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  1. #1161
    Lostbane
    Join Date
    Jun 2006
    Posts
    3,052
    BG Level
    7
    FFXIV Character
    Mexi Lostbane
    FFXIV Server
    Siren
    FFXI Server
    Shiva

    Quote Originally Posted by TheDirtyHobo View Post
    Question about Carabosse, how is it that people are killing her without Benediction going off? We've gotten her to 1% a few times at had her restore all her HP; we've brought extra DDs to try and kill her faster if it's a timed thing but she's used it within 20 seconds of being popped; we've brought a RDM/DRK to chainstun and she managed to get it off in between stuns. Is the only solution to either deal with it as a 5 minute fight instead of 45 second fight, or bring a full alliance worth of DDs (we were going with 8 at the time)?
    If you can proc a !! so that's she's stunned, it's very possible to kill her before she bene's. It's pretty random though. We've done it before and other times taken forever to kill her. We managed to proc it at 30% and she hadn't used Bene at which point our DD went nuts and it was all over.

  2. #1162
    Old Merits
    Join Date
    Jan 2007
    Posts
    1,102
    BG Level
    6
    FFXI Server
    Phoenix

    Quote Originally Posted by spider123 View Post
    Bleh, my question was not entirely clear. Sorry about that.

    Lemme ask it this way: when trying to amber farm in older zones, is ruby *really* that bad? People make it out to sound like the devil.
    If your alliance is mostly after TE and gold boxes ; ruby is bad
    If your alliance is after exp then ruby is good ; Though after you start getting boxes with only gold/ebon/silver you don't need any more ruby lights.

  3. #1163
    Chram
    Join Date
    Sep 2007
    Posts
    2,526
    BG Level
    7
    FFXI Server
    Fenrir

    Quote Originally Posted by Cream Soda View Post
    question about spellcast.

    If I manually swap gear or do so via macro after spellcast has taken effect. (Let's say I have Bkote set to engage monster, but then I decide I want to use usu gloves). And I hit my acc macro. Will spellcast auto swap back to bkote since I'm engaged, or does my manual input override it?
    The direct question has already been answered (Spellcast will revert to BKote after the next action you take).

    Easier to approach it as entirely a Spellcast issue. Rather than have a macro to change gear manually, have a macro to notify Spellcast to change the default accuracy level, and thus gear set, that it resets to.

    Personally, I have 7 accuracy tiers, and use /ja Sharpshot to adjust the tier. Tier 1 means I don't care about accuracy or attack (fighting low EP mobs or less), tier 2 is the default minimal accuracy setting, and each additional tier is another +10 or so accuracy. Adjust further based on buffs/debuffs active: -2 for Focus, +1 for Blind, etc, unless it's set for tier 7, in which case it stays there regardless of other buffs. Then just set up the appropriate gear sets for each tier, allowing you to make other balanced changes (eg: adding usu gloves for acc means removing aurore hands' haste, so swap tantra feet to usu feet to compensate).

  4. #1164
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
    All hail Lord Yamcha

    Join Date
    Aug 2007
    Posts
    17,538
    BG Level
    9

    can I borrow your xml?

    And if anyone has a war, drg, dnc, pup, cor, sam templates?

    Edit: Does spellcast still change gear when using stuff from the menu rather than macro (Usually in those menus if you go there after macroing a gear swap, it'll say you can't cchange gear while in the menu)

  5. #1165
    Relic Shield
    Join Date
    Jun 2007
    Posts
    1,693
    BG Level
    6
    FFXIV Character
    Zimt Zucker
    FFXIV Server
    Sargatanas

    Quote Originally Posted by Cream Soda View Post
    can I borrow your xml?
    I'd love to see it too.

    Quote Originally Posted by Cream Soda
    Edit: Does spellcast still change gear when using stuff from the menu rather than macro (Usually in those menus if you go there after macroing a gear swap, it'll say you can't cchange gear while in the menu)
    Spellcast will swap gear on JAs or spells used from the menus, yes.

    Edit: though if you have a menu open while a JA or spell is activated (e.g., a delay in a macro), I don't believe the swap is made.

  6. #1166
    Professional Pixel Pusher
    Join Date
    Sep 2007
    Posts
    2,827
    BG Level
    7
    FFXI Server
    Ragnarok

    Question about blue magic learning:

    I have Blue Magic skill capped for level 40, can I learn the level 50 spells, or would I have to hit level 41 and get a Blue magic level in order to even qualify?

    Nevermind. Found the answer.

  7. #1167
    BG Content
    Join Date
    Jul 2007
    Posts
    22,350
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    This is my first update since moving to PC. What do I need to do so my .dat changes and crap don't get deleted during the update?

    Mostly I've given a few PH names "!"s at the end.

  8. #1168
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
    All hail Lord Yamcha

    Join Date
    Aug 2007
    Posts
    17,538
    BG Level
    9

    Only thing I can think of is back up all your rom folders and paste (only replacing matching files, doing nothing to new ones) it back in afterward.

  9. #1169
    Cerberus
    Join Date
    Feb 2006
    Posts
    456
    BG Level
    4

    Quote Originally Posted by Cream Soda View Post
    Does spellcast still change gear when using stuff from the menu rather than macro (Usually in those menus if you go there after macroing a gear swap, it'll say you can't cchange gear while in the menu)
    Casting spells & using JAs from menus will still trigger gear swap; if you have certain menu's open (i.e. linkshell list, etc) gear will not swap.

  10. #1170
    Old Merits
    Join Date
    Mar 2008
    Posts
    1,003
    BG Level
    6
    FFXI Server
    Ragnarok

    I got the ultimate collection on steam over the weekend, I'm only interested in the ASA cd-key at the moment at least. Do I have to install the entire game via steam to get it?

  11. #1171
    New Spam Forum
    Join Date
    Mar 2009
    Posts
    164
    BG Level
    3
    FFXI Server
    Alexander

    Anyone knows if after the lvl 80 cap.... the cure potency cap is still 50%? thanks in advance for the answer!

  12. #1172
    The Spooniest of Bards
    Join Date
    Nov 2009
    Posts
    1,676
    BG Level
    6
    FFXIV Character
    Lucian Esperance
    FFXIV Server
    Sargatanas
    FFXI Server
    Shiva

    It is.

  13. #1173
    Chram
    Join Date
    Sep 2007
    Posts
    2,526
    BG Level
    7
    FFXI Server
    Fenrir

    Quote Originally Posted by Cream Soda View Post
    can I borrow your xml?
    Can't seem to connect to pastebin, so I'll post here. Requires two xmls, one for mnk specifically, and one for includes.

    It's fairly straightforward, and there's lots of comments included, but there are a couple bits I realize could be a bit confusing. Hopefully won't be a problem.

    I keep in-game macros for adjusting accuracy, evasion, magic damage, kiting and resetting gear. HP gear toggle is done manually.

    Spoiler'd for space.

    Spoiler: show

    Mnk.xml
    Code:
    <?xml version="1.0" ?>
    <spellcast xmlns:xi="http://www.w3.org/2001/XInclude">
        <config Debug="false"
                ShowGearSwaps="false"
                ShowSpellInfo="false"
                RequireVersion="2.30"
                />
    
        <!-- Set default variable values -->
        <variables>
            <!-- JAs that are used solely to change equip vars/flags. -->
            <var name="EquipChangeJAs">Sharpshot|Tranquility|Perfect Dodge|Invincible|Chainspell|Mantra</var>
    
            <!-- Track mobs that we want to adjust accuracy gear for.  Need to update this. -->
            <var name="HighEvasionMobs">Mamool Ja Lurker|Mamool Ja Infiltrator|Odin Prime</var>
    
            <!-- Use Fenrir's earring when appropriate.  Removed to save inventory space. -->
            <var name="dnEarring">Merman's Earring</var>
            <var name="Day-Earring">Merman's Earring</var>
            <var name="Night-Earring">Merman's Earring</var>
    
    
            <!-- Accuracy Level can be between 1 and 7.  Default of 2. -->
            <var name="AccuracyLevel">2</var>
            <!-- Actual accuracy used can be modified by Focus or acc buffs/debuffs. -->
            <var name="AccToUse">2</var>
            <!-- Variable for the mod to the base level for easier math. -->
            <var name="AccMod">0</var>
            <!-- Std or FW as suffix depending on combat mode. -->
            <var name="AttMode">Std</var>
    
            <!-- Gear layer stacking: -->
    
            <var name="BaseLayer">Standard</var>
            <var name="AccuracyLayer">None</var>
            <var name="HPLayer">None</var>
            <var name="EvasionLayer">None</var>
            <var name="DamageLayer">None</var>
            <var name="KiteLayer">None</var>
            <var name="FWWSLayer">None</var>
            <var name="CounterLayer">None</var>
    
            <!-- Variable to determine which of the primary equipment sets we return to after each action. -->
            <var name="CurrentSet">Standard</var>
    
            <!-- Variables for locking gear in Salvage until the slot is unlocked. -->
            <xi:include href="GeneralIncludes.xml" xpointer="/includes/include[@name='SalvageEquipVars']/*" />
            <!-- Custom changes to test variables -->
            <var name="SalvageTestHands">Melee Gloves</var>
            <var name="SalvageTestAmmo">Tantra Tathlum</var>
        </variables>
    
        <sets>
            <group default="yes" name="Basic">
                <!-- Default empty layer set. -->
                <set name="None">
                </set>
    
                <!-- Primary equipment sets (Base layers) -->
                <set name="Standard">
                    <ammo>Tantra Tathlum</ammo>
                    <head>Tantra Crown +1</head>
                    <neck>Backlash Torque</neck>
                    <lear>Brutal Earring</lear>
                    <rear>Aesir Ear Pendant</rear>
                    <body>Usukane Haramaki</body>
                    <hands>Aurore Gloves</hands>
                    <lring>Rajas Ring</lring>
                    <rring>Ulthalam's Ring</rring>
                    <back>Forager's Mantle</back>
                    <waist>Black Belt</waist>
                    <legs>Tantra Hose +2</legs>
                    <feet>Tantra Gaiters +1</feet>
                </set>
                <set name="Usukane">
                    <ammo>Tantra Tathlum</ammo>
                    <head>Usukane Somen</head>
                    <neck>Backlash Torque</neck>
                    <lear>Brutal Earring</lear>
                    <rear>Aesir Ear Pendant</rear>
                    <body>Usukane Haramaki</body>
                    <hands>Usukane Gote</hands>
                    <lring>Rajas Ring</lring>
                    <rring>Ulthalam's Ring</rring>
                    <back>Forager's Mantle</back>
                    <waist>Black Belt</waist>
                    <legs>Usukane Hizayoroi</legs>
                    <feet>Usukane Sune-ate</feet>
                </set>
                <set name="FootworkBase">
                    <ammo>Tantra Tathlum</ammo>
                    <head>Tantra Crown +1</head>
                    <neck>Backlash Torque</neck>
                    <lear>Merman's Earring</lear>
                    <rear>Aesir Ear Pendant</rear>
                    <body>Usukane Haramaki</body>
                    <hands>Aurore Gloves</hands>
                    <lring>Rajas Ring</lring>
                    <rring>Ulthalam's Ring</rring>
                    <back>Forager's Mantle</back>
                    <waist>Black Belt</waist>
                    <legs>Tantra Hose +2</legs>
                    <feet>Tantra Gaiters +1</feet>
                </set>
                <!-- Gear for when expecting that not all slots are unlocked, and thus can't get full Usu haste bonus. -->
                <set name="LimitedSalvage">
                    <ammo>Tantra Tathlum</ammo>
                    <head>Tantra Crown +1</head>
                    <neck>Backlash Torque</neck>
                    <lear>Brutal Earring</lear>
                    <rear>Aesir Ear Pendant</rear>
                    <body>Usukane Haramaki</body>
                    <hands>Aurore Gloves</hands>
                    <lring>Rajas Ring</lring>
                    <rring>Ulthalam's Ring</rring>
                    <back>Forager's Mantle</back>
                    <waist>Black Belt</waist>
                    <legs>Tantra Hose +2</legs>
                    <feet>Usukane Sune-ate</feet>
                </set>
    
                <!-- Accuracy layers for standard mode.  Focus drops 2 accuracy layers. -->
                <set name="Accuracy1Std">
                    <rring>Spiral Ring</rring>
                    <back>Ultion Mantle</back>
                </set>
                <set name="Accuracy2Std">
                    <!-- <rring>Spiral Ring</rring> -->
                </set>
                <set name="Accuracy3Std">
                    <neck>Peacock Charm</neck>
                </set>
                <set name="Accuracy4Std">
                    <neck>Peacock Charm</neck>
                    <back>Belenos' Mantle</back>
                </set>
                <set name="Accuracy5Std">
                    <neck>Peacock Charm</neck>
                    <hands>Usukane Gote</hands>
                    <back>Belenos' Mantle</back>
                    <feet>Usukane Sune-ate</feet>
                </set>
                <set name="Accuracy6Std">
                    <head>Usukane Somen</head>
                    <neck>Peacock Charm</neck>
                    <hands>Usukane Gote</hands>
                    <back>Belenos' Mantle</back>
                    <feet>Usukane Sune-ate</feet>
                </set>
                <set name="Accuracy7Std">
                    <head>Usukane Somen</head>
                    <neck>Peacock Charm</neck>
                    <hands>Usukane Gote</hands>
                    <back>Belenos' Mantle</back>
                    <feet>Usukane Sune-ate</feet>
                </set>
    
                <!-- Accuracy layers for Footwork.  Focus drops 2 accuracy layers. -->
                <set name="Accuracy1FW">
                </set>
                <set name="Accuracy2FW">
                </set>
                <set name="Accuracy3FW">
                    <neck>Peacock Charm</neck>
                </set>
                <set name="Accuracy4FW">
                    <neck>Peacock Charm</neck>
                    <back>Belenos' Mantle</back>
                </set>
                <set name="Accuracy5FW">
                    <neck>Peacock Charm</neck>
                    <hands>Usukane Gote</hands>
                    <back>Belenos' Mantle</back>
                </set>
                <set name="Accuracy6FW">
                    <head>Usukane Somen</head>
                    <neck>Peacock Charm</neck>
                    <hands>Usukane Gote</hands>
                    <back>Belenos' Mantle</back>
                </set>
                <set name="Accuracy7FW">
                    <head>Usukane Somen</head>
                    <neck>Peacock Charm</neck>
                    <hands>Usukane Gote</hands>
                    <back>Belenos' Mantle</back>
                </set>
    
                <!-- Special: 2hr ignores gear haste. Focus on Acc/Att/Str. -->
                <set name="2Hr">
                    <ammo>Tantra Tathlum</ammo>
                    <head>Usukane Somen</head>
                    <neck>Peacock Charm</neck>
                    <lear>Brutal Earring</lear>
                    <rear>Aesir Ear Pendant</rear>
                    <body>Usukane Haramaki</body>
                    <hands>Ochiudo's Kote</hands>
                    <lring>Rajas Ring</lring>
                    <rring>Spiral Ring</rring>
                    <back>Forager's Mantle</back>
                    <waist>Anguinus Belt</waist>
                    <legs>Tantra Hose +2</legs>
                    <feet>Tantra Gaiters +1</feet>
                </set>
    
    
                <!-- +HP gear sets -->
                <set name="HPGearStd">
                    <rear>Bloodgem Earring</rear>
                    <hands>Melee Gloves</hands>
                    <lring>Bomb Queen Ring</lring>
                    <rring>Bloodbead Ring</rring>
                    <feet>Usukane Sune-ate</feet>
                </set>
                <set name="HPGearFW">
                    <rear>Bloodgem Earring</rear>
                    <hands>Melee Gloves</hands>
                    <lring>Bomb Queen Ring</lring>
                    <rring>Bloodbead Ring</rring>
                </set>
    
    
                <!-- Evasion layers -->
                <set name="SomeEvasion">
                    <head>Usukane Somen</head>
                    <body>Usukane Haramaki</body>
                    <hands>Usukane Gote</hands>
                    <back>Boxer's Mantle</back>
                    <feet>Usukane Sune-Ate</feet>
                </set>
                <set name="AllEvasion" Baseset="SomeEvasion">
                    <neck>Evasion Torque</neck>
                </set>
    
                <!-- Kiting layers -->
                <set name="Kite">
                    <feet>Hermes' Sandals</feet>
                </set>
    
                <!-- Damage Taken layers -->
                <!--
                    Max:
                    Taipan Fangs +1: 9%
                    Arhat's Jinpachi +1: 6%
                    Arhat's Gi +1: 9%
                    Denali Wristbands: 2%
                    Defending Ring: 10%
                    Jelly Ring: 5%
                    Black Belt: 5%
                    Darksteel Subligar +1: 3%
                    Darksteel Leggings +1: 2%
                    == 50%
                -->
                <set name="PhysicalDamage">
                    <!-- Incomplete -->
                    <ammo>Tantra Tathlum</ammo>
                    <head>Arhat's Jinpachi</head>
                    <body>Arhat's Gi</body>
                    <hands>Denali Wristbands</hands>
                    <!-- <lring>Patronus Ring</lring> -->
                    <rring>Jelly Ring</rring>
                    <waist>Black Belt</waist>
                </set>
                
                <!-- Magic damage
                    Max: 128/256, 69 of which from Shell V, leaving about 60/256, or 24%.
                    Merman's Ring: 4%
                    Minerva Ring: 8%
                    Merman's Earring: 2%
                    Denali Wristbands: 2%
                    Avalon Breastplate: 5%
                    Colossus Mantle: 2%
                    Lt. Sash: 2%
                    misc Lore +1 gear (head/legs/feet): 2%
                    == 25%+
                -->
                <set name="MagicalDamage">
                    <!-- Incomplete -->
                    <head>Genbu's Kabuto</head>
                    <rear>Merman's Earring</rear>
                    <hands>Denali Wristbands</hands>
                    <lring>Merman's Ring</lring>
                    <rring>Merman's Ring</rring>
                    <back>Lamia Mantle +1</back>
                    <legs>Tantra Hose +2</legs>
                    <feet>Usukane Sune-ate</feet>
                </set>
    
                <!-- Idle layer -->
                <set name="Idle">
                    <!-- <body>Melee Cyclas</body> -->
                    <feet>Hermes' Sandals</feet>
                </set>
    
                <!-- Counter layer -->
                <set name="Counter">
                    <neck>Backlash Torque</neck>
                    <hands>Usukane Gote</hands>
                    <back>Ultion Mantle</back>
                    <!-- <legs>Temple Hose +1</legs> -->
                    <feet>Usukane Sune-ate</feet>
                </set>
                <set name="CounterDmg">
                    <back>Ultion Mantle</back>
                </set>
                <set name="PCounterDmg">
                    <head>Tantra Crown +1</head>
                    <back>Ultion Mantle</back>
                    <legs>Tantra Hose +2</legs>
                </set>
    
                <!-- Macro swaps for JAs -->
                <set name="Chakra">
                    <body>Temple Cyclas</body>
                    <hands>Melee Gloves</hands>
                    <head>Genbu's Kabuto</head>
                    <ammo>Tantra Tathlum</ammo>
                    <!-- <lring>Sirona's Ring</lring> -->
                    <rring>Spiral Ring</rring>
                    <back>Melee Cape</back>
                    <waist>Warwolf Belt</waist>
                    <feet>Creek F Clomps</feet>
                </set>
                <set name="Counterstance">
                    <feet>Melee Gaiters</feet>
                </set>
                <set name="Dodge">
                    <feet>Temple Gaiters</feet>
                </set>
                <set name="Footwork">
                    <feet>Tantra Gaiters +1</feet>
                </set>
                <set name="Focus">
                    <head>Temple Crown +1</head>
                </set>
                <set name="Boost">
                    <hands>Temple Gloves</hands>
                </set>
                <set name="Chi Blast">
                </set>
    
                <set name="CureWaltz">
                    <ammo>Sonia's Plectrum</ammo>
                </set>
                <set name="CureWaltzMe">
                    <ammo>Tantra Tathlum</ammo>
                    <head>Genbu's Kabuto</head>
                    <body>Melee Cyclas</body>
                    <rring>Spiral Ring</rring>
                    <back>Melee Cape</back>
                    <waist>Warwolf Belt</waist>
                    <feet>Creek F Clomps</feet>
                </set>
    
                <!-- Weaponskill sets -->
    
                <!-- Gorget layers -->
                <xi:include href="GeneralIncludes.xml" xpointer="/includes/include[@name='WeaponskillGorgetLayers']/*" />
    
                <!-- Footwork feet to use for weaponskills. -->
                <set name="DmgBoots">
                    <feet>Tantra Gaiters +1</feet>
                </set>
    
                <!-- Asuran Fists/etc stuff at various accuracy tiers. -->
                <set name="MultiHit Base">
                    <ammo>Tantra Tathlum</ammo>
                    <head>Usukane Somen</head>
                    <lear>$dnEarring</lear>
                    <rear>Aesir Ear Pendant</rear>
                    <body>Mirke Wardecors</body>
                    <hands>Ochiudo's Kote</hands>
                    <lring>Rajas Ring</lring>
                    <rring>Spiral Ring</rring>
                    <back>Forager's Mantle</back>
                    <waist>Anguinus Belt</waist>
                    <legs>Usukane Hizayoroi</legs>
                    <feet>Tantra Gaiters +1</feet>
                </set>
                <set name="MultiHit-1" BaseSet="MultiHit Base">
                    <waist>Warwolf Belt</waist>
                    <feet>Usukane Sune-ate</feet>
                </set>
                <set name="MultiHit-2" BaseSet="MultiHit Base">
                </set>
                <set name="MultiHit-3" BaseSet="MultiHit Base">
                    <rring>Ulthalam's Ring</rring>
                </set>
                <set name="MultiHit-4" BaseSet="MultiHit Base">
                    <legs>Tantra Hose +2</legs>
                    <rring>Ulthalam's Ring</rring>
                </set>
                <set name="MultiHit-5" BaseSet="MultiHit Base">
                    <body>Usukane Haramaki</body>
                    <legs>Tantra Hose +2</legs>
                    <rring>Ulthalam's Ring</rring>
                </set>
                <set name="MultiHit-6" BaseSet="MultiHit Base">
                    <body>Usukane Haramaki</body>
                    <back>Belenos' Mantle</back>
                    <legs>Tantra Hose +2</legs>
                    <rring>Ulthalam's Ring</rring>
                </set>
                <set name="MultiHit-7" BaseSet="MultiHit Base">
                    <body>Usukane Haramaki</body>
                    <hands>Usukane Gote</hands>
                    <back>Belenos' Mantle</back>
                    <legs>Tantra Hose +2</legs>
                    <rring>Ulthalam's Ring</rring>
                </set>
    
                <!-- Ascetic's Fury/Victory Smite at various accuracy tiers. -->
                <set name="CritHit Base">
                    <ammo>Tantra Tathlum</ammo>
                    <head>Genbu's Kabuto</head>
                    <lear>Brutal Earring</lear>
                    <rear>Aesir Ear Pendant</rear>
                    <body>Mirke Wardecors</body>
                    <hands>Heafoc Mitts</hands>
                    <lring>Rajas Ring</lring>
                    <rring>Spiral Ring</rring>
                    <waist>Anguinus Belt</waist>
                    <legs>Usukane Hizayoroi</legs>
                    <feet>Tantra Gaiters +1</feet>
                </set>
                <set name="CritHit-1" BaseSet="CritHit Base">
                    <waist>Black Belt</waist>
                </set>
                <set name="CritHit-2" BaseSet="CritHit Base">
                </set>
                <set name="CritHit-3" BaseSet="CritHit Base">
                    <body>Usukane Haramaki</body>
                    <hands>Ochiudo's Kote</hands>
                    <waist>Anguinus Belt</waist>
                </set>
                <set name="CritHit-4" BaseSet="CritHit Base">
                    <head>Usukane Somen</head>
                    <body>Usukane Haramaki</body>
                    <hands>Ochiudo's Kote</hands>
                </set>
                <set name="CritHit-5" BaseSet="CritHit Base">
                    <head>Usukane Somen</head>
                    <body>Usukane Haramaki</body>
                    <legs>Tantra Hose +2</legs>
                </set>
                <set name="CritHit-6" BaseSet="CritHit Base">
                    <head>Usukane Somen</head>
                    <body>Usukane Haramaki</body>
                    <hands>Usukane Gote</hands>
                    <legs>Tantra Hose +2</legs>
                </set>
                <set name="CritHit-7" BaseSet="CritHit Base">
                    <head>Usukane Somen</head>
                    <body>Usukane Haramaki</body>
                    <hands>Usukane Gote</hands>
                    <legs>Tantra Hose +2</legs>
                </set>
    
                <!-- Tornado Kick/Howling Fist/etc stuff at various accuracy tiers. -->
                <set name="SingleHit Base">
                    <ammo>Tantra Tathlum</ammo>
                    <head>Genbu's Kabuto</head>
                    <lear>Brutal Earring</lear>
                    <rear>Aesir Ear Pendant</rear>
                    <body>Mirke Wardecors</body>
                    <hands>Heafoc Mitts</hands>
                    <lring>Rajas Ring</lring>
                    <rring>Spiral Ring</rring>
                    <waist>Anguinus Belt</waist>
                    <legs>Usukane Hizayoroi</legs>
                    <feet>Tantra Gaiters +1</feet>
                </set>
                <set name="SingleHit-1" BaseSet="SingleHit Base">
                    <waist>Black Belt</waist>
                </set>
                <set name="SingleHit-2" BaseSet="SingleHit Base">
                </set>
                <set name="SingleHit-3" BaseSet="SingleHit Base">
                    <body>Usukane Haramaki</body>
                    <hands>Ochiudo's Kote</hands>
                </set>
                <set name="SingleHit-4" BaseSet="SingleHit Base">
                    <head>Usukane Somen</head>
                    <body>Usukane Haramaki</body>
                    <hands>Ochiudo's Kote</hands>
                </set>
                <set name="SingleHit-5" BaseSet="SingleHit Base">
                    <head>Usukane Somen</head>
                    <body>Usukane Haramaki</body>
                    <legs>Tantra Hose +2</legs>
                </set>
                <set name="SingleHit-6" BaseSet="SingleHit Base">
                    <head>Usukane Somen</head>
                    <body>Usukane Haramaki</body>
                    <hands>Usukane Gote</hands>
                    <legs>Tantra Hose +2</legs>
                </set>
                <set name="SingleHit-7" BaseSet="SingleHit Base">
                    <head>Usukane Somen</head>
                    <body>Usukane Haramaki</body>
                    <hands>Usukane Gote</hands>
                    <legs>Tantra Hose +2</legs>
                </set>
    
                <!-- Staff weaponskills for !! procs.  Want acc and Store TP. -->
                <set name="Staff Base">
                    <ammo>Tantra Tathlum</ammo>
                    <lear>Brutal Earring</lear>
                    <rear>Aesir Ear Pendant</rear>
                    <head>Usukane Somen</head>
                    <body>Usukane Haramaki</body>
                    <hands>Usukane Gote</hands>
                    <lring>Rajas Ring</lring>
                    <rring>Ulthalam's Ring</rring>
                    <back>Belenos' Mantle</back>
                    <waist>Anguinus Belt</waist>
                    <legs>Tantra Hose +2</legs>
                    <feet>Tantra Gaiters +1</feet>
                </set>
                <set name="Staff-1" BaseSet="Staff Base" />
                <set name="Staff-2" BaseSet="Staff Base" />
                <set name="Staff-3" BaseSet="Staff Base" />
                <set name="Staff-4" BaseSet="Staff Base" />
                <set name="Staff-5" BaseSet="Staff Base" />
                <set name="Staff-6" BaseSet="Staff Base" />
                <set name="Staff-7" BaseSet="Staff Base" />
    
                <set name="MagicStaff Base">
                    <rear>Moldavite Earring</rear>
                    <body>Usukane Haramaki</body>
                    <lring>Rajas Ring</lring>
                    <rring>Spiral Ring</rring>
                    <waist>Anguinus Belt</waist>
                    <legs>Tantra Hose +2</legs>
                    <feet>Tantra Gaiters +1</feet>
                </set>
                <set name="MagicStaff-1" BaseSet="MagicStaff Base" />
                <set name="MagicStaff-2" BaseSet="MagicStaff Base" />
                <set name="MagicStaff-3" BaseSet="MagicStaff Base" />
                <set name="MagicStaff-4" BaseSet="MagicStaff Base" />
                <set name="MagicStaff-5" BaseSet="MagicStaff Base" />
                <set name="MagicStaff-6" BaseSet="MagicStaff Base" />
                <set name="MagicStaff-7" BaseSet="MagicStaff Base" />
    
                <!-- Club weaponskills for !! procs.  Want acc and Store TP. -->
                <set name="Club Base">
                    <ammo>Tantra Tathlum</ammo>
                    <lear>Brutal Earring</lear>
                    <rear>Aesir Ear Pendant</rear>
                    <head>Usukane Somen</head>
                    <body>Usukane Haramaki</body>
                    <hands>Usukane Gote</hands>
                    <lring>Rajas Ring</lring>
                    <rring>Ulthalam's Ring</rring>
                    <back>Belenos' Mantle</back>
                    <waist>Anguinus Belt</waist>
                    <legs>Tantra Hose +2</legs>
                    <feet>Usukane Sune-ate</feet>
                </set>
                <set name="Club-1" BaseSet="Club Base" />
                <set name="Club-2" BaseSet="Club Base" />
                <set name="Club-3" BaseSet="Club Base" />
                <set name="Club-4" BaseSet="Club Base" />
                <set name="Club-5" BaseSet="Club Base" />
                <set name="Club-6" BaseSet="Club Base" />
                <set name="Club-7" BaseSet="Club Base" />
    
                <!-- Other specialized stuff -->
                <set name="Resting">
                    <!-- <body>Melee Cyclas</body> -->
                    <back>Melee Cape</back>
                </set>
    
                <set name="FastCastStd">
                    <head>Tantra Crown +1</head>
                    <neck>Backlash Torque</neck>
                    <lear>Loquacious Earring</lear>
                    <body>Usukane Haramaki</body>
                    <!-- <hands>Usukane Gote</hands> -->
                    <rring>Patronus Ring</rring>
                    <back>Boxer's Mantle</back>
                    <waist>Black Belt</waist>
                    <legs>Tantra Hose +2</legs>
                    <feet>Usukane Sune-Ate</feet>
                </set>
                <set name="FastCastFW">
                    <head>Tantra Crown +1</head>
                    <hands>Aurore Gloves</hands>
                    <legs>Tantra Hose +2</legs>
                    <waist>Black Belt</waist>
                    <rear>Loquacious Earring</rear>
                    <neck>Backlash Torque</neck>
                    <back>Boxer's Mantle</back>
                    <rring>Patronus Ring</rring>
                </set>
    
    
                <set name="Campaign">
                    <rring>Patronus Ring</rring>
                </set>
                <set name="Campaign Idle">
                    <body>Melee Cyclas</body>
                    <hands>Orcish Gauntlets</hands>
                    <rring>Patronus Ring</rring>
                    <feet>Hermes' Sandals</feet>
                </set>
    
    
                <set name="Guard" BaseSet="Standard">
                    <ammo>Tantra Tathlum</ammo>
                    <head>Tiger Mask</head>
                    <neck>Guarding Torque</neck>
                    <lear>Guarding Earring</lear>
                    <back>Boxer's Mantle</back>
                    <legs>Temple Hose +1</legs>
                    <feet>Melee Gaiters</feet>
                </set>
    
                <set name="Town" BaseSet="Standard">
                    <head>Tantra Crown +1</head>
                    <body>Usukane Haramaki</body>
                    <hands>Usukane Gote</hands>
                    <legs>Tantra Hose +2</legs>
                    <feet>Hermes' Sandals</feet>
                </set>
            </group>
    
            <!-- Use a different chi blasting set if we're gearing for that specifically. -->
            <group name="ChiBlast" inherit="Basic">
                <set name="Chi Blast">
                    <main>Kirin's Pole</main>
                    <sub>Raptor Strap +1</sub>
                    <head>Temple Crown +1</head>
                    <neck>Promise Badge</neck>
                    <lear>Geist Earring</lear>
                    <rear>Geist Earring</rear>
                    <body>Kirin's Osode</body>
                    <hands>Devotee's Mitts</hands>
                    <lring>Sapphire Ring</lring>
                    <rring>Sapphire Ring</rring>
                    <back>Melee Cape</back>
                    <waist>Steppe Rope</waist>
                    <legs>Temple Hose +1</legs>
                    <feet>Suzaku's Sune-ate</feet>
                </set>
            </group>
    
        </sets>
    
        <rules>
            <!-- Imported rules to handle stop conditions that will prevent action, so we don't change gear needlessly. -->
            <xi:include href="GeneralIncludes.xml" xpointer="/includes/include[@name='ReturnRules']/*" />
    
            <!-- Imported rules for locking gear in Salvage, and tests to unlock slots. -->
            <xi:include href="GeneralIncludes.xml" xpointer="/includes/include[@name='SalvageEquipRules']/*" />
    
            <!-- Adjust variables based on current conditions -->
    
            <!-- If we're pulling, don't swap out ammo items. -->
            <if EquipRange="Mamoolbane">
                <lock slot="ranged|ammo" when="All" lock="yes" />
            </if>
    
            <!-- Set variable for time-specific gear -->
            <if TimeGT="6.00" TimeLT="18.00">
                <var cmd="set dnEarring $Day-Earring" />
            </if>
            <else>
                <var cmd="set dnEarring $Night-Earring" />
            </else>
    
    
            <if skill="Ability">
                <!-- Special reconfiguration of gear sets -->
                <!-- Make use of JAs that Mnk should never have access to -->
    
                <!-- Cycle accuracy level -->
                <if spell="Sharpshot">
                    <action type="cancelspell" />
    
                    <var cmd="setcalc AccuracyLevel $AccuracyLevel+1" />
                    <if advanced='"$AccuracyLevel" &gt; "7"'>
                        <var cmd="set AccuracyLevel 1" />
                    </if>
    
                    <addtochat>Accuracy level: $AccuracyLevel</addtochat>
                </if>
    
                <!-- Evasion gear sets -->
                <elseif spell="Perfect Dodge">
                    <action type="cancelspell" />
    
                    <if advanced='"$EvasionLayer" = "None"'>
                        <var cmd="set EvasionLayer SomeEvasion" />
                    </if>
                    <elseif advanced='"$EvasionLayer" = "SomeEvasion"'>
                        <var cmd="set EvasionLayer AllEvasion" />
                    </elseif>
                    <else>
                        <var cmd="set EvasionLayer None" />
                    </else>
    
                    <addtochat>Evasion: $EvasionLayer</addtochat>
                </elseif>
    
                <!-- Kiting/movement gear set -->
                <elseif spell="Chainspell">
                    <action type="cancelspell" />
    
                    <if advanced='"$KiteLayer" = "None"'>
                        <var cmd="set KiteLayer Kite" />
                    </if>
                    <else>
                        <var cmd="set KiteLayer None" />
                    </else>
    
                    <addtochat>Kiting: $KiteLayer</addtochat>
                </elseif>
    
                <!-- damage down gear sets -->
                <elseif spell="Invincible">
                    <action type="cancelspell" />
                    <if advanced='"$DamageLayer" = "None"'>
    <!--                    <var cmd="set DamageLayer PhysicalDamage" />
                    </if>
                    <elseif advanced='"$DamageLayer" = "PhysicalDamage"'> -->
                        <var cmd="set DamageLayer MagicalDamage" />
                    </if>
                    <else>
                        <var cmd="set DamageLayer None" />
                    </else>
    
                    <addtochat>Damage Reduction: $DamageLayer</addtochat>
                </elseif>
    
                <!-- +HP gear set -->
                <elseif spell="Mantra">
                    <action type="cancelspell" />
    
                    <if advanced='"$HPLayer" = "None"'>
                        <var cmd="set HPLayer HPGear$AttMode" />
                    </if>
                    <else>
                        <var cmd="set HPLayer None" />
                    </else>
    
                    <addtochat>HP: $HPLayer</addtochat>
                </elseif>
    
                <!-- Reset gear -->
                <elseif spell="Tranquility">
                    <action type="cancelspell" />
                    <addtochat>Reset gear. (Acc: $AccuracyLevel)</addtochat>
                </elseif>
            </if>
    
    
            <!-- Set base layer. -->
            <if mode="Or" BuffActive="Footwork" Spell="Footwork">
                <var cmd="set BaseLayer FootworkBase" />
                <var cmd="set AttMode FW" />
                <var cmd="set FWWSLayer DmgBoots" />
            </if>
            <else>
                <if area="*Remnants">
                    <!-- Partially locked? -->
                    <if advanced='"$SalvageHeadLocked" = "true"  OR  "$SalvageBodyLocked" = "true"  OR  "$SalvageHandLocked" = "true"  OR  "$SalvageFeetLocked" = "true"'>
                        <var cmd="set BaseLayer LimitedSalvage" />
                   </if>
                   <else>
                        <var cmd="set BaseLayer Standard" />
                   </else>
                </if>
                <else>
                    <var cmd="set BaseLayer Standard" />
                </else>
    
                <var cmd="set AttMode Std" />
                <var cmd="set FWWSLayer None" />
            </else>
    
    
            <!-- Set the modifier to the inherent desired accuracy for gear selection. -->
            <var cmd="set AccMod 0" />
    
            <!-- Note if Focus is up or not. -->
            <if mode="Or" Spell="Focus" BuffActive="Focus">
                <var cmd="setcalc AccMod $AccMod-2" />
            </if>
    
            <!-- Check for acc buffs. -->
            <if BuffActive="Hunter's Roll|Madrigal">
                <var cmd="setcalc AccMod $AccMod-2" />
            </if>
    
            <!-- Check for acc debuffs. -->
            <if BuffActive="blindness">
                <var cmd="setcalc AccMod $AccMod+1" />
            </if>
    
            <if BuffActive="accuracy down">
                <var cmd="setcalc AccMod $AccMod+2" />
            </if>
    
            <!-- Check for high evasion targets. -->
            <if target="$HighEvasionMobs">
                <var cmd="setcalc AccMod $AccMod+2" />
            </if>
    
            <if EquipMain="Warp Cudgel|Kirin's Pole|Light Staff">
                <!-- If using club or staff for procs, go for high accuracy.  Std set 5 gives solid acc and haste.  -->
                <!-- This set also gives +25 Store TP, which is a 12-hit for club and an 8-hit for staff. -->
                <var cmd="set AccToUse 5" />
            </if>
            <elseif advanced='"$AccuracyLevel" &gt; "1" AND "$AccuracyLevel" &lt; "7"'>
                <!-- AccuracyLevel 1 and 7 are absolute; others can be modified. -->
    
                <var cmd="setcalc AccToUse $AccuracyLevel+$AccMod" />
    
                <!-- Put limits on the modification. -->
                <if advanced='"$AccToUse" &lt; "2"'>
                    <var cmd="set AccToUse 2" />
                </if>
                <elseif advanced='"$AccToUse" &gt; "7"'>
                    <var cmd="set AccToUse 7" />
                </elseif>
            </elseif>
            <else>
                <var cmd="set AccToUse $AccuracyLevel" />
            </else>
    
            <if NotBuffActive="Copy Image">
                <if mode="OR" BuffActive="Perfect Counter" Spell="Perfect Counter">
                    <var cmd="set CounterLayer PCounterDmg" />
                </if>
                <else>
                    <var cmd="set CounterLayer None" />
                </else>
            </if>
            <else>
                <var cmd="set CounterLayer None" />
            </else>
    
            <!-- Define the current accuracy layer.  Can vary based on Footwork outside
                 of times needing to update vars, so completing here. -->
            <var cmd="set AccuracyLayer Accuracy$AccToUse$AttMode" />
    
            <!-- Define the current equip set based on the layers in use. -->
            <var cmd="set CurrentSet $BaseLayer|$AccuracyLayer|$HPLayer|$EvasionLayer|$CounterLayer|$DamageLayer|$KiteLayer" />
    
            <!-- Debug
            <addtochat>Current Set: $CurrentSet</addtochat>  -->
    
            <!-- Determine which sets to use for basic environment conditions. -->
    
            <!-- Resting is the same in almost all cases -->
            <equip when="resting" set="Resting" />
    
            <!-- Other conditions -->
            <if Spell="$EquipChangeJAs">
                <if status="Idle">
                    <equip set="$CurrentSet|Idle" />
                </if>
                <else>
                    <equip set="$CurrentSet" />
                </else>
                <action type="return" />
            </if>
            <!-- Town sets [currently broken in new abyssea areas] -->
        		<!-- <elseif Area="*San d'Oria*|*Jeuno|*Bastok*|Ru'Lude Gardens|*Whitegate|*Windurst*" NotArea="Dynamis*">
          			<equip when="idle|aftercast" set="Town"/>
        		</elseif> -->
            <!-- During 2hr, trump other sets -->
            <elseif mode="OR" BuffActive="Hundred Fists" Spell="Hundred Fists">
                <equip when="idle|engaged|aftercast" set="2Hr" />
            </elseif>
        		<!-- Campaign sets -->
            <elseif buffActive="Allied Tags">
                <if status="Idle">
                    <equip when="engaged" set="$CurrentSet|Campaign" />
                    <equip when="idle|aftercast" set="$CurrentSet|Campaign Idle" />
                </if>
                <else>
                    <equip when="engaged|aftercast" set="$CurrentSet|Campaign" />
                </else>
                <equip when="resting" set="Resting|Campaign Idle" />
            </elseif>
            <!-- If skilling up guard.. -->
            <elseif EquipMain="Black Adargas">
                <if status="Engaged">
                    <equip when="engaged|aftercast" set="Guard" />
                    <equip when="idle" set="Guard|Idle" />
                </if>
                <else>
                    <equip when="idle|engaged|aftercast" set="Guard|Idle" />
                </else>
            </elseif>
            <!-- If using Chi Blast group, doing a lot of running, not much engaging. -->
            <elseif group="ChiBlast">
                <equip when="idle|aftercast" set="Standard|AllEvasion|Kite" />
            </elseif>
            <!-- Default - everything else -->
            <else>
                <equip when="idle" set="$CurrentSet|Idle" />
                <equip when="engaged" set="$CurrentSet" />
    
                <if status="Idle">
                    <equip when="aftercast" set="$CurrentSet|Idle" />
                </if>
                <else>
                    <equip when="aftercast" set="$CurrentSet" />
                </else>
            </else>
    
    
            <!-- Weaponskill equip rules -->
            <if type="WeaponSkill">
                <action type="CastDelay" Delay="0.05" />
                <action type="AfterCastDelay" Delay="0.5" />
    
                <if Spell="Asuran Fists|Raging Fists|Combo">
                    <!-- If level capped, change primary weaponskill used -->
                    <if MLvlLT="40">
                        <ChangeSpell Spell="Combo" />
                    </if>
                    <elseif MLvlLT="70">
                        <ChangeSpell Spell="Raging Fists" />
                    </elseif>
    
                    <var cmd="set WS MultiHit" />
                </if>
                <elseif Spell="Ascetic's Fury|Backhand Blow|Victory Smite">
                    <var cmd="set WS CritHit" />
                </elseif>
                <elseif Spell="Tornado Kick|Dragon Kick|Howling Fist|Spinning Attack">
                    <var cmd="set WS SingleHit" />
                </elseif>
                <elseif Spell="Heavy Swing|Shell Crusher|Full Swing|Spirit Taker|Retribution">
                    <var cmd="set WS Staff" />
                </elseif>
                <elseif Spell="Sunburst|Earth Crusher|Cataclysm">
                    <var cmd="set WS MagicStaff" />
                </elseif>
                <elseif Spell="Skullbreaker|True Strike|Judgment|Black Halo">
                    <var cmd="set WS Club" />
                </elseif>
                <else>
                    <var cmd="set WS SingleHit" />
                </else>
    
                <var cmd="set EquipWS $WS-$AccToUse|$FWWSLayer|Gorget-%Spell" />
    
                <!-- Debug
                <addtochat>WS Set: $EquipWS</addtochat> -->
    
                <equip when="Precast" set="$EquipWS" />
            </if>
    
            <!-- Job Ability equip rules -->
            <elseif type="JobAbility">
                <action type="CastDelay" Delay="0.05" />
                <action type="AfterCastDelay" Delay="0.5" />
    
                <if Spell="Boost|Counterstance|Focus|Dodge|Chakra|Chi Blast|Footwork">
                    <equip when="Precast" set="%Spell" />
                </if>
                <elseif spell="Perfect Counter">
                    <!-- Put on +counter damage equipment for most of the duration of the Perfect Counter buff. -->
                    <if status="Idle">
                        <equip when="precast|aftercast" set="$CurrentSet|Idle|PCounterDmg" />
                    </if>
                    <else>
                        <equip when="precast|aftercast" set="$CurrentSet|PCounterDmg" />
                    </else>
    
                    <!-- Reset back to normal gear after a period of time, to use DD gear if the counter gear isn't being used. -->
            				<action type="Command">wait 20;input /ja Tranquility</action>
                </elseif>
            </elseif>
    
            <elseif type="Waltz">
                <!-- Waltzes for /dnc -->
                <if NotSpell="Healing Waltz">
                    <if TargetType="Self">
                        <equip when="Precast" set="CureWaltzMe" />
                    </if>
                    <else>
                        <equip when="Precast" set="CureWaltz" />
                    </else>
                </if>
            </elseif>
    
            <!-- Put on haste gear when casting utsu -->
            <elseif type="Ninjutsu">
                <if Spell="Utsusemi*">
                    <action type="CastDelay" Delay="0.05" />
                    <action type="AfterCastDelay" Delay="0.5" />
                    <!-- Different fast cast sets per gear mode to minimize blinking -->
                    <equip when="Precast" set="FastCast$AttMode" />
                </if>
            </elseif>
    
        </rules>
    </spellcast>
    GeneralIncludes.xml
    Code:
    <?xml version="1.0" encoding="utf-8"?>
    <includes>
    
    <!-- Elemental Stave Constants -->
      <include name="ElementalStaveConstants">
          <var name="Staff-Fire">Vulcan's Staff</var>
          <var name="Staff-Ice">Aquilo's Staff</var>
          <var name="Staff-Wind">Auster's Staff</var>
          <var name="Staff-Earth">Terra's Staff</var>
          <var name="Staff-Thunder">Jupiter's Staff</var>
          <var name="Staff-Water">Neptune's Staff</var>
          <var name="Staff-Light">Light Staff</var>
          <var name="Staff-Dark">Dark Staff</var>
      </include>
    
    <!-- Elemental Stave Rule -->
      <include name="ElementalStaveRules">
        <if MLvlGT="50" Type="WhiteMagic|BlackMagic|SummonerPact|BardSong"
            NotSkill="EnhancingMagic"
            NotSpell="Raise*|Reraise*|*na|Erase|Tractor">
            <equip when="midcast">
                <main lock="yes">$Staff-%SpellElement</main>
            </equip>
        </if>
      </include>
    
    <!-- Elemental Obi Constants -->
      <include name="ElementalObiConstants">
        <var name="Obi-Fire">0</var>
        <var name="Obi-Ice">0</var>
        <var name="Obi-Wind">0</var>
        <var name="Obi-Earth">0</var>
        <var name="Obi-Thunder">0</var>
        <var name="Obi-Water">0</var>
        <var name="Obi-Light">0</var>
        <var name="Obi-Dark">0</var>
      </include>
    
    <!-- Elemental Obi Rule -->
      <include name="ElementalObiRules">
        <if Advanced='"$Obi-%SpellElement"!="0"'>
            <if mode="OR" Element="%WeatherElement|%DayElement" BuffActive="Storm-%SpellElement">
                <if skill="ElementalMagic" NotSpell="Burn|Frost|Choke|Rasp|Shock|Drown">
                    <equip when="midcast">
                        <waist lock="yes">$Obi-%SpellElement</waist>
                    </equip>
                </if>
                <elseif skill="HealingMagic" Spell="Cure*|Cura*">
                    <equip when="midcast">
                        <waist lock="yes">$Obi-%SpellElement</waist>
                    </equip>
                </elseif>
                <elseif skill="DivineMagic" NotSpell="Flash|Repose">
                    <equip when="midcast">
                        <waist lock="yes">$Obi-%SpellElement</waist>
                    </equip>
                </elseif>
            </if>
        </if>
      </include>
    
    <!-- Elemental Grip Constants -->
      <include name="ElementalGripConstants">
        <var name="Grip-Fire">0</var>
        <var name="Grip-Ice">0</var>
        <var name="Grip-Wind">0</var>
        <var name="Grip-Earth">0</var>
        <var name="Grip-Thunder">0</var>
        <var name="Grip-Water">0</var>
        <var name="Grip-Light">0</var>
        <var name="Grip-Dark">Dark Grip</var>
      </include>
    
    <!-- Elemental Grip Rule -->
      <include name="ElementalGripRules">
        <if Advanced='"$Grip-%SpellElement"!="0"'
            MLvlGT="50"
            Type="WhiteMagic|BlackMagic|SummonerPact|BardSong"
            NotSkill="EnhancingMagic"
            NotSpell="Raise*|Reraise*|*na|Erase|Tractor">
            <equip when="midcast">
                <sub lock="yes">$Grip-%SpellElement</sub>
            </equip>
        </if>
      </include>
    
    <!-- Scholar Weather Constants -->
      <include name="SchWeatherConstants">
        <var name="Storm-Fire">Firestorm</var>
        <var name="Storm-Ice">Hailstorm</var>
        <var name="Storm-Wind">Windstorm</var>
        <var name="Storm-Earth">Sandstorm</var>
        <var name="Storm-Thunder">Thunderstorm</var>
        <var name="Storm-Water">Rainstorm</var>
        <var name="Storm-Light">Aurorastorm</var>
        <var name="Storm-Dark">Voidstorm</var>
      </include>
    
    
    <!-- Automatically generate notifications when buffs are about to wear off. -->
      <include name="RecastWarnings">
          <if skill="EnhancingMagic">
              <if spell="Refresh*">
                  <if BuffActive="Composure" SpellTargetType="SELF">
                      <command>wait 435;input /echo [%spell] &lt;%target&gt; Wearing off in 10 sec.</command>
                  </if>
                  <else>
                      <command>wait 135;input /echo [%spell] &lt;%target&gt; Wearing off in 10 sec.</command>
                  </else>
              </if>
              <elseif spell="Haste">
                  <if BuffActive="Composure" SpellTargetType="SELF">
                      <command>wait 525;input /echo [%spell] &lt;%target&gt; Wearing off in 10 sec.</command>
                  </if>
                  <else>
                      <command>wait 165;input /echo [%spell] &lt;%target&gt; Wearing off in 10 sec.</command>
                  </else>
              </elseif>
          </if>
          <elseif skill="EnfeeblingMagic">
              <if spell="Sleep|Sleepga">
                  <command>wait 50;input /echo [%spell] &lt;%target&gt; Wearing off in 10 sec.</command>
              </if>
              <elseif spell="Sleep II">
                  <command>wait 80;input /echo [%spell] &lt;%target&gt; Wearing off in 10 sec.</command>
              </elseif>
          </elseif>
          <elseif type="Samba">
              <if MainJob="Dnc">
                  <command>wait 110;input /echo [%spell] ~~~~~~~~~ Wearing off in 10 sec.</command>
              </if>
              <else>
                  <command>wait 80;input /echo [%spell] ~~~~~~~~~ Wearing off in 10 sec.</command>
              </else>
          </elseif>
      </include>
    
    <!-- Automatically generate notifications when buffs are about to wear off. Special subset for pld -->
      <include name="PldRecastWarnings">
          <if skill="EnhancingMagic">
              <if spell="Phalanx">
                  <command>wait 165;input /echo [%spell] ~~~~~~~ Wearing off in 10 sec.</command>
              </if>
              <elseif spell="Reprisal">
                  <command>wait 55;input /echo [%spell] ~~~~~~~ Wearing off in 5 sec.</command>
              </elseif>
              <elseif spell="Refresh">
                  <command>wait 135;input /echo [%spell] &lt;%target&gt; Wearing off in 10 sec.</command>
              </elseif>
              <elseif spell="Haste">
                  <command>wait 165;input /echo [%spell] &lt;%target&gt; Wearing off in 10 sec.</command>
              </elseif>
          </if>
          <elseif type="Samba">
              <command>wait 80;input /echo [%spell] ~~~~~~~~~ Wearing off in 10 sec.</command>
          </elseif>
      </include>
    
    
    <!-- Handle stop conditions that will prevent action -->
      <include name="ReturnRules">
          <!-- If using <stnpc> macro, don't try to process til target is chosen. -->
          <if SpellTargetRaw="&lt;st*">
              <action type="return" />
          </if>
    
          <!-- Can't do anything if you're dead -->
          <if status="dead">
              <action type="addtochat">DEAD!</action>
              <action type="CancelSpell"/>
              <action type="return"/>
          </if>
    
          <!-- Allow manipulation of equipment sets while under adverse effects.  Otherwise block. -->
          <if NotSpell="$EquipChangeJAs">  <!-- Set this variable with any JAs that are being custom-used. -->
              <!-- Don't cancel if we're making use of Salvage equip testing rules. -->
              <if mode="Or" NotArea="*Remnants" NotSpell="Stone|Death|Water">
                  <!-- Specific restrictions on casting or JA/WS use. -->
                  <if type="*Magic|BardSong|Ninjutsu">
                      <if BuffActive="Silence">
                          <action type="addtochat">Silenced</action>
                          <action type="return"/>
                      </if>
                      <elseif BuffActive="Omerta">
                          <action type="addtochat">Pathos: Cannot cast magic.</action>
                          <action type="CancelSpell"/>
                          <action type="return"/>
                      </elseif>
                  </if>
                  <elseif type="WeaponSkill|JobAbility">
                      <if  BuffActive="Amnesia">
                          <action type="addtochat">Amnesia'd</action>
                          <action type="return"/>
                      </if>
                      <elseif BuffActive="Impairment">
                          <action type="addtochat">Pathos: Cannot use JAs or Weaponskills.</action>
                          <action type="CancelSpell"/>
                          <action type="return"/>
                      </elseif>
                  </elseif>
    
                  <!-- General restrictions on any action. -->
                  <if BuffActive="Stun">
                      <action type="addtochat">Stunned</action>
                      <action type="return"/>
                  </if>
                  <elseif BuffActive="Sleep">
                      <action type="addtochat">Slept</action>
                      <action type="return"/>
                  </elseif>
                  <elseif BuffActive="Terror">
                      <action type="addtochat">Terrorized</action>
                      <action type="return"/>
                  </elseif>
                  <elseif BuffActive="Petrification">
                      <action type="addtochat">Petrified</action>
                      <action type="return"/>
                  </elseif>
                  <elseif BuffActive="Charm">
                      <action type="addtochat">Charmed</action>
                      <action type="return"/>
                  </elseif>
              </if>
    
              <!-- Prevent weaponskill gear swapping under various conditions. -->
              <if type="WeaponSkill">
                  <!-- Need to have at least 100 TP.
                       Not using this restriction as it interferes with hitting the weaponskill
                       macro before you actually see your TP reach 100, but the game will still
                       let it process since you have the TP but the display just hasn't updated.
                  <if TPLT="100">
                      <action type="addtochat">Insufficient TP.</action>
                      <action type="CancelSpell"/>
                      <action type="return"/>
                  </if> -->
    
                  <!-- Can only weaponskill when in battle. -->
                  <elseif NotStatus="engaged">
                      <action type="addtochat">Not in combat.</action>
                      <action type="CancelSpell"/>
                      <action type="return"/>
                  </elseif>
    
                  <!-- Cancels the WS if out of range.  -->
                  <!-- This can cause problems when fighting very large mobs (eg: Behemoths, Chariots, etc),
                       so max distance is on the high side. -->
                  <elseif advanced='%SpellTargetDistance &gt; 4.5'>
                      <action type="addtochat">Outside max range.</action>
                      <action type="CancelSpell"/>
                      <action type="return"/>
                  </elseif>
              </if>
          </if>
      </include>
    
    <!-- Variables for whether slots have been unlocked in Salvage. -->
      <include name="SalvageEquipVars">
          <var name="SalvageMainLocked">true</var>
          <var name="SalvageAmmoLocked">true</var>
          <var name="SalvageHeadLocked">true</var>
          <var name="SalvageRingLocked">true</var>
          <var name="SalvageBodyLocked">true</var>
          <var name="SalvageHandLocked">true</var>
          <var name="SalvageWaistLocked">true</var>
          <var name="SalvageFeetLocked">true</var>
    
          <!-- The default gear listed is mainly gear that I should always have on me
               regardless of job (mostly), and that is All Jobs.
               You can adjust this set to whatever general values are appropriate.
               After that, you can modify each one to match specific jobs after importing
               this include by repeating the var rule after the import rule. -->
    
          <!-- Main: Must be set after import if you want main weapon explicitly tested.  Usually only for mages for staff swapping.
                     Leaving it blank is safe for melee to avoid loss of TP. -->
          <var name="SalvageTestMain"></var>
          <var name="SalvageTestAmmo">Bibiki Seashell</var>
          <var name="SalvageTestNeck">Peacock Charm</var>
          <var name="SalvageTestRing">Rajas Ring</var>
          <var name="SalvageTestBody">Federation Aketon</var>
          <var name="SalvageTestHands">Melee Gloves</var>
          <var name="SalvageTestWaist">Virtuoso Belt</var>
          <var name="SalvageTestFeet">Sprinter's Shoes</var>
      </include>
    
      <include name="SalvageEquipRules">
    
          <!-- Stone spell is used to retest what's currently locked in salvage.  Water is used to reset vars. -->
    
          <!-- If we have not tested a slot and found that we can put gear there, lock the slot so that
               we aren't spammed with invalid attempts to change gear.  -->
          <if area="*Remnants" NotSpell="Stone|Water|Death">
              <if advanced='"$SalvageMainLocked" = "true"'>
                  <lock slot="main|sub" when="All" lock="yes" />
              </if>
              <if advanced='"$SalvageAmmoLocked" = "true"'>
                  <lock slot="ranged|ammo" when="All" lock="yes" />
              </if>
              <if advanced='"$SalvageHeadLocked" = "true"'>
                  <lock slot="head|neck" when="All" lock="yes" />
              </if>
              <if advanced='"$SalvageRingLocked" = "true"'>
                  <lock slot="lear|rear|lring|rring" when="All" lock="yes" />
              </if>
              <if advanced='"$SalvageBodyLocked" = "true"'>
                  <lock slot="body" when="All" lock="yes" />
              </if>
              <if advanced='"$SalvageHandLocked" = "true"'>
                  <lock slot="hands" when="All" lock="yes" />
              </if>
              <if advanced='"$SalvageWaistLocked" = "true"'>
                  <lock slot="back|waist" when="All" lock="yes" />
              </if>
              <if advanced='"$SalvageFeetLocked" = "true"'>
                  <lock slot="legs|feet" when="All" lock="yes" />
              </if>
          </if>
    
          <!-- Trap for spells that won't be used in most cases so that we can run
               tests on whether those slots have been unlocked yet. -->
          <if area="*Remnants" type="BlackMagic">
              <!-- Stone is the starting point.  It attempts to equip designated pieces
                   of equipment into slots that are still marked as locked.  It makes a
                   delayed call to Death afterwards so that we can cancel this spell
                   and then see the results of attempting to equip the gear.  Any gear
                   that actually got equipped indicates that that slot is no longer locked. -->
              <if Spell="Stone">
                  <action type="Command">wait 1;input /ma Death</action>
                  <action type="CancelSpell"/>
    
                  <!-- Only attempt to equip gear in slots that are still currently locked so that
                       we don't attempt to change out normal gear on subsequent tests. -->
    
                  <if advanced='"$SalvageMainLocked" = "true"'>
                      <equip when="Precast"><main>$SalvageTestMain</main></equip>
                  </if>
                  <if advanced='"$SalvageAmmoLocked" = "true"'>
                      <equip when="Precast"><ammo>$SalvageTestAmmo</ammo></equip>
                  </if>
                  <if advanced='"$SalvageHeadLocked" = "true"'>
                      <equip when="Precast"><neck>$SalvageTestNeck</neck></equip>
                  </if>
                  <if advanced='"$SalvageRingLocked" = "true"'>
                      <equip when="Precast"><lring>$SalvageTestRing</lring></equip>
                  </if>
                  <if advanced='"$SalvageBodyLocked" = "true"'>
                      <equip when="Precast"><body>$SalvageTestBody</body></equip>
                  </if>
                  <if advanced='"$SalvageHandLocked" = "true"'>
                      <equip when="Precast"><hands>$SalvageTestHands</hands></equip>
                  </if>
                  <if advanced='"$SalvageWaistLocked" = "true"'>
                      <equip when="Precast"><waist>$SalvageTestWaist</waist></equip>
                  </if>
                  <if advanced='"$SalvageFeetLocked" = "true"'>
                      <equip when="Precast"><feet>$SalvageTestFeet</feet></equip>
                  </if>
              </if>
    
              <!-- This spell is automatically called after Stone is run. -->
              <!-- Need to use a spell that players will never have access to.  Choosing 'Death'. -->
              <!-- Anything that got equipped gets its pathos limiter variable unlocked. -->
              <elseif spell="Death">
                  <action type="CancelSpell"/>
                  <var cmd="set SalvageLocksUnlocked false" />
    
                  <if NotEquipMain=""> <!-- Simply check whether there's a weapon equipped.  Don't expect anything in particular. -->
                      <if advanced='"$SalvageMainLocked" = "true"'>
                          <action type="addtochat">Main weapon unlocked.</action>
                          <var cmd="set SalvageMainLocked false" />
                          <var cmd="set SalvageLocksUnlocked true" />
                      </if>
                  </if>
                  <if EquipAmmo="$SalvageTestAmmo">
                      <if advanced='"$SalvageAmmoLocked" = "true"'>
                          <action type="addtochat">Ranged/ammo slots unlocked.</action>
                          <var cmd="set SalvageAmmoLocked false" />
                          <var cmd="set SalvageLocksUnlocked true" />
                      </if>
                  </if>
                  <if EquipNeck="$SalvageTestNeck">
                      <if advanced='"$SalvageHeadLocked" = "true"'>
                          <action type="addtochat">Head/neck slots unlocked.</action>
                          <var cmd="set SalvageHeadLocked false" />
                          <var cmd="set SalvageLocksUnlocked true" />
                      </if>
                  </if>
                  <if EquipLRing="$SalvageTestRing">
                      <if advanced='"$SalvageRingLocked" = "true"'>
                          <action type="addtochat">Rings/earrings slots unlocked.</action>
                          <var cmd="set SalvageRingLocked false" />
                          <var cmd="set SalvageLocksUnlocked true" />
                      </if>
                  </if>
                  <if EquipBody="$SalvageTestBody">
                      <if advanced='"$SalvageBodyLocked" = "true"'>
                          <action type="addtochat">Body slot unlocked.</action>
                          <var cmd="set SalvageBodyLocked false" />
                          <var cmd="set SalvageLocksUnlocked true" />
                      </if>
                  </if>
                  <if EquipHands="$SalvageTestHands">
                      <if advanced='"$SalvageHandLocked" = "true"'>
                          <action type="addtochat">Hands slot unlocked.</action>
                          <var cmd="set SalvageHandLocked false" />
                          <var cmd="set SalvageLocksUnlocked true" />
                      </if>
                  </if>
                  <if EquipWaist="$SalvageTestWaist">
                      <if advanced='"$SalvageWaistLocked" = "true"'>
                          <action type="addtochat">Back/waist slots unlocked.</action>
                          <var cmd="set SalvageWaistLocked false" />
                          <var cmd="set SalvageLocksUnlocked true" />
                      </if>
                  </if>
                  <if EquipFeet="$SalvageTestFeet">
                      <if advanced='"$SalvageFeetLocked" = "true"'>
                          <action type="addtochat">Legs/feet slots unlocked.</action>
                          <var cmd="set SalvageFeetLocked false" />
                          <var cmd="set SalvageLocksUnlocked true" />
                      </if>
                  </if>
    
                  <!-- If you have a consistent naming convention, you can force an
                       update to the default gear set at this point, or generate a
                       call to a JA/Spell that will properly readjust your gear now
                       that the new slots are unlocked -->
                  <if advanced='"$SalvageLocksUnlocked" = "true"'>
                      <!-- Fixed set: -->
                      <!-- <equip set="Standard" /> -->
                      <!-- Reset to default/normal: -->
                      <action type="Command">wait 1;input /ja Tranquility</action>
                  </if>
              </elseif>
    
              <!-- Reset variables (mainly for testing, but also in case Spellcast and its
                   variables are still loaded when you next make a salvage run). -->
              <elseif spell="Water">
                  <action type="CancelSpell"/>
                  <var cmd="set SalvageMainLocked true" />
                  <var cmd="set SalvageAmmoLocked true" />
                  <var cmd="set SalvageHeadLocked true" />
                  <var cmd="set SalvageRingLocked true" />
                  <var cmd="set SalvageBodyLocked true" />
                  <var cmd="set SalvageHandLocked true" />
                  <var cmd="set SalvageWaistLocked true" />
                  <var cmd="set SalvageFeetLocked true" />
              </elseif>
    
          </if>
      </include>
    
    
    <!-- Rules for equipping town gear. [unused] -->
      <include name="TownRules">
          <if NotArea="Dynamis*">
              <if Area="*San d'Oria*|*Bastok*|*Jeuno|Ru'Lude Gardens|*Whitegate">
                  <equip when="idle|aftercast" set="Town"/>
              </if>
              <elseif Area="*Windurst*">
                  <equip when="idle|aftercast" set="Windurst"/>
              </elseif>
          </if>
      </include>
    
    
    <!-- Gorgets for weaponskills used so that generic weaponskill sets can be constructed without
         needing to know which specific gorget to add in. -->
      <include name="WeaponskillGorgetLayers">
        <set name="Gorget-Combo">
            <neck>Thunder Gorget</neck>
        </set>
        <set name="Gorget-Shoulder Tackle">
            <neck>Thunder Gorget</neck>
        </set>
        <set name="Gorget-Backhand Blow">
            <!-- No wind gorget -->
        </set>
        <set name="Gorget-Raging Fists">
            <neck>Thunder Gorget</neck>
        </set>
        <set name="Gorget-Howling Fist">
            <neck>Thunder Gorget</neck>
        </set>
        <set name="Gorget-Dragon Kick">
            <neck>Thunder Gorget</neck>
        </set>
        <set name="Gorget-Asuran Fists">
            <neck>Soil Gorget</neck>
        </set>
        <set name="Gorget-Ascetic's Fury">
            <neck>Light Gorget</neck>
        </set>
        <set name="Gorget-Tornado Kick">
            <neck>Thunder Gorget</neck>
        </set>
        <!-- Staff -->
        <set name="Gorget-Heavy Swing">
            <neck>Thunder Gorget</neck>
        </set>
        <set name="Gorget-Shell Crusher">
            <!-- No wind gorget -->
        </set>
        <set name="Gorget-Full Swing">
            <neck>Thunder Gorget</neck>
        </set>
        <set name="Gorget-Spirit Taker">
            <!-- No gorget -->
        </set>
        <set name="Gorget-Retribution">
            <neck>Soil Gorget</neck>
        </set>
        <set name="Gorget-Cataclysm">
            <!-- No aqua/dark gorget -->
        </set>
        <set name="Gorget-Earth Crusher">
            <neck>Thunder Gorget</neck>
        </set>
        <set name="Gorget-Sunburst">
            <!-- No aqua gorget -->
        </set>
        <!-- Club -->
        <set name="Gorget-Skullbreaker">
            <neck>Snow Gorget</neck>
        </set>
        <set name="Gorget-True Strike">
            <neck>Thunder Gorget</neck>
        </set>
        <set name="Gorget-Judgment">
            <neck>Thunder Gorget</neck>
        </set>
        <set name="Gorget-Black Halo">
            <neck>Thunder Gorget</neck>
        </set>
      </include>
    
    </includes>

  14. #1174
    Melee Summoner
    Join Date
    Nov 2009
    Posts
    27
    BG Level
    1
    FFXI Server
    Leviathan

    On some screenshots I have seen a plugin that appears to count abyssea lights and maybe other abyssea information. What is the name of that plugin and where can i find it? kparser dos a great job of keeping track, but an onscreen count would be nice (or having 2 counts to track new player/ppl back from merit spending lights vs my entire parse of the run).

  15. #1175
    xXNyteFyreXx420Sharingan
    Join Date
    May 2009
    Posts
    3,709
    BG Level
    7
    FFXI Server
    Fenrir

  16. #1176
    Sea Torques
    Join Date
    Jul 2010
    Posts
    516
    BG Level
    5
    FFXI Server
    Bahamut

    Quote Originally Posted by Pendulum View Post
    I got the ultimate collection on steam over the weekend, I'm only interested in the ASA cd-key at the moment at least. Do I have to install the entire game via steam to get it?
    I did this over a year ago -- I can't remember the exact details. Assuming you already have the game installed, you only need to start the download. After you start the download, you'll be able to open a small window which has the registration code. You can copy the registration code and stop the download.

  17. #1177
    Ridill
    Join Date
    Aug 2005
    Posts
    22,165
    BG Level
    10

    Quote Originally Posted by TSFFXI View Post
    I did this over a year ago -- I can't remember the exact details. Assuming you already have the game installed, you only need to start the download. After you start the download, you'll be able to open a small window which has the registration code. You can copy the registration code and stop the download.
    Be careful if you do this, very easy to fuck up your whole install when you hit download. Highly recommend doing it on a different computer than the one you play ffxi on, since all you need is the code.

  18. #1178
    Relic Weapons
    Join Date
    Jul 2007
    Posts
    392
    BG Level
    4
    FFXI Server
    Odin

    Would anyone happen to have a good RDM melee XML? I'm still learning spellcast and I'm pretty incompetent still. Ideally I'd be able to switch to my idle set when not engaged, and when engaged I'd swap out of my melee set during spells, and right back to the melee set after. With the way I have it now, I have to change parts of the XML to put my melee gear back on after spells, and change it back when I'm not going to be meleeing anything... it's irritating.

    Thanks!

  19. #1179
    Kunkkaaaaaaa!
    Join Date
    Feb 2008
    Posts
    441
    BG Level
    4
    FFXI Server
    Asura

    also interested in the nin group 2 merits advice between getting all 6 san spells or maxing 2 please

    would an int/mab set + abyssea buffs/atma etc. be enough to make nin/mage viable (for kited fights or just stuff you wouldn't want to melee)

  20. #1180
    rog
    rog is offline
    Banned.

    Join Date
    Oct 2007
    Posts
    3,874
    BG Level
    7

    Roll a die to pick group2 merits. If for any reason you want to use nnijutsu for damage (lol), then use tier 2s.

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