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  1. #1161
    Yoshi P
    Join Date
    Aug 2006
    Posts
    5,176
    BG Level
    8

    Same, been roaming around in it with my daughter over my shoulder screaming in my ear about it. Pretty amazing.

  2. #1162
    Black Mage
    Join Date
    Dec 2007
    Posts
    1,218
    BG Level
    6
    FFXIV Character
    Chrian Kywind
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    I kinda wanna build the castle in the sky
    server ok?

  3. #1163
    Relic Weapons
    Join Date
    Nov 2010
    Posts
    351
    BG Level
    4
    FFXI Server
    Quetzalcoatl

    Little project I've been working on. I never saved a ton of wool unfortunately, so he's only 2D for the time being (except the head).

    http://img863.imageshack.us/img863/3...0517211435.png

    May eventually replace the white with light grey, and add more dark green because I'm a dumbass and didn't realize there were two different shades. Pixel pattern isn't exactly the same (I'm not that patient), but the size should work out to be identical.

  4. #1164
    Chram
    Join Date
    Nov 2007
    Posts
    2,622
    BG Level
    7

    Haha, giant creeper is awesome. You should make a giant ghast shooting a fireball at someone's house to go with it!

    also:
    Quote Originally Posted by miokomioko View Post
    Notch just added hatches/trapdoors. Sweet. They behave just like any other door although probably just 1x1 block in size and they still do not let water pass (sucks).
    Where'd you get this info? I didn't see it mentioned in the development blog o.O

  5. #1165
    Unique and/or Creative Phrase
    Join Date
    Aug 2006
    Posts
    1,432
    BG Level
    6
    FFXI Server
    Shiva

    I think he mentioned it on his twitter.

  6. #1166
    the whitest knight u' know
    Join Date
    May 2006
    Posts
    15,485
    BG Level
    9
    FFXIV Character
    Miya Kai
    FFXIV Server
    Excalibur

    Yeah, he tweetered that and how he's been doing almost nothing but intense bug-fixing (boring). The lack of content/feature/fun implementation by notch & co. is making me like Terraria more and more.

  7. #1167
    Black Mage
    Join Date
    Dec 2007
    Posts
    1,218
    BG Level
    6
    FFXIV Character
    Chrian Kywind
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    lol isn't bug fixing a good thing though.

  8. #1168
    Relic Weapons
    Join Date
    Nov 2010
    Posts
    351
    BG Level
    4
    FFXI Server
    Quetzalcoatl

    In the long run, yes. But it deters from the instant gratification that we all grew so accustomed to over the last few months. I want new toys, and I want them now, dammit!

  9. #1169
    Black Mage
    Join Date
    Dec 2007
    Posts
    1,218
    BG Level
    6
    FFXIV Character
    Chrian Kywind
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    lol guess it's all a matter of opinion then.

  10. #1170
    Campaign
    Join Date
    May 2005
    Posts
    6,428
    BG Level
    8

    oh apparently Notch is working on a Sky Dimension now too?

    http://twitter.com/#!/notch/status/71133661768065024

    Some pics of the sky dimension thing I was working on last night: http://imgur.com/a/cvsYW

  11. #1171
    okay guy I guess
    Join Date
    Nov 2010
    Posts
    24,224
    BG Level
    10

    he was just fucking around, odds are it won't be an update, at least not soon. some site was like SKY DIMENSION COMING SOON and notch was like "lol"

  12. #1172
    Black Mage
    Join Date
    Dec 2007
    Posts
    1,218
    BG Level
    6
    FFXIV Character
    Chrian Kywind
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    man imagine if we could build beyond the clouds I know people would be building huge towers of Challenge chambers!

  13. #1173
    the whitest knight u' know
    Join Date
    May 2006
    Posts
    15,485
    BG Level
    9
    FFXIV Character
    Miya Kai
    FFXIV Server
    Excalibur

    Quote Originally Posted by Qalbert View Post
    he was just fucking around, odds are it won't be an update, at least not soon. some site was like SKY DIMENSION COMING SOON and notch was like "lol"
    Yeah, Notch basically said he sat down, seeing if he could get it halfway done in a day, but he got frustrated at how ugly it was turning out so he gave up. Then, PC Gamer (and everyone else in the world) got so excited about it, he made it official that he's going to finish it and implement it. There's no speculative date or version though, so it's probably going to be a while.

  14. #1174
    Chram
    Join Date
    Nov 2007
    Posts
    2,622
    BG Level
    7

    Apparently patch 1.6 is coming out next week. Also, notch put up a picture of... grass, in our minecraft? o.O

  15. #1175
    Black Mage
    Join Date
    Dec 2007
    Posts
    1,218
    BG Level
    6
    FFXIV Character
    Chrian Kywind
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    :O:O:O:O:O:O:O:O:O:O:O:O:OO:O

  16. #1176
    Chram
    Join Date
    Nov 2007
    Posts
    2,622
    BG Level
    7

    Nuuuuu! live, server, liiiiive!

  17. #1177
    Pay No Attention to the Man Behind the Curtain
    Join Date
    Jan 1970
    Posts
    3,481
    BG Level
    7
    FFXIV Character
    Ragns Meuhie
    FFXIV Server
    Gilgamesh
    FFXI Server
    Bahamut
    Blog Entries
    170

    Changelist for 1.6:

    • Added Nether support to multiplayer
    • Added craftable maps
    • Added hatches
    • Added tall grass in some biomes
    • Mushrooms now spreads (very) slowly
    • Added server property view-distance. Sets the radius of terrain updates (in chunks) to send to the players. Range 3-15, default 10.

    • It’s no longer possible to build solid blocks on the top layer of the maps (sorry!)
    • Players stuck in walls will slide towards the nearest gap if there is one
    • Made booster tracks speedier
    • Severely nerfed fire so it spread slower, and doesn’t spread infinitely
    • Seeds are now found in tall grass, using a hoe on the ground no longer works
    • Blocks destroyed by other players in multiplayer now shows the breaking block particle effect
    • Activated dispensers make sounds and trigger particles in multiplayer
    • Doors make sound for other players in multiplayer
    • The record player now supports more than 15 different songs

    • Fixed running out of memory corrupting the current level
    • Fixed the side textures of grass getting extra dark when mining them
    • Fixed anaglyph 3d rendering mode having severe visual bugs
    • Fixed the crash screen vanishing immediately
    • Fixed not being able to target blocks when at x or z pos 1000
    • Fixed the achievements screen messing up the sky color
    • Fixed saving while sneaking dropping the player through the ground
    • Fixed a system clock change messing up the game speed
    • Fixed rain sounds not playing with fast graphics enabled
    • Fixed hair and cloaks being rendered in the wrong locations on sneaking players
    • Fixed the attack/swing animation not being applied to the armor layer
    • Fixed player rotation not being loaded correctly when loading a saved game
    • Fixed arrow physics, making them not get stuck midair when you open a door
    • Fixed arrows hitting reeds, portals, and other non-solid blocks
    • Fixed keybindings not getting saved properly under certain conditions
    • Fixed the player not being able to sneak off lowered blocks like cacti
    • Fixed a bug where the player could mine without swinging their arm
    • Fixed boats placed on snow being placed too far up
    • Fixed submerged boats rising very very fast
    • Fixed sand dropping onto boats getting stuck in a falling animation
    • Fixed a game crash when riding a vehicle or animal into the nether
    • Fixed falling while riding not dealing damage to the rider
    • Fixed buttons and levers too close to the player being impossible to use
    • Fixed dispensers shooting through walls
    • Fixed fire hurting through wall corners
    • Fixed entities reaching water through wall corners
    • Fixed placing doors next to cacti creating half-doors
    • Fixed buttons and levers being placeable on leaves in “fast graphics” mode
    • Fixed furnaces and dispensers not dropping their contents when destroyed
    • Fixed dispensers biasing later slots
    • Fixed farmland taking too long to dig
    • Fixed tilling below some blocks being possible
    • Fixed tilling the underside of blocks somehow working
    • Fixed fences and stairs sometimes becoming invisible
    • Fixed walking on top of fences not producing step sounds
    • Fixed fire sometimes existing mid-air as an invisible block of pain
    • Fixed fences and wooden stairs not being flammable
    • Fixed fire effect on burning entities sometimes getting rendered in the wrong location
    • Fixed fishing rod rendering being a bit lacking
    • Fixed fishing rods being stackable
    • Fixed mining glass hiding the clouds behind the glass
    • Fixed rain falling through liquids
    • Fixed items in glass blocks not getting ejected properly
    • Fixed water interacting strangely with glass
    • Fixed glass not blocking rain sound
    • Fixed fences and signs preventing grass from growing
    • Fixed rain and snow being incorrectly lit
    • Fixed grass staying alive below stair blocks
    • Fixed the achievement screen not pausing the game
    • Fixed some screens breaking the sky tint color
    • Fixed fullscreen mode switching causing mouse issues and screen closes
    • Fixed chat messages surviving through game switches
    • Fixed ice so it regenerates regardless of whether it’s snowing or not
    • Fixed rain falling too slowly
    • Fixed levers being placeable on weird locations
    • Fixed floor levers sometimes not delivering a signal downwards
    • Fixed floor levers sometimes not being removed when the floor is removed
    • Fixed rail tiles sometimes not properly connecting to a new neighbor
    • Fixed minecarts next to each other causing extreme velocities (sorry!)
    • Fixed wolves not following their owner if the name has different caps
    • Fixed creepers retaining charge level when they can’t see their target
    • Fixed dying in the nether spawning new portals
    • Fixed beds in the nether
    • Fixed inventory acting weird when portaling by making the portal close all screens
    • Fixed wooden pressure plates being mined with pickaxes
    • Fixed redstone repeaters having the wrong particles
    • Fixed saplings being plantable through snow onto non-grass blocks
    • Fixed ore density varying per quadrant from the center of the world
    • Fixed dispenser graphics being one pixel off. ONE PIXEL!!!
    • Fixed mushrooms spawning everywhere during nights
    • Fixed animals only spawning near light during the night
    • Fixed the multiplayer join screen input field being too short
    • Fixed IPv6 addresses being parsed wrongly. To connect to a specific port in IPv6, use the format [1234:567::1]:25565
    • Fixed network packets being sent unbuffered, causing huge amounts of packets being sent
    • Fixed entity positions going out of synch sometimes. They get re-synched every 20 seconds now.
    • Fixed inventory icons not animating after being picked up in multiplayer
    • Fixed mushroom soup not leaving a bowl in multiplayer
    • Fixed entities above the map height limit becoming invisible
    • Fixed healing not flashing the health bar in multiplayer
    • Fixed arrows being animated really strangely in multiplayer
    • Fixed arrows triggering too many entity move updates in multiplayer
    • Fixed the compass not pointing at the spawn location in multiplayer
    • Fixed fires being impossible to put out in multiplayer
    • Fixed record players spawning client-side fake records in multiplayer
    • Fixed records not playing for other players in multiplayer
    • Fixed players spawning in the wrong location and quickly lerping to the correct location
    • Fixed monsters not being visible for players with their difficulty set to peaceful
    • Fixed pigs getting hit by lightning in multiplayer spawning client-side zombie pigmen
    • Fixed loads of exploding tnt generating way too many particles, possibly crashing the client
    • Fixed bonemeal use in multiplayer sometimes spawning fake client-side trees
    • Fixed saplings sometimes spawning trees client-side in multiplayer
    • Fixed weather sometimes changing client-side in multiplayer
    • Fixed grasscolor.png and foliagecolor.png not being read from texture packs
    • Fixed stats getting saved to different files in offline mode if the caps in the player name differ from the true spelling

  18. #1178
    Campaign
    Join Date
    May 2005
    Posts
    6,428
    BG Level
    8

    jeez, lots of fixes. Thankfully he didn't fix much that ruins existing stuff, like ladders and signs blocking lava/water flow

    I wonder if grass will grow in existing biomes or only new one. Also, I guess he means that mushrooms only spread in dark areas like caves/nether? Does this mean we can finally make mushroom farms??!?

    I hope he follows suit and makes flowers/pumpkins spread too

  19. #1179
    Resident Moogle
    Join Date
    Mar 2007
    Posts
    13,184
    BG Level
    9
    FFXI Server
    Asura

    Fixed submerged boats rising very very fast
    RIP Water Elevators?


    Have Ghast's been fixed from back when mine2 used to be the hell server? They had invisible projectiles and started glitching the fuck out visually before. I think that was v1.3 though.

  20. #1180
    Black Mage
    Join Date
    Dec 2007
    Posts
    1,218
    BG Level
    6
    FFXIV Character
    Chrian Kywind
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    I really wonder how the nether is going to work
    and how much of a stressload it's going to put on the server

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