20% critrate is going to be aboutOriginally Posted by Byrthnoth
3*1.3*.75 + 2*.25 = 3.425
3*1.3*.55 + 2*.45 = 3.045
= 12.4% boost in global damage, slightly higher if you use more critrate enhancing gear(I know monk can tp in loki's, a few jobs can tp in their ammo or cavaros, etc).
If we were to assume the DA on violet is 10%, 1.15/1.05 = 9.5% boost in tp damage, with a 19.9% boost to ws damage through frequency. It doesn't even need the regain or STR to come out ahead of gnarled horn if you aren't using the AGI or counter. An argument for using GH over VV needs proof that VV's double attack rate is lower than the current assumption. There are a TON of variables involved:
1. Does your job have native DA? Do you TP in any DA gear besides brutal? (WAR)
2. Does your job have counter(drastically increasing returns)? Do you routinely cast shadows? Do you have enough hate to make use of the counter? (MNK has counter, DNC THF etc won't have hate enough to use it)
3. Do you cap FSTR without violet? If so, does your WS have a STR modifier? (It's still 30 attack, most 2h won't cap without it, and your assumption is that mob VIt is equal to your base STR.. pretty flawed)
4. Do you make any use of AGI? (Blade: Hi NIN, THF(to a lesser extent))
5. Does the regain have any impact on your tp cycle? Dual wielders will always benefit, properly geared single wielders would need to incorporate it into their 6hit. If so, does it free up any useful gear? (It's worth quite a bit comparatively. You need to include it)
6. How much critical damage+ gear do you tp in? Obviously, this only applies if it beats the other options. (Cerb+1 vs Cavaros depends on the job and their current fstr, loki's is a given for mnk but most other jobs that can equip it use some sort of haste body. Qirmiz/Charis feather is a given.)
The only jobs I can see GH being a clear winner for are NIN(with blade:hi) and mnk/war, and that's only because a 65-75% counter jump is taking out 28.6% of your melee damage taken.
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