It might help in spotting patterns if we actually started collecting some data about which guildleves offer marks and how many you've gotten. We assume that all guildleves can result in marks, but is this really the case? Who knows? If it turned out that only certain guildleves could offer marks, you could ignore all the other ones and save some time. Also, even if you don't get marks, post that too. Maybe we could establish a mark probability. Eventually I can turn this into a google spreadsheet after there's sufficient data. Obviously only post information for r20 leves and higher.
So anyway, I'll start:
Tradeskill: Blacksmith
City: Gridania
Guildleve: [20]Making Headway
Performance Rating: 67
Reward: 407 Blacksmiths' Guild Marks
Tradeskill: Leatherworking
City: Gridania
Guildleve: [20]Strapped for Straps
Performance Rating: 49
Reward: 810 Leatherworkers' Guild Marks
Tradeskill: Leatherworking
City: Gridania
Guildleve: [20]Back in the Harness
Performance Rating: 49
Reward: 1006 Leatherworkers' Guild Marks
Edit: WTF at going 3/3 on guild marks for this leve cycle so far.
Edit 2: Posts in the following format are preferred:
Code:
LeveName Craft Rank YourName City PerformanceRating GilReward MarksReward
Example:
Code:
Making Headway BSM 20 Bruiser Gridania 67 0 407
Strapped for Straps TAN 20 Bruiser Gridania 49 0 810
Back in the Harness TAN 20 Bruiser Gridania 49 0 1006
Edit 3: I made a simple spreadsheet showing off what kind of visualization I think is possible with this data.
Updated 11/23/2010 8:29PM PST
https://docs.google.com/leaf?id=0BzI...CP_FhpII&hl=en
#93
Disclamer: The probability graph and the graphs for higher rank leves will probably fluctuate alot and be unstable until there is significantly more data. Please don't post saying that something is wrong with it Probably 150-200 records where marks were actually obtained are needed for them to stabilize, which means over 1,000 records overall.
Conclusions so far:
- Leve rank does not affect mark probability
- Performance rating affects reward amount, and appears to scale linearly, possibly in tiers.
- There may be a global maximum to the reward amount which is a function of leve rank, and no matter how astronomically high your performance rating is, you can't pass the global cap for a particular rank.