It would be nice if they would reimburse me for the SP from level 11-31 that went to waste, but I really doubt it is going to work like that. Probably only if you have went over the new cap on your current level.
It would be nice if they would reimburse me for the SP from level 11-31 that went to waste, but I really doubt it is going to work like that. Probably only if you have went over the new cap on your current level.
Stack capacity for the following items has been increased from 99 to 999 - Arrows
^Pure win... No more "Damn i need 30inv.slots for arrows to do a damn party"
Raging Strike/Hawk's Eye/Ferocity: Effect applies to attacks made with throwing weapons
^ So this means those abilities now ONLY works for "Francisca, jabeline, arrows..." ???
Sounds to me you will be getting SP faster by killing faster! I think Hyan's post so far are about half of this thread! =)The manner in which skill points are awarded through combat has been changed and now operates in the same manner as experience points.
Not ONLY, but also.
Damn SE! There are a ton of positive and great changes in this update.
I think I am scared now....did SE get a glimpse of a clue? Hold me!
Let's keep it that way.
Nah, time to sleep... to wake up to a disaster.
Raging Strike/Hawk's Eye/Ferocity: Effect applies to attacks made with throwing weapons
^ So this means those abilities now ONLY works for "Francisca, jabeline, arrows..." ???
Blindside
Effect now also applies to attacks made with throwing weapons.
It means, those throwing weapons were not gaining the effect, from when thrown behind the enemy and now they will. Everything else is unchanged.
Now we get to experience the same shit like other MMOs do from a patch.
Emergency maintenance and a plethora of players who will NOT read the notes and shout for the changes. All my hate for the illiterate and lazy.
Direct-download links
Spoiler: show
^ this is how I understood it as well. Looking forward to grinding a bit tonight on GLA and ARM to test out the various changes. In the meantime... guess I'll play with graphics and font settings. XD
The game is finally starting to come together I feel.
Edit: When I was typing this my KB ran out of batteries and I had to switch back to G11. Too lazy to go buy some. Anyways.. I was referring to:
ounds to me you will be getting SP faster by killing faster! I think Hyan's post so far are about half of this thread! =)
It's only for the current-next rank. Look at their example:
Ex.) A player at rank 17 with 13,000 skill points prior to the version update.
As the amount of skill points required to attain rank 18 has been lowered from 15,000 to 12,000, this player will immediately attain rank 18 the next time skill points are earned, and will also retain the surplus 1,000 skill points.
Thats only if you're between 11-31. If your SP now is higher than the new TNR then you will rank up and extra SP will go to surplus.
Loving all this functionality being added. Too bad we won't know how fast the UI will be until we log on.
This I would think. So if you currently have 12k, and now it only takes 11k to rank up, when you log in you will be 11k/11k. After getting a skill up, it would put you into the next rank, and give the left over 1k. I don't think they will be giving the full difference of SP from 1-31. I wish they would though, it would be a few ranks for me on my r27 GLA lol.
edit: bah, I guess the "leftover" goes to surplus.
Changes to some of the key mapping abilities but still no camera controls on arrow keys? A lot of other good things though. Finally starting to get excited for the game again.
Indeed. I raised an eyebrow when I read that. I want to believe but I know theres only so far they can go with the UI speed if they keep doing server side confirmations for all actions.