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  1. #181
    Salvage Bans
    Join Date
    Apr 2009
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    BG Level
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    FFXIV Character
    Ada Rusheart
    FFXIV Server
    Hyperion
    FFXI Server
    Asura

    Given infinite MP it does give DRK a tool to make it a slightly less obsolete DD every 6 minutes or so. ( )

  2. #182
    Radsourceful

    Join Date
    Jul 2007
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    Bismarck

    Quote Originally Posted by |Heretic| View Post
    Anyone have a confirmation on this? Lame~

    FR:
    DEF:41 MP+55 Précision magique+7 "Bonus attq. mag."+7
    Augmente l'effet des sorts à effets cumulatifs
    Combinaison: Améliore "Economie MP"

    DE:
    DEF:41 MP+55 Magiepräzision+7 „Magieatt.-Bonus“+7 Verstärkt Effekt kumulativer Magie.
    Set: Verbessert „MP einsparen“-Effekt.

    JP:
    防41 MP+55 魔法命中率+7
    魔法攻撃力アップ+7 相乗効果魔法効果アップ
    コンビネーション:コンサーブMP性能

  3. #183
    Relic Horn
    Join Date
    Sep 2008
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    7
    FFXIV Character
    Nmtd Natlhom
    FFXIV Server
    Coeurl

    Tonberry Lieje, lottery or timed? Trioable by BRD BLUx2 and/or BLUx3?

  4. #184
    We wear wine red on Wednesdays

    Join Date
    Sep 2006
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    2,241
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    FFXIV Character
    Marius Krieg
    FFXIV Server
    Balmung
    FFXI Server
    Fenrir

    There was some info in the Final Mag/Emp armor thread suggesting Claymore grip would be a better choice for WAR over Pole assuming you had RR + VV Atma active. Also assuming you weren't making use of Sword Strap or Rose.

    For jobs like SAM and DRK that don't have crit WS's, would it still be worth it to use the Claymore grip over the Pole? Assuming you're in Abyssea with RR and VV active, unless jobs w/o Crit WS's aren't even using RR Atma? Though I have WAR I still end up using Amano a lot in Abyssea, and ... I haven't gotten VV OR RR yet, so I wanna know what to expect to change gear wise.

  5. #185
    Smells like Onions
    Join Date
    Sep 2010
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    3
    BG Level
    0
    FFXI Server
    Alexander
    Still kind of new to BG and wasnt sure where to post this so meh. Anyways i want to know if anyone has every tried to macro in HP+ gear, when casting a spell for dragoon healing breath, to give a quicker activation rate. Then swap in Wyvern HP+ gear for a stronger healing breath to increase the efficiancy of drg/mage. I had asked others and none where sure but someone did say he wasnt sure but didnt think it added the wyverns HP+ quick enougth to do that but he wasnt too sure too. Any help on this would be much appreciated

  6. #186
    Nidhogg
    Join Date
    Mar 2008
    Posts
    3,793
    BG Level
    7

    Quote Originally Posted by Maikeru1990 View Post
    Still kind of new to BG and wasnt sure where to post this so meh. Anyways i want to know if anyone has every tried to macro in HP+ gear, when casting a spell for dragoon healing breath, to give a quicker activation rate. Then swap in Wyvern HP+ gear for a stronger healing breath to increase the efficiancy of drg/mage. I had asked others and none where sure but someone did say he wasnt sure but didnt think it added the wyverns HP+ quick enougth to do that but he wasnt too sure too. Any help on this would be much appreciated
    Yes, dragoons that use /mage generally have a +HP set to trigger the breath at a higher HP value (just to lower their current hp%), and wyvern +HP gear right after the breath is triggered, but before it goes off to increase the heal done. Personally, I don't know the exact timing as I don't play dragoon - but it's without a doubt the proper way to do it.

  7. #187
    Cerberus
    Join Date
    Nov 2009
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    440
    BG Level
    4
    FFXI Server
    Phoenix

    Lotto from specific ph. 3 blu should rape it if they dont suck.

  8. #188
    Relic Horn
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    Sep 2008
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    FFXIV Character
    Nmtd Natlhom
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    Coeurl

    Quote Originally Posted by Salmijr View Post
    Lotto from specific ph. 3 blu should rape it if they dont suck.
    Kiting, or just all gang rape it down while spamming head butt between spells?

  9. #189
    I'VE CHOSEN A TITLE FOR THE LIKES OF YOU!
    Join Date
    Jun 2007
    Posts
    682
    BG Level
    5

    I've been wondering this as I work on some of my Magian Trials.

    JA Delay has always been a big problem for DNC as over time it starts to really add up.

    For soloing Magian Trials I /WHM for Haste, but is it still actually worth using Haste Samba for only 2 minutes of 10% haste (Seriously should be at least 5 mins or something)? What about Steps/Presto/Reverse Flourish?

    Just when is more TP efficient to just auto attack than hold your attack animation with JAs?

    I'm also guessing that once you add Marchx2/Haste to this mix, it's pretty much better to not use steps at all in terms of TP efficiency. Maybe one step before a WS or something so you could use Wild Flourish (That's efficient damage-wise, right?).

    Sometimes I wish stuff like this didn't cause attack pauses...

  10. #190
    New Spam Forum
    Join Date
    Jan 2010
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    182
    BG Level
    3
    FFXI Server
    Unicorn

    Quote Originally Posted by Salmijr View Post
    Lotto from specific ph. 3 blu should rape it if they dont suck.
    Happen to know which PH? Widescan place or mob ID number?

  11. #191
    Sea Torques
    Join Date
    Jun 2008
    Posts
    606
    BG Level
    5

    Quote Originally Posted by Villian View Post
    Do stp has a cap @ 100?
    no
    just test in campaign on fortification sam/cor keito (12.2 tp/hit) was geting 25.2 tp/hit (11hit)
    57 STP in gear, 5merits, sam roll 8 [30 (sam bonus) /2(subed)]=15 =>107 STP

    12.2*2.07=25.2(54)

  12. #192
    New Merits
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    Sep 2010
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    223
    BG Level
    4
    FFXI Server
    Ifrit

    Weakens defense

    Say I upgrade a kila with weakens defense on it, can I hit 27.5% physical damage taken with an acid bolt as well? For that matter could I then stack wind and earth shot for 37.5% pdt? Just trying to maximize THF effectiveness. Thanks in advance.

  13. #193
    Banned.

    Join Date
    Oct 2007
    Posts
    5,674
    BG Level
    8

    Lieje's PH is the first tonberry on widescan/dat list, but if you aren't using a dat mod to identify it than be aware: After Lieje dies, the placeholder will not repop for 30 minutes. Obviously enough, during this time Lieje cannot repop. It's retardedly weak and most any mage+melee duo can kill it, but be aware that the spikes get extremely powerful as it's hp drops(as high as 200/hit) so if you don't have good DD atma you need a way of dealing with this before they overwhelm you. It has no HP, I'm sure BLUs would work fine, MNK+WHM dualbox killed it in under 60 seconds.

  14. #194
    Fishing Guru
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    Jan 2007
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    4,722
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    7

    Leije popped quite fast for us once we know which PH was his. Think we killed like 4 times in 2.5-3 hours with 2x SMN.

  15. #195
    Chram
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    Sep 2007
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    7
    FFXI Server
    Fenrir

    Quote Originally Posted by Warusha View Post
    Say I upgrade a kila with weakens defense on it, can I hit 27.5% physical damage taken with an acid bolt as well? For that matter could I then stack wind and earth shot for 37.5% pdt? Just trying to maximize THF effectiveness. Thanks in advance.
    If I remember the testing correctly, Def Down magian weapons overwrite Acid Bolts and Angon (fairly certain Angon won't overwrite Def Down, not sure about bolts). Absolutely no idea if cor shots enhance it; suspect they don't.

  16. #196
    BG Content
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    Lakshmi
    Blog Entries
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    Okay, PSA again because I don't feel it deserves its own thread. As far as I can tell, Saber Dance appears to give 20% Double Attack.

    Robber Crabs, DNC/MNK with Aurore doublet and Brutal Earring in my Satchel:
    561 Attack rounds, 181 +1 attacks, 25 +2 attacks, 1 +3 attacks, 1 +4 attacks
    Saber Dance used every 3 minutes, and I WSed whenever I felt like it.

    [DA]*(1-[DA])*[#Rounds]*2 = +1 attacks
    [DA]^2*[#Rounds] = +2 attacks
    +3/+4 rounds are parser errors. I watched the +4 round happen, and I feel sorry for the parser because it was blatantly lag on my part that merged two rounds. Regardless, they should be removed and we should keep in mind that the +2 rounds number may be a little high due to merged non-DA rounds.

    If we try 20%, it predicts 179 +1 attacks and +22.35 +2 Attacks. I'm pretty much sold!

    Eyeballing the parse log, it looks to be fairly static. Going to do the test right now though (using Saber Dance at 5 minute intervals instead of 3 and seeing if the DA% drops). After this... going to drop my freaking Saber Dance merits and redistribute into Fan or Closed Position.

    Notes to me:
    1) Test how it works with DA somehow
    2) Test if the effect decays over time
    3) The formulas above working makes me think this isn't necessary, but could test main vs. offhand.

    * Tested in the tree using it at 5 minute intervals, looks like the effect may decay over time but I'd need more testing to be sure. Combined rounds made my +2 Rounds number unreliable, but my +1 Rounds number predicted ~16% DA rate. I was trying to fight for the whole duration of Saber Dance, but I can't use Waltz during that so I'm relying on Drain Samba 3 and Chakra. Had to cut two Saber Dances off around 3-4 minutes and rest.
    This has me thinking the the original testing on Saber Dance may have been "correct" in that the decay pattern may be 25%/20%/15%/10%/5%. The tester may have doubled all the numbers because they were Dual Wielding. In that case, 5/5 merits give you 5% DA more than 1/5 merits. It will take more testing to figure out if this is correct. Still need to test more things and increase my sample size before I decide anything, but +1 rounds should be the best predictor of my DA rate.

  17. #197
    Salvage Bans
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    Leviathan

    Quote Originally Posted by Rionel View Post
    For soloing Magian Trials I /WHM for Haste, but is it still actually worth using Haste Samba for only 2 minutes of 10% haste (Seriously should be at least 5 mins or something)? What about Steps/Presto/Reverse Flourish?

    Just when is more TP efficient to just auto attack than hold your attack animation with JAs?

    I'm also guessing that once you add Marchx2/Haste to this mix, it's pretty much better to not use steps at all in terms of TP efficiency. Maybe one step before a WS or something so you could use Wild Flourish (That's efficient damage-wise, right?).
    Yes it is worth -1 second of auto attacking to get 10% haste for 2 minutes. Even without any magic haste it is. No, you shouldn't use wild flourish, you gain more damage using reverse and getting more WS in. With haste and double marches doing trials, steps are worth it if what you're fighting has enough hp to justify doing darkness skillchains. Not worth it on stuff that will die from 2 WS anyways.

  18. #198
    Fishing Guru
    Join Date
    Jan 2007
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    4,722
    BG Level
    7

    Still using version 2.22, using spellcast for uggy only for the most part. Is there a way to specify this to elemental magic only?

    <if MPPAfterCastLT="50">
    <action type="equip" when="midcast">
    <neck lock="yes">Uggalepih Pendant</neck>
    </equip>
    </action>

  19. #199
    Fishing Guru
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    Jan 2007
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    BG Level
    7

    Does the defense boost you gain from Protect calculate to a straight -phys dmg taken % such as shell IV drops magic dmg taken by -21.9%?

  20. #200
    BG Content
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    Lakshmi
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    Quote Originally Posted by cdgreg View Post
    Does the defense boost you gain from Protect calculate to a straight -phys dmg taken % such as shell IV drops magic dmg taken by -21.9%?
    No.

    Also, to your above question:
    <if Skill="Elemental Magic">
    </if>

    would work I think

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