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  1. #381
    An exploitable mess of a card game
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    Quote Originally Posted by Mercilessturtle View Post
    Drg is right in there with pup,dnc,thf,whm,bst,etc. It has jack for offensive JA, it's just like pup or bst but with a shittier pet. Where rng fits depends on how much haste you are giving the real DDs. With just haste rng competes pretty well. Give the actual DDs marches and they pull well ahead. Give them haste samba too and it's no contest. And I think people are overstating how bad sam is. The question did say with empyreans, and fudo is pretty good. Something more like actual DDs (war,mnk,nin) -> other stuff -> drk and rng.
    But DRG has a 5-hit instead of a 50-hit build.

  2. #382
    Bagel
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    Leviathan

    And it is entirely possible that empyreon for drg sucks balls compared to OaTwice dmg+ combined w/5 hit. I realize the question was that empyreons can be included but if you can be a top tier DD without having to do the empyreon for your job all the better I'd think lol.

  3. #383
    E. Body
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    Fenrir

    Quote Originally Posted by Nightfyre View Post
    Agreed, though I still think DNC and THF don't belong in the same tier.

    Nitsuj: something like this is probably what you're looking for. Uggalepih Pendant/Artemis' Medallion as appropriate, and not 100% sure on head/body vs Teal. Everything else should be about right, play around with it and let me know if anything doesn't work as expected though.
    So INT over MND? Assuming MND on otherwiki is a typo? Or since it's elemental, INT is just natively more important than MND WS modifier?

    Apologies but I'm not too great with the melee stuff . Gonna be a while before I can lot those for SMN melee WS over a BLM, so I'm trying to see what to fit in those slots in the interim ^^

  4. #384
    So hard we fuck rocks
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    Quote Originally Posted by Kidnoftle View Post
    And it is entirely possible that empyreon for drg sucks balls

    True however, i don't think it does, i mean...it looks like a fucking skyscraper strapped to their back... imagine getting drakesbane'd with a fucking 60 store building....

  5. #385
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    Quote Originally Posted by Yugl View Post
    So I found out hat SE added Regain to Blobdignag. We had a COR Pin + QD it, but he was still able to use TP moves. Does anyone know the *specific* puddles to fight him over? Or a new strat that does not involve 5+ people?
    Wasn't QD changed so it gives mobs TP? Or did it only give players TP?

  6. #386
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    Quote Originally Posted by Nemesio View Post
    Question:

    I am trying to login a friends account to get him to an LS event early. I have his login info on my computer and he has purchased all the expansions for abyssea, and has downloaded them onto HIS computer. My problem is, I can log into his account no problem but I don't know how to redownload the abyssea expansions that he already paid for. I need them to make it to the event. Anyone know how to redownload? Or if it is even possible?
    If you're patched up to date you already have them. Just need the key unlocked on your SEID to us them (I believe).

    That's how you can buy teal stuff on AH etc without buying Abyssea expansion. I'm assuming that's what your question was, you don't have them yourself.

  7. #387
    Salvage Bans
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    Quote Originally Posted by Yugl View Post
    But DRG has a 5-hit instead of a 50-hit build.
    Which is why it crushes monk so hard right? All those hits in between WS count too. How much haste can a drg get while 5 hitting the OAT lance anyways (honest question, haven't paid any attention to drg gear).

  8. #388
    An exploitable mess of a card game
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    Quote Originally Posted by Dooom View Post
    Wasn't QD changed so it gives mobs TP? Or did it only give players TP?
    It only gives players TP. We tested it to make sure soon after, but it was still 0%TP. We did fine until the babies spawned, but then it just became problematic since I had hate and was the only RDM (Other person being COR/RDM). Some things I'm looking into now are whether they can be slept (Doubt it), how fast they run (I could perma kite), how fast his regain is (DRK Absorb), and where the hell this puddle that everyone refers to is.

    Quote Originally Posted by Mercilessturtle View Post
    Which is why it crushes monk so hard right? All those hits in between WS count too. How much haste can a drg get while 5 hitting the OAT lance anyways (honest question, haven't paid any attention to drg gear).
    Should be able to cap (And I mentioned 5-hit since the post seemed to suggest all things held equal, which is not the case) 26% Haste while maintaining 5-hit if using the sTP lance.

    AF3Helm:6
    Feet:5
    Waist:7
    Ring:1
    Back:1
    Hands:4
    Leg:3

    Total: 27% Haste
    Replace Blitz Ring with Hoard Ring

    Aurum+Hoard+Rose+Brutal+sTP Lance (12?) I THINK makes 5-hit. Not going to confirm, but I'm pretty certain that was the set up I endorsed earlier. Other sets (Read: Weapons) will need more sTP.

  9. #389
    RIDE ARMOR
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    How do you gear NIN to be a good DD?

  10. #390
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    Haste, attack, acc if needed... same as any other DD.

    edit - well ok, +dual wield too

  11. #391
    New Merits
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    Where could I find an updated Wardrobe and updated Altana viewer?

  12. #392
    RIDE ARMOR
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    Should koga Hakama be used over byakko's haidate?

  13. #393
    rog
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    Quote Originally Posted by Mithrazz View Post
    Should koga Hakama be used over byakko's haidate?
    Shit's situational.

  14. #394
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    To expand on what Rog said, I'm 99% sure that Byakko's will win if you have any extra haste at all, which at 75 you should (Turban, dusk, fumas, belt etc.) However, if you can cap haste without legs, then relic legs are the superior choice, though iirc this requires use of Shinobi Ring, unless there's some combo out there I don't know about (ignoring wyvern earring, if I'm tanking then I'd like to keep access to voke, if I'm not tanking then I can keep my HP in yellow and use ring).

    edit - and obviously berserk too, if you're not using meds constantly in abyssea to cap attack.

  15. #395
    Ridill
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    That particular shit is not situational. The answer is no. (barring shinobi you're looking at 6 head, 4 feet, 4 hands, 7 belt, 1 neck leaving you at 22 before legs... and if someone suggests body, shoot urself plz)


    DRG wins out over thf etc. due to 5 hitting and using a crit ws with a 2 hand weapon. Don't forget also that atmas do affect pets, and vv+rr is not a negligible difference on pets. Also jumps.

    BST can probably compete with the others as well thanks to the whole atmas helping pets thing, and if they actually had any offensive abilities whatsoever of their own would probably be competitive with the big 3.

  16. #396
    xXNyteFyreXx420Sharingan
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    Quote Originally Posted by Mithrazz View Post
    How do you gear NIN to be a good DD?
    Something like this. Cap haste, go for broke on DW and such in the remaining slots.

    Quote Originally Posted by nitsuj View Post
    So INT over MND? Assuming MND on otherwiki is a typo? Or since it's elemental, INT is just natively more important than MND WS modifier?

    Apologies but I'm not too great with the melee stuff . Gonna be a while before I can lot those for SMN melee WS over a BLM, so I'm trying to see what to fit in those slots in the interim ^^
    I'm making some assumptions with that set. If it works like I think it does, INT's effect is calculated as a dINT component, which makes it more powerful than WSC (see: Sanguine Blade. MND and STR mods, but MAB and INT are more important). If that assumption is false, it should be readily evident that MND is more important. Just play around with MND vs INT rings or something similar, if I'm wrong I can easily adjust the set.

  17. #397
    Ridill
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    Also for Jin you can safely go all out dex now in basically any situation.

  18. #398
    rog
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    Quote Originally Posted by Plow View Post
    That particular shit is not situational. The answer is no. (barring shinobi you're looking at 6 head, 4 feet, 4 hands, 7 belt, 1 neck leaving you at 22 before legs... and if someone suggests body, shoot urself plz)
    22% haste before legs means you're better off using koga actually.

    Before legs, you have 50% dw (assuming wiki is right about head being 5% dw). 5 more is .5/.45=1.111

    22% haste, plus 22% march, 15% haste is 59%. .41/.38=1.079

    Hardly even close, assuming capped acc, and ddex, and ignoring the lower tp/hit.

  19. #399
    xXNyteFyreXx420Sharingan
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    Quote Originally Posted by Plow View Post
    Also for Jin you can safely go all out dex now in basically any situation.
    STR and DEX are equally powerful mods, no? I'd go for whatever gives you the most of either/both in any given slot.

  20. #400
    CoP Dynamis
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    Quote Originally Posted by Yugl View Post
    So I found out hat SE added Regain to Blobdignag. We had a COR Pin + QD it, but he was still able to use TP moves. Does anyone know the *specific* puddles to fight him over? Or a new strat that does not involve 5+ people?
    I think the puddle thing was incomplete information. I've killed the Blob a bunch of times (I did both the OA2 Axe and Polearm) and in my experience, it only seemed to work like that during Rain Weather. I'm not sure if that makes sense, but the few times we noticed them sitting there, it was raining.

    ie. Rain Weather + Puddle seemed to mean the babies just sat there non-aggressive when they spawned rather than attack. We always went with BLMs to nuke them out anyway though, so we never used that as a strategy component.

    The good news is: Pashow has Rain Weather fairly often.
    The bad news is: I doubt you could count on it being active at the right times.

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