http://i51.tinypic.com/14ybbk8.png
Soo... 15 Lalas running around and doing whatever? Prolly farming gil of Leves?
Also in Hollow there are always 2 Conjurer bots farming Swarms all day.
Similar shit on your Servers?
http://i51.tinypic.com/14ybbk8.png
Soo... 15 Lalas running around and doing whatever? Prolly farming gil of Leves?
Also in Hollow there are always 2 Conjurer bots farming Swarms all day.
Similar shit on your Servers?
Who gives a shit at this point? Gil in all likelyhood will end up like WoW gold and be mostly worthless. Until we know the significance of NMs botting is irrelevant.
Find me a craft bot then maybe this topic will matter.
yeah they are doing leves on Wutai as well like crazy but like Player said who gives a shit at this point. They can knock themselves out for all I care and do all that legwork. If they aren't sending me mass /tells like in ffxi or camping NM's (however that pans out down the road).. then I could care less what they do. As easy as gil is to make on this game who would buy from them anyway?
I'm not sure craft botting would even matter especially without a AH. RMT Retainers especially make me laugh. You almost feel sorry for the dumb bastards.
and we care about RMT why? They are in every single mmo, this is nothing new or groundbreaking news. They won't have a big impact in XIV since money is very easy to obtain and they will have the presence they do similar to WoW. And since there is no AH they can't impact the economy in any way.. so its a pretty moot point
Damn, Cadman Tom, that's such a cool name.
its just not the same when they haven't mashed the keyboard to pick a name ):
I've seen and reported similar bots on my server. The CH ones and ones in the Lightning Beetle caves around Camp Bloodshore.
Those of you who don't give a shit, you have nothing to say down the road when you had a chance to thwart this early or at least do your part in the community to do something about it. Sitting idly by or not even taking the 2 minutes to file Bot/RMT reports is pathetic.
You'll be the same ones crying about them when NMs or whatever become affected, if at all, by them and this.
"Well officer, I saw the criminal about to/doing a crime, but, I figured I was too damn lazy and indifferent to do anything. Why is the crime rate around here increasing so much?"
Yes, because we all know how effective that is. I'm sure we could list a million completely ineffective things one could do to get rid of RMT. For example, we could pray to God that they'll go away. We could call the Ghostbusters. We could ask them politely not to do this anymore. But if we don't do any of those things, is it still pathetic? It's at least as ineffective as reporting them.
I saw the same amount in the Adventurers' guild last night on Trabia as well. Does anyone even buy gil? It's extremely easy to make in XIV.
because an economy is based on how easy it is to obtain gil. The rare items were expensive in XI, and some would have no means of ever accumulating that amount of money. But even if something costs an extreme amount of money in XIV, you can still realistically work towards that goal. Making money in XI was largely based around RNG, and a bunch of other factors, but you can at least make a steady stream of income in XIV.
No. An economy is based on how difficult rare items are to obtain using currency.
Really? So when every good item (of which there are approximately 0 yet in XIV yet) costs about 20m gil, will gil still be "easy to obtain"? Who cares how steady your income is, if using that steady income of easy to make gil it takes 6 months to buy 1 item.But even if something costs an extreme amount of money in XIV, you can still realistically work towards that goal.
This is basic common sense. Rare items will be difficult to obtain. If gil was "easy to make" then everyone should be able to get them right? But they're RARE! By definition most people will not be able to get them, because there won't be enough to go around. So the price will adjust accordingly, until they are out of reach for the common man. This is in every single MMO out there.
The only reason people are all "ooooh ahhh" over gil in FFXIV is because the numbers are higher than what they're used to in XI. That has absolutely nothing to do with whether or not items will ultimately be easier to obtain.
Gil in this game is largely valueless after a certain point. I have bought two sets of gear for 3 classes (so six sets total), along with their weapons/tools/ect, and one of these is a crafter that I have to spend gil on to grind synths, and I still can't get rid of all this gil. Even if I wanted to I have no idea how to spend the amount of gil I have, and its not even that much gil compared to other people who have really saved up multi-millions.
So let them farm their gil. They'll soon find out it is a waste of their time to farm anymore because they've stockpiled so much gil that they don't even need to bot for it. They can just log on and dish it out to whichever idiot paid $5 for 100K.
Your pointless to argue w/because you use every extreme example possible. Ok, if an item cost 10m in XI that was unrealistic for a LOT of ppl to obtain. if something costs 10m in XIV, thats realistic to farm. And using WoW as an example: its easy to make money in that game and yet things aren't priced beyond people's reach. Just because its easy to farm money doesn't mean rare things cost an arm and a leg. Shit, there is a pet that is about to be obsolete w/cata launch, and this pet that will NEVER BE SEEN AGAIN in the game is only going for 12k. Don't get me wrong, thats a lot of money, but even an item that is THAT rare (and sorry, it doesn't get more rare then an item thats rare to get in the first place, and will not exist in the game after a month) can be got w/ a realstic amount of farming.
The economy can and will be eventually fucked in XIV, because despite the amount of liquid gil one can accrue in this game, the systems of how gil is managed and regulated, including what gil is spent on, and how easily it flows out of the game, are essentially the same as XI. There will still be items that people will list at the max number, whatever it is (I think like 99,999,999? Higher?), just like people did in bazaars back in the days of kclub.
There are no massive gil-sinks that draw large amounts of gil out of the game yet. There are no real items worth shelling out massive amounts of gil on, yet, and when there are, everyone won't have the same shot at attaining these items. From the sounds of it, its going to be exactly like XI.
Some other games handle things differently. Some games have self-regulated auction houses that balance out the game's income (at least in terms of post-expansion pack rushes). Others have high-quality "fluff" items that are designed to draw out a large amount of in-game currency, at a high price that only the rich will be able to afford. Still others offer such a wide range of equipment at varying prices that the economy stays balanced through the constant need to buy and sell these items.
I think its kind of pointless to have this kind of economy discussion in a game that's only 2 months old. Absolutely no core systems are set in the game right now, there are no auction houses to attempt to list recommended prices to help set the economy, there are no "rare" items out of rare drops off of regular mobs to circulate gil around (outside of perhaps the eyepatch and leve rewards), and there are no SE-created items (namely, super-expensive items that can only be attained through NPC purchases) designed solely to drain gil out of the game to regulate inflation.
Its just too early to have this talk outside of the basic "RMT sucks" claims.
It will never reach that point, people will undercut each other, like they are doing now and prices will stabilize. Look at Iron Lances, they were 1mil gil less then 2 weeks ago, then 700k, and now they are around 400k or less. Wing Glue was around 700k per glue, till people ranked up to compete and now its dropped to 30k a piece or less and will remain there. Super expensive shit in game right now is so expensive based only on a few people having crafts that level, and soon people will level up too, and compete and prices go down. I wouldn't be surprised if the "omg need dat!" gear for "end game" comes off of instanced NMs or missions/quests or some type.
And 6 months of farming for 1 piece of gear may seem crazy, but if that's the pinnacle of what you need, you can easily farm up the money in this game to get that in far less time then that time frame if you TRY to actually farm gil. If you're lazy and just go about doing leves, yeah it will take longer, but that's not a foreign concept. When you work towards shit, you get there faster.
How so? I actually enjoy having obtainable items that will take a while to acquire. It's the polar opposite of WoW where you could easily obtain whatever you wanted within a month or two. People who havnt been farming/crafting or are poor will not have the same shot at the start, no. But they are able to farm and eventually buy the item they want. The more demand for an item, the more people will want to supply it, creating a lot of competition and driving prices down.There are no real items worth shelling out massive amounts of gil on, yet, and when there are, everyone won't have the same shot at attaining these items.
Nigs need to learn about supply and demand if they think rare items are going to be any easier to 'farm for' just because gil is easier to obtain. That just means the shit is going to be priced higher.
^ This. If the only "rule" that's changed between XI and XIV is the amount of zeroes behind your currency amount, then you'll run into the exact same pros and cons of the former system. This isn't something revolutionary; its going to be the same thing.
This discussion is essentially pointless, especially so early on.