Or the SMN skill will affect how quick you run <.< Also I fail to see what kind of usefulness this Garuda BP could have... Every single type of movement speed wears off once you get hit, so lets stand around, summon Garuda, use a BP, release, then run? yaok, totally useful. Every job has access to Movement speed now anyway.
The note seem to strongly favor SCH for this patch...
the thing that intrigues me the most is Immanence because it'd open SCH up to skillchains, and this is pretty nifty since the said spells won't ever miss and you'd likely have access to all basic elements. but lolskillchains...
I can already see how some mobs will have this ability (like the new elementals)...
Perpetuance sounds like a nice mini-Composure when you need it.
Migawari seems interesting. Based on what it means in Japanese im thinking it could be stoneskin...
Break could be semi-useful on RDM main now.. CS break might be an option on stuff that resist stun, also useful for RDMs in solo-play..
Regain JA for COR and most likely SCH too seem like a welcome change... Its finally come but I doubt it'd be as good as people make it out to be other than pre-battle buffing, especially outside of Abyssea.
New Waltz seems nice but the timers are disgusting. I really think they'll make adjustments to it. Break waltzes into 2 timers? Or even better yet, break them all into individual timers...
DRGs 2 new wyvern abilities are a welcome change. I'm one of the few DRG that wish wyverns could have more involvement and I think this helps some. Smiting Breath and Restoring Breath are like their wyvern BP rage/wards.. except that I'm pretty sure Smiting can only work when the wyvern is engaged and Restoring Breath probably requires an ally to be at <50% HP, as with the old triggered breaths... In fact, both JA probably just function as specific triggers. The benefit to this is you won't need mage subs to trigger healing breaths... using this on the minute and coupling with Deep Breathing ever so often gives DRG huge survivability boosts and party friendliness without needing mage sub - this assumes the wyvern can stay alive tho...
SMN BPS sound rubbishy... Fleet Wind is kinda gimmicky but it'll be a nice way to help get around. Inferno Howl, if like Rolling Thunder, will be rubbish - another day, another bp to trigger djinn lol. Diamond Storm could be pretty useful if the eva down bonus is as potent as Tidal Roar's attack down, or feint.
Mana Cede sounds interesting but has extremely limited use as is. Only magic dmg bps and healing bps benefit from this. It makes you wonder why they bother mentioning elementals because TP doesn't do anything for them too. It might foreshadow job adjustments tho.. we'll just have to wait and see..
Disappointed that theres nothing for PUP. New spells are a given, to say the least.. but I was definitely hoping for new automaton WS too. maybe in job adjustments
SE keeps nudging COR to shoot but neglects to address the bullet costs/availability.
Hmm, I guess the DRG breath abilities aren't as straightforward as I thought. That's, what, 3 interpretations now? I'm assuming that they're just an alternate way of triggering breaths, so you can do elementals without a WS and healing above 50% HP. Guess we'll have to wait and see.
uhhhhhh...according to ffxiah for your server:
4 stacks of antlion arrows on ah, 22k per stack (generally sold by the same person)
1 stack of Oberon Bullets on AH, 9k per stack (generally sold by the same person)
5 stacks of demon arrows on AH, 8-10k per stack (generally sold by two people)
I'm pretty certain if you got in contact with that Pikacu dude, you could get a full quiver of Oberon Bullets for maybe 100k, since you'd take so much stock off him at once, which is almost the same price as a full quiver of Demon arrows. I dont see any problem with availability nor cost, sorry.
blms get the ja I was talking about in my ls a few days ago. Bummer, wanted that for my whm.
rng af3+2 hands: Bounty Shot+1, Ranger's knife/dagger: Bounty Shot+1, going to be like Sozu Rogberry and Dyna-Xarc all over again. ::fake scenario::
That's 9k for a single bullet, 30k for a stack. Depending on gold ore prices and availability of fools gold (campaign orny) they cost at least 10k-20k to make. Not to mention the 69 goldsmith you need to make the ingot will take his cut before you can do the synergy.
But SE knows COR/WHM only use Bronze Bullets.
Dd I seriously look at the wrong line? lol
whoooooops I guess I did. Well theres still stacks going for 25-30k, and that still seems to be epic profit...Mats seem to cost about 17k, and every synergy shits out a stack, full HQ synergy is 3 stacks.
If they're going to distribute DRG's power across its pet as they have been doing (See: Spirit Jump-Breath Triggers), they need to make the Wyvern more durable and recovery quickly. Dead wyvern kills all of the ability updates we have received thus far. NMs that one would like to tank often spam AoEs (See: Seps + Kampe). Increased interest in DD tanking places constraints on our ability to properly utilize Spirit Link (3min Recast and kills our HP). Temporary items are not worth returning to the NPC for each time we use one. Stronger pet + Reduced recast + Shorter recast on Spirit Link.
I have no problem with SCH getting Cure V, but only if it's White Addendum only like T5 nukes. Notice SCH doesn't get Regen IV though, and they do get the other 3 regens at an earlier level than WHM and RDM; so I wouldn't hold your breath waiting for Cure V.
RDM can just deal with cure 4. Jack of all trades, remember? You can't have it all anymore.
As for shorter recast on Spirit Link, my WHM says GTFO.
300HP healed is awesome...really cuts it when your tank has 3000hp.
should offerup cure5 to RDM's and pld's, just give it standard enmity mechanics and leave reduced enmity for whm's
Atma of the Unkai and Atma of the Bale better be fucking awesome.
How shortsighted you are then.
First off lets look at Oberon Bullet Pouches on my server. Oh look, none have ever sold. I wonder why.
Now, lets look at your ideal scenario where a total stranger offloads his inventory that is selling (albeit slowly) for ~100k when he stands to make 360k slowly. What incentive does he have to do this? If I come asking then obviously there is demand and demand means keep your prices level until someone takes the bait. He has no competition afterall.
The reason why Oberon's dont sell is because of grossly inflated prices and the lack of materials required needed to make the items. On some servers, stacks of Oberon's haven't even sold in weeks or at 100k for a single stack. Fool's Gold and Swamp Ore being tied to a dead Campaign system is one reason why the supply of ammo is so scarce.
Well that and the synths using synergy.
If SE addressed the material shortage then perhaps you'd see a drop in prices to levels the average would find acceptable (~9-15k/stack) but for now COR shooting is for people with deep pockets and even then your supply is going to dry up. This all assumes you're using the best ammo however, you can drop down to Steels (still not cheap) or Irons and still get your fix.