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  1. #281
    Yoshi P
    Join Date
    Jun 2008
    Posts
    5,095
    BG Level
    8

    what in the fucking fuck are you talking about? this is one of the dumbest things i've ever read

  2. #282
    Puppetmaster
    Join Date
    Sep 2010
    Posts
    52
    BG Level
    2

    Give rdm and sch something in between 4 and 5 that gives hate or give a cure4 that is hateless. That is what I'd personally like

  3. #283
    Relic Weapons
    Join Date
    Aug 2007
    Posts
    395
    BG Level
    4
    FFXI Server
    Ragnarok

    Quote Originally Posted by granando View Post
    all i can say to that 1-job whm, is keep yr cureV, VI, auspice, afflat..whatever to whm ONLY. At the same time, keep refresh/convert to rdm ONLY, so no refresh/convert when sub. That is cool for u?

    anyway that not what i want to post, im interested in the new Rng ability 'bounty shot'
    Increases the rate at which the target yields treasure.

    Does it meant that there is counter/timer for treasure? when the mob get claim, the timer start counting, upon reaching a threshold of the treasure (which might be determine by TH), the treasure would appear in the treasure pool?

    If its the case, then zerg fight should yield the least drop, compare to regular 20min fight?
    Anyone able to provide data for droprate in zerg fight?

    and having Thf starting the fight (to start the counter or threshold) is better than having Thf at 5%?
    What?

    Also, Bounty Shot should be for COR. Pirates loves them some Treasure.

  4. #284
    Relic Shield
    Join Date
    Sep 2010
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    1,795
    BG Level
    6
    FFXI Server
    Titan

    Ha-Ha. A nice hearty Fuck you to all the twat waffles that have been driving up the price of R3 thinking sch would get this update. Of course, I wouldn't have coughed up 400k for a spell I can't cast on myself and told you to eat a dick and a R2.

  5. #285
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    GIVE US YUGLKRIEG.

  6. #286
    Banned.

    Join Date
    Jul 2007
    Posts
    1,206
    BG Level
    6

    Quote Originally Posted by Xera View Post
    What?

    Also, Bounty Shot should be for COR. Pirates loves them some Treasure.
    Now that you mention it, yeah, that does seem kinda fucked up. Maybe SE just feels sorry for RNG? Of course if that really were the case, they'd give us that enmity based on range adjustment like previously promised. Bastards.

    Oh yeah, and how about Heal Breath 5 already. HB3 just doesn't cut it even with Relic.

  7. #287
    Sea Torques
    Join Date
    Jun 2008
    Posts
    606
    BG Level
    5

    Quote Originally Posted by Andradi View Post
    Monk's style is.... impetuous.

    Unless some critical awesome weaponskills appear DRK is still shit.
    ftfy

  8. #288
    Salvage Bans
    Join Date
    Apr 2009
    Posts
    770
    BG Level
    5
    FFXIV Character
    Ada Rusheart
    FFXIV Server
    Hyperion
    FFXI Server
    Asura

    That's what I meant, more or less.

  9. #289
    BG Content
    Join Date
    Jul 2007
    Posts
    22,443
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    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    They haven't announced new WSs yet and the last news release pre-patch will probably be on Friday. We already know it's going to be about job adjustments. Last (two?) times new WSs meritted a separate notice and a video. I'd love to eat my words and have them break their MWF release schedule with a one today, but it hasn't happened yet and doesn't look very likely.

  10. #290
    Ridill
    Join Date
    Dec 2007
    Posts
    11,021
    BG Level
    9
    FFXI Server
    Shiva
    WoW Realm
    Azuremyst

    assuming we get new ws at all (seriously hoping we do). So little time left to announce anything; starting to worry about the amount of content in this expac.

  11. #291
    Hydra
    Join Date
    Oct 2006
    Posts
    135
    BG Level
    3
    FFXI Server
    Carbuncle

    Well, the only thing announced in the pre update notes 3 weeks ago that hasn't been highlited yet is the Magian Trials additions, which are always taken for anyway.

    I'd expect maybe a tweak / expansion to the old merit system with everybody full merited everywhere nowadays. But I don't really expect any "job specific" major things to come up.

  12. #292
    Nidhogg
    Join Date
    Sep 2007
    Posts
    3,933
    BG Level
    7
    FFXIV Character
    Serefina Solfyre
    FFXIV Server
    Odin
    FFXI Server
    Bahamut

    Quote Originally Posted by Francisco View Post
    Blazing Eruca is an example. Incinerate can do ~1200. Iku-Turso is another... ~600-1500 damage Maelstrom. Iktomi has 2000-2500 damage Sickle Slashes that ignore shadows... Unlucky double or triple attacks w/ Counterstance up can do 600-1000+ damage total... all that damage and Cure IV does what... 500? It just doesn't cut it. The fight turns into a race between how fast you can keep get the tank topped off, and how fast the mob readies it's next big TP move.
    Countertanking with a RDM compared to a WHM is significantly less powerful for this reason, given you are hoping to exceed your lost HP with healing power which is unlikely to happen. If with a RDM, try methods which are more sustainable, like evasion tanking. With Tavnazian Tacos on, Sickle Slash rarely if ever breaks 600 on my THF.

    Not saying RDM doesn't deserve Cure V, because I think it does - but I think relying on a method of tanking which involves you taking large spike damages with a RDM is risky territory.

  13. #293
    BG Content
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    Jul 2007
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    Lakshmi
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    Quote Originally Posted by Raen Ryong View Post
    Countertanking with a RDM compared to a WHM is significantly less powerful for this reason, given you are hoping to exceed your lost HP with healing power which is unlikely to happen. If with a RDM, try methods which are more sustainable, like evasion tanking. With Tavnazian Tacos on, Sickle Slash rarely if ever breaks 600 on my THF.

    Not saying RDM doesn't deserve Cure V, because I think it does - but I think relying on a method of tanking which involves you taking large spike damages with a RDM is risky territory.
    This is one of the strategy shifts I was talking about. You're sacrificing killspeed by using a Thief instead of a Monk. If you really wanted to be safe (and solo) you could just do it on Dancer with Fan Dance up. I've taken double digit Sickle Slashes from Iktomi.

  14. #294
    Relic Shield
    Join Date
    Dec 2005
    Posts
    1,970
    BG Level
    6
    FFXI Server
    Shiva

    Quote Originally Posted by Raen Ryong View Post
    Countertanking with a RDM compared to a WHM is significantly less powerful for this reason, given you are hoping to exceed your lost HP with healing power which is unlikely to happen. If with a RDM, try methods which are more sustainable, like evasion tanking. With Tavnazian Tacos on, Sickle Slash rarely if ever breaks 600 on my THF.

    Not saying RDM doesn't deserve Cure V, because I think it does - but I think relying on a method of tanking which involves you taking large spike damages with a RDM is risky territory.
    I'm pretty sure Sickle Slash can still break 2000 on MNK with or without Counterstance. In fact, I find most NMs in abyssea really don't hit much harder with Counterstance up. Some TP moves are bad with it up, but I can't think of them right now.

    Also, keep in mind the other two TP moves I mentioned, Incinerate and Maelstrom, will do the same damage regardless of Counterstance. Yeah, you could gear up for MDT, but the trade off in damage really won't be worth it.

  15. #295
    Lostbane
    Join Date
    Jun 2006
    Posts
    3,052
    BG Level
    7
    FFXIV Character
    Mexi Lostbane
    FFXIV Server
    Siren
    FFXI Server
    Shiva

    Honestly, I know some RDMs go out of their way to gear well but in my experience a large proportion of RDMs can't be bothered to get a decent Cure set. RDMs even more than SCHs can get access to a freaking ton of Cure potency gear but you're lucky to see peeps who do more than stick on a light staff and a bunch of MND. No, Cure IV isn't enough for Abyssea curing. I don't bring RDM for curing, I bring my WHM. I have RDMs levelling WHM in my shell now so they can keep up. Good for us, interest in WHM was on the decline for quite a while.

    I think SE is just focusing on giving more items with Cure potency and may think about giving SCH the ability to ninja boost their cures with something which augments healing magic. Although Rapture kinda covers it...

  16. #296
    Melee Summoner
    Join Date
    Jul 2009
    Posts
    41
    BG Level
    1

    Quote Originally Posted by Malacite View Post
    Now that you mention it, yeah, that does seem kinda fucked up. Maybe SE just feels sorry for RNG? Of course if that really were the case, they'd give us that enmity based on range adjustment like previously promised. Bastards.

    Oh yeah, and how about Heal Breath 5 already. HB3 just doesn't cut it even with Relic.
    Robin Hood, yo,

  17. #297
    Salvage Bans
    Join Date
    Jan 2008
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    994
    BG Level
    5
    FFXI Server
    Quetzalcoatl

    It might have something to do with the fact most of Red Mage's cure potency gear barring staff comes from either an Campaign Op that's never open, mini-expansions most people labeled shitty, or are R/Ex.

  18. #298
    BG Content
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    Jul 2007
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    Lakshmi
    Blog Entries
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    5%+5%+3%+20%+3%+5% = 41% cure potency
    Serpentes + ASA legs + MKE hat + HQ Surya's + HQ Fylgia + Roundel

    It's still only ~550HP/cast. That's 3-4 casts per TP move on some things.

  19. #299
    Sea Torques
    Join Date
    Mar 2007
    Posts
    723
    BG Level
    5
    FFXI Server
    Sylph

    Quote Originally Posted by Byrthnoth View Post
    5%+5%+3%+20%+3%+5% = 41% cure potency
    Serpentes + ASA legs + MKE hat + HQ Surya's + HQ Fylgia + Roundel

    It's still only ~550HP/cast. That's 3-4 casts per TP move on some things.
    +10% (Aurorastorm/Korin Obi) = 605 HP. Rapture it, 910 HP. Divine Seal it (though Sch/Whm is lol), 1820HP. Plus that MND stat boosts in Abyssea, as well as (presumably) some Cure Enhancement Atma that's not out there yet, could prob hit 2k.

    Maybe.

    But that's all within Abyssea. Outside, curing isn't that much of a problem for any of the jobs. Though SCH can't wear Roundel. Still, I'm procing out 510 Cure4's on Sch.

  20. #300
    Yoshi P
    Join Date
    Oct 2006
    Posts
    5,478
    BG Level
    8
    FFXI Server
    Leviathan

    SE hates DRK.

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