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  1. #1961
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    Moving Jailer of Love over to that spot is a pain in the ass. It takes effort to do it, and given that they were cheating while they filmed it, it could just as easily been laziness. The two hints in the video had emphasis placed on them, fighting in the alcove did not. It doesn't add up to a very strong case. If you don't think it should be disregarded, then go make a linkshell and fight it and quit shitting up this already shitty thread with more shit.
    Forgive me, I had forgotten that SE cheats at everything by default. If it takes so much more effort to move JoL then why do people do it? That would imply that keeping it where it is would be even harder, no? The video was made to give hints. I read somewhere that all clues needed to defeat AV were given in the video. You can only emphasize fighting in the alcove so much. It's not like you can zoom in on it in the chat bar and say "HERE IT IS, TAKE IT". The fact that they're doing it should be enough.

    Mojo, what we're looking for, to some degree, are "fucking retarded ideas". If someone had proposed using two hours corresponding with AVs in a 3 second window after he used his, it would've been labeled a "fucking retarded idea". No, we're not looking for completely off the wall ideas, but trying to fight it like SE did in their hint video is definitely not retarded.

  2. #1962
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    Quote Originally Posted by Lemming View Post
    Forgive me, I had forgotten that SE cheats at everything by default. If it takes so much more effort to move JoL then why do people do it? That would imply that keeping it where it is would be even harder, no? The video was made to give hints. I read somewhere that all clues needed to defeat AV were given in the video. You can only emphasize fighting in the alcove so much. It's not like you can zoom in on it in the chat bar and say "HERE IT IS, TAKE IT". The fact that they're doing it should be enough.

    Mojo, what we're looking for, to some degree, are "fucking retarded ideas". If someone had proposed using two hours corresponding with AVs in a 3 second window after he used his, it would've been labeled a "fucking retarded idea". No, we're not looking for completely off the wall ideas, but trying to fight it like SE did in their hint video is definitely not retarded.
    Here's a fucking retarded idea... AV is not designed to be defeated. FFXI is a game built on a "skinner box" styled psychological manipulation of the player's mind, and AV is the point in the difficulty curve where success becomes impossible. The video is a smokescreen of this unfortunate circumstance, designed to keep the carrot in front of the proverbial rabbits who have reached all other goals.

    But I want you guys to know that if you ever figure out another way to beat that system... well, it would be amazing to say the least.

  3. #1963
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    Quote Originally Posted by Tagus View Post
    Here's a fucking retarded idea... AV is not designed to be defeated. FFXI is a game built on a "skinner box" styled psychological manipulation of the player's mind, and AV is the point in the difficulty curve where success becomes impossible. The video is a smokescreen of this unfortunate circumstance, designed to keep the carrot in front of the proverbial rabbits who have reached all other goals.

    But I want you guys to know that if you ever figure out another way to beat that system... well, it would be amazing to say the least.
    http://www.slaw.ca/wp-content/upload...infoil-hat.jpg
    WAKE UP SHEEPLE!!!

  4. #1964
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    Quote Originally Posted by TheMysteriousX View Post
    lol

    i love ffxi, and everything about it

  5. #1965
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    Here's a fucking retarded idea... AV is not designed to be defeated. FFXI is a game built on a "skinner box" styled psychological manipulation of the player's mind, and AV is the point in the difficulty curve where success becomes impossible. The video is a smokescreen of this unfortunate circumstance, designed to keep the carrot in front of the proverbial rabbits who have reached all other goals.
    Yes, AV's most definitely been the proverbial carrot. The last one at that.
    However, given what we know now about AV, we would've been able to defeat it back before it got changed to a 2 hour despawn (by reraising and doing about 10-15% at a time in bracelets mode). From this I can say it probably still is defeatable, like it always has been if we had known the "tricks". Of course they're playing with us, playing fetch, but we're closer now than ever. Yes, it's a possibility that they cheated just to spur us on, but skepticism outweighs probable reason here by far. Let's assume it's still defeatable. There has to be one more trick left.

  6. #1966
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    Quote Originally Posted by Lemming View Post
    Forgive me, I had forgotten that SE cheats at everything by default. If it takes so much more effort to move JoL then why do people do it? That would imply that keeping it where it is would be even harder, no? The video was made to give hints. I read somewhere that all clues needed to defeat AV were given in the video. You can only emphasize fighting in the alcove so much. It's not like you can zoom in on it in the chat bar and say "HERE IT IS, TAKE IT". The fact that they're doing it should be enough.
    I think that it's likely that SE never even had the aerns at the pop spot popping at all. They most likely assumed that it had nothing to do with the fight and so it wouldn't affect anything. I don't think they assumed that it would cause us to speculate about its meaning, but they also assumed that we would be able to figure out their clues.

    I'm not saying that you should completely throw out your idea, but I wouldn't put too much heart into it if I were you, and if I was in a linkshell that was trying to find the key to defeat AV I wouldn't waste my time on it. If you have the means to try this theory out, though, then by all means prove us wrong, but I doubt if you ever will.

  7. #1967
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    I think that it's likely that SE never even had the aerns at the pop spot popping at all. They most likely assumed that it had nothing to do with the fight and so it wouldn't affect anything. I don't think they assumed that it would cause us to speculate about its meaning, but they also assumed that we would be able to figure out their clues.
    Now this is a good possibility since we never even see a single aern spawn during the fight and they're not all that long of a respawn. I still think someone should test it, since people have been testing far more ridiculous ideas, but you're probably right.

  8. #1968
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    edit:

    wrong thread

  9. #1969
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    I would like to point out that after the video came out, people most certainly DID try to match 2hrs. They tried matching, they tried just everyone burning em, they tried pretty much everything. What they failed to do was make the idiotically small time frame that SE allotted players TO lock them (seriously, is there any reason the window couldn't be a bit longer?)

    People really need to stop saying that it took half a year to put that idea out there... It was the FIRST thing tried after the video.

    Personally, I don't think there is a way around Bracelets-Meteor. I think we are just meant to power through it by any means necessary (except for KC DRK or Modus Veritas, lol). After all, there isn't a set way around PW's Astral Flowgasm either.

  10. #1970
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    Quote Originally Posted by Sylvrdragon View Post
    After all, there isn't a set way around PW's Astral Flowgasm either.
    I thought there was a way to avoid the damage if you had an outside person claim the avatars before flow got off (or just this just give extra time?).

    There's no reason why AV shouldn't be defeatable... there must be some way to weaken or avoid meteor.

    Of course, there doesn't seem to be much clue to weakening AV in general... unless they've basically outright told us or hinted. Honestly, the mob needs to give some sort of clues. We shouldn't have to shoot blindly to figure out a mob; execution may be difficult (though, the two hour thing requiring cheating to do seems a bit too hard...), but it shouldn't take years to figure out a mob...

    PW is, by contrast, a difficult mob in execution but not strategy... which has been better. At least it has died legitimately.

  11. #1971
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    The hint is in the name. You need an alliance of Elvaan onry to wage war with AV!

  12. #1972
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    I hold faith that fighting it in the alcove is a viable theory until proven otherwise, I have yet to see any proof that it's been tried, and it's the only other thing in the video, focused on or not, maybe in their retardedness they decided they wouldn't need to open up the map to zoom into the spot on the map (although ffxi DOES come with a natural map zoom function) because they were physically obviously in that location. Everyone rejecting the idea when it hasn't been tested and isn't a completely fucking retarded idea needs to gets their heads out of their asses.

    That being said, if it's been tested (poidh etc) and I've just missed that little tidbit, disregard all of that

  13. #1973
    Somewhere, someone is trying to hate me to death for my crusade of trying to convince everyone that AV is defeatable.
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    Quote Originally Posted by Sylvrdragon View Post
    I would like to point out that after the video came out, people most certainly DID try to match 2hrs. They tried matching, they tried just everyone burning em, they tried pretty much everything. What they failed to do was make the idiotically small time frame that SE allotted players TO lock them (seriously, is there any reason the window couldn't be a bit longer?)

    People really need to stop saying that it took half a year to put that idea out there... It was the FIRST thing tried after the video.

    Personally, I don't think there is a way around Bracelets-Meteor. I think we are just meant to power through it by any means necessary (except for KC DRK or Modus Veritas, lol). After all, there isn't a set way around PW's Astral Flowgasm either.
    SE dev team didn't power through it, a single bracelets Meteor would have wiped their entire alliance literally instantly, that is one thing I will tell you with 100% certainty. They did not kill AV using normal means if it meant going through fully powered bracelets Meteors, I promise you that.

  14. #1974
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    Quote Originally Posted by Virtuous Saint View Post
    SE dev team didn't power through it, a single bracelets Meteor would have wiped their entire alliance literally instantly, that is one thing I will tell you with 100% certainty. They did not kill AV using normal means if it meant going through fully powered bracelets Meteors, I promise you that.
    The fact that AV kills a couple of people in the SE video(s) indicates that they didn't have to deal with Meteor. Whether that was through legitimate means or not I don't know, but if we assume the kill was legitimate in terms of their survivability (leaving the 2hr shit to one side) then a method for making Meteor manageable must exist. Wow@alliteration there.

  15. #1975
    Somewhere, someone is trying to hate me to death for my crusade of trying to convince everyone that AV is defeatable.
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    Quote Originally Posted by Tulun View Post
    I thought there was a way to avoid the damage if you had an outside person claim the avatars before flow got off (or just this just give extra time?).

    There's no reason why AV shouldn't be defeatable... there must be some way to weaken or avoid meteor.

    Of course, there doesn't seem to be much clue to weakening AV in general... unless they've basically outright told us or hinted. Honestly, the mob needs to give some sort of clues. We shouldn't have to shoot blindly to figure out a mob; execution may be difficult (though, the two hour thing requiring cheating to do seems a bit too hard...), but it shouldn't take years to figure out a mob...

    PW is, by contrast, a difficult mob in execution but not strategy... which has been better. At least it has died legitimately.
    First of all yes there is a way specifically designed by the devs that created PW to avoid Astral Flow hitting everyone, and I have said that countless times, and how to do it. You merely Diaga the lamp repops instantly, this will be just before you see 'Pandemonium Warden readies Astral Flow', the lamps /as PW hate list, they will be on the tank, the avatars /as lamps hate list, they will be on that 1 person whom will run away from the alliance and be killed and they will all despawn.

    Secondly AV is 100% defeatable, clearly you believe this but others (stupid ppl) do not. Using normal means, I.E the way SE intended may be impossible now, however. Due to the fact that it has a 2hr time limit which is attached to JoL's fight time (won't go into how incredibly incompetent the dev team is, that should be easily perceived by anyone with a few functioning braincells) it is nearly impossible to weaken it, and kill it in the allotted, embarrassingly stupid time frame. Obviously like you said, it should give hints etc. maybe based on time fighting or something along those lines, but ya SE's dev team is far too stupid to make something able to be found with some sense of it being a secret as well (they wanted, and still want to make things found by the player base, this was the problem with AV tho, they gave absolutely nothing, the mob is garbage where it could have been excellent had they given in-game hints as to what to do, which were able to be found in a reasonable amount of time).

    There is a drastic difference between PW and AV design, and that is AV was designed to be something you had to physically affect, and change I.E. lock and weaken, to be able to defeat. PW was designed to be an all out brawl where it is more about numbers of players fighting (you can make this assumption based on what the devs who made PW said in an interview). Devs said PW was supposed to be 'close to town' so you could go back and resupply etc. (stupid as hell, I know), and it likely has no resting HP due to the fact that I'm sure they intended some players to employ strategies that revolved around killing all of the lamps before engaging PW again, and maybe to account for possible wipes as well (of course you still have to keep it from despawning naturally tho). If PW was designed like AV in that you needed to lock/weaken it to be able to defeat it, it would be just like AV in that no one would be killing it (this is the key that people should realize, AV and PW are the same importance to SE lol.. simple fact is that one is designed so poorly, the way to defeat it is virtually impossible to find).

  16. #1976
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    Serious theory incoming:

    Bet 4chan to figure this out. BY ANY MEANS NECESSARY.

  17. #1977
    Somewhere, someone is trying to hate me to death for my crusade of trying to convince everyone that AV is defeatable.
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    Quote Originally Posted by Gtype954 View Post
    2nd of all, my LS did try it and so did bartleys LS and fighting AV in the alcove weaken meteor dramatically on both occasions although we do not know how.
    Can you do me a favor and post only what you know for a fact? This statement I quoted means nothing tbh, and I highly doubt that is accurate. If you did have weakened Meteors it doesn't mean it was because you were in the alcove either. Test until you know for a fact, before you state it as a fact.

  18. #1978
    Somewhere, someone is trying to hate me to death for my crusade of trying to convince everyone that AV is defeatable.
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    Quote Originally Posted by Gtype954 View Post
    Soul voice is very deadly ad should be locked too and EES is very easy to lock.


    I am going to try the most retarded theory ever with my LS and we are going to try to lock all his 2 hours except manafont. Once we lock all the other 2 hours and he uses manafont that last time he won't be able to use it anymore, not even in bracelets mode.

    This theory is so difficult to pull off and sounds very retarded to leave manafont unlocked during bracelets.... so retarded that it might work.

    For those of you that do not know let me rephrase.

    Under the effects of Meikyo is th only time he can use explosive impulse.
    Under the effects of manafont is the only time he can use meteor.

    -During bracelets mode he can do explosive impulse and meteor whenever he wants without those 2 hours active.

    SO.. we figure that if we have those 2 hours unlocked, that those will be remained locked unless he does the 2 hour which is not locked yet.
    However if we leave both meikyo and manafont up then he will take turns doing both which means he will spam manafonts.
    So we basically want to lock manafont simply by making it the only 2 hour he has that is UNLOCKED, but its still in his "playbook" and in turn hopefully means he cannot use meteor at will until manafont is locked by matching 2 hours. If he ends up casting meteor at will at 79% without manafont being active when it is UNLOCKED still... then my theory will be considered complete but a failure.

    Or we can lock manafont since itstoo dangerous and just leave meikyo unlocked to see if his explosive impulses are locked in bracelets mode until meikyo becomes locked which will unlock his explosive impulses "at will".
    Hoping that they lock >> unlock each other. and unlock >> lock.
    First of all, SV is actually one of the weakest 2hrs AV uses and in fact, while it is active there should be absolutely 0 deaths, save complete moron players (it can't cast normal spells or WS during SV, only atk, very simple) the little amount of hate the tanks had can be gained back almost instantly after they are off charm.

    Secondly I wish you would post accurate information or not post. You should have said "AV can use Explosive Impulse, Meteor, and Comet after 79% HP has been touched" like I have in the OP, not "-During bracelets mode he can do explosive impulse and meteor whenever he wants without those 2 hours active.", because when people read this they might think that occurs at bracelets, not 79%.

    Lastly, while your theory is "retarded" as you so lightly put it, it is funny because of how badly you will be annihilated. Meikyo is the third worst 2hr AV uses, Manafont, the first obviously. You will never, EVER get AV down to Manafont and Meikyo only, let alone take it to 79% with those being the only 2hr it can use ROFL. Ever occur to you that, if you could do that you didn't need to weaken/lock bracelets Meteor or worry about it at all? The only way you won't wipe to Manafont is if you have fealty active, and the only way you will have fealty active every approx. 2min is if you have an ungodly number of CORs, either way.. it isn't happening in this lifetime.

  19. #1979
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    I'd be very interested to know whether the meteor resists you received were consistent on everyone. If you think it really had an impact you should do some more testing.

  20. #1980
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    To be honest, once you lock AV's call wyvern, I dont see why the aerns in the alcove would be any issue at all. Of course... thats once you lock Call Wyvern. Yeah there will be even more chaos than usual while dealing with the wyverns. But, that should subside in a bit. The real challenge will be to kill JoL in the Alcove. You wont be able to stop it from calling out its pets to play. While on AV, if you are very lucky, you can stop the wyverns from apearing more than once.

    All that being said, i have not seen anyone fight AV inside the alcove. It could work. It could not work. I didnt think the emote theory would work. But if we are going to have people walk up to AV and /cheer... i supose we are willing to test just about anything at this point. So why not test this if you have the opportunity. I dont think it will work, but at least this is a test that has a clear, defined, and observable result. Either AV's bracelets meteor will do significantly less damage, or noone will survive. Anyway the coin flips you have a useful result to where this conversation is heading. Either it works or it doesnt.

    At least its not one of those tests recommendations where people tell us to just... see what happens. You know, sometihng impossible to test.

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