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  1. #3981
    Fuck It, I'm Goin Deep Fan Club President
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    So, I've never been a big PC gamer and idk if my laptop could even handle these kinds of games.

    I had skyrim for 360 or one, whichever it wasnon...I think I m gonna get this for ps4 and play again...those graphics look great

  2. #3982
    The Defense is ready, Your Honor
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    Oh, they can look far, far better than that.

  3. #3983
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    System Requirements
    PC System Specs

    Minimum
    • Windows 7/8.1/10 (64-bit Version)
    • Intel i5-750/AMD Phenom II X4-945
    • 8GB of ram
    • 12 GB free HDD space
    • NVIDIA GTX 470 1GB /AMD HD 7870 2GB


    Recommended

    • Windows 7/8.1/10 (64-bit Version)
    • Intel i5-2400/AMD FX-8320
    • 8GB of ram
    • 12 GB free HDD space
    • NVIDIA GTX 780 3GB /AMD R9 290 4GB


    Console Storage Needs

    PS4

    • 20 GB (North America)
    • 33 GB (Europe)


    Xbox One

    • 17 GB (North America)
    • 25 GB (Europe)
    https://bethesda.net/?hootPostID=63b...2016/10/10/229

  4. #3984
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  5. #3985
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    Remastered version on PC unlocks at 8 PM ET October 27th
    http://www.vg247.com/2016/10/19/here...es-live-on-pc/

  6. #3986
    Mr. Bananagrabber
    Sweaty Dick Punching Enthusiast

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    Mod stuff

    Xbox One version will have 5GB allocated for mods, PS4 will have 1 GB (alongside all the limitations being put in place for the PS4 mods)

    The Nexus will be treating the Special Edition as an entirely new game instead of sharing pages with the OG version. The site will include options for authors to easily transfer over mods to the new site once they're updated to work with the SE.

    http://www.nexusmods.com/skyrim/news/12910/?

  7. #3987
    A. Body
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    My body is ready for 64-bit capabilities.

  8. #3988
    Impossiblu
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    still wont play until skyui and mcm are available which could take forever

  9. #3989
    Mr. Bananagrabber
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    Yeah, I'm not touching the SE until quite a few mods are ported over.

    This is essentially using the Fallout 4 version of the engine though right? So port jobs shouldn't be *too* complicated since alot of work for script extender has already been done moving them over there.

  10. #3990
    Impossiblu
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    problem is the authors of those two mods have no plans to port them

  11. #3991
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    Quote Originally Posted by Krandor View Post
    Yeah, I'm not touching the SE until quite a few mods are ported over.

    This is essentially using the Fallout 4 version of the engine though right? So port jobs shouldn't be *too* complicated since alot of work for script extender has already been done moving them over there.
    F4SE is still missing a LOT of the functions that SKSE includes. From what I understand, it's going to be a while unless a larger team starts working on it.

  12. #3992
    Mr. Bananagrabber
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    Quote Originally Posted by Prothescar View Post
    problem is the authors of those two mods have no plans to port them
    Well fuck

    Are they at least possibly giving permission for others to work on their base? I dropped off on whatever is going on with the Bethesda modding scene before the first F4 dlcs came out.

  13. #3993
    Impossiblu
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    skyui guy said he doesnt care anymore, but mcm guy hasnt said anything

    thing is these are and always will be PC exclusive mods, these two are just butthurt that paid mods got removed and made illegal

  14. #3994
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  15. #3995
    Mr. Bananagrabber
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    Looks like some modders got early access to the SE, Unofficial Patch is already available for it.

    I won't lie that it's quite funny that this many years after release and all the bugs the Unofficial Patch corrects ARE STILL IN THE GAME.

  16. #3996
    Doesn't take it for granite
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    It's just Bethesda seeing just how much they can wring out of the same sponge. I don't see why people would expect things to be better.

  17. #3997
    Mr. Bananagrabber
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    Scrolling thru my steam library just saw that the SE is up for preload for folks who owned everything already.

  18. #3998
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  19. #3999
    Mr. Bananagrabber
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    Steam version is out. No Nexus Mod Manager support yet, but it's supposed to be up sometime late tonight/tomorrow.

  20. #4000
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    Even though i only touched like maybe the first hour of the original skyrim...i think i'll wait to see if the core mods are updated in reasonable time, since even playing a bit of this version just now..i can feel it "needs" some mods still lol.

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