And it is entirely possible that empyreon for drg sucks balls compared to OaTwice dmg+ combined w/5 hit. I realize the question was that empyreons can be included but if you can be a top tier DD without having to do the empyreon for your job all the better I'd think lol.
So INT over MND? Assuming MND on otherwiki is a typo? Or since it's elemental, INT is just natively more important than MND WS modifier?
Apologies but I'm not too great with the melee stuff. Gonna be a while before I can lot those for SMN melee WS over a BLM, so I'm trying to see what to fit in those slots in the interim ^^
It only gives players TP. We tested it to make sure soon after, but it was still 0%TP. We did fine until the babies spawned, but then it just became problematic since I had hate and was the only RDM (Other person being COR/RDM). Some things I'm looking into now are whether they can be slept (Doubt it), how fast they run (I could perma kite), how fast his regain is (DRK Absorb), and where the hell this puddle that everyone refers to is.
Should be able to cap (And I mentioned 5-hit since the post seemed to suggest all things held equal, which is not the case) 26% Haste while maintaining 5-hit if using the sTP lance.
AF3Helm:6
Feet:5
Waist:7
Ring:1
Back:1
Hands:4
Leg:3
Total: 27% Haste
Replace Blitz Ring with Hoard Ring
Aurum+Hoard+Rose+Brutal+sTP Lance (12?) I THINK makes 5-hit. Not going to confirm, but I'm pretty certain that was the set up I endorsed earlier. Other sets (Read: Weapons) will need more sTP.
How do you gear NIN to be a good DD?
Haste, attack, acc if needed... same as any other DD.
edit - well ok, +dual wield too
Where could I find an updated Wardrobe and updated Altana viewer?
Should koga Hakama be used over byakko's haidate?
To expand on what Rog said, I'm 99% sure that Byakko's will win if you have any extra haste at all, which at 75 you should (Turban, dusk, fumas, belt etc.) However, if you can cap haste without legs, then relic legs are the superior choice, though iirc this requires use of Shinobi Ring, unless there's some combo out there I don't know about (ignoring wyvern earring, if I'm tanking then I'd like to keep access to voke, if I'm not tanking then I can keep my HP in yellow and use ring).
edit - and obviously berserk too, if you're not using meds constantly in abyssea to cap attack.
That particular shit is not situational. The answer is no. (barring shinobi you're looking at 6 head, 4 feet, 4 hands, 7 belt, 1 neck leaving you at 22 before legs... and if someone suggests body, shoot urself plz)
DRG wins out over thf etc. due to 5 hitting and using a crit ws with a 2 hand weapon. Don't forget also that atmas do affect pets, and vv+rr is not a negligible difference on pets. Also jumps.
BST can probably compete with the others as well thanks to the whole atmas helping pets thing, and if they actually had any offensive abilities whatsoever of their own would probably be competitive with the big 3.
Something like this. Cap haste, go for broke on DW and such in the remaining slots.
I'm making some assumptions with that set. If it works like I think it does, INT's effect is calculated as a dINT component, which makes it more powerful than WSC (see: Sanguine Blade. MND and STR mods, but MAB and INT are more important). If that assumption is false, it should be readily evident that MND is more important. Just play around with MND vs INT rings or something similar, if I'm wrong I can easily adjust the set.
Also for Jin you can safely go all out dex now in basically any situation.
22% haste before legs means you're better off using koga actually.
Before legs, you have 50% dw (assuming wiki is right about head being 5% dw). 5 more is .5/.45=1.111
22% haste, plus 22% march, 15% haste is 59%. .41/.38=1.079
Hardly even close, assuming capped acc, and ddex, and ignoring the lower tp/hit.
I think the puddle thing was incomplete information. I've killed the Blob a bunch of times (I did both the OA2 Axe and Polearm) and in my experience, it only seemed to work like that during Rain Weather. I'm not sure if that makes sense, but the few times we noticed them sitting there, it was raining.
ie. Rain Weather + Puddle seemed to mean the babies just sat there non-aggressive when they spawned rather than attack. We always went with BLMs to nuke them out anyway though, so we never used that as a strategy component.
The good news is: Pashow has Rain Weather fairly often.
The bad news is: I doubt you could count on it being active at the right times.