Bought a new computer, running Windows 7, for Black Friday and after a lot of unnecessary hassle with Steam, I managed to get FFXI installed and Windower working... sort of. Windower won't turn on. What I mean by that is that I'll select the "Launcher.exe" and it'll open the POL viewer, and it'll even say "Windower Enabled" with that little picture of the mandragora on the taskbar above the POL Viewer, but when I hit the "Play" button and the game actually loads, it won't work. Plug-ins aren't loading, and Alt+Tab or losing focus crashes the game. There was a similar problem on Windower's forums (>here<) but it was never resolved, and those forums don't get updated a lot.
Now I don't know if this'll help diagnose whatever the problem is, but I managed to find a sort of workaround: if I launch FFXI, crash it by Alt+Tabbing, and then "Play" it again, it'll work, but the process is annoyingly tedious as well as inefficient, not to mention that I have to wait for that "Character Already Logged In" bullshit.
so im back in, got everything updated, need to write some horribly long spellcast because i figured i was never coming back and Dropbox was like "lol its past 30 days"
and after checking ffxiah, my question was answered because everythings cheap enough for me to buy anyway...
whatever,
since im hearing FF7 'does this sound familiar to you'
does the turks theme: http://www.youtube.com/watch?v=hiMq1w5Vx30
remind you of pipe land?: http://www.youtube.com/watch?v=PhYMt...eature=related
dont lie, you know it does
OH SNAP, real question time, is Perdu Blade still worth dropping IS on? its like the only thing i dont have that i would ever want between that and Perdu Sickle,
Just grab whatever's functional to get to 85 and then work on any two of Hochomasamune/Kamome/magian(s). Magians are probably the better bet since they'll last you into the next update but Kamome's a 100% drop and takes way less time to get; Hocho drops from a T3 VNM and is uncommon if you don't proc blue !! so bear that in mind, plus it's not upgradeable so it'll be outdated soon. Perdu's still good at 75 obviously, but when we're going to be 15 levels above that in 10 days it's time to get something better.
are any of the bst jugpets strong vs earth magic? lizards?
sorry, editing that out as i didnt know, i did some looking about (as i need to know too i guess)
it looks to me that chopsuey chucky goes to level 85, so chucky is probably your best and strongest(?) bet for earth resists. however flying mobs also have this property, although that doesnt include flying insects. (logic)
ladybugs are also strong to earth, however im willing to bet their low hp is less than attractive
Looking for tips for farming Chloris pops. I can duobox MNK + WHM and probably get a couple (2-4) more people with a variety of jobs (SAM DRK WAR NIN BRD RDM DNC) to help. I have few stones on both characters so i would have to get TE as well.
Are eph. murex's the only ones that give enhanced lights? was doing some Manohra's today and i azure'd 5-6 amoeban's and we were still getting 'little experience' chests. I want to try to do it again tomorrow but it was tough to find some murex's, was almost all amoebans.
All ephemerals do.
weird, we pearled 2 manohra's and had 8 pearls from killing the regular birds, and then i solo'd 5-6 eph's on RDM and we still were getting no TE/exp/cruors
It's based on the level of the mob, if theyre DC they wont give as much lights as a T/VT/IT
MNKs get the Counter trait at Lv10. What is the base activation rate (assuming 95% hit rate)? No counter gear, no counterstance, etc
In my experience, only Murex's give enhanced azure lights. Two kills caps it regardless of level. Always.
This isn't necessarily 100% correct, but it's what I've come to accept.
Base Counter Rate is 10%, Counterstance boosts it to 50%, Counterstance with AF2 feet boost it to 60%, full merits boost it to 65%...
Beyond that, I'm not too sure if it caps out or not eventually. Usukane Gloves, Ultion Mantle and Spharai would boost it up to 79%, a couple of avenger earrings would boost it up to 81%, and Atma of the Gnarled Horn would boost it up to 86-91%... No idea if Counter can actually go that high though, but 90ish% Counter Rate would be fucking broken.
Assuming a bare fisted MNK with exactly 25% haste... would delay be calculated as...
(480 *.75) - 200 = 160
or
(480 - 200) *.75 = 210 ?
Also, would the 80% attack speed reduction cap be calculated from 480 delay, or 280 delay (i.e. does martial arts count against the cap?)
In FFXI my f2-f8 doesnt work in game is there a way to fix that? I have a HP Pavilion Dv6-3152nr Win7 laptop