definitely agree that Wyverns need a hell lot more in terms of survivability. They're wretchedly weak and not even both Spirit Link and Call Wyvern used whenever possible could keep them alive in most real situations.. would be good if they made em tougher.. (or gave them more hp, better breath dmg at the same time)
I wouldn't be so quick to judge about the 2 breaths being on 1 minute timer, reason being they're not stances unlike hasso/seigan but triggers that act instantly.. in any case, it wouldn't matter that much since if your wyvern isn't already balanced-style, u wont be likely to use 1 of them at all since the traditional trigger is far more efficient
WHM not getting invites back then had less to do with Cure's and more to do with the fact that a RDM had better MP management with Refresh and Convert to get a full MP bar every 10 minutes(before Merits), and can also Haste. WHM was more MP efficient and less likely to pull hate with Cure 5 in comparison, but in comparison with how much damage people were taking Cure 4 was acceptable. With access to 15mp/tic of Refresh from just Atmas, and more from gear, the durability issue is kind of moot but HP bars are larger and Cure 4 is really not cutting it in a lot of situations.
You can argue that "RDM were never meant to be healers", but that's a role we've been put in for several years because it could do it so well. There's no reason why now anyone can sub /WHM and get the EXACT same tier Cure as a SCH or RDM
i think they're really holding off on them because they want em to be really good...
I get the feeling they want merit BPs to be top tier nukes for their respective avatars.. so I'd expect any new rage BPs from the celestials to be physical.
and maybe wards for the terrestrials too..
if its 5 per update, then 99 by June would make more sense no?
a Brd/whm can keep up with cures at this point the same as rdm cures can, infact, i'v often preferd a brd/whm over a rdm at least with a nin tanking since they can take care of the basic enfeebles, but what they seem to be trying to do is bring some classes back to there original role. nothing can out cure a whm at this point, i mean when im doing 1475 cure 6s and some times people still in yellow after it makes you think just how high HP will eventually get, MNKS are already well over 3k HP, they know at this point cure 4 is bascialy going to become the cure 2 of 75, either they will give them more options or keep them in the dark. because at 99 it will come to a point that without a whm you're screwed on big fights.
It's not the same tier. Ask any SMN. without the healing skill to back it up, it's not on par with a SCh or RDM.
sure atmas are great, but RDM gets those too, and composure/refresh II. So RDM will still be more efficient with MP than a WHM. You can argue with me all day, but the fact remains that RDM will be able to do more things more efficiently than WHM if they get Cure V, and you all know it will reflect on the invite status of WHMs. And don't think I'm hating on RDMs because I'm a bitter WHM, see my sig, I have them both 85
I hated curing on SMN in 2004 not because of the low healing magic skill, but due to the fact you only had cure2 for a long time and when you got cure3 it didn't cover the massive MP sponges parties then were.
Because you need more MP when you already have infinite resources. (Tip: It doesn't matter in this day and age.)
The fact of the matter is even with RDM obtaining Cure V, they will NOT be the primer healer. They're still lacking Cura, higher tier Curagas, Esuna, Solace, a better Shell V, I can keep going if you'd like.
Besides RDM with Cure V lacks Solace and casts slower no? -.-
Point proven. Everyone jumped on the obvious bullshit line to argue it, but nobody is arguing the paragraph below it that is making my actual point.
Just because you happened to be right in the grand scheme of things doesn't make you any less of an idiot.