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  1. #1
    CoP Dynamis
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    Stat Caps: Data collection

    There's a lot of people that appear to be confused about the idea of rank associated stat caps and what those numbers actually are. This thread will help clarify the confusion.

    What is a stat cap?
    In the context of FFXIV, stat caps limit the effectiveness of stats depending on the rank of your current Discipline. For example, at rank 1, only 30 points of VIT will increase your HP pool, but at rank 20, 76 VIT are effective. Attempting to increase VIT beyond those amounts will not do anything for you (as far as we know).

    What do we know and what do we assume?
    The most easily observable and testable stats and their impact are VIT and MND. At each rank, we can increase our VIT until we no longer see changes in HP. This has been the most common method for determining the stat cap for a particular rank.

    What we assume is that the other, less obvious stats share the same stat cap. If the VIT cap at rank 20 is 76, then we assume the STR cap is also 76.

    We currently also assume stat caps are the same across Disciplines. While 76 VIT may not give you the same resulting HP as a Fisherman versus a Gladiator, the current assumption is the amount of VIT matches.

    The Numbers
    Enough, here are current numbers from my personal notes.
    * - needs confirmation
    ** - needs data!


    1. 30
    2. 32
    3. 34
    4. 36
    5. 38
    6. 40
    7. 42
    8. 44
    9. 46 *
    10. 50
    11. 52
    12. 54
    13. 56
    14. 60
    15. 62
    16. 64/65 **
    17. 68
    18. 70 *
    19. 72 *
    20. 76 *
    21. 78 *
    22. 82
    23. 84 *
    24. 88 *
    25. **
    26. **
    27. 96 *
    28. **
    29. **
    30. 106 *
    31. **
    32. 112 *
    33. 116 *
    34. **
    35. **
    36. 126 *
    37. **
    38. 132 *
    39. **
    40. 138 *
    41. **
    42. 146 *
    43. **
    44. **
    45. **
    46. **
    47. **
    48. **
    49. **
    50. **
    How can I help?
    The ranks with an asterisk (or two) need attention! Please assist in confirming these numbers yourself and adding more to the list.

    For now, lets note which Discipline you tested it on in case there is a difference. Even if someone already posted a number for a certain rank, the more confirmation we have, the more accurate and solid this can be.

    1) Rank, Discipline
    2) VIT or MND used to test
    3) Value determined as cap

    Thank you!

  2. #2
    Relic Horn
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    Rank 9 is 46.

    There's no difference between disciplines, at least between combat ones. Checked this during the beta on 4 different classes (1 discipline of magic, 3 disciplines of war), and confirmed it during retail. All classes capped at the same values.

    I checked MND's MP up to rank 10, and saw the same caps, so I stopped testing that.

    Some of my beta numbers (can't find the file with the caps up to 19):
    Spoiler: show

    1 30
    2 32
    3 34
    4 36
    5 38
    6 40
    7 42
    8 44
    9 46
    10 50
    11 52
    12 54
    13 56


    Doesn't look like anything changed.


    Might want to add that these caps are only confirmed for base attributes, the ones that show up under Point Allocation. VIT and MND from gear don't affect HP or MP at all, so there's no easy way to know if there's still a return for stacking them through gear past these caps.

    EDIT: Actually, might be. See if healing spells keep on getting stronger past the caps, with both extra base MND and extra MND from gear. I'll try this later if nobody else does.

  3. #3
    /lick
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    Ugh, I'm looking at the notes I have, and I think some are wrong.

    One for sure though is that on GLA, VIT cap at 24 is 88.

  4. #4
    CoP Dynamis
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    That's why this thread is here - to compare notes, identify mistakes and consolidate good info. Your data point of rank 24 at 88 sounds about right. I'll add it as soon as I get another confirm.

    edit: I decided to add all data points, but leave an asterisk for unconfirmed.

  5. #5
    CoP Dynamis
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    Quote Originally Posted by Amastacia View Post
    Ugh, I'm looking at the notes I have, and I think some are wrong.
    Please let me know which items do not match your notes and I'll add an asterisk up there to get additional data points.

  6. #6
    Mithra Ero-Sensei
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    lv 38 pug Vit Cap 132

  7. #7
    the whitest knight u' know
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    Pugilist VIT/MND caps

    14 = 60
    15 = 62
    16 = 64

  8. #8
    /lick
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    Quote Originally Posted by goodr View Post
    That's why this thread is here - to compare notes, identify mistakes and consolidate good info. Your data point of rank 24 at 88 sounds about right. I'll add it as soon as I get another confirm.

    edit: I decided to add all data points, but leave an asterisk for unconfirmed.
    Nah, I meant my data might be wrong.

    Here's what I have tracked for GLA. The ones I'm concerned about are the low 20s. I think I went one past each level and then respec'd back down, but there's a niggling doubt that I might have forgotten once or twice.

    Edit: Think I have everything written down shifted one level, don't know how I managed to screw that up.

    Edit: Just to clarify: The numbers you're posting are coming from "Point Allotment" and don't include VIT on gear, do they?

  9. #9
    CoP Dynamis
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    That's correct, they are strictly from the "Point Allotment" window. I'll update these when I get back to my office on Monday.

  10. #10
    the whitest knight u' know
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    Quote Originally Posted by Amastacia View Post
    18 - 68
    I got a VIT cap of 68 for Rank-17 Pugilist just now~

  11. #11
    RIDE ARMOR
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    Good thread, keep the info coming

  12. #12
    CoP Dynamis
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    Just checked another

    Rank 24 Pug
    88 VIT

  13. #13
    Mithra Ero-Sensei
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    Lv50 armorer hyuran female 156 vit

  14. #14
    /lick
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    Yeah, somehow or other I had a major idiot/dyslexic/something moment when I jotted down a lot of my numbers on Lodestone, and level-shifted them by 1. I pulled what I had written down because it was all off by 1 level, but with that mistake fixed it jives with the OP.

  15. #15
    Sea Torques
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    Gulk how sure are you on that r50 cap? I couldn't figure out any way to get close to that number.

    Here is my first crack at the algorithm which is off in a bunch of places and doesn't really work for the first 10 levels... but it's hard to tell since there's no way to knowing if the unconfirmed numbers are correct or not. The basic idea is taking r12 as a baseline. At r22, X increased by 10 (from r12). At r32, X increased by 12 (from r22). The 4 point jumps from X9->Y0 made sense, but the jump from X3->X4 were confusing. This algorithm tries to assume that for a 10 level range, there are N 4-point jumps, and each subsequent 10 level range has N+x 4-point jumps, evenly distributed throughout the range. So r10-20 has jumps at 10,14,17. R20-30 has jumps at 20, 22, 24, 27, R30-40 has jumps at 30,32,34,36,38, etc.
    Spoiler: show
    1-30
    2-32
    3-34
    4-36
    5-38
    6-40
    7-42
    8-44
    9-46
    10-50
    11-52
    12-54
    13-56
    14-60
    15-62
    16-64
    17-68
    18-70
    19-72
    20-76
    21-78
    22-82
    23-84
    24-88
    25-90
    26-92
    27-94
    28-98
    29-100
    30-104
    31-106
    32-110
    33-112
    34-116
    35-118
    36-122
    37-124
    38-128
    39-130
    40-134
    41-136
    42-140
    43-144
    44-146
    45-150
    46-152
    47-156
    48-158
    49-162
    50-168

  16. #16
    CoP Dynamis
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    I've updated the OP with data points up to here with the exception of Gulk's r50.

    Gulk, is that derived from a formula or are you already at rank 50 (grats if you are!)

    I'll check rank 16 again on my cook tonight. I thought that number looked wrong since it's the only odd number on the list. If my original note is wrong I'll just eliminate my errant data point.

  17. #17
    Mithra Ero-Sensei
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    opps my bad thought I saw 50, its 45

    http://www.eorzeapedia.com/forums/vi...rer+50#p284295

  18. #18
    Smells like Onions
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    106 VIT at rank 30 Gladiator
    Wildwood Elezen Female if needed later.

    Also, from these numbers so far starting to notice a palindrome of +2's and +4's for ranks centered around rank 25 being the flip point, but won't have a value for rank 50 seeing as the number palindromes being odd would stop at 49.
    Hopefully this is not the case as at rank 49 under this palindrome type effect the cap would be 174 @ rank 49 which is REALLY steep at 4 points per stat point.

    Copied and pasted into notepad to put in pseudo values for speculation purposes:
    Spoiler: show
    Code:
    1.	30		
    		+2
    2.	32
    		+2
    3.	34
    		+2
    4.	36
    		+2
    5.	38
    		+2
    6.	40
    		+2
    7.	42
    		+2
    8.	44
    		+2
    9.	46 *
    		+4
    10.	50
    		+2
    11.	52
    		+2
    12.	54
    		+2
    13.	56
    		+4
    14.	60
    		+2
    15.	62
    		+2
    16.	64/65 **
    		+4
    17.	68
    		+2
    18.	70 *
    		+2
    19.	72 *
    		+4
    20.	76 *
    		+2
    21.	78 *
    		+4
    22.	82 *
    		+2
    23.	84 *
    		+4
    24.	88 *
    		+2
    25.	**90
    		+4
    26.	**94
    		+2
    27.	**96
    		+4
    28.	**100
    		+2
    29.	**102
    		+4
    30.	106
    		+2
    31.	**108
    		+4
    32.	112 *
    		+4
    33.	116 *
    		+2
    34.	**118
    		+4
    35.	**122
    		+4
    36.	**126
    		+2
    37.	**128
    		+4
    38.	132 *
    		+4
    39.	**136
    		+4
    40.	**140
    		+2
    41.	**142
    		+4
    42.	**146
    		+4
    43.	**150
    		+4
    44.	**154
    		+4
    45.	**158
    		+4
    46.	**162
    		+4
    47.	**166
    		+4
    48.	**170
    		+4
    49.	**174
    		+?
    50.	**

  19. #19
    CoP Dynamis
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    126 VIT at rank 36 on my fisherman

    updated through here

  20. #20
    Relic Horn
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    At r16 PGL I had no hp change going from 64>65 base vit. Counting the gear I had on it was 67>68.

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