1. You are currently viewing a section that predates the release of FFXIV:ARR and the information you see here is most likely outdated and/or useless.
  1. FFXIV Reset Timers
    Last daily reset was 1 hours, 58 minutes ago / Next daily reset is in 22 hours, 1 minutes
    Last weekly reset was 1 days, 18 hours, 58 minutes ago / Next weekly reset is in 4 days, 15 hours, 1 minutes
Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast
Results 41 to 60 of 91
  1. #41
    F5 Like A Boss.
    Join Date
    Sep 2005
    Posts
    7,396
    BG Level
    8
    FFXIV Character
    Kuroki Kaze
    FFXIV Server
    Sargatanas
    FFXI Server
    Quetzalcoatl
    WoW Realm
    Twisting Nether

    Quote Originally Posted by madcow View Post
    Hasty Hands was always been 6 action points for me.
    ^ this.

  2. #42
    E. Body
    Join Date
    Jan 2009
    Posts
    2,238
    BG Level
    7

    People use Hasty Hand?

    I'm not sure it was directly mentioned in the patch, but in addition to stack 999, all arrow synths that were originally x32 output are now x333.

    Which is now pretty boss

  3. #43
    Strider/Doom/Cyclops
    Join Date
    Jun 2007
    Posts
    5,687
    BG Level
    8
    FFXIV Character
    Viper Beam
    FFXIV Server
    Balmung
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by Anton View Post
    People use Hasty Hand?

    I'm not sure it was directly mentioned in the patch, but in addition to stack 999, all arrow synths that were originally x32 output are now x333.
    Q.E.D.

  4. #44
    Banned.

    Join Date
    Jul 2005
    Posts
    17,471
    BG Level
    9
    FFXI Server
    Ifrit
    WoW Realm
    Area 52

    Quote Originally Posted by Spider-Dan View Post
    Q.E.D.
    Unless I'm missing something, QED make no sense in the context.

  5. #45
    Bagel
    Join Date
    Feb 2009
    Posts
    1,324
    BG Level
    6
    FFXIV Character
    Carraway Author
    FFXIV Server
    Excalibur
    FFXI Server
    Odin

    When the mats for something cost a mere fraction of its potential selling price, and you have less than a 50% chance of succeeding on a regular synth attempt, you can Hasty Hand through several sets of materials and make a killing.

    (QED lol)

  6. #46
    Sea Torques
    Join Date
    Jul 2006
    Posts
    500
    BG Level
    5
    FFXI Server
    Odin

    Quote Originally Posted by Anton View Post
    I'm not sure it was directly mentioned in the patch, but in addition to stack 999, all arrow synths that were originally x32 output are now x333.
    confirmed.

  7. #47
    Strider/Doom/Cyclops
    Join Date
    Jun 2007
    Posts
    5,687
    BG Level
    8
    FFXIV Character
    Viper Beam
    FFXIV Server
    Balmung
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by Kaylia View Post
    Unless I'm missing something, QED make no sense in the context.
    "that which was to be demonstrated"

    "People use Hasty Hand?"
    Arrow synths are now x333 (so arrows are now worth synthing).
    Arrow synths, as a (newly) mass-produced item, are a great candidate for Hasty Hand.

    Q.E.D.

  8. #48
    Banned.

    Join Date
    Jul 2005
    Posts
    17,471
    BG Level
    9
    FFXI Server
    Ifrit
    WoW Realm
    Area 52

    Quote Originally Posted by Spider-Dan View Post
    "that which was to be demonstrated"

    "People use Hasty Hand?"
    Arrow synths are now x333 (so arrows are now worth synthing).
    Arrow synths, as a (newly) mass-produced item, are a great candidate for Hasty Hand.

    Q.E.D.
    I know the meaning of QED, i was simply under the impression that the selling price of arrows would drop to a point where the lower success of hasty hand wouldn't make it worthwhile. If it stay high, then yeah...

  9. #49
    RIDE ARMOR
    Join Date
    Sep 2010
    Posts
    20
    BG Level
    1
    FFXI Server
    Bismarck

    Quote Originally Posted by Kaylia View Post
    I know the meaning of QED, i was simply under the impression that the selling price of arrows would drop to a point where the lower success of hasty hand wouldn't make it worthwhile. If it stay high, then yeah...

    lower success rate? you're kidding me.

    Hasty hand is meant to be used when your rank is way above the rank of the item you're crafting, not when the item you're crafting is way above your rank. It can be done, but not efficiently.

  10. #50
    Relic Weapons
    Join Date
    Mar 2007
    Posts
    335
    BG Level
    4

    Yes, but Hasty Hand still has a 10~15-ish% chance of failing even if you're 20-30 levels over the synth. He's saying if you are using Hasty Hand, you are going to get less from the same amount of materials (albeit complete the synths faster) compared to Standard spam.

  11. #51
    RIDE ARMOR
    Join Date
    Sep 2010
    Posts
    20
    BG Level
    1
    FFXI Server
    Bismarck

    Quote Originally Posted by jPuff View Post
    Yes, but Hasty Hand still has a 10~15-ish% chance of failing even if you're 20-30 levels over the synth. He's saying if you are using Hasty Hand, you are going to get less from the same amount of materials (albeit complete the synths faster) compared to Standard spam.
    assuming that regular craft has a 100% success rate... which is as wrong as saying that the success rate of hasty hand is low.

    made like 90 synth the other day using hasty hands to turn cotton bolls into threads and borked (100+ durability loses) only 5 times. that's not within the 10% failure range. 5 full fail for about ~10 break with 50 durability loses that all succeed on normal synth. maybe I was lucky or maybe success rate of hasty hand is different from a craft/item to another?

  12. #52
    Strider/Doom/Cyclops
    Join Date
    Jun 2007
    Posts
    5,687
    BG Level
    8
    FFXIV Character
    Viper Beam
    FFXIV Server
    Balmung
    FFXI Server
    Quetzalcoatl

    Let's say that Hasty Hand is 10% failure and standard synth is 0% failure (not accurate IMO, but whatever).

    If there was an ability that cost 10% of my mats to synth 600%? 700%? more product in the same time frame, I would be happily spamming that ability for any mass-synthed item.

  13. #53
    RIDE ARMOR
    Join Date
    Sep 2010
    Posts
    20
    BG Level
    1
    FFXI Server
    Bismarck

    Quote Originally Posted by Spider-Dan View Post
    Let's say that Hasty Hand is 10% failure and standard synth is 0% failure (not accurate IMO, but whatever).

    If there was an ability that cost 10% of my mats to synth 600%? 700%? more product in the same time frame, I would be happily spamming that ability for any mass-synthed item.
    I would too regardless of the pathetic random HQ that can be thrown in for a longer synth/time. Just that reading his post gave me the impression that the fail rate hasty hand rate was so high (40%+ fail rate) it wasn't even worth synthing item like arrows.

  14. #54
    New Merits
    Join Date
    Apr 2010
    Posts
    247
    BG Level
    4
    FFXIV Character
    Ashley Weiss
    FFXIV Server
    Excalibur
    FFXI Server
    Asura
    WoW Realm
    Stormreaver

    Once you are X over a synth, I highly doubt you can even critically fail Hasty Hand anymore period. I haven't crit failed a Cotton Boll since 25-26 (At 31 now)

    You do get the 50% break, but you just standard spam out of it and still have a great chance at HQ.

  15. #55
    RIDE ARMOR
    Join Date
    Sep 2010
    Posts
    20
    BG Level
    1
    FFXI Server
    Bismarck

    seems they ninja-reduced the amount of SP to hit surplus (for craft?). just hit surplus and the only thing I did for the past 4 days are local leves for weaving... friend reporting the same thing and we're both not playing craft hardcore. sunday i grinded weaver for 20k SP to get to rank 33 and since sunday all I did were leves and random craft for 27k SP. don't remember hitting surplus after reaching only less than 50SP. before sunday I only did leves for a week. And ls friend report that she didn't even grind, she only did local leves and hit surplus.

  16. #56
    Chram
    Join Date
    Aug 2007
    Posts
    2,699
    BG Level
    7
    FFXIV Character
    Nours Sruon
    FFXIV Server
    Moogle
    FFXI Server
    Fenrir

    Weird, I've gotten ARM from Locked to 19.5 before hitting surplus (105k Skill points)
    My ALC which was 0 yesterday is now 17 still no surplus

    and just hit EXP surplus going from 23 to 32.5 in just a few days (nearly a million EXP I think?)

  17. #57
    RIDE ARMOR
    Join Date
    Sep 2010
    Posts
    20
    BG Level
    1
    FFXI Server
    Bismarck

    reported it as a glitch. doubt it's normal as my friend seems to have gotten less thank 50K since I last checked her profile on lodestone. made the math and since last week same day I got lless than 80K SP total for weaving. totally pissed off atm, even wrote fu in the bug report. :/

  18. #58

    Sweaty Dick Punching Enthusiast

    Join Date
    Mar 2006
    Posts
    7,989
    BG Level
    8
    FFXI Server
    Ragnarok

    Stupid shit like that is probably what bogs down actual/more serious issues from getting investigated. Surplus has been occasionally popping early since day 1, and if it does... it doesn't take any of your SP/EXP but merely gives the message in the log and changes the number to yellow. And usually fixes itself at your next rank up. A minor annoyance at best, certainly not a 'ninja change' with the patch.

  19. #59
    RIDE ARMOR
    Join Date
    Sep 2010
    Posts
    20
    BG Level
    1
    FFXI Server
    Bismarck

    Quote Originally Posted by Celeras View Post
    Stupid shit like that is probably what bogs down actual/more serious issues from getting investigated. Surplus has been occasionally popping early since day 1, and if it does... it doesn't take any of your SP/EXP but merely gives the message in the log and changes the number to yellow. And usually fixes itself at your next rank up. A minor annoyance at best, certainly not a 'ninja change' with the patch.
    I just rofl'ed reading this. don't act you know everything when you merely know nothing. never heard of people randomly hitting surplus for no reason before. prove me otherwise?

    I never hit surplus for a job before and I grinded SP more than just doing leves. I hit surplus for phy level 2 or 3 times, it was gone the next day and I knew I hit surplus for PHY level for a reason. here I reported it because I didn't hit surplus for a reason AND i'm not the only one who hit it by just doing leves. Furthermore, I'm certain a good bunch of SP was being removed as I was crafting the same item after surplus kicked in.

    if it's a glitch that happens since day 1, isn't surplus, something part of the SP gain system, a serious issue? What's more serious than a glitch with the SP system?

    I call non serious issues like the text of fast fast not showing 20% but still showing 10% like the recent known issue that was posted today
    http://lodestone.finalfantasyxiv.com...050e3c496c1369
    something I reported sometimes last week.

    Every issue should be reported. end of the story. After it's to them to make what issue is a priority or not.

    Ninja change, borked? who knows. maybe Jesus? lol...

  20. #60
    F5 Like A Boss.
    Join Date
    Sep 2005
    Posts
    7,396
    BG Level
    8
    FFXIV Character
    Kuroki Kaze
    FFXIV Server
    Sargatanas
    FFXI Server
    Quetzalcoatl
    WoW Realm
    Twisting Nether

    I'm more surprised thats a "major issue"...

Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast

Similar Threads

  1. Patch 1.15a "ninja" changes(?)
    By Grey Jorildyn in forum FFXIV: Archive of the Betas
    Replies: 15
    Last Post: 2011-02-05, 08:13