I am in a multiple dancer party and see if it's of any use. The good thing tho was I was able to skill chain with a Ninja and had 3 scholars all magic burst was pretty fun.
    Back to that level, i spammed gust slash, until i have cyclone. i don't use SB because i know how it's like... when it went with SATA.

    ps. don't really care with link, if I spammed Cyclone give blm some work to do, to avoid him over nuking and get hate

  6. #686
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    Re: Dancer discussion

    Quote Originally Posted by Mikayla
    dancer stuff
    No comment on dancer stuff since mine is 1, but your avatar is awesome.

  7. #687
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    Re: Dancer discussion

    Quote Originally Posted by Wizerd
    Quote Originally Posted by Rionel
    Here's a small question for some of you higher leveled DNCs:

    I partied with a Lv75 DNC last night, and he was talking about how Stutter Step improves the stun resist rate of Violent Flourish since the stun is magical based. So is Violent Flourish a weak melee attack that has a magic based stun attached to it, therefore making Stutter Step better to use than Quick Step if you wanted Violent Flourish's stun effect to proc? Does the same apply to Desperate Flourish's Gravity effect?
    Violent Flourish can have 3 outcomes: Miss, hit without stun proc, hit with stun proc.

    Wizerd uses Violent Flourish, but misses the Worker Crawler.

    Wizerd uses Violent Flourish.
    The Worker Crawler takes 22 damage.

    Wizerd uses Violent Flourish.
    The Worker Crawler takes 22 damage and is stunned.


    The physical hit effect seems to be based on accuracy, while the stun effect seems to be based on magic resistance, as you and that lv75 DNC suggested. I've definitely noticed more stuns on mobs with Stutter on as opposed to mobs I've been spamming with Quickstep or Box Step.

    Desperate Flourish also has 3 outcomes; however, they're a little different:

    Wizerd uses Desperate Flourish, but misses the Worker Crawler.

    Wizerd uses Desperate Flourish.
    The Worker Crawler is weighed down.

    Wizerd uses Desperate Flourish.
    No effect on the Worker Crawler.


    This one is strictly based on accuracy, and while it says it's inaccurate, it's actually quite accurate when you haev the appropriate accuracy. If you use an A- or A+ weapon on a main job and use this one, it'll hit a solid 95% of the time on anything around Even Match or lower. I'd say it's on level with Slugwinder, but I don't have RNG leveled so I can't comment on that for sure.
    I've used Desperate Flourish about 6 times since I got it and received no message at all and I know acc sure as hell isn't the issue. I'll chalk it up to some craptastic luck I guess.

  8. #688
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    Re: Dancer discussion

    Honestly I don't care if SE gives us access to any better daggers. Our job isn't about DDing so why is everyone crying that we doing have any good DD daggers? I'm assuming we're going to get a nyzule isle dagger soon which will give us access to a relic weapon eventually, which hopefully greatly benefits us.

  9. #689
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    Re: Dancer discussion

    Quote Originally Posted by lost071
    Honestly I don't care if SE gives us access to any better daggers. Our job isn't about DDing so why is everyone crying that we doing have any good DD daggers? I'm assuming we're going to get a nyzule isle dagger soon which will give us access to a relic weapon eventually, which hopefully greatly benefits us.
    Well let's see...Lower delay daggers (Which some of the better daggers dancer doesn't get) add more TP, so we can use more dances. Second, not hitting for zero, feeding the mob TP, etc.

  10. #690
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    Re: Dancer discussion

    Is it worth to use Joytoy as off-hand ? I've 8 merited in sword and 5 skills from suppa tho.

  11. #691
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    Re: Dancer discussion

    Quote Originally Posted by blister1
    I've used Desperate Flourish about 6 times since I got it and received no message at all and I know acc sure as hell isn't the issue. I'll chalk it up to some craptastic luck I guess.
    When you're using it on exp mobs it's not going to be very accurate, especially at that level. However, when I got it, I was landing it about 1/3 of the time on VT-low IT mobs - not too bad considering it's supposed to be inaccurate.

    Now, on IT+ mobs, I tend to land it about half the time I'd say, and I still don't have PCC due to lack of funds. However, using it subbed on a main job, where accuracy is pretty much capped on anything Tough or lower, I've had at least a 90%+ land rate. Can't chalk that up to CHR, because I was landing it just fine on MNK and NIN. <_<

  12. #692
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    Re: Dancer discussion

    Quote Originally Posted by eva00r
    Is it worth to use Joytoy as off-hand ? I've 8 merited in sword and 5 skills from suppa tho.
    Yes, I mainhand Behemoth Knife +1 and offhand Joyeuse, works very well with the merits to back it up.

    @71:
    Main/off: Behem.+1/Joy
    Head: Ohat
    Neck: Chiv
    Ear1/2: Fenrir Earring/parry earring(suppa next lvl)
    Body: SH+1(will probably use P. Body next lvl)
    Hands: Battle Gloves
    Rings: Rajas/Ulithulama's
    Back: Forager's
    Waist: swift belt
    Legs: Prince's Slops
    Feet: Mithra rse
    Ranged: the rare chance i'm puller i'll wear IS boomerang, otherwise Orphic Egg since I'm always with a BRD

    later on with funds will most likely get dusk hands and feet, waiting for 75 to use Denali Feet, Walahra Turban, and Brutal earring

    acc has not been an issue up to this point and joyeuse is awesome for the TP gain.

  13. #693
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    Re: Dancer discussion

    So I haven't seen this posted...But I was messing around with curing waltz with my friend. And apparently once you start the dance, there doesn't seem to be a drop off range for the cure to take affect. I've had my friend be pretty far off from me and it still went off without any problems.

  14. #694
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    Re: Dancer discussion

    Quote Originally Posted by Shadowhusky
    So I haven't seen this posted...But I was messing around with curing waltz with my friend. And apparently once you start the dance, there doesn't seem to be a drop off range for the cure to take affect. I've had my friend be pretty far off from me and it still went off without any problems.
    The cure takes effect instantly, you can start the cure then interrupt the animation with something else instantly (voke, samba, step, etc) but it does have a HUGE range.

    When we were doing Despot, I was healing the Thf as he ran in (he was Thf/Rng so he could WS for NM's earlier) and I could peg him just after he showed up on my screen.

  15. #695
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    Re: Dancer discussion

    Quote Originally Posted by Max™
    Quote Originally Posted by Shadowhusky
    So I haven't seen this posted...But I was messing around with curing waltz with my friend. And apparently once you start the dance, there doesn't seem to be a drop off range for the cure to take affect. I've had my friend be pretty far off from me and it still went off without any problems.
    The cure takes effect instantly, you can start the cure then interrupt the animation with something else instantly (voke, samba, step, etc) but it does have a HUGE range.

    When we were doing Despot, I was healing the Thf as he ran in (he was Thf/Rng so he could WS for NM's earlier) and I could peg him just after he showed up on my screen.
    In my experience the range is the same as any spell; roughly 20.4 depending on terrain.

  16. #696
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    Re: Dancer discussion

    Quote Originally Posted by Xanthe
    Quote Originally Posted by Max™
    Quote Originally Posted by Shadowhusky
    So I haven't seen this posted...But I was messing around with curing waltz with my friend. And apparently once you start the dance, there doesn't seem to be a drop off range for the cure to take affect. I've had my friend be pretty far off from me and it still went off without any problems.
    The cure takes effect instantly, you can start the cure then interrupt the animation with something else instantly (voke, samba, step, etc) but it does have a HUGE range.

    When we were doing Despot, I was healing the Thf as he ran in (he was Thf/Rng so he could WS for NM's earlier) and I could peg him just after he showed up on my screen.
    In my experience the range is the same as any spell; roughly 20.4 depending on terrain.
    Well, this needs some more testing, because while I haven't been spamming cure a lot lately, I don't remember being able to cure people just after they became visible on my screen.

  17. #697
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    Re: Dancer discussion

    Curing Waltz range is 25', same as Healing Waltz range, it's been posted like 4 times in this thread alone lol.

  18. #698
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    Re: Dancer discussion

    Quote Originally Posted by Shadowhusky
    So I haven't seen this posted...But I was messing around with curing waltz with my friend. And apparently once you start the dance, there doesn't seem to be a drop off range for the cure to take affect. I've had my friend be pretty far off from me and it still went off without any problems.
    Well, we know the rule "All JAs are instant". Hence you get the result immediately, heck, I often get my samba, step, flourish, and utsu overlap each other with 1s interval each

  19. #699
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    Re: Dancer discussion

    Has anyone found a cap on Curing Waltzes? Been thinking about War/Dnc and macroing in Koenig and other things Curing Waltz II could hit around 250+ pretty easily. Not like full Koenig is easy to get but still kinda interesting if there isn't a cap.

  20. #700
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    Re: Dancer discussion

    Cyclone rocks at 200+ tp. Well, at least it beats the hell out of lolGustSlash.

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