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Forum: FFXI: Mathy Parts Redux

math yo face

  1.   Sticky Threads  

  2. Random Facts Thread: Other

    Random facts thread made easier.

    Started by Yugl, 2011-12-08 19:54
    26 Pages
    1 2 3 4 5 6 7 8 ... 26
    • Replies: 513
    • Views: 109,382
    2016-04-26 17:19 Go to last post
  3. Random Facts Thread: Magic

    Random Facts Thread: Now with easier searches.

    Started by Yugl, 2011-12-08 19:51
    12 Pages
    1 2 3 4 5 6 7 8 ... 12
    • Replies: 234
    • Views: 47,616
    2016-04-19 18:05 Go to last post
  4. Random Facts Thread: Abilities

    Random facts about abilities. Self-explanatory.

    Started by Yugl, 2011-12-08 19:52
    9 Pages
    1 2 3 4 5 6 7 8 ... 9
    • Replies: 165
    • Views: 38,223
    2016-04-16 23:03 Go to last post
  5. DPS Spreadsheets

    Just for general recordkeeping and such, can keep info about my (or anyone else's) DPS spreadsheets here. There was a bit of weirdness with Google...

    Started by Motenten, 2012-04-27 19:18
    47 Pages
    1 2 3 4 5 6 7 8 ... 47
    • Replies: 929
    • Views: 96,305
    2016-04-09 06:21 Go to last post
  6. Random Facts Thread: Traits and Stats (Player and Monster)

    New thread to make searching easier.

    Started by Yugl, 2011-12-08 19:53
    20 Pages
    1 2 3 4 5 6 7 8 ... 20
    • Replies: 383
    • Views: 36,777
    2016-04-06 18:59 Go to last post
  7. Mathy Parts Guidelines

    A delegation of BG debated what the general idea of this section should be quite a lot before it went live, and I've just realized that we forgot to...

    Started by Byrthnoth, 2014-12-16 21:48
    • Replies: 0
    • Views: 1,044
    2014-12-16 21:48 Go to last post
  8. What needs to be tested thread

    Purpose: Compile unsolved questions about game mechanics that have not been answered. Discussion will precede with formatting discussion and...

    Started by Yugl, 2011-03-24 13:12
    9 Pages
    1 2 3 4 5 6 7 8 ... 9
    • Replies: 172
    • Views: 23,801
    2014-02-27 12:14 Go to last post
  9. Test Instruments Thread

    Purpose: The purpose of this thread is to compile instruments for testing. This entails resources necessary (or useful) for creating experiments and...

    Started by Yugl, 2011-03-24 13:04
    4 Pages
    1 2 3 4
    • Replies: 70
    • Views: 11,113
    2013-05-22 16:49 Go to last post
  10.   Normal Threads  

  1. Monster / Avatar / Pet damage

    Our understanding of player pDIF has improved while our understanding of monster pDIF has remained relatively obscure. We do know a few things ...

    Started by Byrthnoth, 2013-02-01 00:40
    17 Pages
    1 2 3 4 5 6 7 8 ... 17
    • Replies: 335
    • Views: 35,343
    2016-04-28 11:50 Go to last post
  2. WSC + fTP on DA/TA/QA

    This is question not a finding. I was wondering if there has ever been testing to see whether WSC or fTP is applied to DA/TA/QA procs on WS. The...

    Started by Mojo, 2016-04-27 14:25
    • Replies: 3
    • Views: 108
    2016-04-27 16:20 Go to last post
  3. Triple Attack Damage

    I was wondering if anybody knows how this stat works, I haven't been able to find any testing on it. I'm referring to items like Hetairoi Ring and...

    Started by Mojo, 2016-04-13 13:15
    • Replies: 10
    • Views: 295
    2016-04-13 18:57 Go to last post
  4. Song Duration Job Points

    Can anybody explain how exactely the song duration bonuses get added up together? I need an exact number but I'm struggling. Troubadour bonus is...

    Started by Sechs, 2016-03-29 17:03
    • Replies: 12
    • Views: 334
    2016-03-30 14:37 Go to last post
  5. Ranged Delay, Snapshot, and Stuff

    There are some old tests on Ranged Delay that have been lost as far as I can tell, but recent changes to Windower (LuaCore) have given us the...

    Started by Byrthnoth, 2013-05-20 12:10
    6 Pages
    1 2 3 4 5 6
    • Replies: 100
    • Views: 14,131
    2016-03-26 11:39 Go to last post
  6. pDIF Changes (Feb. 10th, 2016)

    Please post pDIF testing in here. Summary thus far is: 1) There is still a 1.05 secondary randomizer 2) Caps vary by weapon type. At the moment,...

    Started by Byrthnoth, 2016-02-10 02:43
    2 Pages
    1 2
    • Replies: 22
    • Views: 1,503
    2016-03-23 07:16 Go to last post
  7. Weapon Skills

    Generic information on Weapon skills in this post. For specific weapon skills, see the table with links to each weapon. Make a separate post for data...

    Started by Yugl, 2011-04-19 19:40
    15 Pages
    1 2 3 4 5 6 7 8 ... 15
    • Replies: 291
    • Views: 45,296
    2016-02-29 13:28 Go to last post
  8. SoA Enmity Retesting

    Well in light of the cure enmity changes thought I'd take the time to necro and start figuring them out. Seems alot of people seem to think alot of...

    Started by dasva, 2013-04-01 22:00
    3 Pages
    1 2 3
    • Replies: 55
    • Views: 2,766
    2015-11-02 20:20 Go to last post
  9. TH+ procs

    In light of the recent dev discussion, I've decided to post my preliminary data. No Weapon Skills will be used to prevent ninja TH+ procs, and dual...

    Started by NynJa, 2012-11-09 14:49
    2 Pages
    1 2
    • Replies: 20
    • Views: 4,026
    2015-07-26 15:25 Go to last post
  10. BG Math Mob Spawning Mechanics (Requesting Data!)

    Unfortunately I don't have any information to present. Instead I'm starting this thread so that others can post data and we can compile the...

    Started by Kirschy, 2011-04-24 20:52
    4 Pages
    1 2 3 4
    • Replies: 71
    • Views: 27,579
    2015-07-14 13:38 Go to last post
  11. Shield Block Rate Testing

    Reposting from over on AH.

    Started by Martel, 2013-06-23 11:22
    • Replies: 18
    • Views: 2,024
    2015-06-11 15:56 Go to last post
  12. Vivacious Pulse testing

    Vivacious Pulse has reasonable potency, seems to top out at 430 or so with 3 runes active. Unsure if different elements affect in different ways, but...

    Started by Prothescar, 2014-02-17 16:01
    2 Pages
    1 2
    • Replies: 28
    • Views: 2,818
    2015-01-28 22:08 Go to last post
  13. Aquaveil Testing (2014+)

    This post isn't really complete, but I accidentally teleported myself and am done for now, so want to get the information recorded somewhere in case...

    Started by Byrthnoth, 2014-11-08 14:02
    • Replies: 19
    • Views: 1,511
    2015-01-28 13:23 Go to last post
  14. Food Testing

    Found one. Confirmed the following stats: HP+32 STR+8 INT-6 Attack+ 23.5% (Cap: 175 @ 745 Base Attack)

    Started by Prothescar, 2013-07-28 05:01
    • Replies: 15
    • Views: 1,111
    2015-01-19 03:09 Go to last post
  15. Fencer Testing

    Okay, I give up. Fencer wins. I swear I used it to force a 100% crit rate in the past, but I can't for the life of me get it to happen now. The...

    Started by Byrthnoth, 2011-07-04 16:04
    • Replies: 3
    • Views: 1,641
    2014-12-31 20:43 Go to last post
  16. Regen Spells and their Enhancements

    So Light Arts definitely provides a bonus to both Regen potency as well as duration, I went and did some testing to see exactly how the bonus works....

    Started by Slycer, 2012-02-27 10:38
    • Replies: 14
    • Views: 3,756
    2014-11-24 05:40 Go to last post
  17. Idris testing questions

    Should be finished within the next 5 days with Idris. Wanted to go ahead and post a thread and get the nitty gritty on how to perform tests to get a...

    Started by Malithar, 2014-07-09 03:29
    6 Pages
    1 2 3 4 5 6
    • Replies: 102
    • Views: 10,322
    2014-11-22 19:29 Go to last post
  18. Enmity testing - Still Going!

    So Kaeko has dragged me along to find out all these weird things about Enmity, and some of our results have been very interesting. If not really that...

    Started by Ashira, 2007-11-09 16:37
    52 Pages
    1 2 3 4 5 6 7 8 ... 52
    • Replies: 1,023
    • Views: 71,178
    2014-08-29 19:53 Go to last post
  19. Cast and Recast

    Gradually shifting away from the Data Compilation thread into multiple threads so as to better organize the information. Post Haste related stuff...

    Started by Yugl, 2011-04-09 00:23
    12 Pages
    1 2 3 4 5 6 7 8 ... 12
    • Replies: 230
    • Views: 25,088
    2014-07-19 10:37 Go to last post
  20. pDif and damage

    Reference existing thread: http://www.bluegartr.com/threads/87774-pDIF-testing-and-Damage-formulas Copying my evaluations here. Should have done...

    Started by Motenten, 2011-12-05 19:33
    9 Pages
    1 2 3 4 5 6 7 8 ... 9
    • Replies: 171
    • Views: 14,232
    2014-05-02 04:13 Go to last post
  21. Recycle and Scavenge Testing

    Tested new native Recycle trait on RNG. No recycle gear on at all, 5/5 Recycle merits, and working on the assumption that the description of Recycle...

    Started by Seeum, 2013-05-01 21:48
    2 Pages
    1 2
    • Replies: 25
    • Views: 1,415
    2014-03-28 19:15 Go to last post
  22. Fealty Testing

    So people often use fealty to resist things like charm. The other day I popped it a resisted a couple of charms then for the first time with it up...

    Started by dasva, 2012-04-02 19:42
    • Replies: 16
    • Views: 930
    2014-03-27 15:53 Go to last post
  23. Sylvan Caban +2 Testing

    From my own personal testing experience, it seems blatantly obvious that sylvan caban +2 increases ranged attack (or damage in some way), yet nobody...

    Started by Helel, 2013-04-16 05:23
    • Replies: 5
    • Views: 2,008
    2014-03-26 19:24 Go to last post
  24. Circle Testing

    I went out to test Arcane Circle after a single job point into it. However, I'm getting values even lower than the pitiful amount stated in the...

    Started by Fwahm, 2014-03-24 21:33
    • Replies: 8
    • Views: 632
    2014-03-25 15:58 Go to last post
  25. Cursna Testing

    I don't know where to post this, it doesn't provide specifics but just proves a cap or some wrong values provided by an outside source. Nivlakian...

    Started by Fival, 2014-01-29 16:28
    2 Pages
    1 2
    • Replies: 32
    • Views: 1,742
    2014-02-07 22:03 Go to last post
  26. Jump(s) testing

    Reposting this here for mathy opinions. Original Post EDIT: I screwed Up the bluffalo test VIT is supposed to be 89 -8 not +8

    Started by Martel, 2012-07-13 11:53
    3 Pages
    1 2 3
    • Replies: 52
    • Views: 1,649
    2013-12-03 18:08 Go to last post
  27. Meteor

    In my opinion, Meteor is one of the coolest concepts they've added to the game in a while. How useful it is in the end is going to depend heavily...

    Started by Byrthnoth, 2012-03-09 18:41
    3 Pages
    1 2 3
    • Replies: 40
    • Views: 3,021
    2013-08-18 21:41 Go to last post
  28. Mijin Gakure Testing

    I'd swear I've done Mijin Gakure testing in the past, but here's some more. As you can probably guess, this is probably the most annoying testing...

    Started by Byrthnoth, 2012-12-30 13:53
    • Replies: 3
    • Views: 582
    2013-06-21 03:24 Go to last post
  29. Debuff Elemental Affinity

    Goal: Find a general elemental affinity for types of debuffs rather than specific debuff spells. We know the element of common debuffs such as Para,...

    Started by Yugl, 2012-04-15 21:06
    3 Pages
    1 2 3
    • Replies: 49
    • Views: 6,679
    2013-06-16 18:47 Go to last post
  30. TH and Linen's

    This is very relevant to Thieves. Basic summary: * Thorny showed with very high accuracy that the TH2 drop rate of Colibri Feathers was about 57%....

    Started by Byrthnoth, 2011-08-09 14:23
    • Replies: 10
    • Views: 2,851
    2013-04-08 06:16 Go to last post
  31. Max Delay Reduction and Footwork

    This is mostly a theory post with some need of verification and testing. It assumes OAx weapons still interact with footwork as they once did and...

    Started by nivlakian, 2013-03-25 16:20
    • Replies: 2
    • Views: 1,350
    2013-03-25 18:31 Go to last post
  32. BG Math Wildfire enmity testing

    Still kinda a work in progress since my help is limited but here it goes. Since it seems it hasn't been mathed out and someone suggested I do it I...

    Started by dasva, 2011-07-15 01:15
    2 Pages
    1 2
    • Replies: 30
    • Views: 5,082
    2013-03-18 23:32 Go to last post
  33. Seigan Counter-rate Testing

    Went ahead and tested how zanshin effects counter rate with seigan up. Had about ~20 or so mandies in abyssea attowha to counter against using a low...

    Started by Nerji, 2013-01-27 18:04
    • Replies: 13
    • Views: 1,029
    2013-02-01 12:10 Go to last post
  34. Not even sure what the hell to call this

    A few conjectures can follow from this, so instead of bolding the sweet conclusions, I'll just post the information obtained while trying to...

    Started by Yugl, 2012-08-31 04:35
    2 Pages
    1 2
    • Replies: 28
    • Views: 4,183
    2013-01-24 12:56 Go to last post
  35. Cure DMG vs undead

    This may already be known, but i couldn't find anything on it in the various wiki's. I was messing around while waiting for holy circle recast...

    Started by Martel, 2011-11-26 22:03
    • Replies: 4
    • Views: 908
    2013-01-20 03:17 Go to last post
  36. Ranged Critical Hit Rate Testing

    The relationship between dDEX and Critical Hit Rate was worked out on BG ages ago, but there have been many anecdotal reports over the years that...

    Started by Byrthnoth, 2012-12-09 00:05
    • Replies: 15
    • Views: 3,046
    2013-01-02 08:25 Go to last post
  37. Mythic de-mythification

    The purpose of this thread is to accurately estimate the benefits of mythics while AM3 is up. Personnally I think they are only worth starting from...

    Started by pchan, 2012-09-03 10:02
    8 Pages
    1 2 3 4 5 6 7 8
    • Replies: 146
    • Views: 16,011
    2012-12-20 09:02 Go to last post
  38. Melee Delay Testing

    Delay testing: Control: 23:58:47 - 9:10:07 : 9470 swings - 183+183 JAs, 0 WSs :: 33080 seconds With WSs: 9:47:09 - 18:58:29 : 9357 swings -...

    Started by Byrthnoth, 2012-12-05 19:58
    • Replies: 14
    • Views: 322
    2012-12-10 16:46 Go to last post
  39. Relic+2 Bonuses and Augments Thread

    Created at the request of someone from another thread. Obvious topic is obvious.

    Started by Yugl, 2011-12-22 05:31
    9 Pages
    1 2 3 4 5 6 7 8 ... 9
    • Replies: 165
    • Views: 43,940
    2012-11-17 21:11 Go to last post
  40. Avatar's Favor Testing

    At 500 skill with AF3+2 head, Ramuh's Favor gives +18% Critical Hit Rate. Atma of Thrashing Tendrils/Razed Ruins/Gnarled Horn (Crit rate +60%)...

    Started by Byrthnoth, 2012-09-17 12:12
    • Replies: 16
    • Views: 2,875
    2012-09-18 12:58 Go to last post
  41. Hundred Fists testing

    Was given info on Hundred Fists delay, and did a preliminary confirmation of it. Postulate is that Hundred Fists delay is 25% of standard calculated...

    Started by Motenten, 2012-09-14 01:30
    • Replies: 6
    • Views: 767
    2012-09-14 14:53 Go to last post
  42. MDB Testings

    Starting MDB testings since I got back onto the test server (MDKuser's suggestion worked). *]* Resist is there somewhere (I think Moku tested...

    Started by Yugl, 2012-08-30 04:08
    • Replies: 13
    • Views: 2,350
    2012-09-08 09:19 Go to last post
  43. Summoner's Pigaches +2 (enahnced avatar attack testing)

    Neither wikis, nor FFXIAH seem to have info on exactly what the enhanced avatar attack stat on this piece of gear does: So, I decided to...

    Started by calinz, 2012-08-20 17:28
    • Replies: 12
    • Views: 2,408
    2012-09-02 07:40 Go to last post
  44. Wyvern Breath Testing

    So back in 2005 I attempted to find the formula for calculating Elemental Breaths because loldrg and there was no previous testing done at that time....

    Started by Ophannus, 2012-01-03 18:20
    3 Pages
    1 2 3
    • Replies: 43
    • Views: 5,477
    2012-08-18 10:05 Go to last post
  45. Soul Enslavement Testing

    New DRK is actual TP drain (NOT creation): Just a note: The mess up was checking to see if the drain was 100%. The fact that the mob didn't...

    Started by Yugl, 2012-08-03 19:45
    • Replies: 16
    • Views: 1,110
    2012-08-08 18:01 Go to last post
  46. WS Damage Testing

    http://awabi.2ch.net/test/read.cgi/ogame/1334767343/ posts 178/184 tested phorcys WSD bonus to only work on the first hit. used requiescat and true...

    Started by Pandum, 2012-04-20 07:25
    3 Pages
    1 2 3
    • Replies: 57
    • Views: 167
    2012-06-14 10:31 Go to last post
  47. Wyvern Parameter Boost

    Did a small-sample parse N=115 +/- 5 attack rounds. 114 with no wyvern EXP bonus and 120 with 1000 EXP bonus on DC Bluffalo, the lowest level they...

    Started by Ophannus, 2012-05-16 11:47
    • Replies: 6
    • Views: 1,768
    2012-05-18 18:24 Go to last post
  48. Tocks

    Everyone knows that Ticks are about 3 seconds for stuff like Bio II, Poison, etc., but there's also this weird category of other ...

    Started by Byrthnoth, 2012-05-04 02:23
    • Replies: 6
    • Views: 1,850
    2012-05-04 23:56 Go to last post
  49. Playstyle Thread

    So there is a wide collection of daggers dancer can use, and there's also a lot of speculation over what to use and when. So I'm going to go ahead...

    Started by urat, 2011-06-18 04:56
    2 Pages
    1 2
    • Replies: 31
    • Views: 5,902
    2012-04-20 23:33 Go to last post
  50. Kaustraa

    Kaustra duration, at level 60 and 211 Dark magic skill is exactly 60 seconds. Matches well with my previous assumption, so I'm proposing a tentative...

    Started by Taim Meich, 2012-03-18 12:30
    • Replies: 0
    • Views: 520
    2012-03-18 12:30 Go to last post
  51. New cure formulas

    Chart for formulations for the new cure formulas, giving all tiers and scales. Each scale is for power surpassing the cap of the tier before it; the...

    Started by Motenten, 2012-03-09 03:04
    • Replies: 0
    • Views: 409
    2012-03-09 03:04 Go to last post
  52. Embrava 500 Skill

    Embrava is 6/tick regain at 500 enhancing. It's difficult to get 500 on SCH outside of abyssea (Atma of Harmony is +10) but it's doable with merits...

    Started by Slycer, 2012-03-04 20:38
    • Replies: 0
    • Views: 474
    2012-03-04 20:38 Go to last post
  53. Blaze Spikes Testing

    I don't know if this has been posted before, but I didn't realize spikes work this way so here goes: * Blaze Spikes, 138 INT = 15 base damage (21...

    Started by Byrthnoth, 2012-03-04 17:54
    • Replies: 0
    • Views: 536
    2012-03-04 17:54 Go to last post
  54. Bar spell tests

    So, I did some testing on bar-ailment spells, and offhand I'm feeling it's pretty inconclusive. Any ideas where would be a good idea to post the...

    Started by Aleste, 2012-02-23 12:08
    • Replies: 6
    • Views: 2,418
    2012-02-24 22:42 Go to last post
  55. Level 99 OA2-4 Distribution

    Went and beat on Mantlets and Fortifications for a whole battle. Not a lot of data, but I can start some guessing. Kicker is to not use Last Resort...

    Started by Raelia, 2011-12-24 04:32
    2 Pages
    1 2
    • Replies: 33
    • Views: 6,712
    2012-02-07 11:29 Go to last post
  56. Uh oh, Rae's gonna make pDif simple.

    Or: How I learned to stop worrying and love using a variable twicea buncha' times. Thread and concepts within, as well as some new concepts I...

    Started by Raelia, 2012-01-07 21:42
    4 Pages
    1 2 3 4
    • Replies: 65
    • Views: 6,025
    2012-02-01 13:23 Go to last post
  57. Phalanx Skill Tiers

    The Phalanx formula up to 300 Enhancing Magic Skill is well known. Floor( Enhancing Magic Skill / 10 ) - 2 The -dmg tiers above 300 Enhancing...

    Started by Mougurijin, 2011-12-20 01:58
    • Replies: 3
    • Views: 1,321
    2012-01-30 15:02 Go to last post
  58. Experience Points

    I've been sitting on this project for a month now, so I suppose it's time to throw it out there in case anyone else wants to pick it up. Honestly, I...

    Started by Byrthnoth, 2011-09-15 11:07
    • Replies: 5
    • Views: 2,023
    2012-01-22 19:19 Go to last post
  59. Bio III Testings

    I don't know if anyone cares about Bio III anymore, but SE made it not suck: https://www.bg-wiki.com/bg/Bio_III I would bet it caps at 20...

    Started by Byrthnoth, 2012-01-18 18:06
    • Replies: 0
    • Views: 425
    2012-01-18 18:06 Go to last post
  60. Barspells Enhancing Magic Skill

    Barspells change their formula above 300 skill. Under 300, you get 1 resistance for each 5 skill. Over 300 it looks like 1 resistance for each...

    Started by Foldypaws, 2012-01-15 18:23
    • Replies: 6
    • Views: 1,001
    2012-01-17 21:21 Go to last post

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