I named it Critical Attack Bonus since thats how it's listed on the trait. I'll modify the title though~
I named it Critical Attack Bonus since thats how it's listed on the trait. I'll modify the title though~
This def belongs in another thread, but I'm not starting a new one til there's something more conclusive. I played with Gnarled Horn for ~40min /w my LS as we built up time to spam Behe for hands of fastness:
In general it seems crit rate /w RR is as follows:Code:Player Melee Dmg Melee % Hit/Miss M.Acc % M.Low/Hi M.Avg #Crit C.Low/Hi C.Avg Crit% Kirschy 237344 90.08 % 1192/75 94.08 % 69/152 100.11 871 172/331 235.60 73.07 %
5% (Base) + 15%(dDex capped) + 30% (Razed Ruins) + 4% (Merits) = 54%
This is close to what myself and others have parsed on various mobs. The above data shows ~20% increase from Gnarled Horn which gives 3 easy possibilities (assuming margin of error is small with 1200 hits.)
1)RR gives 30% Crit Rate+ and GH gives 20% Crit Rate+
2)Crit Rate+ from atmas is capped at 50%
3)Crit Rate+ from all sources is capped at 75%?
3 Seems doubtful since some people have reported over 75% crit rate, although I don't think any were 500+ hit samples? Def needs more testing and data~
EDIT: Updated parse /w more kills
I tried this out of curiosity after reading GH atma effects last night and got 77.something% crit rate vs VV atma of 55%. I'll have to check the parse file again when I get home as I'm not sure if I did 500+ hits but I parsed for about and hour or so.
From tonights Chloris fights (I get Innin bonus on this more than any other mob):
Here's the overall parse from a few nights ago. All of my others that are from me using RR+GH have me at 75.XX%, this one has me over 76% for over 7000 hits:Code:Melee Damage Player Melee Dmg Melee % Hit/Miss M.Acc % M.Low/Hi M.Avg #Crit C.Low/Hi C.Avg Crit% Aurara 34133 37.39 % 124/17 87.94 % 43/230 149.95 65 166/490 389.02 52.42 % Doebie 52871 63.09 % 408/62 86.81 % 0/121 67.74 221 49/283 181.91 54.17 % Eiketsu 2560 100.00 % 89/45 66.42 % 2/32 15.64 22 37/346 68.73 24.72 % Kilik 92078 59.29 % 468/82 85.09 % 0/173 65.12 394 64/567 221.47 84.19 %
These are all without any crit rate + gear.Code:Melee Damage Player Melee Dmg Melee % Hit/Miss M.Acc % M.Low/Hi M.Avg #Crit C.Low/Hi C.Avg Crit% Chucknoris 618217 39.17 % 2365/198 92.27 % 0/681 238.61 349 0/790 393.05 14.76 % Draac 920806 59.35 % 7570/573 92.96 % 0/132 62.28 4412 0/250 164.12 58.28 % Eiketsu 4556 100.00 % 197/88 69.12 % 0/31 15.08 27 0/214 73.78 13.71 % Kilik 1251753 61.08 % 7445/617 92.35 % 0/292 76.59 5681 0/601 196.56 76.31 % Bo 78 100.00 % 1/0 100.00 % 78/78 78.00 0 0/0 0.00 0.00 % Garuda 1603 16.02 % 23/1 95.83 % 11/60 44.69 7 117/137 126.86 30.43 %
Checked Parse vs. T- VT crawlers, puks 1 Seps 2 Pascepot I had Iga cape (+3% Crit) for Crit gear, RR + GH, Marinara +1, didn't Innin.
Hit/Miss:1383/88 Crit: 77.58%
Small sample size compared to Kilik just wanted to add what I could.
Jesus, 84% crit hit rate. Dayumn.
Does this make GH better than VV for anyone who can take full advantage of the crit. rate increase, then?
It depends if you gain fSTR from VV, if STR is a WS mod, if your WS can crit, etc etc. For jobs with low weapon rank (Daggers, Katanas, H2H, etc), I can't imagine VV will pull ahead. (assuming 40STR from Furtherances, you're already ~fSTR+10, another 12 STR from food/gear in TP caps your fSTR up to a D53 weapon.)
ffff
Time to go atma hunting :s
Jesus Murphy 84%....
THF Cream.
Silly question here, people keep saying +40 from furtherances, I have both abysites and only seem to be getting +30, what am I missing?
Yea I keep saying +40 myself, but it's +10 base, +10 for each Abyssite of Furtherance, for a total of +30. In newer zones you get an additional stat bonus depending on how the Martello is doing. I won't speak for other servers, but Bastion is almost a fulltime failure here, so it's common to only get a +5-10 bonus. This lead myself and others to believe it was a +40 bonus =x.
Thoughts on GH for war?
Things to consider would be that i have barbarus or vermeil. I don't have askar/aurum body, so a 6hit with barbarus without VV would require tactical mantle (-30 atk/3 str), or i could switch to vermeil, for -4 damage, +3.2% delay, +8 str.
Yeah Bastion ain't doing so well on Bismark either...
But didn't SE say they were gonna adjust it by buffing NPCs?
Yeah, i believe so.
Also, it's really not too hard to win with a good rdm or something kiting everything around. Every single time i've done bastion on rdm (ie liek 3 times), we won, with all of those having in the range of 2-5 other people.
I got so pissed the other night when I died moments before a doll died, I dropped like 70% of it's HP with one Darkesbane [about 1740, I don't have my 2nd lunar yet ; . ;] argh balls. I love that rewards are instant but getting nothing if you're dead blows chunks.
If I can remember to do so, I'll do some testing on this later this week.
Razed Ruins makes me want to get back on my NIN, playing around with it on some of the crabs near Cirein-Croin after getting it and we figured I was critting around 80+%, on these I was going 12 ~ 13 crits in a row, Jin crits were wonkey though, just need to test more. No parse was on, but I would imagine over 500 mobs I would be around 75% which seems to make sense as a cap. If I remember I'll post parse log, gear, food etc.. Also I have not been able to get my hands on any of the NIN crit+ damage items. I may do this on WAR too, my crit rate seems to be around 50%~60% on WAR. Also got EE's atma this morning and my god it is just retarded, basically like turning on god mode in terms of DD'n shit.