ArcheAge Class Trees
I know I've posted this before, but the info has been out of date for some time. So this is the most up to date info I can find.
In ArcheAge Class Trees are called Schools. There are different kinds of Schools, like Fighting, Crafting, Gathering. Then under Schools you get the Jobs.
Fighting School
The Fighting School Jobs
Artistry - This job is for those who want to be a Bard type player. Mass debuffs (used to control the enemy), enhancing buffs for allies (they are massive beasts), indispensable branch for tech support, good passives for enhancing abilities of this tree.
Calling - This job is for those who want to be a Rouge type player. Instant motion, go behind the targets back, excellent offensive skills, and self-buff passives to maximize the chance to kill the target, the ability to disappear from sight of the enemy.
Combat - This job is for those who want to become a Warrior type player. Single\massive attacks, specializing in weapons, fast movement, pulling the enemy to itself, reinforcing self buffs.
Will - This job is for those who want to be a Paladin type player. This tree is specialized to protect the player, avoid attacks, protection against debuffs, increased HP, teleport short distances on the battlefield, has skills for mass immunity to magic for the party/raid.
Devotion - This job is for those who want to be a Cleric type of player. A huge set of spells to save the life of your allies and the target, massive spells and self buffs, passives to amplify the power of healing magic.
Wild - This job is for those who want to be a Ranger type player. A tree for archers, a different set of offensive skills, debuffs to control the target, and self-buff passives to reinforcing possession of ranged weapons, can tame animals.
Fortification - This job is for those who want to be a EQ's Shadowknight type of player. Debuff skills to control the enemies, excellent self-buff active and passive skills, aggro controlling, temporary invulnerability.
Magic - This job is for those who want to be a wizzard type of player. A huge arsenal of mass magical attacks, a nice set of passive skills that increases magical attacks.
Conjury/Illusion - This job is for those who want to be a CC mage type of player. This tree contains single and mass debuffs (silence, roots, sleep, etc), self buffs, player can pretend to be dead, for those who are want to control (CC) their enemies.
Death - This job is for those who want to be a Necromancer type of player. Black magic (there Vampire), to control the enemies with debuffs (lard, paralysis, telekinesis, slow), enhance magical critical rate.
Defining your Character in the Fighting School
- There are 10 jobs in total under the Fighting School from which you are able to choose 3 jobs which will define your character, resulting in a total of 120 different class combinations.
- Each job has 3 trees, every tree has 11 active and 5 passive skills, so each class has 33+15 aka 48 skills ready, from which you can chose 23 skills which will define your character.
- Every skill tree has its own level, they are levelling same as the character does (level 50 is the max), and also all the skills have level requirements (depending on the skill trees level and not on the characters level).
Here is the list of the 120 class combinations under Fighting Schools :
http://img3.mmo.mmo4arab.com/newforu...2485189580.jpg
http://img3.mmo.mmo4arab.com/newforu...2485197197.jpg
http://img3.mmo.mmo4arab.com/newforu...2485255737.jpg
http://img3.mmo.mmo4arab.com/newforu...2485265778.jpg
Passive Skills
The way to choose passive skills have been redone, now its impossible to choose all the passive skills from a tree without taking on any active skills. In order to choose the first passive skill from a tree, the player needs to have 1 active skill chosen from that tree, to unlock the second passive skill you need to have 2 skills selected from the given tree, for the third passive 3 skills, for the fourth passive 5 skills, and if there is a fifth passive then you need to have 7 skills selected from the tree in order to be able to take that passive skill (this doesn't mean all 7 skills need to be active skills, passives count into this too).
Example:
http://savepic.su/2229157.jpg
Combo Skills
Skills have different results depending on what buffs are on the player or debuffs on the target. Some of them have been changed, and many new combos have been added, now almost every skill had 2-3 combos, and a few even have 4 combos.
List of Skill Combos (Russian Version) :
http://archeagegame.ru/media/k2/gall...stov111900.jpg
Other Fighting School Info
- Players may choose 1 job at Char level 1, a second at level 5 and the third job at level 10.
- Each job has its own skills and level along with the player as they hunt, craft and quest.
- Each skill has advanced versions and costs coin to improve as the job level increases.
- Skills can be reset at a trainer, and will then cost coin to be improved to the job level.
- Skill Jobs can be reset as well, starting L20 iirc, and will then default to L10 and the school will need to be revelled. For example a L50 player dump all 3 of their jobs for 3 new ones, although they are L50, their 3 new jobs are L10 and would need to be advanced through normal levelling, until which time the player would only have access to lower level skills.
Skill Calculator
Here is a new English Skill Calculator that has added all the new info and is up to date in the Fighting School, they even have the skill combos at the bottom ! Try it and see how you would like to Define your character.
http://archeage-impact.de/index.php?...&action=jumpIn