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  1. #581
    mcb
    mcb is offline
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    Quetzalcoatl

    i'm bored so he is a random question. my main and my mule get different choco prices, always have. both are rank 10 (main is rank10 in all 3). atm my mule is only 77, but even when 75 was that cap they would get different prices. it also doesn't seem to matter what order they talk to the npc, the mule always gets it for less.

  2. #582
    Cerberus
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    Sylph

    Quote Originally Posted by Cream Soda View Post
    Grellow follows same proccing rules as red?
    Proccing rules in what way? None of the weaknesses can be procced when mob is casting or using ws if that's what you mean. The colors have different things that set them off.

  3. #583
    D. Ring
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    Feb 2007
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    Quetzalcoatl

    Quote Originally Posted by crux View Post
    Finale +2 (Ney): What does it actually do? Is there any evidence that +song instruments increase accuracy? Lullaby+ increases sleep time, Elegy+ adds slow potency, but do any of them actually add accuracy? Is Ney worth getting? Could every single sentence in this post be a question?
    I've noticed accuracy boosts from having an instrument(only eyeballing though) so yes it would do that HOWEVER there isnt much or anything in the game i know of that resists finale that is important atm and if it resists finale it usually wont resist dispel.

  4. #584
    CoP Dynamis
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    Aug 2006
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    Sylph

    Quote Originally Posted by solkanar View Post
    Use your Quick Draw MAB set.
    For example mine is:
    Pluto Staff
    Mayhem +1 (+9MAB, till I unlazy and do WoE)
    Cor. Tricorne +1
    Uggy Pendant
    Moldivite Earring
    Drone Earring
    Mirke (+4 MAB, -5 QD)
    Rovers Gloves
    Demon Ring (+2 MAB, +2 M.Critt)
    Bhalarin's Ring
    Forban Cape
    Sveltesse Gouriz
    Denali kecks
    Wood M. Ledeslens (almost done with Navarach's Bottes +1)

    much appreciated...where does that waist come from? Wiki doesnt say

  5. #585
    D. Ring
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    Feb 2007
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    Quetzalcoatl

    Irtham. he pops now.

  6. #586
    CoP Dynamis
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    Sylph

    thanks again for the help...that looks to drop several things i need now..makes things a lot easier



    oh boy, and that looks like a nice atma to get for LS too..

  7. #587
    Pens win! Pens Win!!! PENS WIN!!!!!
    Sweaty Dick Punching Enthusiast

    Join Date
    Oct 2007
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    2,187
    BG Level
    7

    2 questions. 1) Magical Crit hit rate, It's my understanding the Eradico Mitts increase your magical Crit damage, but in order to get a magical crit you have to be wearing a piece of gear that has that attribute. So if this is the case is it worth sacrificing any piece of gear (cognition belt for Witch Sash) to have access to Magical Crit?
    2) What exactly is "Enhances Cumulative magic effect" from AF3 pants?

  8. #588
    Faster than Walt Flanagan's Dog
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    May 2008
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    Asura

    Quote Originally Posted by GeneJackit View Post
    much appreciated...where does that waist come from? Wiki doesnt say
    The waist I have is a drop from WoE chamber 4, the belt from Irtham would be better, just haven't been around to kill him yet.

  9. #589
    Hydra
    Join Date
    Aug 2007
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    3

    Quote Originally Posted by GeneJackit View Post
    thanks again for the help...that looks to drop several things i need now..makes things a lot easier



    oh boy, and that looks like a nice atma to get for LS too..
    That is about as shitty as Adze's atma... I hope you were joking.

  10. #590
    Insert witty title here
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    Phoenix

    Didn't see anything about this in the last few pages...

    Is there a reason to NOT use presto every 30seconds? Assume Abyssea on XP mobs, so capping steps on them better not be happening...

    I wrote up a spellcast rule to use presto if it's up before using the step, just don't know if it's worth it or not. Only experience I have with presto is on the wife's Dancer, but that was before they changed it to not share a timer with steps. Now that it has it's own timer, I assume there would be no good reason to not use it.

  11. #591
    RIDE ARMOR
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    Nov 2005
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    Asura

    Any idea on the repop in the scars zones for T3 VNMs?seems to be around 120 min?

  12. #592
    rog
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    Quote Originally Posted by Aragon of Odin View Post
    2 questions. 1) Magical Crit hit rate, It's my understanding the Eradico Mitts increase your magical Crit damage, but in order to get a magical crit you have to be wearing a piece of gear that has that attribute. So if this is the case is it worth sacrificing any piece of gear (cognition belt for Witch Sash) to have access to Magical Crit?
    2) What exactly is "Enhances Cumulative magic effect" from AF3 pants?
    1) no.
    2) The bonus damage from casting multiple -ja in a row.

  13. #593
    BG Content
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    Lakshmi
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    Quote Originally Posted by tomdakilla View Post
    Does anyone have a decent strategy for Guimauve / Pudding NM in Abyssea Konschtat? Not sure whether its soloable just need information on it since Wiki is lacking. Thanks.

    PS: Have used the search function and have not been able to find what I need.
    I duoed it last night BLM/WHM+BLM/RDM. We did manawall and then nuked him. He has a lot of HP, but idk if he has movement speed. Casts Graviga, which makes kiting hard. You can't Gravity or Silence him, but he Stuns fine. We were BLMs so we just knocked him out before he could kill us and stunned anything that looked painful. I think I used an Ether or two to keep Manawall active. He paths like a tard through the trees between his pop spot and conflux 6.

  14. #594
    Cerberus
    Join Date
    Nov 2006
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    423
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    4

    Any fast way to kill 200 wyverns for magian trial solo?

  15. #595
    BG Content
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    Lakshmi
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    Anyone know if Scherzo has some level correction? I was thinking that level 40 red mages would be essentially invincible against normal mobs with it up. 400 HP, Scherzo would probably proc on normal hits (300+), and Phalanx would absorb most of that damage. Something would have to hit them for 8000 damage to one-shot them.

  16. #596
    rog
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    Quote Originally Posted by Byrthnoth View Post
    Anyone know if Scherzo has some level correction? I was thinking that level 40 red mages would be essentially invincible against normal mobs with it up. 400 HP, Scherzo would probably proc on normal hits (300+), and Phalanx would absorb most of that damage. Something would have to hit them for 8000 damage to one-shot them.
    http://www.ffxiah.com/item-sets/185467

  17. #597
    Cerberus
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    Sylph

    Quote Originally Posted by Byrthnoth View Post
    Anyone know if Scherzo has some level correction? I was thinking that level 40 red mages would be essentially invincible against normal mobs with it up. 400 HP, Scherzo would probably proc on normal hits (300+), and Phalanx would absorb most of that damage. Something would have to hit them for 8000 damage to one-shot them.
    Even if they were invincible, what good would it do? DoT kiting something to death? Can't keep hate as a 40 rdm, can't land anything, anyone else curing will just be tanking instead. It'd be more useful to just stack hp- gear on a level 80 with no Hp buffs.

    Edit: Like that ^

  18. #598
    Graduate of the BG School of FFXI
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    Quetzalcoatl

    Can I get a DNC spellcast XML that wasn't made by a total retard.

  19. #599
    rog
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    Quote Originally Posted by Ocara View Post
    Can't keep hate as a 40 rdm, can't land anything,
    Cures on a level 40 get a lot of hate. Between 15/tic atma refresh, and taking almost no damage, they could easily cure themselves, so no one else would need to. Could definitely hold hate, though it'd take time, since only cure3 at 40. But yeah, taru can definitely get down to 400 anyway. Without a sub can even reach 208, so if you needed it lower for a particular mob, you could go that route.

  20. #600
    Insert witty title here
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    Phoenix

    Quote Originally Posted by Coolbeans View Post
    Can I get a DNC spellcast XML that wasn't made by a total retard.
    Spoiler: show
    Code:
    <?xml version="1.0"?>
    <spellcast>
        <config
            HideErrors="true" 
            ShowGearSwaps="false" 
            Debug="false" 
            ShowSpellInfo="false" 
        />
        <variables clear="true">
            <var name="Ut">Ichi</var>
            <var name="Eva">0</var>
            <var name="ChangePresto">1</var>
        </variables>
        <sets>
            <group default="yes" name="DNC">
                <set name="TP">
                    <main>Stun Kukri +1</main>
                    <sub>Joyeuse</sub>
                    <range>War Hoop</range>
                    <ammo></ammo>
                    <head>Optical Hat</head>
                    <neck>Peacock Charm</neck>
                    <lear>Spike Earring</lear>
                    <rear>$Rear</rear>
                    <body>Rapparee Harness</body>
                    <hands>Battle Gloves</hands>
                    <lring>Blood Ring</lring>
                    <rring>Rajas Ring</rring>
                    <back>Amemet Mantle +1</back>
                    <waist>Swift Belt</waist>
                    <legs>Dancer's Tights</legs>
                    <feet>Dancer's Shoes</feet>
                </set>
                <set name="Idle" baseset="TP">
                    <head>$Head</head>
                    <body>Dst. Harness +1</body>
                    <hands>Dst. Mittens +1</hands>
                    <lring>Jelly Ring</lring>
                    <rring>Patronus Ring</rring>
                    <legs>Dst. Subligar +1</legs>
                </set>
                <set name="DE" baseset="TP">
                    <body>Dst. Harness +1</body>
                    <waist>Life Belt</waist>
                </set>
                <set name="SB" baseset="DE">
                    <head>Empress Hairpin</head>
                    <neck>Spike Necklace</neck>
                    <waist>Warwolf Belt</waist>
                </set>
                <set name="EV" baseset="DE" />
                <set name="PK" baseset="SB" />
                <set name="Haste">
                    <body>Rapparee Harness</body>
                    <waist>Swift Belt</waist>
                </set>
                <set name="Waltz">
                    <head>Dancer's Tiara</head>
                    <body>Dancer's Casaque</body>
                    <legs>Dancer's Tights</legs>
                </set>
                <set name="Samba">
                    <head>Dancer's Tiara</head>
                </set>
                <set name="Jig">
                    <feet>Dancer's Shoes</feet>
                </set>
                <set name="Step">
                    <head>Optical Hat</head>
                    <hands>Dancer's Bangles</hands>
                    <waist>Life Belt</waist>
                </set>
                <set name="Flourish" baseset="TP" />
                <set name="Enmity">
                    <waist>Warwolf Belt</waist>
                </set>
                <set name="Town" baseset="Idle" />
                <set name="Evasion">
                    <head>Optical Hat</head>
                    <hands>Etoile Bangles</hands>
                    <rring>Rajas Ring</rring>
                    <back>Boxer's Mantle</back>
                </set>
            </group>
        </sets>
        <rules>
            <equip when="engaged" set="TP" />
            <equip when="idle" set="Idle" />
            <if status="engaged" advanced='("$Eva" = "1")'>
                <equip when="aftercast" set="Evasion" />
            </if>
                <elseif status="Engaged" advanced='("$Eva" = "0")'>
                    <equip when="aftercast" set="TP" />
                </elseif>
                <elseif area="*Bastok*|*Windurst*|*Jeuno*|Ru' Lude*|Aht Ur*|Norg|Rabao|Kazham|Selbina|Mhaura" notarea="*Dynamis*">
                    <equip when="aftercast" set="Town" />
                </elseif>
                <elseif area="*San d'Oria|Chateau*" notarea="*Dynamis*">
                    <equip when="aftercast" set="Town">
                        <body lock="yes">Kingdom Aketon</body>
                    </equip>
                </elseif>
                <else>
                    <equip when="aftercast" set="Idle" />
                </else>
            <if spell="*Waltz*">
                <if spell="Curing Waltz IV">
                    <if mainjoblvllt="70">
                        <action type="changespell" spell="Curing Waltz III" />
                    </if>
                    <elseif tplt="65" notbuffactive="Trance">
                        <action type="changespell" spell="Curing Waltz III" />
                    </elseif>
                </if>
                    <elseif spell="Curing Waltz III">
                        <if mainjoblvllt="50">
                            <action type="changespell" spell="Curing Waltz II" />
                        </if>
                        <elseif tplt="50" notbuffactive="Trance">
                            <action type="changespell" spell="Curing Waltz II" />
                        </elseif>
                    </elseif>
                    <elseif spell="Curing Waltz II">
                        <if mainjoblvllt="30">
                            <action type="changespell" spell="Curing Waltz" />
                        </if>
                        <elseif tplt="35" notbuffactive="Trance">
                            <action type="changespell" spell="Curing Waltz" />
                        </elseif>
                    </elseif>
                    <elseif spell="Curing Waltz">
                        <if mainjoblvllt="15">
                            <cancelspell />
                        </if>
                        <elseif tplt="20" notbuffactive="Trance">
                            <addtochat>Not enough TP to Cure!</addtochat>
                            <cancelspell />
                        </elseif>
                    </elseif>
                    <elseif spell="Divine Waltz II">
                        <if mainjoblvllt="78">
                            <action type="changespell" spell="Divine Waltz" />
                        </if>
                        <elseif tplt="80" notbuffactive="Trance">
                            <action type="changespell" spell="Divine Waltz" />
                        </elseif>
                    </elseif>
                    <elseif spell="Divine Waltz">
                        <if mainjoblvllt="25">
                            <cancelspell />
                        </if>
                        <elseif tplt="30" notbuffactive="Trance">
                            <addtochat>Not enough TP to Curaga!</addtochat>
                            <cancelspell />
                        </elseif>
                    </elseif>
                    <elseif spell="Healing Waltz">
                        <if mainjoblvllt="35">
                            <cancelspell />
                        </if>
                        <elseif tplt="35" notbuffactive="Trance">
                            <addtochat>Not enough TP to Erase!</addtochat>
                            <cancelspell />
                        </elseif>
                    </elseif>
                <equip when="precast" set="Waltz" />
            </if>
            <if spell="*Samba">
                <equip when="precast" set="Samba" />
            </if>
            <if spell="*Jig">
                <equip when="precast" set="Jig" />
                <if spell="Spectral Jig">
                    <action type="command" when="precast">cancel 71</action>
                </if>
            </if>
            <if spell="*Step">
                <if mainjoblvlgt="76" advanced='"$ChangePresto" = "0"'>
                    <var cmd="set ChangePresto 1" />
                    <action type="command">wait 1;%Spell %SpellTargetRaw;</action>
                    <action type="command">Presto;wait 30; sc var set ChangePresto 0</action>
                    <cancelspell />
                    <return />
                </if>
                <equip when="precast" set="Step" />
            </if>
            <if spell="*Flourish">
                <if spell="Animated Flourish">
                    <equip when="precast" set="Enmity" />
                </if>
                    <elseif spell="Violent Flourish">
                        <equip when="precast">
                            <body lock="yes">Etoile Casaque</body>
                        </equip>
                    </elseif>
                        <else>
                            <equip when="precast" set="Flourish" />
                        </else>
            </if>
            <if spell="Utsusemi:*">
                <equip when="precast" set="Haste" />
                <if spell="*Ichi">
                    <if advanced='"$Ut"=="Ni"'>
                        <action type="midcastdelay" delay="2.4" />
                        <action type="Command" when="midcast">cancel 66</action>
                    </if>
                    <action type="var" cmd="set Ut Ichi" />
                </if>
                <else>
                    <action type="var" cmd="set Ut Ni" />
                </else>
            </if>
        </rules>
    </spellcast>


    This is what I'm using on my 71DNC. Should use presto when it's available, which you can easily comment out, etc.

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