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  1. #1
    Kaeko
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    Quickdraw Usage in Endgame

    I couldn't find any anecdotal stories about QD damage on common endgame mobs and was wondering how CORs decked out in AGI or Magic Accuracy fair on things like Wyrms etc.

    From what I understand...

    1) Quickdraw damage is solely based on the formula of...

    [ [ Gun Damage + Bullet Damage ] x 2 ] x MAB x Staff Bonus x Day/Weather Bonus x BLM Roll Bonus

    2) Damage done by Quickdraw is not affected by Shell or innate Magic Damage down from mobs (like the 50% resistance from Wyrms).

    3) Accuracy (landing for full damage or landing Dispel/Sleep) is affected solely by AGI, Magic Accuracy Bonus, Warlock's Roll, and Category I Merits.

    ***********************

    My main questions were...

    1) How are resists on the typical "highly resistant" endgame mobs? I'm thinking Lower Tier Sky Gods, Kirin, Wyrms, ToAU NMs, etc. Really anything you have experience with. Obviously would need to know the equipment setup.

    2) Do you prefer stacking Magic Accuracy when you can or AGI? Or is this case by case?

    3) Does Quickdraw damage give the mob TP? I read a couple of claims that it does not.

    4) What merits did you go with on Category I? Would you consider meriting both QD related merits for Category I?

    Thanks!

  2. #2
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    Re: Quickdraw Usage in Endgame

    Quote Originally Posted by Kaeko
    My main questions were...

    1) How are resists on the typical "highly resistant" endgame mobs? I'm thinking Lower Tier Sky Gods, Kirin, Wyrms, ToAU NMs, etc. Really anything you have experience with. Obviously would need to know the equipment setup.

    Pretty high, I say about 1/5 does full damage without the assistance of Warlock's roll. I think if I recall I have about +40 in AGI (maybe +50 the best I can get currently outside of Skadi and a denali jacket *shakes fist at drop rate*), I'll have to log in to check, it's been a while since I've been on ffxi. Btw I'm a mithra as well with COR/RDM on HNMs.

    Additional edit: Sleep and Dispel are easier to land than Full Damage shots


    2) Do you prefer stacking Magic Accuracy when you can or AGI? Or is this case by case?

    It hasn't been determined which is more potent if AGI or M. Acc is better. Generally speaking getting the higher of the slot is probably the best way.

    3) Does Quickdraw damage give the mob TP? I read a couple of claims that it does not.

    It does not. I believe it's been proven in Ballista

    4) What merits did you go with on Category I? Would you consider meriting both QD related merits for Category I?

    I merited QD acc to 2 and QD recast to 3 and PR recast 5. QD acc is pretty potent, I'm less likely to get resist on the higher teir mamools if I happen to forget my AGI gear at home. I suggest more emphasis on getting buffs out rather than full QD merits. Chances are you'll be jumping parties to make best use out of Corsair's but this does change from LS to LS. I'd merit QD acc to 5 except when in merit parties the QD recast becomes a huuuuuge help. On top of that I'm quite unsure if the acc increase is m. acc or some acc variable that is increased within the formula, chances are it's the latter.

    Thanks!
    As an additional note before I forget as well, it'll always enhance whatever debuff that's on that can be enhanced regardless of what happens, so long as it doesn't miss

  3. #3
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    Re: Quickdraw Usage in Endgame

    1) Accuracy is decent on Omega/Ultima and Einherjar bosses, those are the only NM type things I can recall off the bat. I don't think it'll ever be 100% but it's definitely worthwhile. This is with HQ staff, Tricorne, Uggy, Moldavite/Suppa, Denali body+feet (want legs), 2x Breeze ring, and Scouter rope.

    2) The only real M.Acc items are Denali legs + feet, and I'm content to call them equal or superior to the alternatives.

    3) Everything I've read says it does not, but I haven't done any formal tests. I've never seen it induce a mob TP move.

    4) I did 5 QD timer, 5 QD Acc. Other people like PR timer merits, but it's a minor convenience at best whereas a late or resisted Light Shot can cost lives.

  4. #4
    I am a Cockwhistle
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    Re: Quickdraw Usage in Endgame

    Quote Originally Posted by Kaeko
    My main questions were...

    1) How are resists on the typical "highly resistant" endgame mobs? I'm thinking Lower Tier Sky Gods, Kirin, Wyrms, ToAU NMs, etc. Really anything you have experience with. Obviously would need to know the equipment setup.

    2) Do you prefer stacking Magic Accuracy when you can or AGI? Or is this case by case?

    3) Does Quickdraw damage give the mob TP? I read a couple of claims that it does not.

    4) What merits did you go with on Category I? Would you consider meriting both QD related merits for Category I?

    Thanks!
    1) No Wyrm experience on COR vs Wyrms/ToAU HNM.

    Kirin: I pretty much only used Wind Shot and got a moderatly decent amount of no resists (Say 70% or so, moderate +AGI setup (Maybe 35-40~ + food), with Warlock's Roll, my resist rates dropped, but I wouldn't say that I was getting 90% unresisted. This of course was with Auster's Staff, not sure how much I would've got if it had been Windsday and I could use the Wind Obi, it should've had a nice effect. I didn't have my COR Tier 1 Merits at the time

    Chariots: If AGI stat is unlocked, as long as I have my Weapon unlocked (for staffs), my resist rate is near nothing. With AGI locked, I need my Staff and a few pieces of AGI gear to get drop my resist rate, but 90% Accuracy on no resist sounds about right, if you're properly unlocked/geared. There's some info here about COR in Salvage.

    The only other thing I can recall doing recently on COR are some Ix'Aerns, and I went COR because we already had several BLMs. Damage QDs were totally unresisted pretty much on them.

    2) Highest I can get, in any slot. I'm not sure if i'd use AGI+5 or Balrahn's Ring, seeing as I don't own one, can't test that. I will always use Obi of the day, if it's for a matching QD shot. Some Denali has M.Acc, legs even have MAB, but I don't yet own a pair. Warlock's Roll definetly helps.

    3) QD gives 0 TP.

    4) For Tier I: I have Quick Draw Accuracy 5/5. There's nothing more annoying than resisted Light Shots, and in situations where i'm counted on for a chunk of damage (6 man chariot fights), I like to remove as much chance as possible from having my QD's resisted. I also have Quick Draw Recast 5/5, it's very much a pain in the ass to not have your QD timer up and have a mob wake up on you. Note: Quick Draw sleep afaik is considered "tier 1", as in Sleep 2 will over write it (not sure if Repose will, but should), but it's duration seems to vary. I know i've slept mobs for at least 60 seconds, if not more. I really don't play it as much as I used to.

    Some people like to mess with Phantom Roll recast, but that only works well in the case of mixing up your Tier II merits, so ideally you can buff faster, and have them last longer, making it easier to swap PTs for buffs. My own Tier II merits are 3/3 Snake Eye, 2/2 Fold, 1/1 Loaded Deck.

    Sorry for rambling, I like COR talk and there's so little of it

  5. #5
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    Re: Quickdraw Usage in Endgame

    Sleep duration is a consistent variable as far as I've seen, it's only variable is if you get partial resists vs unresisted and it's approx 70 seconds long with the Tricorne, exactly 60 seconds without I surmise but I haven't tested it out fully. It is indeed considered Teir 1 sleep.

  6. #6
    Bagel
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    Re: Quickdraw Usage in Endgame

    speaking anecdotally, I dont think agi has anything to do with the damage resist rate, I think that was added in solely for sleep/dispel portions, but I might be wrong there. When I was doing runs of ouryu in the blm pt, I was consistantly hitting high 300's as cor/rdm, easily would have broken 400 with novio (didnt go after getting novio). Considering that is 400 damage every 50 seconds and I basically didnt get resisted with warlocks up with rdm in the pt, that is very solid damage, and in fact I got drawn in a couple of times near the end of one of the fights.

    Resist rate is not terrible on mobs that aren't known for terrible resist rates - dont bother on bahamut, for example.

  7. #7
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    Re: Quickdraw Usage in Endgame

    I thought it wasn't proved that Magic Accuracy helped Resist Rates, I've never bothered to test myself having no MAcc equipment.

  8. #8
    nsx
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    Re: Quickdraw Usage in Endgame

    I use cor for salvage mainly and merits sparingly.

    Merited 5 PR, 3 QD recast, 2 QD acc. Have no problems sleeping in merits or in salvage. On top of that I can't remember the last time I was a primary sleeper. There are always brds and rdms that are overwriting/backing up cor sleep anyways.

    One interesting note was how QD was due some changes in the next update, pertaining to QD stacking similiar to how SCH works? I have no idea how SCH works so if if someone could shed light on how this may work, it may affect QD merits. QD acc may be better depending on how this works. May render recast less useful?

    (from the thread about job changes)--Quick Draw charges will be able to be stored up just like a Scholar:s abilities.--

  9. #9
    I am a Cockwhistle
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    Re: Quickdraw Usage in Endgame

    I'd say from Chariot fights, that AGI does indeed affect the QD Damage resist rates. Occasionally I'll get nights where AGI is locked, as well as my weapon, in fact most of my slots are locked up, and my resist rate is clearly more noticeable than without my AGI stat unlocked. I guess I can go Ballista as naked COR75 vs a Mithra RNG 75 decked out in +AGI gear, and have him remove bit b bit to see how it affects my damage QDs.

    [edit] As for M.Acc affecting it, i'd really bet on it, since when Warlock's Roll is on, i'm pretty darn sure my resist rate on things like Kirin drop a noticeable enough amount for me to attribute it to Warlock's Roll being on. It's hard to test since QD damage on normal stuff with even like +10-20 AGI almost never ever resists. I'd have to try on a Wyrm, or Kirin, with varying levels of AGI and Warlock's Roll on/off to get a really good feel. We'll see if i'm on COR @ next Kirin maybe.

  10. #10
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    Re: Quickdraw Usage in Endgame

    From what I understand...

    1) Quickdraw damage is solely based on the formula of...

    [ [ Gun Damage + Bullet Damage ] x 2 ] x MAB x Staff Bonus x Day/Weather Bonus x BLM Roll Bonus
    I'm pretty sure that Wizard's Roll bonus is added directly to MAB from gear and isn't treated as a separate multiplier like staff and day/weather bonus are.

    Also, don't forget about the static +10 base damage from Corsair's Tricorne. For a long time people thought that Tricorne added MAB but were unsure how much because it seemed to vary between 5-6%, but Delekii did some tests and concluded that Tricorne just adds 10 damage to the base, or the equivalent of 5 more damage to your gun or bullets:

    http://ffxi.allakhazam.com/db/jobs.html ... m=3;page=1


    3) Accuracy (landing for full damage or landing Dispel/Sleep) is affected solely by AGI, Magic Accuracy Bonus, Warlock's Roll, and Category I Merits.
    Even after 1.5 years, no one to my knowledge has done any extensive, controlled testing (maybe that would be a good topic for your next Livejournal entry? ) to prove that Magic Accuracy affects Quick Draw, or by how much. All that we have is anecdotal evidence, but every single COR I've talked to who has fought a medium-resist mob like Kirin has noticed that their resist rate went down after using Warlock's Roll. No one has done any controlled testing on AGI to my knowledge either, but at least SE has stated openly that it is a factor in QD accuracy.

    1) How are resists on the typical "highly resistant" endgame mobs? I'm thinking Lower Tier Sky Gods, Kirin, Wyrms, ToAU NMs, etc. Really anything you have experience with. Obviously would need to know the equipment setup.
    With +41 AGI from NQ Wind Staff, Drone Earring (Moldy on other ear), Denali Jacket, Mage's Cuffs, 2*Emerald Rings, Scouter's Rope, Denali Kecks, Crimson Greaves, and Squid Sushi, I get about ~55% full damage rate on Kirin using Wind Shot with Warlock's Roll up. I only have 1 QD acc. merit, though (it's on my list of categories to work on still), so I could definitely push that higher. Surprisingly, I get a much higher resist rate on lesser Gods in Sky; in my experience I've only landed maybe 20% of my shots for full damage against them when using the element that they're supposedly weak against. The only other HNM that I've had experience with as COR is Ouryu, and I got a slightly lower resist rate on him with the same setup as Kirin - around 3/4 of my shots landed for full damage. Oh, I tried COR on Hydra once too but Quick Draw damage was a waste of time - 100% of them were either completely or partially resisted. I've heard Quick Draw damage is resisted just as badly on other ToAU HNM's as well.

    2) Do you prefer stacking Magic Accuracy when you can or AGI? Or is this case by case?
    There aren't too many choices for M.acc gear for us; basically the only choices we have are Denali Kecks (3 AGI + 3 m.acc) vs. War Brais +1 (5 AGI), where Denali wins out IMO due to the additional MAB; Denali Gamashes (3 m.acc) vs. Crimson Greaves/Leaping Boots (3 AGI), or Balrahn's Ring (4 macc) vs. Breeze Ring (5 AGI). In each case the amount of AGI or M.acc is small enough that it would be impossible to tell the difference IMO without an extensive amount of very controlled testing.

    As an additional note before I forget as well, it'll always enhance whatever debuff that's on that can be enhanced regardless of what happens, so long as it doesn't miss
    Actually, it's been proven that even if a Quick Draw shot misses, it still enhances the debuff (very handy for enhancing Dia II/III on mobs that can't be slept with Light Shot).

    Note: Quick Draw sleep afaik is considered "tier 1", as in Sleep 2 will over write it (not sure if Repose will, but should)
    It does; I've seen Repose overwrite Light Shot before.

  11. #11
    Nidhogg
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    Re: Quickdraw Usage in Endgame

    Quote Originally Posted by Kylen
    I'm pretty sure that Wizard's Roll bonus is added directly to MAB from gear and isn't treated as a separate multiplier like staff and day/weather bonus are.
    This is correct. The correct values per roll are listed on bg-wiki. Also, I think the "unaffected by shell" thing is wrong as well. I think I remember discussing with Delekii about this and he tested it, but he would probably remember if I'm not making this up.

  12. #12
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    Re: Quickdraw Usage in Endgame

    3 questions (sorry for the semi-necro bump)


    1. when using an unlocked Coffinmaker, is the original dmg 27 or the latent dmg 40 used in calculating QD damage?


    2. so the damage forumla with tricorne would be:

    [ (gun dmg + bullet dmg + 10 af1hat) x2 ] x MAB x Staff x Day/Weather

    or is the +10 figured in elsewhere?


    3. How well does QD work on ToAU hnms (wondering about khim mainly)? should a COR just stick to buffs and regular ranged attacks there?

  13. #13
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    Re: Quickdraw Usage in Endgame

    1. when using an unlocked Coffinmaker, is the original dmg 27 or the latent dmg 40 used in calculating QD damage?
    If it's unlocked, 40 damage will be used as the base. Personally, if I'm going /mage to a fight and using only Quick Draw for damage, I use Corsair's Gun since it has a higher base damage rating (haven't seen any Corsair's Gun +1's for sale recently).

    2. so the damage forumla with tricorne would be:

    [ (gun dmg + bullet dmg + 10 af1hat) x2 ] x MAB x Staff x Day/Weather

    or is the +10 figured in elsewhere?
    Not quite; the +10 from AF hat is factored in after the gun damage and bullet damage are multiplied by 2. Or alternatively you could just treat the AF hat as +5 extra gun damage and put it in before the multiplier.


    3. How well does QD work on ToAU hnms (wondering about khim mainly)? should a COR just stick to buffs and regular ranged attacks there?
    Never tried it on Khim or Cerberus, but Quick Draw was utterly useless on Hydra; even with maxed out AGI I hardly landed any shots for more than 30-50 damage. I've heard that Cerberus and Khim have similar resist rates. QD works very well on Wyrms, though, since for some reason it isn't subject to the 50% magic damage reduction that nukes are.

  14. #14
    A. Body
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    Re: Quickdraw Usage in Endgame

    ctrl+f... "slow". nothing found.

    That's odd, I coulda swore Earth Shot boosted slow potency. That's pretty big endgame from what I hear.

  15. #15
    Ridill
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    Re: Quickdraw Usage in Endgame

    Except the 4 questions posed by the OP weren't dealing with enhancing debuff potency.

  16. #16
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    Re: Quickdraw Usage in Endgame

    And doesn't it not actually increase the potency of a good RDM's Slow2? I remember reading that with enough MND, Slow2 is already capped and Earth Shot doesn't affect it.

  17. #17
    Clever and witty, all together the ladies love the Nekura
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    Re: Quickdraw Usage in Endgame

    I read that as well, it was on a LiveJournal belonging to someone who posts here but I can't remember their name. I found it when I was looking for slow potency tests, so I guess I'll go dig for that again and edit here when I find it.

    Edit: Score!

    Edit 2: In the same thread I found the link to that LJ to, someone said that it does affect Slow II potency. Thread here, post here. They only have anecdotal evidence, but worth noting anyway I guess.

  18. #18
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    Re: Quickdraw Usage in Endgame

    Or hit up the BG wiki

    http://wiki.bluegartr.com/Quick_Draw

    For I did the leg work of finding out <<

  19. #19
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    Re: Quickdraw Usage in Endgame

    Just a note on the wiki entry Zarath, it lists Bind as one of the spells buffed by QD...I haven't tested it, but speaking from a RDM perspective I'd have to think that on any moderately difficult mob(VT+, specifically thinking of things like Zip/SC/Seiryu though), the damage from QD would break Bind, which isn't exactly enhancing it. Again I haven't tested it since I can't play both jobs at once, but that's the hunch I'd have.

  20. #20
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    Re: Quickdraw Usage in Endgame

    It doesn't enhance duration, I should fix that wiki entry >=(

    viewtopic.php?f=31&t=24827&hilit=Quick+Draw

    Anyways did some questioning way back last year.

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