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  1. #81
    Chram
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    Vrumpt Vegallion
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    Excalibur

    A lot of work has been put in making the Dragons a difficult and amazing enemy to fight. They can divebomb, set streets on fire, and a lot more. Todd describes them as "a mix between a Big Daddy and a Combine Helicopter".
    holy god do want NOW. Thats a perfect way to make dragons what they should be. God thats gonna suck to run into one, or two, or ten.

  2. #82
    CustomTitle
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    HOT LITTLE SNATCH

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    Quote Originally Posted by Kyo View Post
    360 version gunna be 20 discs, book it.
    Same size world as Oblivion and I don't remember them struggling to fit that on one disc. Why would this be 20?

  3. #83
    Kyo
    Kyo is offline
    Ridill
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    Windrunner

    Quote Originally Posted by Kiarax View Post
    Same size world as Oblivion and I don't remember them struggling to fit that on one disc. Why would this be 20?
    I was obviously joking, with this new engine and what they are able to do with it, I doubt they're able to fit it on one disc unless they make cuts. You're going to see more and more games this year that are more than one disc on the 360, starting with Dead Space 2.

  4. #84
    CustomTitle
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    HOT LITTLE SNATCH

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    Info

    • There is a perk that will lower the sound of your footsteps.
    • Perk for Axe that enables deeper cuts, which means prolonged bleeding. You can hit someone once and they will eventually bleed out.
    • Eventual perk upgrade for Maces that will allow you to hit for full damage, ignoring armor stats.
    • The article mentions placing runes on the floor (that we know already) but in particular talks about 'lob a frost rune down and if an enemy wanders over it, shards of ice will be launched through its body'
    • Telekinesis is an available spell.
    • 'No more agility to build up so don't have to keep jumping around to level up' (I assume they mean no longer skills like acrobatics and athletes but they use the word agility)
    • When you kill a dragon you're able to absorb its soul which will make you learn a new dragon shout.
    • There is a dragon shout called 'Unrelenting Force' which pushes anything standing directly in front of you backwards.
    • Dragon shouts have cooldown periods after each shout performed. Individual shouts will have their own cooldown time.
    • In the northern parts of Solitude is the Bard's College. The city is a busy port and there's event similar to bonfire night that has the burning of an effigy of King Olaf.
    • Windhelm is the largest city. It has a palace that should look spectacular. This is also apparently the hangout for the Imperial Guards who monitor the path to Morrowind.
    • Bleak Falls Barrows is a dungeon, with ancient Nord catacombs which features rivers, tree roots coming through the ceiling and light coming through odd cracks.
    • 120 Dungeons and they claim that 'no two areas will be alike'.
    • Just to re-confirm this fact straight from Todd Howard. Oblivion had 1 dungeon designer with artists doing the rest. Skyrim has 8 dungeon designers.
    • Whole world is hand-crafted. Oblivion had some generated landscapes and there is NONE of that anymore used in Skyrim.
    • The Shivering isles expansion inspired the team that unique, hand-crafted cities, where no two buildings look the same, was the way to go.
    • Example of a 'Radiant Story'. OXM UK recieved a quest to go to Bleak Falls Barrow and retrieve a golden dragon claw antique and take it back to shopkeeper Lucan. If you killed Lucan, the quest would change to his friend Camilla instead.
    • The Snow. Has been a lot of confusion about this. OXM UK says that snowfall is dynamic. Instead of a texture with a bit of white added, landscapes realistically get dusted with snow landing in appropiate nooks and crannies.
    • There are one-off puzzles in certain dungeons.
    • Example of new AI: 'Wolves have a den. Few times a day they go out and do a patrol and hunt in a pack. If they kill something then they'll hang out there. If you go outside and they're on patrol they will come after you. If they've killed something they will guard that and not chase you down as they want to look after it.


    Dragon Shouts

    The fact about the 'absorb soul of dragons to learn new shouts' has caused a little bit of confusion.

    The dragon shout phases, of up to three words, can be found inscribed on the walls of ancient Nord dungeons. When uttered by the Dragonborn (the player) the words invoke powerful magic powers. For many of the shouts you can learn more phases which in turn will allow you to unleash a lengthier or more powerful version of the shout by holding the shout button down.
    This appears to be the main way of learning shouts, by finding the word inscriptions. However the OXM article also mentions that you can learn new shouts in the process of absorbing dragon souls. The article doesn't mention anything else about this, maybe not all dragons give shouts, we don't know yet.

    http://forums.bethsoft.com/index.php...-info-screens/

  5. #85
    Campaign
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    120 dungeons and I SHALL EXPLORE THEM ALL

  6. #86
    i'm awesome.
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    What are one-off puzzles?

    Information is great but fucking 11/11....

  7. #87
    A. Body
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    just saw some of the new screenies, this is gona be epic /splooge

  8. #88
    i'm awesome.
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    Post screens please?

  9. #89
    Sinner
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    Quote Originally Posted by Maguspk View Post
    What are one-off puzzles?

    Information is great but fucking 11/11....
    First thing that comes to mind is that they're ones you have one chance to get right, then gtfo, but I could easily be way off

  10. #90
    Chram
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    Quote Originally Posted by Siniroth View Post
    First thing that comes to mind is that they're ones you have one chance to get right, then gtfo, but I could easily be way off
    If that's accurate, I'm the type of guy that will lose sleep if I mess up on a 1-time puzzle, not knowing whats behind it

  11. #91
    CoP Dynamis
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    I assumed it meant puzzles only used once, so you're not doing the same puzzle minigame in every dungeon. Puzzles you only get one chance at hardly sounds like a selling point.

  12. #92
    Ridill
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    That's why God* invented save/reload.

    Then again, if it's something lengthy and involved, it could be painful. I remember doing Castle Kvatch over and over until everyone survived.

    *Odin/Science/Darwin/Raptor Buddha/Al Gore

  13. #93
    Chram
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    Quote Originally Posted by leoshai View Post
    This is such a great game and if you have game of the year it makes it all that much more fun to play.do you really want the spoilers,okay SPOILER ALERT,SPOILER ALERT.your main goal is to prove you are the neraverine and then kill dagoth ur.the main way to find any of the locations you need is by exploring or accept a quest and have the location marked and head there.this game can be kind of over whelming your first play through,but if you use the site that every one has mentioned it will help you out greatly.

    Fucking wat?

    Edit: Nvm, you're just shitting up everything atm, I get it.

  14. #94
    New Odin
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    I'm not sure, but HOLY CRAP LOOK AT THOSE LINKS IN HIS SIG. I bought 5 and my life improved greatly.

  15. #95
    BG Staff
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    http://www.bethsoft.com/elder_council_wallpaper/

    40mins until in-game stuff for Skyrim

    Time display seems to differ for other people. 27mins now but others is like an hour or something?

  16. #96
    Kyo
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    Says 23 hours broham.

  17. #97
    CustomTitle
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    HOT LITTLE SNATCH

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    18 hours and 15 mins for me. So 10 AM GMT / 5 AM EST, shit seems suspect for an American dev!

  18. #98
    BG Staff
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    And it just did a 23 hour reset for me after hitting 0. I guess something is going to happen this week then.

  19. #99
    Relic Weapons
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    10ish hours till the first in-game look at skyrim, hopefully

  20. #100
    New Odin
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    Well, the video is up now. Bethesda's servers, however...

    Sounds like a good trailer though.

    Here we go:


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