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Thread: Post-Patch SP findings     submit to reddit submit to twitter

  1. #301
    Sea Torques
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    Quote Originally Posted by Ecko1 View Post
    We were in different zones and I was soloing some waiting on him to come and noticed the SP drop. So maybe that's why.
    Oh yeah, if your PT member is out of range you don't get the party bonus, there for your sp will be nearly cut in half.

  2. #302
    Salvage Bans
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    Rozaria Eleanor
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    any good place for duoing 43+, dob give abit low SPi

    i tryed Sphene doblyn but take long to kill

  3. #303

    Sweaty Dick Punching Enthusiast

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    Still need to know what happens to SP with multiple boosts and multiple people out of range in the group. Observation:

    9 member Behest party, 7 within boost range
    115SP per Puk
    99SP per Ant

    Rank up midway, now 8/9 within boost range
    122SP per Puk
    105SP per Ant

    Factor in the fact that SP should get a bit lower when you rank up, and you can see the boost is definitely signifcant. Probably around 10%. It's easy enough to say "avoid people outside boost range", but I'd really like to figure out the specifics. To reiterate what happens in small numbers: Solo=100%, Duo w/ Boost=90%, Trio w/ Boost=80%, Duo w/o Boost= 50%. Seeking data with multiple boosts/non-boosts in the party.

  4. #304
    RIDE ARMOR
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    Formula for Party members out of range seems to be as follows.

    Y = # of members in party
    X = # of members outside of your personal party bonus.

    (Y-X) / Y OF THE EXPERIENCE YOU WOULD GET IF 100% OF PEOPLE WERE IN BONUS RANGE

    So lets say you are in 6 man party and 3 are in your bonus range, meaning 2 are not.

    (6-2)/6 = 4/6 = 2/3 = You are gaining 2/3rds of the experience you would gain if everyone was in your bonus range.

    It comes out usually at 10% per person since most parties where it matters are near 10 people (more or less). Note this formula doesn't take into account how much less the mob is giving based on the number of people either, they are entirely different formulas.

    For example taking into account the party size decrease.... 2 members no bonus

    2 members is assumed 90% base. Formula for party bonus indicates (2-1)/2 = 1/2.

    1/2 * .9 = 45% or in a party of 2 members you should gain 45% of what you would gain solo without a party bonus at all.

    It comes out pretty close, its also important to note below L20 as usual most SP formulas don't work correctly.

  5. #305

    Sweaty Dick Punching Enthusiast

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    Games changing again with tomorrows patch, editing the OP to reflect that. Expect weaker mobs to give less SP, stronger mobs to give more SP, and a completely different bonus system. Post your findings should you do any testing!

  6. #306
    D. Ring
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    Final Fantasy XIV: Fall of the Coblyn (?)

    Will hit this up after patch/class tomorrow night. Fuck man, this is kind of exciting.

  7. #307
    New Odin
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    I wonder how they're going to adjust the party bonus now.

    I mean, it's already pretty damn good. I guess they could adjust it for the high-end sizes?

    Also, I bet whatever the increase is it'll probably be multiplied in a leve setting.. 1-20 ranks will be insane. I think it would do them good to not lower the SP for killing mobs lower than your own rank in a leve setting though, as I think they should be a means of getting some great(limited) SP for soloers too. We'll see what happens.

  8. #308
    Banned.

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    post-post-post-patch SP findings

  9. #309
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    Damn, killed an orange dwarf diremite near broken water as r39 lancer, 750 exp, 270 sp

    Edit: yellow quartz doblyn gave 195 sp... how did they not nerf these? x.x made 'em way better lol

  10. #310
    Groovebox
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    Rank 40 THM, Killed a green buzzard solo: 141 SP 343 XP.

  11. #311

    Sweaty Dick Punching Enthusiast

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    My interpretation of early numbers is old school XI + 100. ITs give 300(XI 200), EP/DC give 120-170(20-70 XI). Just my first impression, I've killed like 3 things.

  12. #312
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    Getting 159ish from green mobs at level 40. 89 from a blue.

    122 from blue at 18. 217 from green. 234 from yellow. 270 from red.

  13. #313
    Puppetmaster
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    Blue miteling at rank44 = 78SP
    Green diremite at rank44 = 124SP

    Did a red bird at rank 44 = 276SP.

  14. #314

    Sweaty Dick Punching Enthusiast

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    Secondhand info from friends:

    Party of 5 in the Mid 40s at Boulder Down Raptors: 360/each
    ARC37 solo leve 5 stars + favor = 648sp, pt with CON36 CON36 585sp

    Party boost seems to work the same way as it did pre-patch, numbers are just bigger and scale more drastically up/down from even match.

  15. #315
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    Wow those numbers are impressive. lol

    Recorded my solo findings. Gonna get people to do leves and exp tonight.

  16. #316

    Sweaty Dick Punching Enthusiast

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    2 Stars Dunesfolk for Dinner, 3 member party in mid 30s + favor: 1013SP. They didnt mention how many links, but 2 may be a safe bet.

  17. #317
    Ridill
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    DoL SP gain boosted as well. Getting like 60-70 more SP per fish and 200 extra for the requested fish (with favor). Getting like 860 SP off each GL target at rank 19 from a 20 GL. Could hit 1k+ at lower ranks.
    My 22 Miner is getting like 650 SP with Favor from the requested items. 120 SP from normal mining compared to 170 of Fisher.
    I'm guessing DoH may have received a boost as well.

  18. #318
    SPOONY BeARD
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    3* Ranine Reveries
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    3 links

    rank 40 GLA 766 per mob

  19. #319
    Falcom is better than SE. Change my mind.
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    Odd, I thought they were going to nerf EXP on Blues/Greens solo, but it looks like it's the same or even better.

    Also, any ideas on what would be a good duo/trio area for around 38-40?

  20. #320

    Sweaty Dick Punching Enthusiast

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    They raised the base numbers and reduced the amount you get from weaker things. Ends up being about the same, with harder things giving way more.

    Seems the same for DoH. As a R26 GS, a R30 leve is giving 1000+SP/3600XP. A R15 leve is giving 125/500. Prepatch would have been something like 500/2000 vs 250/800.

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