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  1. #661
    Relic Horn
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    Ramuh

    Quote Originally Posted by Cream Soda View Post
    Kicks give the same tp as punches, provided footwork isn't up
    but counting native daley + weapon daley or just native?

  2. #662
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
    All hail Lord Yamcha

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    Weapon delay included. Identical tp to punching

  3. #663
    Relic Horn
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    Ok now only things left about I need to confirm is daley after WS. From what I remember its 60 but Im not sure.

  4. #664
    Salvage Bans
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    Leviathan

    JA delay is 120 on its own, 60 for each extra JA you stack with it. I am pretty sure WS is the same.

  5. #665
    Chram
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    Fenrir

    Yes, 120 delay for weaponskills.

  6. #666
    Cerberus
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    Can't seem to spawn Myrmecoleon with Lachrymate around the ??? pop place. If it was pin and killed somewhere else does it respawn there or back to the spawn spot? Anyway to find where it is?

  7. #667
    xXNyteFyreXx420Sharingan
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    Fenrir

    Should respawn in its normal spot, are you sure it's up on your server?

  8. #668
    Relic Shield
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    Quetzalcoatl

    Quote Originally Posted by Villian View Post
    Can't seem to spawn Myrmecoleon with Lachrymate around the ??? pop place. If it was pin and killed somewhere else does it respawn there or back to the spawn spot? Anyway to find where it is?
    It repops where it normally would. You can spot it with widescan and apradar.

  9. #669
    Fake Numbers
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    Quetzalcoatl

    Quote Originally Posted by Classikmage View Post
    Your probably thinking of the zone just before you enter Nyzul Isle. Alzadaal Undersea Ruins, is double water weather 24/7.
    so you mean assault inside there? could swear water weather was in there more often than not I didnt have double light and more often water

  10. #670
    Sea Torques
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    Quote Originally Posted by Atoreis View Post
    Its gonna be hard question because it depends from many hard to compare variables. Lets try tho.
    Usually I trio with RDM and BRD as NIN or MNK (red or blue!!). Biggest group I go with has 6 chars (3 ppl 3 trio box 2 dualbox and me). Jobs on those chars("**" means future job) :
    Mule 1: BRD RDM COR** (Fresh mule so mostly AF3 and buyable equip)
    Mule 2: RDM (decent equip)
    Mule 3: WHM (very good equip) BRD (decent equip) SMN (decent equip) DNC (decent equip)
    Friend 1: SAM (Masamune soon) RDM (Very good equip) BLM (Very good equip) DNC (good equip)
    Freind 2: THF (good equip) NIN (good equip) MNK**(decent equip)
    me: NIN (very good equip + Kannagi soon) MNK (very good equip) BLU (good equip) BLM (decent equip) WAR(decent equip) RDM** (Decent equip)

    The questions:
    Which Emp I should do as next one, Almace or Ukonvasara? Is Almace worth it for BLU? Wouldnt dmg added from sword's dps and ws be equal with dmg from spells you would spam withing the time you melee with Almace? Almace requires also RR atma when normally BLU would take VV (another damage lost on spells). Same question for RDM, is taking RR over lets say Atma of the beyond wouldnt lower overall dmg more then Sword would add? WoE sword is only 1 dmg below Almace and 12 daley slower too and most part of dmg from those swords on BLU and RDM is probably (guessing) from WS not the melee part so is it worth to make Almace when WS dmg will be probably very close to WoE version? What situations would favor using Ukko's WAR over Kanangi NIN (I highly doubt that WAR would do more dmg even on zerg unless mobs attack fast enough to make retaliation put WAR ahead) beside fell cleaves ofc.

    Edit: Whats the daley of WS? 60?
    Quote Originally Posted by Atoreis View Post
    While I am waiting to someone answer my emps question could anyone confirm that WS makes 60 daley and how much TP gives kick attack on regular melee on mnk (Its like normal hit with daley with weapon or w/o?)
    Quote Originally Posted by Atoreis View Post
    but counting native daley + weapon daley or just native?
    Quote Originally Posted by Atoreis View Post
    Ok now only things left about I need to confirm is daley after WS. From what I remember its 60 but Im not sure.
    DELAY!

  11. #671
    rog
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    No, i think he meant daily.

  12. #672
    Absolute Messenger of Promathia
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    Blaise Destin
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    Thinking of getting a PDT H2H Weapon.

    With recent talks of capping fSTR and attack inside Abyssea thanks to Stalwart's Tonic + Atma's/etc, Was wondering if this might be a good idea?

    its VIT+8 PDT-9%, now the bonus to the PDT for MNK when i Duo/Solo is that VIT is a mod in a lot of h2h Weaponskills as well.

    Now, the real question i guess, is inside abyssea, would a VIT/PDT Tapain Fangs+1 be better than STR/Atk Tapain inside Abyssea?

    For general MNK/Mage duo/trio stuff.

  13. #673
    New Spam Forum
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    Asura

    Not sure if this has been answered or even brought up but a friend of mine mentioned that he read on BG that red !! proc on scars NMs isn't 100% trig like in visions. Is this true? Thanks.

  14. #674
    rog
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    Quote Originally Posted by Karbuncle View Post
    Thinking of getting a PDT H2H Weapon.

    With recent talks of capping fSTR and attack inside Abyssea thanks to Stalwart's Tonic + Atma's/etc, Was wondering if this might be a good idea?

    its VIT+8 PDT-9%, now the bonus to the PDT for MNK when i Duo/Solo is that VIT is a mod in a lot of h2h Weaponskills as well.

    Now, the real question i guess, is inside abyssea, would a VIT/PDT Tapain Fangs+1 be better than STR/Atk Tapain inside Abyssea?

    For general MNK/Mage duo/trio stuff.
    Well, if you're taking a lot of damage, and have atk capped, then sure, why not? However mp shouldn't matter, and there's no way a mnk is going to die faster than a whm can cure, i'm not sure when it'd actually matter.

  15. #675
    rog
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    Quote Originally Posted by Auburn View Post
    Not sure if this has been answered or even brought up but a friend of mine mentioned that he read on BG that red !! proc on scars NMs isn't 100% trig like in visions. Is this true? Thanks.
    No.

  16. #676
    Absolute Messenger of Promathia
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    Quote Originally Posted by rog View Post
    Well, if you're taking a lot of damage, and have atk capped, then sure, why not? However mp shouldn't matter, and there's no way a mnk is going to die faster than a whm can cure, i'm not sure when it'd actually matter.
    Generally speaking, i'll give a name, Thorny, usually talks about /WAR being "10% Double Attack" due to always having capped Attack/fSTR/etc, So that got me thinking, if fSTR/Atk is capped, the STR+8 Atk+16 on Tapain would seem moot, leaving DMG/Delay as whats left, and STR as a WS mod.

    So i thought, VIT is a WS mod as well, usually on par with STR for MNK WS's, and the PDT-9%, while not game-breaking, would be doing more for it than none-needed STR/ATK.

    I think I'm leaning toward getting the PDT ones, I was just on the edge. Cause i thought about it more as "Maximizing Benefits" than "it will save my life" =x

    Thanks!

  17. #677
    rog
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    Well, atk will generally only be capped with stalwarts, or minuets/chaos roll. Depending on what you're doing, that might be almost all the time, but maybe not. For things like exp, you should always be capped on atk, since you'll have stalwarts, and maybe an attack buff, which with meat can probably knock you up over 900 atk. However once you drop those buffs, which you won't have while duo, atk definitely matters.

  18. #678
    Absolute Messenger of Promathia
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    Think I'll hold off on it for now then, finish trials for other jobs before coming back to it.

  19. #679
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
    All hail Lord Yamcha

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    Counter is mnk's PDT. PDT is for sam and other jobs. I have a PDT build, but I can't remember the last time I actually bothered to bring it on anything concerning mnk.

  20. #680
    Absolute Messenger of Promathia
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    so you'd suggest Cross-counters before the PDT magians then?

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