I'm already bored with it. Navigating menus is alright but the controller is still 100 times faster. Good thing I didn't pay for it.
I'm already bored with it. Navigating menus is alright but the controller is still 100 times faster. Good thing I didn't pay for it.
Biggest Loser game with Ryan is hilarious
http://justin.tv/giantbomb
We sold out within hours and had people asking for it all day.
Glad I'm not working tomorrow for the sale with it.
my kid will love this with kinectimals. won't get it for anything that i would play just a neat gadget that my daughter will enjoy
I always like how people on gaming forums think this is going to fail. I personally have no interest in it, but it's going to sell out for months. Regular non-"gamer" (I hate that word) people will eat this thing up.
It's sold what, 6 million units so far?
Oh it will for sure do well, it will just have it's own place for it's own games. I don't see it replacing the controller unless they adopt a wiimote or Move type of hand held device for it.
so yeah, in direct contrast to my previous post, it looks fun to play, but far from perfect.
Even if i were to get it, i don't have enough room to play it, and even then it will probably collect dust eventually like my wii is right now. Not only that, but just looking at my setup right now, i wouldn't know where to put the thing assuming i did have an extra 6 feet of living space to move around in.
I love the idea but, like the Wii, it's going to be very lacking in software I'd be interested in. Anyone remember Police 911 in the arcades? That would be an awesome Kinect game, but instead the market's going to be flooded with Wii-like shovelware, I'm sure.
Still waiting on my virtual reality MMO Microsoft...
^ This.
I don't see it having any potential for actual good games. Gross motor skills do not make for interesting controls. They are for developing children and retards. People who rarely play games are videogame-retarded. It just so happens there are more videogame-retards than not. Both on PC and arcade, and thus consoles, the great vidoegames are based on fine motor skills. The only advantage Kinect has is health based(which in itself is fun, but just as inferior to a good gym or club). Oh, and the novelty.
The technology isn't useless though. You can make it precise:
got it, love it. Think of the iron man movie where he controls most of his computer applications, just a lesser version of that.
Could have potential, but I still wouldn't want one due to having an ungodly small room.
http://www.ps3trophies.com/forums/mi...ople-itus.htmlGaming review site GameSpot reported that two of its dark-skinned employees had problems getting the facial recognition features of the Kinect to work. According to the report, the system recognized one inconsistently and was never able to fully identify the other despite repeated calibration attempts.
Driving on the Kinect is precise and demanding. Surprise hit...
Also, I can't wait until they port Dodonpachi to the Kinect, will be awesome
What is with all the people posting about getting it for free?
http://www.andriasang.com/e/blog/201...ct_commentary/
Futatsugi, director of Panzer Dragoon and Phantom Dust, is working on the tentatively titled Project Draco to be published by Microsoft in 2011. Draco is a 3D flight shooting game. Players use Kinect to communicate with a dragon, raising it and making it learn skills, with the hopes of deepening your bond with the creature. In the game's online mode, you can fly through the skies with your friends.
For their work on Kinect, Futatsugi and his staff are taking care to ensure that players can enjoy themselves for lengthy periods without betting tired. They're paying attention to such things as the length of a single map and the frequency of enemy attacks. Explained Futatsugi, Project Draco is not a party type game where everyone enjoys themselves for brief periods, but is rather the type of game into which players sink their teeth. Because of this, they're developing the game to keep players from being tired while still delivering a control scheme that delivers a direct feel of movement.