only if we can copy and paste like 5 of Llis blimps over the dock
only if we can copy and paste like 5 of Llis blimps over the dock
:D I'm having fun with creative mode and 1.9 prerelease. I've already gotten preliminary ideas or even designs for a super animal farm for my chamber of ice, including options for cooked/raw meat, optional egg farm option, and sheep color/sheering room before you send them plummeting to their deaths to clear out. I also have taken into account the fact that baby animals are making an appearance, so you send them to a breeding room, breed them, the babies poop out and go to a holding room of water, where they await adulthood before pummeling to their deaths. There will also be a mooshroom for milking mushroom soup from, and a regular cow for milking... milk from. AND! I've even come up with a design for a snow farm in the room of ice, where you can easily get as much snowballs/snow blocks as you want using the lovely snow golems.
For the room of wind I plan on redesigning the sky tower into a giant tree shaped grain farm, with vines you can harvest, and melon/pumpkin farms below for your southern/snow golem army needs. There will also be a darker area in there with a fast clock below a grass platform where you could quickly harvest wheat seeds/red roses/yellow flowers by spamming bonemeal on the ground, where the clock would update the blocks and cause them to uproot from the dark. I also think I'll find a way to put a nether portal in there so you can enter hell for a fiery farm of nether warts to harvest for brewing, since they dont grow in the overworld.
For the room of earth I plan on altering my 100% efficient cobble farm to make it a 100% efficient stone farm! (because stone is slightly faster to harvest than cobble) Since ender pearls are also getting a use I plan on altering my room of darkness to allow ender pops, though I have no clue how I'm gonna kill them, or avoid them escaping to the roof... so that might be tricky lol. And I think slimes actually are spawning again on SMP, so that's nice, my slimeavator might actually work now. <,<;
Honestly, I'm thinking I might want my old crossroads station to be put a bit away from where I want to build it, so I can tear it down and use the materials to build a better version. Some of the rooms are too small for what I have in mind, and others are actually misaligned. (whoops) It should be a lot easier to rebuild it since I would have the raw materials from the old one. If notch keeps adding stuff like this, I'm gonna have to make these rooms big enough to adjust for future changes... Or maybe add more octagons. lol
I have to admit though, it's quite fun to think of designs for these rooms that essentially have to stand abusive spamming of buttons, glitches, surprises, and accidents, all without breaking. I can't be there all the time to fix broken circuitry because Steve282 decided to hit button B after pulling lever A too soon, so I gotta figure out ways to make it so he can be trigger happy all he wants, he's still getting his mushrooms without the water canals permanently glitching.
going to try another map render today, hopefully some of the blocks missing will be fixed
just a basic showing of what Im going to be doing with the tracks, going to go for different designs based on the terrain type. work in progress
sorry for the rubberbanding on the video, was rendering at the same time
Looks good, but maybe it could be easily converted into a two rail system? I don't mind helping out with it either way.
I recommend elevating it, so at least Creepers can't come and say "Hey there, nice railway, it's a pitty it has to go, sssshhhhh...."
yeah I want to elevate it too but it depends on who wants it, some people dont want it looking "ugly"
its 3 blocks wide for a reason so it can be expanded to dual track
edit: 3 blocks high is high enough off the ground to not trigger a creeper being able to attack or a zombie being able to hit, cant help against the arrows though, but Ill think of something to do
so who took all the rails I had laid out, they were all neatly picked up and removed.
I had moved some of them Sono. Just the ones that had been closer to town. It was a little close to some of the stuff so I'm sure that area needs to be reworked anyways. I put the ones I picked up into one of the chests in your base.
Put some of the railway back, angled it towards Jinn's town but stopped as I'm not sure where Jinn wants it.
Spoiler: show
Built the bridge towards Flipcork's to mimic his style![]()
Guess I'll head to the ocean and build there.
I'm pretty sure someone is building on the shore of the western ocean. D: Also you don't need to build that far away.
I think I got owned because I was flying, I saw zombe mentioned and installed it and flew around for like 5 seconds. Full disclosure.
I'd help you Sono, But... I dunno. I think our styles clash![]()
Stop using Zombes to explore the map you clowns >:O!!!!!!!!!!!!!!!!!!!!!!!!!!!
Im going to be rendering a new map once the newest version (compatible with the new blocks) of minetographer is released. I figured that it would be better to actually see everything properly instead of viewing it and wondering what all the floating decorations were for
So the third pre-release for 1.9 is out now. Looks like we are getting Skylands soon. And the only way into the skylands is by repairing a broken portal that are housed inside of strongholds.
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