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  1. #361
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    Quote Originally Posted by Rulke View Post
    ... cars? .. ok.. wtf.. this game lost me now. :/
    The Hariharalaya Empire makes mecca tech, like the Nachuaui used to do in ancient times. Which in turns upsets the elves and nunians a great deal, and thus the split into different factions. With Mecca tech the Empires creates tractors, cars, airships, submarines. The Hariharalaya Empire is kinda like the Garlean Empire from FFXIV, except you can play them as a faction. So the Eastern faction is very steampunk/modern.

    Here is a submarine in action




    The Western Faction on the other hand is into religion and nature, and fear that Mecca tech will doom the planet. They have mounts that can fly, rather than the speed of a car, or the steath of a submarine.

    Here is a flying pegasus mount.



    You can get the other faction's mounts and items if you are brave enough to venture deep into their territory and get their quests. 

    There are also mini games in Archeage like soccer, basketball and the car racetrack. Anyone can freely do these.

    Like I said before the game starts out as 2 factions, then when people start ganking and stealing a 3rd faction will form(The Pirate/criminal faction).Then later in the game when guilds start conquering lands and taking over player build castles, they can declare their own faction and take whatever style they feel. So a server could have many factions as time goes on.

  2. #362
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    Just an update for anyone interested in Archeage.

    XL games is going to be revamping the game to make it more friendly for it's western audience.

    - They are in the process of revamping the first portion of the game as the lvl 1-30 areas play like a themepark, with quest hubs. This gives western players a completely wrong impression of what AA is like. So they are going to be opening it up and making it more sandbox.

    - Going to be adding a dungeon/group finder to make it more easier for western players to find groups and do the instance dungeons and BG.

    Changes to how pvp works

    In general, all zones have some amount of pvp. The first few starting zones are safe for your own faction: you can not attack them and you can not be attacked by enemies. You can, however, attack the enemy faction if you want. The player you attack will be able to defend himself, but not his friends that are with him.

    The higher lvl zones starting at level 30 are free for all pvp. This means you can attack the enemy faction and also your own. However, attacking your own faction will get you in trouble with the law.

    While on the northern continent and on the open sea you have open pvp all day, the two starting continents will now have a war and peace system.

    In general, the pvp zones on those two continents are flagged for pvp. If there is too much pvp going on, e.g. one guild is killing too many players of the opposite faction, a war starts. This means you get rewarded for killing the enemy faction. You get honour points for kills and assists and also for successful participation in the fight.

    A war lasts about an hour: It starts with 30 minutes of preparation which players use to gather; you can already get honour points here, but the real deal is the war that lasts an hour and comes straight after the war preparation. When the war is over, a peacetime starts that can be 1 hour or even 4 hours, depending on the importance of the zone. During a peacetime, there can be no pvp at all.

    Regarding losses and gains in pvp. You don't lose any items or gold in pvp, you now only gain honour points for participating in wars.

    -XL games will be also be coming out with an expansion that will increase the amount of landmass, and add in 2 new races Dwarves and Warborn.

    By the time XLgames and Trion release it out in US/EU - it will be a much improved sandbox game without early themepark elements.(or so they say)

  3. #363
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    Looks like this big update will be coming on Nov. 27.

    http://www.archeage.com/mboards/notice/2894


    Over here in the west CEO of Trion Scott Harstman had a Q@A over at mmorpg.com and talked about AA.

    http://www.mmorpg.com/discussion2.cf.../398611/page/1

    Or you can get a more condensed version over at AAsource.

    http://archeagesource.com/topic/2298...-on-mmorpgcom/

    AA news should start to flow now from Trion(I hope).

  4. #364
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    Building a house in the open world



  5. #365
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    This months update went live today. XL games has added a new open dungeon (with a mermaid world boss) and a new PVP ranking system. Will have to check it out later.


    XL games has also added new items to the cash shop. Tedddybear costumes and a new sloth skin for the glider, that folds up into a backpack.


    You can check them out in this video




    ***Wanted to add to the update :***

    - XL games reduced the difficulty of the 2 "10" man instance dungeons to "WOW" levels.

    - Added a new ranking system for fishing.

    - Added decorative outfits to open world bosses.

    - Added 3 new territories for guilds to conquer on the northern continent.

    - Lastly they Added the Dolphin mount (in game not cash shop)that gives radar and a 50% speed bonus in water.


  6. #366
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    Trion gave an update today. Dahanese gave an interview with Scott Hartsman, and he talked about what's going on with the game.

    Hey guys,

    It's been a while since we've talked some serious ArcheAge! We're beginning our lead-up to Alpha and today seemed like a good time to not only talk about where we are now but also give you more insight into what we've been doing these past few months, and a glimpse into the road ahead looks like.

    To do that, I sat down with our CEO, Scott Hartsman, and had a conversation that included a lot of the questions we've been hearing from some of you over the past couple weeks.



    Hey, Scott. Thanks for being the guinea pig in our first ArcheAge Q&A.

    You bet.


    It’s been a while since we’ve said anything about ArcheAge. What’s the hold up?

    I mentioned some of this in my last update on AA a few weeks ago in an MMORPG AMA – A company launching their first MMO is insanely hard. To do it with four different locales lined up behind the initial launch is like doing it on insanely-hard mode, and the job XL has done so far with so many pressures has really been commendable.

    While the time between signing and where we are now has also been frustrating for me as a gamer, as a producer I understand that it’s for the best. This is mostly for two reasons:
    XL can only work on so many things at a time while they strive to constantly improve their live Korean service, and that’s necessitated them working on the partnered launches serially. Working on all the locales at once would have put them in a spot where they couldn’t succeed with any of them.
    Our locale being where it is in the lineup (after Russia) means that we’ll be benefitting from a lot of what they’ve learned with both their native game as well as the locales in between.
    The great news out of Russia this week, about the Russian closed beta beginning this December, does mean that XL will be able to return focus to Trion’s locales, which is very well timed -- It comes right as we’re able to talk a little about their incoming game improvements, which our version will be benefitting from by launching cleanly with them already in place.


    You mention XL can only work on so many things at a time – In this type of game, who’s doing what between XL and Trion?

    This has been an interesting learning experience for us too – Since with our own games, we control everything from scope, timing, to delivery, and so on. With a partnership like this one, it’s a lot different.

    With ArcheAge, XLGames is the developer – Anything related to changing the way the game functions, the content in the game, adding or changing features, integrating with our account system, integrating with our billing system, integrating with our operational system, integrating with our patcher – Anything that you’re familiar with “the dev team” doing, those are things that only they can directly do.

    We’re the publishing partner – First and foremost, that means localization (which is actually a lot more than just translation!), it means working with them to determine what the best business model is for our regions and develop plans on that being implemented, it means setting up our alpha, beta, and launch schedules in a way that works with the way they can deliver what’s needed for each, it means the marketing and community work for the game, the technical operations setup, hardware, and networking, the metrics analysis for the game, setting up customer, account, and tech support services for the game, and all of those service elements.

    On the vast majority of things that an average customer would care about, which a lot of the time boils down to “How fun is the game?”, those elements are generally planned in partnership, executed on by XL, and have to occur on a schedule that works out for both companies.


    You also mentioned game improvements?

    While we know that we love the visuals, the characters, and a lot of the other unique elements in ArcheAge, the team at XLGames identified a number of places they’d like the game to do better, which they’ve just now begun talking about with their audience. (In my last update, this was what I had mentioned about us needing to let them open the conversation with their own audience first.)

    While working on their lineup of locales, they’ve also been working on some sweeping improvements to the gameplay in ArcheAge, due out from them early next year. While we don’t have all of the details to share, we can open the topics they’re hitting up as most important to them. Those include:

    Fun of Progression: The leveling up experience needs a better feel of growth. That satisfying feeling of getting stronger as you level, while keeping that important tension. It’s a delicate balancing act, and they’re aiming to improve this pretty dramatically.

    Fun of Economy: The economic game of ArcheAge is a big part of what attracted a lot of us to this game. XL will be implementing improved balance between crafting, farming, and trade – The goal being to promote a more vibrant economic game, that produces more valuable and more frequently used items, than what the original version launched with.

    Comprehensibility of Rewards / Viability of Paths: In the initial game’s launch, there were many rewards to be found, and many different types of points and other things to earn. How those rewards mapped to different activities didn’t prove out to be as coherent as they had hoped. One side effect of that was that there tended to be a single, most optimal, path, in this vast world of exploration, adventure, pvp, crafting, and economics. We all know what happens when there’s one optimal way to play – It becomes “the only way.” Them addressing this head on will ensure that the full game of ArcheAge is valued in all of its proper splendor.

    Trade Content: Similar to the previous improvement, the act of trading is going to be having its rewardability addressed, and they’re creating new content around it. A great improvement for the economic game.

    Free/Paid Player Benefits: As they’ve adapted their model in Korea, they’ve discovered places where it would be a better experience for everyone if free players had more gameplay that’s additive to other players’ experience, and have found places to add more benefits for paying players as well.

    Class Balance and Progression: And, of course, they’ll be taking their learning from their existing class balance and progression and applying improvements there as well.


    The gamer in me looks at this and wishes it was all done right now, no different than I imagine most people who are excited about the game would feel.

    The producer in me who’s launched MMOs understands that with this kind of change occurring, we’ll end up doing far better for our customers having launched with all of this in place.

    Given that, we see our role here as being both our customers’ advocates with XL, and XL’s advocate to our customers – We do what we can to make sure that XL has the headroom they need to do the best job possible, while making sure that as information comes out, we’re able to clearly explain to our customers how and why things are happening the way that they are, as we’re doing right here, and plan on continuing to do going forward.


    So while all that’s going on with XL, what’s Trion up to?

    The whole time through, we’ve been translating and adapting text and stories like crazy. For instance, the originally-written lore and quests have a lot of themes related to obligation, duty, interpersonal harmony, and other concepts that are foremost in minds of the originating culture that, in some cases, don’t translate directly.

    While the game is now at the point it’s perfectly understandable to the internal testers (and I’ve put in a few dozen hours playing myself), it’s not yet rewritten to the point where you’d call it fully localized – A core part of that is that it must also be compelling in the destination language and culture.

    Most people don’t get that a lot of what we do in localizing to quality is actually taking the core concept the original author is going for, and rewriting entire stories, quests, and so on, given the documents of background lore. That is not easy. But that’s the only way to get to quality. When you play “cheap” feeling imported games, the ones that don’t last – A big part of the reason is they seldom go through that extra effort.

    We’re using this extra time to get the parts that we control the highest quality we possibly can.


    Where do we go next?

    With the recent announcement of the Russian Beta dates, and the Korean Game improvements, we’re now at the stage where we’re locking down stage dates with XLGames for our release. We’ve been working on nailing that down while the rest of this has been going on. Once we have that locked down, we’ll be able to talk about when we expect the first external testing to occur. I know that’s the information that people want the most, and we’re working toward having it as rapidly as possible.

    While that’s all happening, we’re also going to continue with the articles we currently have in progress, additional Q&As, new lore releases, and so on -- so we’re always sharing as much information as we possibly can from here on out.



    That wraps up our first official unofficial chat with the Trion team. I hope this was a good jumping off point for more frequent Q&As like this one. We'll definitely have some more stuff between now and the end of the year for you to sink your teeth into - and I'd love to hear any other questions you have so we can do more interviews like this in the future!
    http://archeagesource.com/topic/2345...cott-hartsman/

  7. #367
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    Archeage China is to enter their beta phase on Dec.26th, and here is a few new CN-AA trailers








  8. #368
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    New podcast interview with Trion CEO Scott Hartsman.

    http://www.mmorpg.com/gameon.cfm/cast/66


    He talks about Archeage around the 22 min mark.

    Overview
    *Translation: Done. *Localization: In Progress.
    *Waiting for XL to establish update procedure/timeline.
    *How long before More Official Info/Updates?: "Not very long at all."


    Also Merry Christmas from XL games !


  9. #369
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    Trion has finally updated the NA website. You can check out some lore, and features.


    https://www.archeagegame.com/en/


    Over in Korea, Xl games has upgraded the graphics again. They have upgraded their Dx 11 Tessellation and TXAA Anti-Aliasing features and the game now renders in 1440p for those who have the pc's that can do it.

    Check it out in HD !



  10. #370
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    Over in Korea Archeage 1.0 was released today. (1.0 means the point in the lore/story not the version of the game, if you were wondering)


    -The lvl cap increased form lvl 50 to 55

    - Revamped stats such as Healing, Strike rate (parry, dodge etc), Flexibility (critical) and Combat Expertise (for PvP). New stats and abilities to allow players to create more diverse builds.



    - New endgame 50 man open raid zone with new raid bosses.



    - New 10 man instance raid



    ** The new raids will drop recipes and materials for crafting the new armours and weapons.

    - New PvP gladiator arena 1 vs 1, the win goes to the player who gets 2 kills, or destroy opponent’s crystal 2 times.




    - Trading system got a revamp. Now losing trade packs during the transition will be less offensive to the pack maker, the player will receive only 40% of the value of the pack, while the remaining 60% will come in the mail to its creator.
    (This is suppose to make players take more chances carrying loot, and thus more world pvp)


    I will post more info when I find it !

  11. #371
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    Thanks for all the updates Bombur! I took quite a long break from checking in on ArcheAge (same with Phantasy Online 2 and B&S) due to months and months without any updates on when said games were coming to the West. But all of that has changed with one game at least... ArcheAge!

    http://www.mmorpg.com/gamelist.cfm/g...ha-Begins.html

    Short version for the first link is that ArcheAge is running, roughly translated, being played and devoured by Trion and its employees’ friends and family.




    http://www.twitch.tv/trionworlds/b/495995727

    02:30 to 15:15

    Business Model: Nothing is solidified as of yet but they are talking to XL Games (Korea) and Mail.ru (Russia).

    State of the game: Ongoing translation and direct localization of the game. Strings of files sent weekly that are incorporated/updated into the game.

    Concept of 2 factions: Not known by many folks new to game - not very obvious for new players.

    Westernizing the game: Focus on text and usability only.

    Performance: Running at 90FPS in DX9 on Scott's PC (Scott says his card can't do DX11 correctly but the game supports both DX9 and 11).

    Client updates: XL Games is doing another round of client performance optimizations.

    Programming: Only XL Games can do code/client changes so if Trion put 100,000 engineers they couldn't launch it any faster.

    Language: Trion's version is 3 languages (English/French/German); there are server side grammar rules that need to be implemented on the server.

    Current Testing: Friends and family - currently really small group.

    Milestone: Next milestone is to have all features working - the game won't go into wider alpha before 12-20 core/critical features that need to be fixed. Current build options don't correctly save, known bug, another bug is no gold earned through trading.

    No dates given (no date yet on official forums as well).


    Scott was asked in chat "You said that the game was translated, - you are now a liar" (as he said that translation is still ongoing) - he said that as the game is currently live in Korea and they are adding new content - when Trion gets the new builds it's in Korean so the new content needs to be translated every time XL adds new stuff. XL devs keep adding content and they redid a lot of lower level content - so now that needs to be all translated as its new text that wasn't in previous builds.

  12. #372
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    Tl;dr: Father away than you think, especially with how happy NA players are right now playing kr build.

  13. #373
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    Quote Originally Posted by Senji View Post
    Tl;dr: Father away than you think, especially with how happy NA players are right now playing kr build.

    Actually tons of NA/EU players can't stand XL games, so most have moved on to the Russian version.

  14. #374
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    Quote Originally Posted by Bombur View Post
    Over in Korea Archeage 1.0 was released today. (1.0 means the point in the lore/story not the version of the game, if you were wondering)


    -The lvl cap increased form lvl 50 to 55

    - Revamped stats such as Healing, Strike rate (parry, dodge etc), Flexibility (critical) and Combat Expertise (for PvP). New stats and abilities to allow players to create more diverse builds.



    - New endgame 50 man open raid zone with new raid bosses.



    - New 10 man instance raid



    ** The new raids will drop recipes and materials for crafting the new armours and weapons.

    - New PvP gladiator arena 1 vs 1, the win goes to the player who gets 2 kills, or destroy opponent’s crystal 2 times.




    - Trading system got a revamp. Now losing trade packs during the transition will be less offensive to the pack maker, the player will receive only 40% of the value of the pack, while the remaining 60% will come in the mail to its creator.
    (This is suppose to make players take more chances carrying loot, and thus more world pvp)


    I will post more info when I find it !

    Other things people have figured out :

    - Selling trade packs now only gets you Gold or Craft materials.

    - Delphi Coins - now only come from Quests ( Daily )(used to come from trading via pvp, looting other peoples corpse)

    - Nui Tears - are gone from the game.

    - Delphi powder (from delphi coins) is now needed to craft materials.

    - Revamp of the lvl 1-30 areas making it more sandbox

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    I've said this before but with the new update the world pvp goes like this :


    Spoiler: show
    In general, all zones have some amount of pvp. The first few starting zones are safe for your own faction: you can not attack them and you can not be attacked by enemies. You can, however, attack the enemy faction if you want. The player you attack will be able to defend himself, but not his friends that are with him.

    The higher lvl zones starting at level 30 are free for all pvp. This means you can attack the enemy faction and also your own. However, attacking your own faction will get you in trouble with the law. (See the The Criminal Justice System section)

    While on the northern continent and on the open sea you have open pvp all day, the two starting continents will now have a war and peace system.

    In general, the pvp zones on those two continents are flagged for pvp. If there is too much pvp going on, e.g. one guild is killing too many players of the opposite faction, a war starts. This means you get rewarded for killing the enemy faction. You get honour points for kills and assists and also for successful participation in the fight.

    A war lasts about an hour: It starts with 30 minutes of preparation which players use to gather; you can already get honour points here, but the real deal is the war that lasts an hour and comes straight after the war preparation. When the war is over, a peacetime starts that can be 1 hour or even 4 hours, depending on the importance of the zone. During a peacetime, there can be no pvp at all.

    Regarding losses and gains in pvp. You don't lose any items or gold in pvp, you now only gain honour points for participating in wars.



    When the war starts the 2 warring guilds/factions will each set up their own base of attack. Each base will have a NPC guardian to protect the base. The war ends when a team destroys the other teams base.

    The winning guild/faction gets gear and resources. The loser gets crafting mats.


    Here is a video of a War in action


  16. #376
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    Most of the westerners have moved on over to Russian AA. Russian AA is packed solid. So it's a bloodbath every time you go and do a trading run.


    Going over seas.




    Head to Trading Island killing anyone that opposes you.




    Get you trades done and hold the route.


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    The latest update from Trion :


    https://www.archeagegame.com/en/news...nd-back-again/


    "We think the most important thing that everyone’s waiting to hear is that XLGames’ commitment to a high quality westernization for ArcheAge and its sandbox core came through loud and clear"

    I hope Trion has gotten the message that players want to keep the sandbox elements in the game.

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    Feb. update in Korea added a few minor changes and one big update. They are now adding achievements hunting to the game.


    If you can't afford to buy things you can always get them from achievements.




    Also Archeage came out with a new roadmap for 2014.


    - New regions and races: In the works and it will still take some time until they get released.

    - PvP and Quest changes: Quests are meant for beginners and levelling. PvP is very important for AA players. If the international publishers want special changes for their version (more hardcore PvP, end of peace times, change of the PK system, levelling by crafting...) they will listen and try to change.

    - Additional World Bosses: New Bosses are planned and TBA.

    - Client Improvements: Mass PvP battles and stuttering screens with 500+ players are a serious issue in the game. XLGAMES is working on improving the mass pvp content to support more fighting players at the same time. Affected players need to turn down their graphics settings in game.

    - Classes: There will be more paths in the future (two additional for a total of 12), but they need to double check before those get into the game (Balancing issues).

    - Vehicles: International versions will get bigger tanks and other vehicles (maybe tractors) exclusively. The new tank is not named yet.

    Sneak peak at the new tank



    - Ganking: Game is based on ganking/PvP, so no changes are planned. People should play together and co-operate to be successful in the game. So if you got some problems, you need some good friends. PvP is the main endgame.

    - Arena: Arena is NOT planned for Russia version/ Open PvP is the key. International publishers will have a say in what they want and don't want.

    - Content Updates: There will be a big patch every 6 months, small content patches appear every 1-3 months.

    - Housing Areas and more players: With expanding regions there will likely be more housing areas. But players always want the BEST places for their houses/scarecrows, so sometimes they don´t care about the new spots.

    - XL games has hired more staff, now there are 2 separate teams, one for Civilization Online and one for Archeage. So there will be no more problems.

  19. #379
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    http://www.gameskinny.com/f4jml/arch...ssia-on-feb-22

    Open Beta started on the 22nd. The 22nd-23rd were almost impossible to get in. 22nd had tons of crashes (usually right after the CryEngine logo or the 4k queue wait). 23rd no longer had crashes but still had around a 2k-3k queue. You had anywhere from server lockouts to race lockouts as well. Things are much better today (although there is maintenance going on). It should be done in the next 30-60 minutes.


    It’s actually very east to get in.

    Step 1: Sign up here https://e.mail.ru/signup?site_id=1_1000000_1000039_0

    In the part that asks you to enter a valid Vodka phone number; click instead the blue link below that to open another option. It will ask you now to enter a secret question/answer instead in those fields.

    Step 2: Check to make sure you can log in here now http://aa.mail.ru/user/register.

    Step 3: Download the exe file here http://aa.mail.ru/download

    And that’s it! I’m not sure when OBT ends, so take the opportunity now if you are had any interest. Does anyone know what the current level cap is and what level PVP kicks in for the Russian client?

  20. #380
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    Quote Originally Posted by Ambrosia View Post
    http://www.gameskinny.com/f4jml/arch...ssia-on-feb-22

    Open Beta started on the 22nd. The 22nd-23rd were almost impossible to get in. 22nd had tons of crashes (usually right after the CryEngine logo or the 4k queue wait). 23rd no longer had crashes but still had around a 2k-3k queue. You had anywhere from server lockouts to race lockouts as well. Things are much better today (although there is maintenance going on). It should be done in the next 30-60 minutes.


    It’s actually very east to get in.

    Step 1: Sign up here https://e.mail.ru/signup?site_id=1_1000000_1000039_0

    In the part that asks you to enter a valid Vodka phone number; click instead the blue link below that to open another option. It will ask you now to enter a secret question/answer instead in those fields.

    Step 2: Check to make sure you can log in here now http://aa.mail.ru/user/register.

    Step 3: Download the exe file here http://aa.mail.ru/download

    And that’s it! I’m not sure when OBT ends, so take the opportunity now if you are had any interest. Does anyone know what the current level cap is and what level PVP kicks in for the Russian client?

    OMG someone besides me made a post in this thread, IT's a miracle !!!!


    - I'm not sure when Russain OB end either, Mail.ru hasn't said anything, but they are not gonna wipe once it's over, and the cash shop is up and running, so think of it as a release.


    - The lvl cap in Russain OB is lvl 50, but the Russain version is missing a ton of content. No sieges, castle building, the northern continent is missing, the open 50 man dungeons are missing, and so are the 10 man instance ones. Russians don't seem to mind, they are to busy ganking each other to care..lol


    - Technically another faction can get past the guards and start ganking lvl 1', so the pvp can start at lvl 1. But it's a long journey for the other faction to travel and it's hard to get past the guards so it's very rare. If you are low lvl and see a person from another faction I would run !!


    - At lvl 30 the themepark part of the game leaves and the sandbox kicks in. This is were the are no guards and your own faction can declare to be an outlaw and start ganking you. So lvl 30 is when the PVP really kicks in.



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