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  1. #201
    PUP Power!
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    Sylph

    Quote Originally Posted by Not Kuno View Post
    SCH already gets conserve MP. >_>
    Ack, my bad.

    Manifestation > Sleep/II and Break. You have sleepga and stun.
    I have yet to see Break be successful consistently on NMs as BLM.

  2. #202
    Sprite
    Guest

    Hmmm interesting change to TH...
    At first I was pretty upset that I have to change my gear set to +TH items but what if this change is different...
    Up to now TH is always stacked before the mob dies or just in the beginning of the fight and its a debuff on the mob.
    What if we look at it another way...
    As we know everything has a cap i.e. Crit hit rate caps at 50%
    So with what they say now, each hit you put on to a mob the change of items dropping increases... well I'm positive there will be a cap to this. What if +TH items increases the ability to hit that cap faster?

  3. #203
    Relic Horn
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    Sylph

    Quote Originally Posted by Sprite View Post
    Hmmm interesting change to TH...
    At first I was pretty upset that I have to change my gear set to +TH items but what if this change is different...
    Up to now TH is always stacked before the mob dies or just in the beginning of the fight and its a debuff on the mob.
    What if we look at it another way...
    As we know everything has a cap i.e. Crit hit rate caps at 50%
    So with what they say now, each hit you put on to a mob the change of items dropping increases... well I'm positive there will be a cap to this. What if +TH items increases the ability to hit that cap faster?
    Critical hit rate has no cap, and there will likely be no way to tell if this does, either.

  4. #204
    The Spooniest of Bards
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    Lucian Esperance
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    Sargatanas
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    Shiva

    Quote Originally Posted by Fwahm View Post
    Critical hit rate has no cap, and there will likely be no way to tell if this does, either.
    Wouldn't it be safe to assume crit rate has a 100% cap if we haven't found it yet? I don't think you can get any higher than critting every time. <_<

  5. #205
    Ridill
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    Asura

    You lose way too much by going /blm. Stun won't cut it really when you're giving up Gravity, Convert and Fast Cast. Not to mention that /rdm still allows more freedom to the SCH, especially when we get Haste from it.
    Sublimation is getting much better now and there should be another increase at 95 bringing us to -2 HP/tick --> 8 MP/tick. And that's not counting the effect from old and possibly new gear. Much better than Refresh and possibly Refresh II, we'll just have to see how it works and if our gear has been changed as well.
    I really like where the job is going.
    COR main could use more Quick Draw charges though.

  6. #206
    First invited, last in the zone.
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    Lakshmi

    Quote Originally Posted by fereydoon View Post
    Wouldn't it be safe to assume crit rate has a 100% cap if we haven't found it yet? I don't think you can get any higher than critting every time. <_<
    Pff, I have 120% crit rate, and 20% of the time, I crit *twice*!

  7. #207
    Relic Horn
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    Sylph

    Quote Originally Posted by fereydoon View Post
    Wouldn't it be safe to assume crit rate has a 100% cap if we haven't found it yet? I don't think you can get any higher than critting every time. <_<
    Pff, you know what I meant.

    But hey, maybe 200% critical hit rate lets you get two criticals for every swing.

  8. #208
    The Spooniest of Bards
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    200% crit rate = ODD + crit proc?

  9. #209
    Salvage Bans
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    TH upgrade is nice. Gonna resume my TH testing now and try my hand at one-shotting another 300 rabbits in Palborough Mines, and see the difference with my previous results. If nothing changes, then the base rate is unchanged.

    Next step will be to slowly kill them to death with a useless weapon and see if that increases TH. We're not sure what increases TH: might be crit hit, raw dmg, or just a hit will do. Very interesting to say the least.

  10. #210
    Relic Shield
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    Zimt Zucker
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    Sargatanas

    While 300 kills probably seems like a lot when you're in there doing it, it's not really a statistically-significant number for testing TH.

  11. #211
    Nidhogg
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    Serefina Solfyre
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    Odin
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    Bahamut

    RE: THF stuff, finally we can remove AA/TK/RP+2 stigma from our job. Combined with new DW/SB tiers from /nin, promising update.

    Regarding SB, using /nin, Rajas and Heed Ring with potential use of Auric drastically cuts down on enemy tp frequency.

    EDIT: with little/no loss in damage unless Auric which is still decent!




    boosting last resort would be rly overpowered right now guys

  12. #212
    An exploitable mess of a card game
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    Gouka Mekkyaku
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    Gilgamesh
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    Quote Originally Posted by Raen Ryong View Post
    boosting last resort would be rly overpowered right now guys
    I agree. If they're going to fix anything about DRK, that's the last JA they should resort to.

  13. #213
    Cerberus
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    You lose way too much by going /blm. Stun won't cut it really when you're giving up Gravity, Convert and Fast Cast. Not to mention that /rdm still allows more freedom to the SCH, especially when we get Haste from it.
    Sublimation is getting much better now and there should be another increase at 95 bringing us to -2 HP/tick --> 8 MP/tick. And that's not counting the effect from old and possibly new gear. Much better than Refresh and possibly Refresh II, we'll just have to see how it works and if our gear has been changed as well.
    I really like where the job is going.
    I agree with you, but only on non-Abyssea content. Gravity? 95% of NMs are immune, and NQ mobs die in 2 nukes, you'd be better off just nuking some more. Convert? Rarely if ever used/necessary. On the other hand, Stun is extremely useful for several NMs, as are shadows. I won't deny losing the /RDM Fast Cast is a downside, but it rarely makes things possible that wouldn't be otherwise like Stun and Utsusemi can.

    On a tangent, if you're BLM90/RDM45 in Abyssea post-update, you're retarded. /SCH will own the shit out of it for non-Utsu situations.

  14. #214
    Banned.

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    No, you just use BLM for stupid things. There's only two reasons to be BLM in Abyssea, and none of them work while /SCH.

  15. #215
    Cerberus
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    You're so right, I hate bringing a job that can farm TEs for the entire group solo, proc a good share of grellow triggers, Stun, and easily duo just about every NM in the place. What was I thinking?

  16. #216
    New Odin
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    Sparthia Abysseant
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    Excalibur
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    Lakshmi

    Quote Originally Posted by Tsuko_Asura View Post
    No, you just use BLM for stupid things. There's only two reasons to be BLM in Abyssea, and none of them work while /SCH.
    Wut?

  17. #217
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    Quote Originally Posted by Lyltia View Post
    You're so right, I hate bringing a job that can farm TEs for the entire group solo, proc a good share of grellow triggers, Stun, and easily duo just about every NM in the place. What was I thinking?
    Here's the fun part: tell me why you'd want to be /SCH for any of this.

  18. #218
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    Quote Originally Posted by ronin sparthos View Post
    Wut?
    Its really quite simple. As our idiotic friend here is about to realize, you a) can't efficiently solo-farm anything on BLM without Phalanx(which is, minimum, ~600 damage/pull mitigated), b) cut your grellow opportunities drastically by not being /NIN, c) shouldn't ever be bringing a BLM solely for stun(sup most support jobs that lose next to nothing by being /DRK), and d) are just flat-out retarded for being /SCH in a serious duo.

  19. #219
    Cerberus
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    Farming TEs: Aspirga, 3rd Sleepga, Windstorm
    Grellow: Alacrity
    Stun: Stun
    Duoing NMs: Varies by NM; for now I prefer /NIN, but with the addition of Aquaveil/Stoneskin/Blink to /SCH, becomes much more viable. Also storms.

    Now tell me why you wouldn't want to be /SCH over /RDM for any of this.

  20. #220
    Cerberus
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    a) can't efficiently solo-farm anything on BLM without Phalanx(which is, minimum, ~600 damage/pull mitigated)
    lol

    cut your grellow opportunities drastically by not being /NIN
    Why doesn't your duo partner have access to a subjob?

    shouldn't ever be bringing a BLM solely for stun(sup most support jobs that lose next to nothing by being /DRK)
    Who said anything about this?

    are just flat-out retarded for being /SCH in a serious duo.
    A serious duo knows how to bounce hate so that nobody ever gets hit, ever.

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