up to my 1300th save :D haven't noticed any 1.2 issues yet, apparently dragons have also been seen flying backwards?
Dragons are broken in this patch. Like, laws of physics broken: flying backwards, breathing fire on themselves, never landing. Ugh.
ah, that's... that's not good, no. wow.
I like how 2 (3?) patches into this game and it actually would have worked better had you never patched it at all.
Resistances are all gone. All attacks do max damage against everything. So like my Brenton Mage with the Lord Stone takes full damage from all magic now.
I can't even see the in game start menu
Disable the Vod's Crafting Meldtown mod.
Is being able to wear thieves guild hood with other head armor normal?
man I liked the crafting meltdown mod![]()
I refused to upgrade to 1.2. I knew better than to upgrade immediately. Even if you uninstall the game you will be stuck with the unpatched game with no ability to go to go to patch 1.1 or w/e. Also I think any saves on 1.2 would only work on 1.2 even if you reverted back.
Lag sucks w/o the patch, but good god are there 10,000 more problems added with the newest patch.
So I was thinking of remaking and going with a Thief-Mage -- if you sneak up on someone with a dagger, how often do you assassinate them with a single hit (i.e. the action animations where you kill them)? Does it proc often enough?
Man, the only thing I've noticed with the patch is that keybinds are consistent in menus now (not they they show what I changed the keybind too)
I think the kill animation only procs if you would one shot them anyway
Stopped the steam patcher just in time, playing offline.
Shit doesn't touch my save file until it's safe