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  1. #1
    Black Belt
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    Do Ninja Chainmail, Koga Hakama, and Suppanomimi all stack?

    nt

  2. #2
    Ridill
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    yes

  3. #3
    Black Belt
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    Just to clarify: wearing all three at once yields the combined benefits of all three pieces of gear?

  4. #4
    New Spam Forum
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    they all reduce your DW delay by .5

    so when wearing all 3 peices you'd have a DW coefficient of .55 (.70 natural minus .15 in gear)

  5. #5
    Sea Torques
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    Quote Originally Posted by Damen
    they all reduce your DW delay by .5

    so when wearing all 3 peices you'd have a DW coefficient of .55 (.70 natural minus .15 in gear)
    they reduce the TP gained per hit also

  6. #6
    Ridill
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    Quote Originally Posted by Beckwin
    Just to clarify: wearing all three at once yields the combined benefits of all three pieces of gear?
    that's what stack means.

  7. #7
    Old Merits
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    Quote Originally Posted by supercoco
    Quote Originally Posted by Damen
    they all reduce your DW delay by .5

    so when wearing all 3 peices you'd have a DW coefficient of .55 (.70 natural minus .15 in gear)
    they reduce the TP gained per hit also
    Once you hit the floor of 5 TP per hit, it's kinda moot cause then you can whore out on dual wield even more, I've seen someone in full dual wield gear+haste hit almost non stop ._.;

  8. #8
    Ridill
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    Quote Originally Posted by Fallso
    Quote Originally Posted by supercoco
    Quote Originally Posted by Damen
    they all reduce your DW delay by .5

    so when wearing all 3 peices you'd have a DW coefficient of .55 (.70 natural minus .15 in gear)
    they reduce the TP gained per hit also
    Once you hit the floor of 5 TP per hit
    Welcome to 2005.

  9. #9
    Physicist
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    Raineer Severus
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    Quote Originally Posted by Fallso
    Quote Originally Posted by supercoco
    Quote Originally Posted by Damen
    they all reduce your DW delay by .5

    so when wearing all 3 peices you'd have a DW coefficient of .55 (.70 natural minus .15 in gear)
    they reduce the TP gained per hit also
    Once you hit the floor of 5 TP per hit, it's kinda moot cause then you can whore out on dual wield even more, I've seen someone in full dual wield gear+haste hit almost non stop ._.;
    What Aurik means is that there is no TP floor

    post count +1

  10. #10
    Ridill
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    Quote Originally Posted by Raineer
    Quote Originally Posted by Fallso
    Quote Originally Posted by supercoco
    Quote Originally Posted by Damen
    they all reduce your DW delay by .5

    so when wearing all 3 peices you'd have a DW coefficient of .55 (.70 natural minus .15 in gear)
    they reduce the TP gained per hit also
    Once you hit the floor of 5 TP per hit, it's kinda moot cause then you can whore out on dual wield even more, I've seen someone in full dual wield gear+haste hit almost non stop ._.;
    What Aurik means is that there is no TP floor
    To clarify, there was a patch last year that nerfed NIN and THF/NIN dualwield (WAR/NIN was unaffected) by removing the TP floor.

    post count +1

  11. #11
    /lick
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    An additional piece of DW wear will reduce your TP/hit by about .1 at most under normal circumstances.

    It's something to worry about slightly, but the fact that no one has 100% Acc mitigates it to a large extent.

    It's only a problem if you consistently hit 100% TP on the dot before putting on more DW gear (unlikely), otherwise you won't notice a real difference.

    In a purely theoretical world, it now takes me an extra attack round to hit 100% TP using Suppa/Koga/Chainmail in conjunction with Senj/Unji (compared to Suppa/Haub/NotKoga and S/F), but in the real world where you miss hits and double attack, it's not noticeable. The speed increase more than offsets the TP loss. If you could consistently have 100% Acc it would adversely affect your WS count and thus potentially degrade your parses over time, however since this does not happen in practice the TP-loss bushwah is exactly that: total bupkis.

    It's purely a judgment call on your part whether full-stacked DW gear is what you like or if you prefer slightly higher TP return.

    p.s. I don't have Haidate, so I don't and wouldn't use Koga Hakama in place of them, as in most situations I'll either have more Haste than DW, thus making the Haidate faster, or benefit more from the 15 DEX and recast reduction than the minimal increase in attack speed.

  12. #12
    Fake Numbers
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    Whats a Tp floor

  13. #13
    Relic Weapons
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    It doesn't exist anymore b/c people were exploiting it.

  14. #14
    Sandworm Swallows
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    Quote Originally Posted by Lagunasa
    Whats a Tp floor
    A while ago, even with max delay decreased, the lowest amount of TP you could get per weapon was 5. There is no "floor" or minimum of that anymore, so you can get 4 or less (not sure what the lowest is) now per weapon.

  15. #15
    Puppetmaster
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    Quote Originally Posted by Lagunasa
    Whats a Tp floor
    TP is based upon the delay of a weapon. The higher the delay, the higher the TP per hit. Conversely, the lower the delay, the lower the TP per hit. The theory being that if you normalized the accuracy across all weapons, then they would give you the same TP per minute.

    However, SE originally programmed it so that the lowest TP per hit that a person could get was 5. Many NIN and /NIN used this to increase their TP per minute. All they would do is lower the delay far below the floor, increase their hit rate, and get the artificially high TP at a higher rate. Thus they would gain TP much faster.

    A patch written last year nullfied that. Now there is no floor and TP is directly tied to delay, including duel wield delay.

  16. #16
    Ridill
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    While we're on the topic, and in the Newbie forum, is there a TP ceiling? If I equip a 999 delay relic weapon and whack something, using no dual wield, is there a highest TP you can get in that single hit? And if a SAM loaded with Store TP gear and merits uses a 999 delay relic GKT and hits something, will they get all the extra TP they should get or is it capped at some point?

  17. #17
    Ridill
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    Everything you ever wanted to know about TP gain:
    http://wiki.ffxiclopedia.org/TP

  18. #18
    Ridill
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    Quote Originally Posted by aurik
    Everything you ever wanted to know about TP gain:
    http://wiki.ffxiclopedia.org/TP
    So it looks like with a 999 delay relic GKT, a SAM could easily reach a 4-hit to 100% TP setup. Not that they would want to do so with a 999 delay relic GKT, but they could.

    On a similar note, what's the smallest number of hits a SAM has been able to get to 100% TP with a practical setup? (i.e. not using 999 relic weapon for 18 base TP).

  19. #19
    Sea Torques
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    That's why Asuran fist + L1 Relic h2h were the win back in the day. Pop 1 WS and you're good to go until you die/kill whatever you're attacking from what I heard.

  20. #20
    We built this city
    We built this city on cock and stooooooone

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    Alexander

    Quote Originally Posted by Khamsin
    Quote Originally Posted by aurik
    Everything you ever wanted to know about TP gain:
    http://wiki.ffxiclopedia.org/TP
    So it looks like with a 999 delay relic GKT, a SAM could easily reach a 4-hit to 100% TP setup. Not that they would want to do so with a 999 delay relic GKT, but they could.

    On a similar note, what's the smallest number of hits a SAM has been able to get to 100% TP with a practical setup? (i.e. not using 999 relic weapon for 18 base TP).
    6-hits is what most Sams go with, and requires +21 store tp from a combo of gear and merits. 5 is possible, but sacrifices too many important stats for Store TP+ gear.

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