Before I start..
_every mmo is a grind _since when has leveling been fun _wah u tryin tah hurt mah SE!?
All have been discussed to fucking death. The playerbase is hugely split on this and SE wants a living breathing game. So cope? No.
As bruiser, I think, stated you shouldn't award someone crap for killIng a mob of greater difficult and spending more time to do so. Mindlessly running in circles two-swatting blues with mike'n'da boys isn't fucking fun. Along with exp points a game serves you game experience on how to play. This helps you formulate how and when to use your abilities, how to play through challenging situations and learn tactics that should scale, and not just throw you in.
The game lacks immersion in the most basic forms. There is no reason to make the grinding as flavorless as the Levequests. This will only limit camps in it's current form, and subject lvling to a few species. Poor move, and shame on anyone willing to say this shit isn't broken.
My suggestion would be to say fuck party bonuses. Have mobs base sp based off highest rank in party, from there anyone within the 10 range will receive full exp/sp anyone not gets severly reduced.
Blues/ 45 - 75 sp
green/ 75 - 150 sp
yellow 150 - 225
orange 200 -275
red 275 - 375
dark red 375~ 450
that would be choice to me, anyway my two cents
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