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  1. #21

    Sweaty Dick Punching Enthusiast

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    Quote Originally Posted by Drako View Post
    it doesnt work like defense+ , no matter which mob, if you have FC capped you gonna get hit for 30-80 dmg, thats what i have been seeing fightning different mobs with it, im almost sure its -20% dmg reduction for each spell casted.

    and you are right about other tank classes with FC, BUT, they need to equip at least 5 nonbuff spells to cap FC, and it doesnt last long, to keep it up on THM i can spend up to 200mp each fight, its only manageable because syphon mp is so powerful.

    other classes might use for a 20-40% damage reduction, but most of their abilities would wipe out FC because they count as buffs.
    Try fighting harder things. Its +defense, and you don't pass the 'check' or whatever if things are too difficult. A single spell puts it up, there is no 'stacking' that you claim.

    [edit] It's also blatantly easy to test that its +defense by going the other way: fighting something super weak. You won't notice any difference, because your defense is already capped vs. their attack.

    Quote Originally Posted by Lucavi View Post
    Cel, does FC work for tanks 100% un-scaled? If it does, it sounds like a hell of a paladin tool. Open up a fight with a quick spell, then self-cure until the boost hits 80% and go from there.
    It works identically from what I can see, and makes soloing up Conj a breeze.

  2. #22
    Relic Weapons
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    yesterday i tried to have it up casting only 1 spell and it doesnt seem to work that way. Even casting sacrifice several times in a row didnt activate it properly, i had to cast several different spells to see full effect. Going to test more today.

  3. #23
    KnightAngel
    Guest

    I was in a SP pt with one tanking, it was nice. Tho i died once..

  4. #24
    Chram
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    uh... "takes half your HP anyways?" I can tank things 30 levels above me getting hit for sub 300 that's not "only a drastic effect on easy things".

  5. #25

    Sweaty Dick Punching Enthusiast

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    Quote Originally Posted by Darus Grey View Post
    uh... "takes half your HP anyways?" I can tank things 30 levels above me getting hit for sub 300 that's not "only a drastic effect on easy things".
    It depends on the attack versus defense check of what you're fighting. From my testing in the R40's fighting 50/60/70 raptors, I can state with reasonable confidence that the trait doubles your defense. Possibly stacking based on what other people have noticed, but I can't back that up with my own findings. It helps a fuckton on some of the weaker Grass Raptors, not so much on Velociraptors (but still a noticeable decrease), and does virtually nothing on Ogres which can still hit for 2.5k+ while applied. Learn how the checks work.

    Point being, it's an easily attainable tier1 GM trait that would be better served on an actual tank job instead of forcing situational THM tanking down peoples throats. There is zero upside to doing that when, as near as I can figure, it functions identically on other jobs.

  6. #26
    Relic Weapons
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    tanking in big parties is impossible, mages are always casting something that will take FC out and you die easilly when they are adds (most of the time). If we had an icon for it or a way to see its down then it would be easier.

    anyways, thm have too low hp and you need vit always capped and hp itens to survive.

    im curious about how it will be in end game if they dont nerf FC.

  7. #27
    SayomiSassaki
    Guest

    If you can read, In the FC ability, its write "Increases your defense while casting" so it's not a -% damage but a +% defense like Celeras said... And of course the more Defense you got the less damage you receive...

    Drako : "i also said this to many melee i will keep saying, everyone should equip taunt/voke, so the mobs can hit everyone in party and healers get more SP."

    Then, that mean your not talking about THM tank but of a Tank party with a THM who try to tank in it...

  8. #28
    Relic Weapons
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    Quote Originally Posted by SayomiSassaki View Post
    If you can read, In the FC ability, its write "Increases your defense while casting" so it's not a -% damage but a +% defense like Celeras said... And of course the more Defense you got the less damage you receive...

    Drako : "i also said this to many melee i will keep saying, everyone should equip taunt/voke, so the mobs can hit everyone in party and healers get more SP."

    Then, that mean your not talking about THM tank but of a Tank party with a THM who try to tank in it...

    just saying this kind of pt is possible in FFXIV, and its great for parties with fewer members, if im on a melee class i will equip voke/taunt for sure, the SP from it is good, nice recast and you help mages get more SP too.

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