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  1. #81
    Banned.

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    lol@ anyone suggesting that SCH is anywhere in leagues with RDM for soloing(or damage output, for that matter) because of this. Fast Cast and a myriad of other things making RDM the best mage for everything sans healing says sup.

    Also, since when is thief dead? Saw some retarded comment about "a nail in the coffin". At what point did anyone stop wanting TH around?

  2. #82
    Fake Numbers
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    Wonder if the new BLM 'fastcast' stacks with the old regular /RDM fastcast?

    Garuda movement speed is cool, rest of it is pretty meh for my jobs sadly ( @ the other BP they're giving and f**king circles II). Bliz V FTW though! Probably most looking forward to that! :D

  3. #83
    Absolute Messenger of Promathia
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    Quote Originally Posted by Tsuko_Asura View Post
    lol@ anyone suggesting that SCH is anywhere in leagues with RDM for soloing(or damage output, for that matter) because of this. Fast Cast and a myriad of other things making RDM the best mage for everything sans healing says sup.

    Also, since when is thief dead? Saw some retarded comment about "a nail in the coffin". At what point did anyone stop wanting TH around?
    Shoulda added the bit about "Nail in the coffin for THF for anything outside of TH Whoring". Also if you can quote the comment nearly word for word you have to be able to remember the poster..

    Either way! I guess I'm one of those crazy THF's who secretly hopes for a use outside of being the token TH bitch I'm crazy. I know i can DD Decently with RR/VV Atmas, But still kinda hopped for something that makes it shine just a little more. Rudra's Storm is good enough though.



    And it really does depend entirely on how Bounty shot Interacts with Treasure Hunter.

  4. #84
    Nidhogg
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    Serefina Solfyre
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    Odin
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    Bahamut

    Way to break job balance even further. WAR and MNK boosts, seriously?

  5. #85
    Absolute Messenger of Promathia
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    Quote Originally Posted by Raen Ryong View Post
    Way to break job balance even further. WAR and MNK boosts, seriously?
    They weren't strong enough without a Perpetually stronger Attack/Critical hit rate Job Ability and a Warcry-Like CritHit/CritDMG Ability.

    Truthfully, Sadened that the THF ability is only 1 minute and is completely useless for solo

    Edit: Also, at least WAR's is AoE -.-

  6. #86
    E. Body
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    drk gets tactical parry the job is fixed guys

    Goddamn, new ninjutsu again? It seriously needs to be something useful, it's getting annoying wasting yet another inventory space just so I can be able to cast a really situational spell in the off chance I need it. Am I the only Ninja around here running around at like 70/80 from all my gearswaps and tools? I keep food secondary weapons for red in my satchel too, so those arn't wasting my space. No Ni ninjutsus is pretty disappointing, 3 second casts are way too freaking long, especially for something that's supposed to be augmenting how I melee like Myoshu.

  7. #87
    Banned.

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    Quote Originally Posted by Karbuncle View Post
    Shoulda added the bit about "Nail in the coffin for THF for anything outside of TH Whoring". Also if you can quote the comment nearly word for word you have to be able to remember the poster..

    Either way! I guess I'm one of those crazy THF's who secretly hopes for a use outside of being the token TH bitch I'm crazy. I know i can DD Decently with RR/VV Atmas, But still kinda hopped for something that makes it shine just a little more. Rudra's Storm is good enough though.



    And it really does depend entirely on how Bounty shot Interacts with Treasure Hunter.
    I'd just be grateful that your job has an irreplaceable niche at any event that doesn't rely on treasure crates for loot.

  8. #88
    Ranger
    9900klub

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    Sonomaa Kihten
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    in before "LET THE RANGER GET THE KILL"

  9. #89
    Absolute Messenger of Promathia
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    Quote Originally Posted by Tsuko_Asura View Post
    I'd just be grateful that your job has an irreplaceable niche at any event that doesn't rely on treasure crates for loot.
    I have 8 jobs, Including both WAR and MNK.

    I'm incredibly grateful.

    What job are you ?

  10. #90
    A. Body
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    Leviathan

    Quote Originally Posted by Raen Ryong View Post
    Way to break job balance even further. WAR and MNK boosts, seriously?
    Eh, most of what makes those jobs great now is stuff they've had for forever. MNK's JA looks like it could be rather strong, though WAR's strikes me as a version of a circle ability than anything else.

    To a point, DD issues could be handled via Atmas and/or new WS that are independent of upgrading a weapon/etc.

    Lotta jobs basically got 'meh' stuff, if not basically shafted. Very little creativity being shown on SE's part.

  11. #91
    Banned.

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    RDM DNC BLM SAM WHM. BLM is kept up, but I don't remember the last time I needed it, SAM stopped being worth leveling without Fudo, which I have no intention of attaining, and WHM is still in the 70's, but I plan on using it regularly, which leaves RDM and DNC. DNC probably won't see much use anymore unless Thorn lets me DD(never going to happen), so RDM and WHM it is~

  12. #92
    xXNyteFyreXx420Sharingan
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    Fenrir

    Impetus (MNK Lv.88 Ability Delay: 5 min. Effect Duration: 3 min.)
    Enhances attack and critical hit rate with each successive melee attack you land.
    Jesus...

    Curing Waltz V (DNC Lv.87 Ability Delay: 23 sec.)
    Restores target's HP.
    Fuck off. 23 second recast is absolute bullshit.

    Striking Flourish (DNC Lv.89 Ability Delay: 2 min. Effect Duration: 1 min.)
    Allows you to deliver a twofold attack. Requires at least one finishing move.
    Curious on the other translations for this, is it a DA/OAT effect for duration?

    Stratagem: Immanence (SCH Lv.87)
    Makes it possible for your next elemental magic spell to be used in a skillchain, but not a magic burst.
    That's... actually kinda nifty.

    Red Mage Lv.87 Shield Mastery Grants bonus TP when blocking an attack with a shield.
    ...lol

    Dark Knight Lv.88 Tactical Parry Grants bonus TP when parrying an attack.
    Seems pretty useless honestly...

    In addition to the above, performance-enhancing tweaks will be introduced for a host of existing job abilities. The exciting details will be announced in the very near future, so stay tuned!
    Split my goddamn waltz timers you assholes. 23 seconds, fuck...

  13. #93
    Black Belt
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    Quetzalcoatl

    Quote Originally Posted by Forte View Post
    We knew about it already. Also BLM already had it and yes, it sucks. If you hit the mob, they 'wake up'.
    Oh, that sucks. I have't been playing since pretty much July this year, so I haven't been in the loop. I've read through the new abilities and spells etc. from the patches, but I must have missed Break last update

  14. #94
    Ridill
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    Asura

    French notes suggest double attack and it sounds like it's for only 1 attack round. WS Flourish.

  15. #95
    Relic Horn
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    Ramuh

    NIN/MNK Counterstance + GH atma + af3+2legs (under Yonin) = 70% counter rate? Hmmm...

  16. #96
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
    All hail Lord Yamcha

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    Quote Originally Posted by Atoreis View Post
    NIN/MNK Counterstance + GH atma + af3+2legs (under Yonin) = 70% counter rate? Hmmm...
    Should be less. If Yonin is base counter (10%) then they're still 10% behind mnk (w/ af2 feet for counterstance)

  17. #97
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    Lakshmi
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    Curing Waltz V is going to be worthless outside of Trance and solo if they don't split the recasts, pretty much.

    We can optimistically theorycraft about the new Flourish, but it likely consumes one Finishing move to deal one double-damage hit, potentially up to 5 (1 per-round) and main hand only like Climactic. I'd hope it stacks with Weaponskills, which would be interesting with a high-fTP first hit WS (Rudra's), but a critical hit is more than 2x damage these days (~2.5x in abyssea) so it won't be making Rudra's outdo or even really compete with Evisc in Abyssea. Sort of a gimp Sneak Attack. It probably shares timers with Climactic. If it doesn't stack with weaponskills, it'll be utterly worthless.

    tl;dr:
    Barring splitting Waltzes, I don't foresee using either of the new Dancer JAs very frequently at all.

  18. #98
    Salvage Bans
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    Asura

    If the Triple Shot math holds like RNG's double shot... I'm wet. Especially with 8/8 Marksmanship.

    50% of the time, COR can have triple shot in effect, with a 40% chance of proc... roughly 51 TP if all three hits land.
    Figuring 9 shots in 90 seconds, that's about 250 TP in 90 seconds. Not considering any Store TP gear.

  19. #99
    Relic Horn
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    Ramuh

    Quote Originally Posted by Cream Soda View Post
    Should be less. If Yonin is base counter (10%) then they're still 10% behind mnk (w/ af2 feet for counterstance)
    Well If counterstance set base at ~50% Yonin gives 10% Gh gives 10% so thats 70%. I'm also dont want to compete with MNK just throwing it as possible sub maybe.

  20. #100
    Puppetmaster
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    May 2006
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    2

    No new BLU JA

    Well... at least I don't have to worry about the main stat of the af3 body being something stupid like "Boosts Arcane Crest" lolol.

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