
Originally Posted by
Kaeko
My main questions were...
1) How are resists on the typical "highly resistant" endgame mobs? I'm thinking Lower Tier Sky Gods, Kirin, Wyrms, ToAU NMs, etc. Really anything you have experience with. Obviously would need to know the equipment setup.
Pretty high, I say about 1/5 does full damage without the assistance of Warlock's roll. I think if I recall I have about +40 in AGI (maybe +50 the best I can get currently outside of Skadi and a denali jacket *shakes fist at drop rate*), I'll have to log in to check, it's been a while since I've been on ffxi. Btw I'm a mithra as well with COR/RDM on HNMs.
Additional edit: Sleep and Dispel are easier to land than Full Damage shots
2) Do you prefer stacking Magic Accuracy when you can or AGI? Or is this case by case?
It hasn't been determined which is more potent if AGI or M. Acc is better. Generally speaking getting the higher of the slot is probably the best way.
3) Does Quickdraw damage give the mob TP? I read a couple of claims that it does not.
It does not. I believe it's been proven in Ballista
4) What merits did you go with on Category I? Would you consider meriting both QD related merits for Category I?
I merited QD acc to 2 and QD recast to 3 and PR recast 5. QD acc is pretty potent, I'm less likely to get resist on the higher teir mamools if I happen to forget my AGI gear at home. I suggest more emphasis on getting buffs out rather than full QD merits. Chances are you'll be jumping parties to make best use out of Corsair's but this does change from LS to LS. I'd merit QD acc to 5 except when in merit parties the QD recast becomes a huuuuuge help. On top of that I'm quite unsure if the acc increase is m. acc or some acc variable that is increased within the formula, chances are it's the latter.
Thanks!