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  1. #3361
    Chram
    Join Date
    Nov 2007
    Posts
    2,622
    BG Level
    7

    Quote Originally Posted by Ragns View Post
    I saw a lot of IO peaks on the server that coincide with people abusing the fuck out of grinders...
    Pardon my ignorance, but what is an IO peak?

  2. #3362
    Resident Moogle
    Join Date
    Mar 2007
    Posts
    13,182
    BG Level
    9
    FFXI Server
    Asura

    http://en.wikipedia.org/wiki/Input/output


    Basically, the grinders are supposedly putting a bit of a load on the CPU. Not sure why you guys aren't just using creative anyways with the way players are doing their business on the server.

  3. #3363
    Degenxerate
    Guest

    There have been a few times where people are using a grinder and it feels like they fell asleep at it or something the lag will get pretty crazy and they wont talk or anything for a long period of time. I haven't seen it too recently though but i also haven't been on as much.

  4. #3364
    Chram
    Join Date
    Nov 2007
    Posts
    2,622
    BG Level
    7

    Hmm, that's strange. the grinders are designed to do 5 minutes of spiders and no more, to prevent people from afking and building up like 4000 spiders in the area.

    is it something to worry about ragns, or is it within acceptable bounds?

  5. #3365
    Black Mage
    Join Date
    Dec 2007
    Posts
    1,218
    BG Level
    6
    FFXIV Character
    Chrian Kywind
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    got bored built a small cave dwelling

  6. #3366
    Burn my Dread
    Join Date
    Jun 2007
    Posts
    328
    BG Level
    4
    FFXIV Character
    Shini Kimura
    FFXIV Server
    Diabolos
    FFXI Server
    Carbuncle

    Quote Originally Posted by Ragns View Post
    I saw a lot of IO peaks on the server that coincide with people abusing the fuck out of grinders...
    Possible from Flying too?

  7. #3367
    Black Mage
    Join Date
    Dec 2007
    Posts
    1,218
    BG Level
    6
    FFXIV Character
    Chrian Kywind
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    hmm seems like helm or motsy is making a mountain in creative so gonna put on putting shit in until they have that done so I can do more then just one order sorry kit

  8. #3368
    Sea Torques
    Join Date
    Jun 2007
    Posts
    697
    BG Level
    5
    FFXIV Character
    Helmir Rainteau
    FFXIV Server
    Ultros
    FFXI Server
    Phoenix

    It's Kit and I doing the mountain.

  9. #3369
    Puppetmaster
    Join Date
    Jan 2012
    Posts
    68
    BG Level
    2

    hey psion do you know how to make an arrow farm

    i have a skel spawn near my base and would like to get one going
    i perfer the bow over the sword

    a found a few video on makeing them but none for 1.1




    also im tired of waiting for 1.2 i wish it was out already

  10. #3370
    Chram
    Join Date
    Nov 2007
    Posts
    2,622
    BG Level
    7

    The concept of a arrow farm should still apply for 1.1. dig out an area around the spawner that's 2 above and 2 below it (5 high total, with spawner in center height), and dig an area 9 x 9 with the spawner in the center. (it's really 8 x 8 x 3 high, with the spawner in the middle height and the center being the corner of the block with the lower x and z coordinates, but if you don't want to bother with figuring out how to do that, just make it 9 x 9 lol. the extra height is because the spawning area is where the mob's feet spawn, so if you don't add that extra height they will spawn with their head in the rock sometimes and die lol.)

    Make sure the block you're going to wait on for the items to drop to you is no further than 16 blocks away from the spawner, or it won't activate.

    dig out the area around the spawner, and dig some more down, so that the skeletons fall down at least 7 blocks or so below the spawner, so that they don't prevent the spawner from conjuring more skellys. (you can only have up to 6 mobs in a 17 x 17 x9 high area around the spawner, with the spawner in the center) at the bottom of the pit, you can add water flows to carry and channel them into a narrow funnel, and take them via water flow at least ~15 blocks away from the spawner, to allow room for you to kill them without them getting too close to the spawner and applying toward the mob cap.

    at the end of the narrow tunnel, alternate water and signs going straight up, forming a "mobavator". the skellys heads get stuck in the water, they swim up, get a breath of air from a sign, then their head gets stuck in the next water block and they swim up again. repeat till they reach a bit higher than the mob spawner, and put your lava blade kill spot there.

    Have the drops funnel into a water channel that then brings them to your feet.

    Voila! skelly farm.

    Now if you want to make it an exp farm instead, you can do so, but you would have to have the skellys fall down through water held up by signs, to a water channel 3 blocks lower than that, to prevent fall damage, then channel them into another pitfall where they fall down 22 blocks onto fences with water over them (adjust it till they die in one hit barehanded), then take them up via mobavator to a killpoint that's far enough away from the spawner to avoid applying to the 6 mob limit. (aka opposite side of spawner from where your afking at.) you can then kill them enmass with a spash healing potion, or whack em one by one.

    If all you want is the drops though, just use a lava blade.

  11. #3371
    Puppetmaster
    Join Date
    Jan 2012
    Posts
    68
    BG Level
    2

    i though the lava blade didnt work anymore if thats true then nevermind i know how to build

    for some reason i was thinking items drops could only be gained through killing them yourself

  12. #3372
    Puppetmaster
    Join Date
    Jan 2012
    Posts
    68
    BG Level
    2

    Hey groundchan if i found and located a bunch of spawn block could you relocated them to a square i chose

    i think i could do it with pistons but it would take me months to move all them where i want considering some of the are a few 1000 squares away
    my idea is to make an arena under my castle and you push a button and it sends waves at you depending on how i set it up

    and or get monster eggs and use dispensers but id perfer to stay away from that cause i know some people who would abbuse them if the broke into my redstone area


    if not then ima just go make it in solo then cause i dont think ima move them to set up

  13. #3373
    Black Mage
    Join Date
    Dec 2007
    Posts
    1,218
    BG Level
    6
    FFXIV Character
    Chrian Kywind
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    waves of monsters lol unless your using bow is not gonna work very well. I mean I can only place the blocks just you know make the areas you want the spawners in keep in mind the spawn distance thingy.

  14. #3374
    Puppetmaster
    Join Date
    Jan 2012
    Posts
    68
    BG Level
    2

    you know what ima go into solo build it and if it work ill talk to you later about it if its a fail well at least i tried

    i was thinking of doing a dungeon with npc in cells and an arena for people to fight to the death or for exp

    all under the castle

  15. #3375
    Black Mage
    Join Date
    Dec 2007
    Posts
    1,218
    BG Level
    6
    FFXIV Character
    Chrian Kywind
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    as cool as that sounds lol multiplayer lag makes sword usage harder bows not so much

  16. #3376
    Puppetmaster
    Join Date
    Jan 2012
    Posts
    68
    BG Level
    2

    well the way i wanna try and set it up you wouldnt be fighting more than 4 or more mobs at once

  17. #3377
    Chram
    Join Date
    Nov 2007
    Posts
    2,622
    BG Level
    7

    Sadly, you cannot push spawner blocks with pistons, as they contain entity data or some such shit. Same deal with furnaces and crafting tables and the like.

    and only some of the newest items, such as spider eyes and ghast tears, require the mob to be killed by the player. the "old drops" will drop like normal regardless of how the mob dies.

  18. #3378
    Hello. My name is Inigo Montoya. You killed my father. Prepare to die.
    Join Date
    Sep 2007
    Posts
    1,978
    BG Level
    6
    FFXIV Character
    Claire Farron
    FFXIV Server
    Hyperion
    FFXI Server
    Fenrir

    Dunno if it has been mentioned before but Mojang just hired the Bukkit team.

    http://forums.bukkit.org/threads/buk...chapter.62489/

  19. #3379
    Black Mage
    Join Date
    Dec 2007
    Posts
    1,218
    BG Level
    6
    FFXIV Character
    Chrian Kywind
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    once api gets introduced lets convince ragns to implement this mod
    to repair creeper and fire and tnt damage
    http://forums.bukkit.org/threads/sec...ile-1-1.22476/

  20. #3380
    Silent Oil body rubs
    Join Date
    Sep 2007
    Posts
    484
    BG Level
    4

    Quote Originally Posted by Chrian View Post
    once api gets introduced lets convince ragns to implement this mod
    to repair creeper and fire and tnt damage
    http://forums.bukkit.org/threads/sec...ile-1-1.22476/
    Place traps! TNT blocks reappear after they blow up, so the trap is reset!
    This mod is very cool. I'd enjoy someone making a death obstacle course.

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