Multiplayer needs some sort of claim system for chunks so you can actually have meaningful locks, traps, mazes, etc. that can't simply be destroyed or bypassed. It would solve a bit of griefing as well.
I've been waiting for such a system for awhile, but it's open to abuse, and Minecraft has no built-in means of easily telling where a chunk starts/ends.
You would end up having some scenarios such as someone getting pissy when they discovered a patch of diamonds underground in this large cave, but they can't harvest it since someone claimed that chunk to place their house up on.
I would envision a "chunk-view" where you get a translucent grid and red ones are claimed and possibly limit the total amount of chunks anyone has claim over or have an admin maintain control over giving or taking chunk privileges to individuals or groups. Maybe claiming a chunk requires some alteration or construction on it so you can't just have a random inconvenient block.
Like a deed! The whole idea is sounding a bit too much like real life.
Might not be able to have a bridge extend from your side to the other side of the lava pit, but you could always have a bridge come up from under the lava to just break the surface.
Screw secret doors, I'm making a secret building! ...if there's a way to push blocks up more than just one space.
Or just keep track of who placed what block. An ownership tag, of sorts. Server admin can have "free for all" setting where anyone can do anything, or "can't change others' blocks" setting.
Alternatively, have chunk-ownership but define the owner of a chunk as whoever has placed the most non-dirt/gravel/sand blocks within the chunk. Visitors can place more blocks, destroy their own blocks and those of others, and dig naturally placed blocks in an owned chunk, but cannot destroy the blocks of the person who owns that chunk. To take over a chunk, just place more blocks than the current owner. As an owner, prevent take-over by completely walling off the perimeter and use iron doors.
Or... don't have chunk-ownership, but still keep track of who placed what blocks. You can only destroy others' blocks that could have naturally been harvested with a wood tool. Anything that requires a stone or better tool to harvest will not be able to be destroyed, even if you have a diamond tool. And then introduce some new building materials as an alternative to stone buildings that can't be destroyed by others. Make brick fall into this category, too. So then you can go onto someone else's property and dig up dirt or destroy stone structures all you want, but cannot destroy iron doors, brick houses, and whatnot. You can still bash glass in, so don't make your windows too big!
and the other traps you in a room for high level yagudo at the bottem who guard a key item
What would be funny is a dynamite attached to a piston the pops up right before it explodes trap. Or some variation of that.
man can't wait for pistons , can you put pistons on pistons?
Or maybe a waterfall that can be turned off, disguising a secret base in the cliff wall behind it!
[e] yeah, that's how the secret door works. Two sticky piston stacks connected to a sticky piston stack connected to bricks.
Now to determine how many blocks one piston can move. I know the mod would only move 16 blocks at a time maximum so I can see them imposing a similiar limit on the official piston.
The only thing that is going to piss me off about these pistons (sticky pistons specifically) is that I have yet to see a slime in all of my time playing the game. Where in the hell am I going to get slimeballs?
The easiest way to get slimeballs is to hollow out a big area down towards the bottom of the map, I usually build my branch mines around 15.3 or 15.6 or whatever and my mob grinder is above it, usually in the time I let my mob grinder run it spawns a handful of slimes down there. I'm not sure how to farm slimes in particular, maybe just make a huge open cavern underground near bedrock and sit on the surface waiting for them to spawn?
if my stuff is still intact (havent been on in ages) my underground HQ had a lot of slime spawns, and I had around a stack or so of slimeballs
I have a feeling that it's coincidence, but I felt like I found slimes spawning in water more often than not. It could be that my deeper caves happen to have had a lot of water in them though.