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  1. #221
    Banned.

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    Fuck.... I keep coming here thinking there is more news about Skyrim and yall are still getting off on Oblivion. Make an oblivion thread.

  2. #222
    Queen of the Pity Party
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    ugh, casuals

    but seriously, we went through the same thing with Morrowind. a mod went to all the trouble of pulling the posts out one by one and the thread died within a couple pages. we're pretty much done here anyway. but I guess if anyone has further mod questions, it might be better to put them in the "what are you playing thread."

  3. #223
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    Quote Originally Posted by CasualPlayer View Post
    Fuck.... I keep coming here thinking there is more news about Skyrim and yall are still getting off on Oblivion. Make an oblivion thread.
    no shit

  4. #224
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    http://www.destructoid.com/bethesda-...m-206076.phtml

    Bethesda: No demo for The Elder Scrolls V: Skyrim

    Bethesda has officially announced there will be no playable demo for The Elder Scrolls V: Skyrim, on account of the game being too big. Anybody who has a problem with that has been cordially invited to suck it.

    The revelation was actually hidden for a few days, seeing as it was stated in a New Zealand video interview. In it, lead producer Craig Lafferty proclaimed that no demo could give an accurate portrayal of the game, thanks to Skyrim's size and complexity.

    This is a shame, because I really was waiting for the demo to make my purchasing decision here. Oh wait, no I wasn't.

  5. #225
    I'm not safe on my island
    Nikkei will still get me.

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    No, Bestheda, you suck it

  6. #226
    Chram
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    doesn't matter, still a day 1 purchase for me.

  7. #227
    Queen of the Pity Party
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    has there ever been a demo for an Elder Scrolls game? I have to agree with them that it doesn't seem like it would work out well. the only way I can see it working would be if the demo was simply the intro, like the prison/tunnel scene from Oblivion. otherwise the world is just far too wide open and the possible choices too varied to do the game justice in a demo.

  8. #228
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    GET YOUR ASS TO MARS STEAM

    pre-order is now up

  9. #229
    Chram
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    TF2 hat you get if you pre-order this weekend

    Spoiler: show

  10. #230
    Tonko
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    I wish I could've gotten into Oblivion, but the level up system was just retarded -_- Are there any mods that fix this?

  11. #231
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    Quote Originally Posted by Tonko View Post
    I wish I could've gotten into Oblivion, but the level up system was just retarded -_- Are there any mods that fix this?
    Oblivion XP

  12. #232
    Queen of the Pity Party
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    I've also heard Realistic Leveling is good (your stats grow as the associated skills grow, instead of picking three stats per level). I haven't tried it but I like the concept, and it has gotten good reviews.

    Oblivion XP is good, but depending on how much time you want to sink into a game of Oblivion you may need to do some tweaking. with the normal setup I was putting in around five to six hours per level by the time I hit level 10 or so - fuck that. you can tweak the ever-loving shit out of it though (and it is easy to tweak), so it shouldn't be hard to make it work the way you want it to.

  13. #233
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    Quote Originally Posted by Tonko View Post
    I wish I could've gotten into Oblivion, but the level up system was just retarded -_- Are there any mods that fix this?
    I actually really like the leveling system in Oblivion. It made more sense to me than the typical "Kill 150 crabs and gain a level" or "Give this person 3 items 10 times and go up a level." You actually had to use the skills to improve the abilities that are most important to your character, which in turn allowed you to increase your attributes based on which skills you were using. From a "realism" point of view, it makes a lot of sense.

    Of course, the fact that you can go up a level simply by standing in your house and casting one spell over and over seems a little ridiculous, but that could be fixed with a little tweaking.

  14. #234
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    http://www.destructoid.com/first-eve...m-207990.phtml


    First ever hands-on with The Elder Scrolls V: Skyrim
    Guys, I just got real first hands-on with The Elder Scrolls V: Skyrim. Skyrim! I just played it at QuakeCon here in Dallas, Texas and the first thing I noticed was that Skyrim fixes the surface-level flaws of Oblivion. Not only that but Skyrim outdoes its predecessor in terms of scale, ideas and ambition.

    I mean, it has dragons. Dragons! Sh*t yeah!

    The Elder Scrolls V: Skyrim (PlayStation 3, Xbox 360 [Previewed], PC)
    Developer: Bethesda Software
    Publisher: Bethesda Software
    To be released: November 11, 2011

    Stepping into the world of Skyrim is like stepping into Oblivion, the way you remember it in your imagination -- forgetting the small details that kept it from achieving more.

    In Skyrim, a strong swing with a battle axe feels right, jumping in third-person doesn’t defy the natural laws of physics and dialogue sequences flow naturally. All of these are incremental improvements that make exploring Tamriel feel exciting again.

    The QuakeCon demo -- the first time press have gotten hands-on to play Bethesda’s latest hulking beast of an RPG -- focused on presenting the traditional Elder Scrolls experience. Rather than fighting dragons or chasing 50 ft. trolls, the demo presented an open environment where the great adventure lies elsewhere, far away. Rather than displaying the great dragon fights that are to come, I was shown the fluidity and subtle design of the game’s core mechanics and environments.

    The demo began with creating a character within Skyrim’s revamped creation tools, which allows the player to make a human that doesn’t look like a troll with an ass for a face. However, I opted to create an Argonian, a reptilian race established in past Elder Scrolls games. I ended up creating Lizzle-Bob, a sexy, big-boned lizard lady. Although no towns folk came onto me, I often sensed they were stricken by Lizzle-Bob’s impeccable good looks.

    After creating Lizzle-Bob, I spawned in a cave -- taking place a couple hours past the game’s intro and the locals shown in the E3 presentation. Upon exiting the cave, I was thrown into the lush woods of southern Tamriel. In classic Elder Scrolls tradition, I was both in awe of the world around me and bewildered with where to go next.

    The landscape of this forest area looks far more natural than those of Oblivion. Sections of land aren’t randomly copy-and-pasted, but rather hand-crafted with a focus on creating a convincing world that isn’t always designed in the player’s favor. Steep cliffs tower above you, large creeks must be swam across and dense woods often blocked the view.

    Giving up a trivial amount of player convenience is a fair trade for the artistry and variety of Skyrim’s world. I wouldn’t want a tram ride to zip me around Skyrim anyway, although I did hear there are carriage rides in the game.

    After deciding a trek to the nearest town would consume the entire 60 minutes of my demo time, I instead spent my time searching the woods. Feeling an urge to destroy something fluffy and harmless, I slayed a small bunny wandering toward me.

    I then made my way to a nearby cave. Near its opening, I was given my first opportunity to test out Skyrim’s combat. With a shield in my left-hand and a iron sword in my right, I went to battle with some jackass bandit. Like all jackass bandits, he had some dumb wolf with him. Or maybe he was attacking the wolf. Either way, I killed them both.

    The hit-detection, sound and weight of melee combat feel great. As someone who never loved Oblivion due to its combat, this is somewhat of a revelation. You’ll still need to adapt to strong sword blows, but at least the timing is consistent. Even better, you now have critical deathblows that let you finish off an adversary with an intense thrust to the gut or slash across the throat.

    The interior of the cavern served as an excellent 20 minute introduction to combat. After getting a handle on using my shield, I changed over to using a firespell with my left hand. It turns out that lighting people on fire and beating them with sharp things is a pretty good combination. If you really want to humiliate these cave-lovin’ freeloaders, though, you can carry a torch in your left-hand and set them ablaze with it.

    The new favoriting system lets you bookmark all items, weapons and spells to a special menu, which pauses the game when open. It’s an elegant solution to Fallout 3’s cumbersome button-mapping. No more dying because you couldn’t access that gun mapped to the upper-right on the gamepad.

    My favorite weapon has to be the bow. The revamped physics and controls made me feel responsible for every arrow shot. The trajectory of the arrows is realistic and not randomly determined by stats, but the damage is. A stealth arrow to the head is something I don’t think I will grow tired of during the many hours I plan to spend with Skyrim. If you aren’t a natural Legolas like me, unlockable skills will help you perfect your bow-and-arrow skills by slowing down time or providing a closer zoom.

    The cavern itself was rather impressive for being such a hum-drum locale. The elements of Skyrim’s new Creation Engine are displayed to great effect. The lighting generates a haunting atmosphere, and a waterfall coming down the multi-tiered levels of the cave presents a spectacle that interiors in Fallout 3 and Oblivion lacked.

    Fans of Fallout 3 will be happy to hear that lockpicking, NPC followers that you can direct and weapon crafting will return in Skyrim with subtle improvements. For example, NPCs will follow you based on their perception of you -- a mix of your karma, dialogue choices and quest favors all brought together through the new Radiant AI system.

    Additionally, there are new features such as mining for minerals with your pick-axe (a la Minecraft) and requesting a bard to play a song in a tavern. Now, if only you could get him to follow you into a bandit cave and abandon him.

    During the demo, I ran into a couple bugs but nothing game-breaking. The third-person camera -- while more functional than in past Bethesda games -- is still not the best way to play. Not to mention there was a substantial lag in movement when in third-person.

    I also came across cheese wheels that violently shook on a table, but that was kind of awesome. Given that these were the biggest problems within a late-alpha build, I think it’s safe to say that Bethesda is making good on delivering a relatively bug-free game.

    After spending an hour aimlessly exploring a very tiny area of Skyrim’s world, I’m convinced Bethesda will deliver on Oblivion’s promise while outdoing any previous ambitions. If the dragons and 50 ft. trolls break the game, I’ll forgive Bethesda as long as the combat, environments and exploration are as damn good as this demo indicates.

    I look forward to my future journeys with Lizzle-Bob the Argonian.

  15. #235

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    Cannot fucking wait.

  16. #236
    Kyo
    Kyo is offline
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    http://www.joystiq.com/2011/08/05/sk...agons-plus-on/

    Collectors edition, man that dragon looks so amazing. Probably plastic however.

  17. #237
    okay guy I guess
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    HNNNNNGGGH

  18. #238
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    Skyrim Vs. Scrolls

    A lot of people want more details about what is going on, so here is everything I know:

    First of all, I love Bethesda. I assume this nonsense is partly just their lawyers being lawyers, and a result of trademark law being the way it is.

    About half a year ago, our lawyers recommended us to register “Minecraft” as a trademark, so we did. I had voted against it initially, but we did it anyway. Better safe than sorry, and all that. At the same time, we also applied for “Scrolls”, the new game we’re working on. We knew of no similarly named games, and we had even googled it to make sure. I’m not even sure if you CAN trademark individual words, like “Scrolls”, but we sent in the application anyway.

    (Disclosure: We’ve enforced the trademark for Minecraft once, when there was a minecraft clone on iOS, using our name. People were emailing me saying our iOS version was buggy and bad, so we asked them to change the name of their game, and they did.)

    A while later, out of the blue, we got contacted by Bethesda’s lawyers. They wanted to know more about the “Scrolls” trademark we were applying for, and claimed it conflicted with their existing trademark “The Elder Scrolls”. I agree that the word “Scrolls” is part of that trademark, but as a gamer, I have never ever considered that series of (very good) role playing games to be about scrolls in any way, nor was that ever the focal point of neither their marketing nor the public image.
    The implication that you could own the right to all individual words within a trademark is also a bit scary. We looked things up and realized they didn’t have much of a case, but we still took it seriously. Nothing about Scrolls is meant to in any way derive from or allude to their games. We suggested a compromise where we’d agree to never put any words in front of “Scrolls”, and instead call sequels and other things something along the lines of “Scrolls - The Banana Expansion”. I’m not sure if they ever got back to us with a reply to this.

    Today, I got a 15 page letter from some Swedish lawyer firm, saying they demand us to stop using the name Scrolls, that they will sue us (and have already paid the fee to the Swedish court), and that they demand a pile of money up front before the legal process has even started.

    I assume this is all some more or less automated response to us applying for the trademark. I sincerely hope Bethesda isn’t pulling a Tim Langdell.
    http://notch.tumblr.com/post/8519901...the-full-story

  19. #239
    the whitest knight u' know
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    Blehhhhh, $150. That might be too rich for my blood for a vidya... I do yearn for art books and cloth maps though. I have some inner turmoil going on now.

  20. #240
    Swamp Monster
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    The cloth map is for collectors and regular versions apparently, but only if you preorder. I too am fighting inner demons about the collectors, not sure its worth its price tag for a plastic statue.

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