Herrrrrrrrrpderp... I totally forgot about that. I'm surprised they hadn't fixed that a long time ago.
Herrrrrrrrrpderp... I totally forgot about that. I'm surprised they hadn't fixed that a long time ago.
Noticed this as well, however it only seems to happen where ambient effects would take place, such as Cassiopeia Hollow, Nanawa Mines, and inside buildings within Uldah. It looks like they fucked up these effects and they're now replaced with annoying static.
Hopefully it's fixed soon. EQ1 fucking up it's sound engine after Luclin and never fixing it was one of the reasons I decided to quit that game (I hate playing games without the sound on, as it's more boring without them). I probably wouldn't quit this game over it since the issue is pretty minor right now (EQ1's was major and pretty much everything was fucked up soundwise for me), but I would still like to see it fixed asap.
I do and no you're not retarded. there's definitely something going on with shell. not sure if the effect of shell became so insignificant with the MND nerf that it became barely noticeable now against IT mobs or if it's just broken. last night we got hit by Tier2 spells from red/IT elements during a leve with shell on for about the same dmg as if we/I didn't have it on. The same thing happened when I tried to solo elements after the update.
Shell on -> ~446 dmg
Shell off -> ~500dmg
before the update the dmg were
shell on -> ~250 dmg
Shell off > ~440dmg
I too have noticed static in sound when ppl teleport, but that's the only time there's static. I've also noticed a sort of echo in character's voices, like with emotes that have sound. Sounds very weird. As far as the lower bass crafting sounds, i notice it on success and failure. I actually like that and hope it's not a bug, much less annoying when lots of ppl are crafting around you.
Also experienced the camera lock on dead mob, auto target failing and leves completed upon receipt problems as others have posted.
Something I just noticed about the synthesis failure sound effects is that there are now TWO different sound effects based on the "level" of failure, whereas there was only a single sound effect before the update. Failures that produce a fairly even amount of progress/durability (say, 10p/11d) play the new sound effect without the heavy bass to it. Failures that produce a very lopsided amount of progress durability (say, 3p/18d) play the original sound effect that has the bass. I refer to the latter as a "crit failure".
Also, just in case no one else has mentioned it, a successful synth result now plays a different sound effect from a normal (ie, non-success, non-failure) synth result.
There were definitely 2 different sounds associated with failure prior to the update. BoomCrackle NQ Failure, and Highpitch noise + Boom HQ Failure lol
Crazy ass bug just happened to me. I have 2 pairs of Spiked Knuckles and went to change to my second pair since the first one was damaged. The game somehow equipped me with my Axe instead and now my second pair is just gone. Not in gear... Not in inventory... gone. Yay 150k just vanished. Gonna try logging to see if that helps.
Edit: It looks like they were in my bazaar for repair (don't remembering doing it but may have late last night). I guess they still showed in my available gear to select and when I clicked they disappeared.
Maybe this has always happened but i never saw it before the update. Sometimes my battle animations don't show up. My character will just stand there, no animations of me attacking or the mob getting hit, just shows damage scrolling in the log. Not a big deal though as it's just a graphical thing.
I maybe missing it but is the "fake" fullscreen script thing broke? After todays small update I can't seem to get it to work. :-/
Edit: nevermind, restarted computer and it works just fine now.
Dear SE:
Please fix Impish Incantations. Thanks.
Also, auto-group for Behest sign-ups. Thanks!!
Did they ever tone down Ladybugs' Spoil? It's been a while since that moved pissed me off.
Also anything having to do with this
That command cannot be executed while engaged in battle.
Not being able to execute party commands during battle is absurd. What is going to happen when you claim a NM and your MT disconnects? (etc)
Today I found a spearfishing spot in the bushes near that fishing pond just north of Drybone. Got lac bugs from it (I had to check and see if it actually worked), very weird.
Since the update I've had an impossible time catching both Lamp Marimos (Cassiopeia Hollow Grade-4) and Coral Butterflies (Skull Valley Grade-2) where I normally would get assloads of them without even trying. I wonder if they ninja removed them... It really blows ass because both those items would be rather nice for me to mindlessly push my Cooking to 30.
edit: 500 years later I finally caught some Coral Butterflies. I don't know why it was so difficult besides the update note's mention of the relationship between fish and baits was adjusted... I guess they really don't like Bloodworms, Sinking Minnows, Pill Bugs, Lugworms, or Cage Feeders...
They addressed this in some post on the Lodestone...SE's explanation is that they are tiny puddles where "aquatic life has somehow prospered" or some stupid shit like that. Sounds to me more like mistaken coding or lazy ass layout of the world, or both. I mean i understand some areas don't have shallow streams and stuff to spearfish in, but how hard would it have been to include features like that other than around grid? Or just actual small ponds instead of dry ground hidden by bushes. Seriously SE? Come on.
Spearfishing points in dense bushes/foliage only yield things like worms, arachnids, and insects. Spearfishing points in shallow waters will yield small fish, amphibians and mollusks. Nothing has changed, it was just some wordy explanation of being able to spearfish somwhere there appeared to be no water. Also, there are shallow waters to spearfish in around beaches in La Noscea as well as small streams in Thanalan. I'm pretty certain all 5 regions have both types of spearfishing points if they have any at all.