Weird, it didn't for me when I did a second render of my personal local server, unless I forgot to add in one of the rendering parameters which would require it to do the whole process over.....
Weird, it didn't for me when I did a second render of my personal local server, unless I forgot to add in one of the rendering parameters which would require it to do the whole process over.....
>90% of the chunks on BG need to be updated most of the time.
Who was playing around at my place and took my cloth >:O!?!?!
Holy shit. That space ship thing to the west is huge.
Hahaha that would be awesome.
Which server is the Saucer on, 1 or 2?
Thats pretty darn far off... I'll have to try and venture there.
Edit: How did you do the "Floating Islands" Was it a mod?
to the owners of the super citadel I just took the cart ride there to find it musta been hella griefed as floating chests and lava pools are all over the inside
Super Citadel?
1.5 update is live
There actually are only like 15 or 20 achievements as far as I can see, but it looks like there's room for more. Do more open up once you finish the first batch off? Cuz I finished nearly all of them in like 10 minutes lol
oh here's the full list of changes too:
wait... new armor?* Added Weather (rain, snow, thunder)
* Added Statistics and Achievements
* New Items (Detector rail, Power Rail, Birch and Spruce Saplings)
* Holding SHIFT+Click on something in a chest will immediately drag the selected item(s) into your inventory and vice-versa.
* Birch and Spruce trees now drop Birch and Spruce saplings, respectively
* Performance improvements
* Crafting a ladder now produces 2 ladders
* If lightning strikes a pig, it becomes a Zombie Pigman
* A pig set on fire will drop cooked porkchops.
* New settings in options:
o Ability to change GUI size (Small, Normal, Large, Auto)
o Advanced OpenGL (For higher-end graphics cards)
* New large painting (in kz.png)
* New Power armor that looks like electricity (in /armor)
Bug Fixes:
* Climbing a ladder with gaps will not work anymore, but moving downwards is still possible.
* On fancy graphics, the sides of grass blocks are now biome-specific and match the shade on the top.
* You can now move through flowing water at previous speed.
* Wolves have a better understanding of doors. (Wolves now have a small chance going through single door and can go through double doors most of the time.)
* The lighting on portals and ice has been fixed (previously had triangles on the blocks) when using Smooth Lighting.
New Bugs:
* Achievements only work in SMP if you have already completed first achievement in Single Player
* Crash when Detector Rails are placed beside normal rails.
* Blocks can't be placed on snow.
* If you change Advanced OpenGL to on and then back again, giant holes will appear that you can see through.
* Jumping off a fence in SMP triggers an anti-flight kick.
* Rain will fall through glass, acting as if there is no block there.
* When hitting a grass block the destroying animation is darker on the side than the animation on top of the grass block, though only on fancy graphics.
Also the shift+click on things in chests to instantly transfer them is awesome. Time to farm some saplings!
Hi.
I've never played Minecraft before, but I'd like to stage an intervention for a friend that I think might have an unhealthy addiction to it.
That's right. I mean you, Atre.
It's not your fault. But I think you need to step away for a bit. Your other games are feeling neglected.
dammit I can stop whenever I want
Looks likes the achievements are stored offline. ;/
anyone have any luck finding the new large painting? I spammed for like 15 minutes but couldn't get the new one to pop up. They really need a way to cycle through the paintings easier, and I would kill for paintings that are 3 and 5 blocks across (3x2, 3x3, 5x2, 5x3 would make decorating sooo much easier)
Are the Servers down >.>? I can't connect.
http://notch.tumblr.com/
Looks like we need to update our servers. So we'll have to wait for Ragns to do that :X