1. FFXIV Reset Timers
    Last daily reset was 0 hours, 6 minutes ago / Next daily reset is in 23 hours, 53 minutes
    Last weekly reset was 2 days, 17 hours, 6 minutes ago / Next weekly reset is in 3 days, 16 hours, 53 minutes
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Results 21 to 40 of 231
  1. #21
    New Odin
    Join Date
    Jun 2007
    Posts
    8,825
    BG Level
    8

    Quote Originally Posted by Kurokikaze View Post
    VIT and MND adjusted. Fucking shit man. ><
    /nerf

  2. #22
    RIDE ARMOR
    Join Date
    Sep 2008
    Posts
    17
    BG Level
    1
    FFXI Server
    Quetzalcoatl

    Looks very promising.
    Only thing that made me raise an eyebrow was the removal of information regarding number of people on server/nearby. Is SE afraid of showing it now?

  3. #23
    Cerberus
    Join Date
    Oct 2010
    Posts
    444
    BG Level
    4

    Text input is available on the default General and Battle tabs only.

    I don't like this change. It means if you have a linkshell window as your active tab, you can't enter text to it. You have to switch back to General tab in order to type?

  4. #24
    A. Body
    Join Date
    Jul 2008
    Posts
    4,046
    BG Level
    7
    FFXI Server
    Caitsith

    Can update now btw.

  5. #25
    Chram
    Join Date
    Aug 2007
    Posts
    2,699
    BG Level
    7
    FFXIV Character
    Nours Sruon
    FFXIV Server
    Moogle
    FFXI Server
    Fenrir

    Patch is live, 239 mb, I'm trying to push it on a dedicated server.

  6. #26
    Cerberus
    Join Date
    Oct 2010
    Posts
    444
    BG Level
    4

    Err, no mention of market ward search. I could have sworn they said that was coming in November.

    Edit: actually it says this. The method of accessing market wards has been changed. WHAT DOES THAT MEAN SE!

  7. #27
    Cerberus
    Join Date
    Oct 2010
    Posts
    444
    BG Level
    4

    Quote Originally Posted by sruon View Post
    Patch is live, 239 mb, I'm trying to push it on a dedicated server.
    Shouldn't be necessary since they're using torrent yea?

  8. #28
    New Odin
    Join Date
    Jun 2007
    Posts
    8,825
    BG Level
    8

    Quote Originally Posted by bruiser View Post
    Err, no mention of market ward search. I could have sworn they said that was coming in November.
    I think "new features" are all coming in December. Or something.. of course some of these can be seen as such too. But I thought December is the "content" patch.

  9. #29
    F5 Like A Boss.
    Join Date
    Sep 2005
    Posts
    7,396
    BG Level
    8
    FFXIV Character
    Kuroki Kaze
    FFXIV Server
    Sargatanas
    FFXI Server
    Quetzalcoatl
    WoW Realm
    Twisting Nether

    Yeah that was for the December update not November. ;/

    Dont get why they removed world player counts. Thats pretty lame.

  10. #30
    The Real Cookiemonster
    Join Date
    Jan 2007
    Posts
    1,842
    BG Level
    6
    FFXIV Character
    Dark Depravity
    FFXIV Server
    Sargatanas

    "High quality +1 and +2 materials can no longer be obtained through combat."

    Is this the same in the other languages? >< I mean, does that we can still harvest them? >.>

  11. #31
    Vuitton
    Guest

    Quote Originally Posted by Hellfury View Post
    "High quality +1 and +2 materials can no longer be obtained through combat."

    Is this the same in the other languages? >< I mean, does that we can still harvest them? >.>
    It means +1 and +2 only come from HQing while crafting. All +1 and +2 drops from combat will be +3 from now on. This is to help players manage their inventory space. Nobody wants 4 item slots taken up by NQ, HQ1, HQ2, HQ3

  12. #32
    Ridill
    Join Date
    Oct 2005
    Posts
    10,075
    BG Level
    9
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by bruiser View Post
    Text input is available on the default General and Battle tabs only.

    I don't like this change. It means if you have a linkshell window as your active tab, you can't enter text to it. You have to switch back to General tab in order to type?
    yeah, i don't know why they don't just allow chat input on every tab.

    also, it seems as if they aren't going to change maximum number of chat characters in the input line. have they ever acknowledged that this something they're going to adjust?

  13. #33
    29 in magical dog years
    Join Date
    Mar 2008
    Posts
    2,039
    BG Level
    7
    FFXIV Character
    Jackson Junior
    FFXIV Server
    Excalibur

    Quote Originally Posted by Toth View Post
    This sounds very exciting. Parties can now...work together and get more points per hour from better communication and faster killing?! 700 skill points per leve mob kill???
    afaik, instead of showing each SP gain during the fight and tallying it up at the end, they're now just tallying it up at the end. I don't think you'll be getting SP any faster just by killing mobs faster, just how it is displayed is changing.

  14. #34
    New Odin
    Join Date
    Jun 2007
    Posts
    8,825
    BG Level
    8

    Quote Originally Posted by Jakson View Post
    afaik, instead of showing each SP gain during the fight and tallying it up at the end, they're now just tallying it up at the end. I don't think you'll be getting SP any faster just by killing mobs faster, just how it is displayed is changing.
    Could be, but both this and the other update notes stated something else entirely.

  15. #35
    CoP Dynamis
    Join Date
    Oct 2006
    Posts
    294
    BG Level
    4

    They must be pretty insecure about their collapsing playerbase...

  16. #36
    CoP Dynamis
    Join Date
    Sep 2007
    Posts
    269
    BG Level
    4

    The amount of skill points earned in battle is now determined by the enemy being encountered, rather than by the number or type of actions performed. As a result, players will no longer receive several skill points awards throughout the duration of combat. Instead, there will be only one lump sum of skill points awarded after an enemy is defeated.

    Additionally, discrepancies in the amount of skill points awarded to party members of varying ranks have been reduced. For players of the same rank, this amount will now be the same, regardless of activity during combat. Together with these changes, the overall number of skill points awarded has also been increased, making progression easier even in smaller parties.
    Thats taken from one of the lodestone posts last month (cant find which right now, copied that from somewhere i posted it earlier). So based on that faster kills will net more sp/hr.

  17. #37
    29 in magical dog years
    Join Date
    Mar 2008
    Posts
    2,039
    BG Level
    7
    FFXIV Character
    Jackson Junior
    FFXIV Server
    Excalibur

    Yeah, I'm trying to not get my hopes up. I haven't played that much, but it seemed to me that keeping mobs alive is better for SP is like rewarding gimp; doing like Toth is inferring is a step back to FFXI which I feel is both good and bad :/

    Edit: Well, that quote doesn't say that mobs will automatically give a set amount of SP, and though it does say that SP/mob will be increased, it didn't mention it in the notes. So while, yes, you should be getting more SP/mob, it doesn't necessarily mean that you'll be getting more SP/hour by killing more mobs, because you could very well do the same thing you were doing before and just get your new increased SP lumped at the end. They're just not showing which actions are causing you to get the new increased SP.

  18. #38
    Puppetmaster
    Join Date
    Apr 2005
    Posts
    54
    BG Level
    2
    FFXI Server
    Bahamut
    WoW Realm
    Llane

    TY SE for fixing the ul'dah adv door and making arrows 999 =D

  19. #39
    Chram
    Join Date
    Aug 2007
    Posts
    2,699
    BG Level
    7
    FFXIV Character
    Nours Sruon
    FFXIV Server
    Moogle
    FFXI Server
    Fenrir

    The manner in which skill points are awarded through combat has been changed and now operates in the same manner as experience points.
    Think this answers above posts >.>

  20. #40
    New Odin
    Join Date
    Jun 2007
    Posts
    8,825
    BG Level
    8

    Quote Originally Posted by Jakson View Post
    Yeah, I'm trying to not get my hopes up. I haven't played that much, but it seemed to me that keeping mobs alive is better for SP is like rewarding gimp; doing like Toth is inferring is a step back to FFXI which I feel is both good and bad :/
    I dunno, it may be both. Depending on what they changed this may make the exp gain similar to XI but also guildleves more attractive for exping and grouping purposes.

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