In the spirit of Dynasty
Warriors: Strikeforce,
characters can equip two
weapons. Weapons can be
changed at any time (in and
out of battle) and each
comes with their own traits.
If the player switches
between the two weapons
quickly enough, they may
trigger a special attack
called "Variable Action". The
attacks depend on the
weapon combinations to
encourage the player to
freely experiment with
different weapons. Weapons
can be customized to the
player's preferences.
Additionally, each character
is affiliated with a
particular weapon type (so
far being hinted as weapons
from Dynasty Warriors 5).
When equipped with their
weapon of choice, they will
perform an extra attack
unique to them. Weapons so
far include:
Spear
Sword
Rapier
Long bow
Folding fan
Throwing daggers
Pike
Sword and shield
War fan
Axe
Konghou (箜篌), the east
Asian version of the
harp
Tongnu Cannon (連弩砲), a
large and destructive
firearm weapon
attached to a
character's arm (not
to be confused the
more compact
version from Yue
Ying's previous
weapon of choice).
Enemy soldiers can drop
weapons and can be used by
the player's character.
The Musou Gauge can be
built up to two stocks. Like
Samurai Warriors 3, the
additional musou guage can
be used to unlock a
stronger, unique musou
during an already executed
musou. Like Dynasty
Warriors: Gundam 2, aerial
musous are present.
The normal attack and
charge attack system
returns.
Horses can perform a
kicking attack.
A new mode called Chronicle
Mode is introduced. Within
this mode, players can earn
the ultimate weapons in the
game and unlock various
playable characters. Specific
stories and stages are set to
be made exclusive to this
mode.
Cutscenes and events no
longer take loading time,
and the transition strives to
be as close to real-time as
possible. It is possible to
keep playing during special
scenes that were previously
pre-rendered movies.
The game's visuals will be
rendered for a 3D viewing
experience, allowing players
to be furthered absorbed in
the Three Kingdoms setting.